60,000 line of recorded dialogue in Skyrim

Post » Thu May 19, 2011 9:11 am

I'm trying to compare this to Oblivion to see just how big of an improvement this is but I've been unable to find that information anywhere.

Does anyone know the numbers of line of recorded dialogue in Oblivion (classic game without the expansions) ?
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Neliel Kudoh
 
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Post » Wed May 18, 2011 11:23 pm

Over 37,000 lines of dialogue were in Oblivion, 40,000 in Fallout 3, and New Vegas had 65,000.

Here is the http://bethblog.com/index.php/2007/09/27/inside-the-vault-mark-lampert/ for Oblivion's numbers.
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Ysabelle
 
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Post » Thu May 19, 2011 8:18 am

Fallout 3 had 40,000 lines, so OB had less than that.
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lucile davignon
 
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Post » Thu May 19, 2011 10:25 am

According to the http://uk.faqs.ign.com/articles/620/620559p1.html, Oblivion had at the very least "60,000 lines of spoken dialogue". This statement was in late May 2005. Oblivion came out in March 2006, so it's very possible even more dialouge was added between that time. Some guy here on the forums said Oblivion's voice BSAs haad 77,000 lines of dialouge or something.

Fallout 3 had over 40,000 lines of dialouge: http://www.computerandvideogames.com/192438/news/bethesda-over-40000-lines-of-dialogue-in-fallout-3/

@Above: That's very strange it says 37,000 lines of dialouge. We got two very credible contradicting sources. Strange, who to believe?
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joseluis perez
 
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Post » Thu May 19, 2011 5:12 am

More lines of dialogue isn't always better. In this case, it is. 37,000 lines were good in Oblivion. So it'll be about 2x better in Skyrim. :smile:


@Above: That's very strange it says 37,000 lines of dialouge. We got two very credible contradicting sources. Strange, who to believe?


37,000 seems just about what Oblivion had. No way it had 77,000. It's not like they're going to have less dialogue in Skyrim.
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priscillaaa
 
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Post » Thu May 19, 2011 12:29 am

According to the http://uk.faqs.ign.com/articles/620/620559p1.html, Oblivion had at the very least "60,000 lines of spoken dialogue". This statement was in late May 2005. Oblivion came out in March 2006, so it's very possible even more dialouge was added between that time. Some guy here on the forums said Oblivion's voice BSAs haad 77,000 lines of dialouge or something.

Fallout 3 had over 40,000 lines of dialouge: http://www.computerandvideogames.com/192438/news/bethesda-over-40000-lines-of-dialogue-in-fallout-3/

@Above: That's very strange it says 37,000 lines of dialouge. We got two very credible contradicting sources. Strange, who to believe?


The one above you is right, there are officially 37,000 lines of dialogue. Perhaps your source collected all the lines of SPOKEN dialogue, because there are mutiple characters with the same dialogue, such as rumors and the beggars.
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jesse villaneda
 
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Post » Wed May 18, 2011 7:44 pm

According to the http://uk.faqs.ign.com/articles/620/620559p1.html, Oblivion had at the very least "60,000 lines of spoken dialogue". This statement was in late May 2005. Oblivion came out in March 2006, so it's very possible even more dialouge was added between that time. Some guy here on the forums said Oblivion's voice BSAs haad 77,000 lines of dialouge or something.

Fallout 3 had over 40,000 lines of dialouge: http://www.computerandvideogames.com/192438/news/bethesda-over-40000-lines-of-dialogue-in-fallout-3/

@Above: That's very strange it says 37,000 lines of dialouge. We got two very credible contradicting sources. Strange, who to believe?

I'll believe Mark Lampert who was the sound designer for the game. Especially when that interview with him was from 2007 and in it he says:

There are over 37,000 lines of spoken dialogue in Oblivion. Discuss.
"Yes, it would seem that our designers know no bounds when it comes to writing for our games. Also, consider this: at one point in development, there was almost twice that much! A figure was calculated and we knew that we could never fit that much into the game, so they all worked hard to hone it all down and still have it turn out so wonderfully."

So, at one point they probably did have 60,000. But like he said, they wouldn't have been able to make that work at the time.
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Alyna
 
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Post » Wed May 18, 2011 10:45 pm

I'll believe Mark Lampert who was the sound designer for the game. Especially when that interview with him was from 2007 and in it he says:

There are over 37,000 lines of spoken dialogue in Oblivion. Discuss.
"Yes, it would seem that our designers know no bounds when it comes to writing for our games. Also, consider this: at one point in development, there was almost twice that much! A figure was calculated and we knew that we could never fit that much into the game, so they all worked hard to hone it all down and still have it turn out so wonderfully."

So, at one point they probably did have 60,000. But like he said, they wouldn't have been able to make that work at the time.


Oblivion also had a bunch more stuff...but they couldn't get it to fit on the disc, so they had to get rid of it.
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Mackenzie
 
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Post » Thu May 19, 2011 9:02 am

I remember back then, Todd said there's over 9 hours of recorded dialogue. Which is crazy!
But if there's almost twice the number now (for Skyrim), I guess it means it's more in the way of 18-20 hours of recorded dialogue. Which is CRAZY!
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James Hate
 
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Post » Thu May 19, 2011 1:04 am

I'll believe Mark Lampert who was the sound designer for the game. Especially when that interview with him was from 2007 and in it he says:

There are over 37,000 lines of spoken dialogue in Oblivion. Discuss.
"Yes, it would seem that our designers know no bounds when it comes to writing for our games. Also, consider this: at one point in development, there was almost twice that much! A figure was calculated and we knew that we could never fit that much into the game, so they all worked hard to hone it all down and still have it turn out so wonderfully."

So, at one point they probably did have 60,000. But like he said, they wouldn't have been able to make that work at the time.

Ah, yeah that makes much more sense.
I did thought 60,000 sounded a lot for Oblivion, but it was the official source for the press after all.

37,000 sounds more fitting, and when Mark Lampert said that, it makes even more sense, seeing how voice acting takes up so much space of the disk, and they didn't have the best compression techniques back then.
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Code Affinity
 
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Post » Thu May 19, 2011 7:38 am

Oblivion also had a bunch more stuff...but they couldn't get it to fit on the disc, so they had to get rid of it.


Oblivion used 4.2~ GB of space on the disc, there was plenty of room. Your run of the mill blank DVDs in the shop are usually 7-8 GB in size.
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Mylizards Dot com
 
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Post » Thu May 19, 2011 3:14 am

Oblivion used 4.2~ GB of space on the disc, there was plenty of room.


According to Bethesda, they didn't. And remember, Oblivion was made in 2006.
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Lyd
 
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Post » Thu May 19, 2011 4:01 am

Cool thanks for the replies guys :turtle:
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Melung Chan
 
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Post » Thu May 19, 2011 1:07 am

Oblivion had a lot of dialoge because they repeated the lines with a whole bunch of the NPC's.
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Jason Rice
 
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Post » Thu May 19, 2011 10:41 am

Oblivion also had a bunch more stuff...but they couldn't get it to fit on the disc, so they had to get rid of it.

They might have been able to had they removed all the stuff that IS on the disc that ISN'T being used :P
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Fluffer
 
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Post » Thu May 19, 2011 7:12 am

They might have been able to had they removed all the stuff that IS on the disc that ISN'T being used :P


That may be true. Like all the test things. I'm not really sure why they kept all the test stuff in the game. :obliviongate:
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!beef
 
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Post » Thu May 19, 2011 6:49 am

More lines of dialogue isn't always better. In this case, it is. 37,000 lines were good in Oblivion. So it'll be about 2x better in Skyrim. :smile:




37,000 seems just about what Oblivion had. No way it had 77,000. It's not like they're going to have less dialogue in Skyrim.


It could of though. In one of the podcasts (The one celebrating Oblivion's 5th anniversary) someone was talking about how they had to cut down dialogue, manly the arenas becuase each city was going to have an arena
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Annick Charron
 
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Post » Thu May 19, 2011 12:39 am

Okay so I have just extracted and added up all the sound files in Oblivion.

The grand total comes to: 139,780

BUT half of them are lip-synch files, the rest are mp3. So 139,780 divided by 2 = 69,890 lines of dialogue,
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Tasha Clifford
 
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Post » Thu May 19, 2011 4:53 am

Okay so I have just extracted and added up all the sound files in Oblivion.

The grand total comes to: 139,780

BUT half of them are lip-synch files, the rest are mp3. So 139,780 divided by 2 = 69,890 lines of dialogue,

Except you have to divide that again because a lot of that is repeats recorded for each of the races.
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lucile
 
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Post » Thu May 19, 2011 10:39 am

Except you have to divide that again because a lot of that is repeats recorded for each of the races.


Erm... They still had to be recorded. I know they are not all different but they had to be recorded multiple time. The OP doesn't say unique dialogue.
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RObert loVes MOmmy
 
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Post » Thu May 19, 2011 12:45 am

Erm... They still had to be recorded. I know they are not all different but they had to be recorded multiple time. The OP doesn't say unique dialogue.

He doesn't say it, but that has been what this whole thread has been about. I just did not want people to get confused. :smile:
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GEo LIme
 
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Post » Wed May 18, 2011 11:40 pm

I remember back then, Todd said there's over 9 hours of recorded dialogue. Which is crazy!
But if there's almost twice the number now (for Skyrim), I guess it means it's more in the way of 18-20 hours of recorded dialogue. Which is CRAZY!

There was about 50 hours of voice in OB, I recall being said. (L.A Noire has a similar amount btw).
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Wayne W
 
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Post » Thu May 19, 2011 6:54 am

I want moreeeeeeeeeeeeee :D

although 60000 is pretty good.
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Ashley Hill
 
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Post » Wed May 18, 2011 8:54 pm

How many lines does morrowind have?
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Carlos Rojas
 
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Post » Thu May 19, 2011 2:30 am

How many lines does morrowind have?


Probably no more than Oblivion had.
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Ownie Zuliana
 
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