60,000 lines or 37,000 lines of dialogue, what does it all m

Post » Thu May 19, 2011 4:51 am

read the entire post carefully insted of only replying to the topic title. so we can avoid any confusion.

Quick fact check:
  • http://bethblog.com/index.php/2007/09/27/inside-the-vault-mark-lampert/
  • http://www.eurogamer.net/articles/2011-06-03-60-000-lines-of-dialogue-for-skyrim


So there are about 23,000 lines of dialogue more in Skyrim compare to Oblivion.
So what does this mean? Let's go into that but first let me remind you, this is pure speculation.

some Questions, I do not have answers to:
  • Which of the ten races shared the same voice? (example: Imperial having the same voice as a Orc).
  • Will there be a very different voice on a example-> Orc NPC versus a Imperial NPC as they are quite different from each other?


We have ten races, Altmer (High Elf) - Argonian - Bosmer (Wood Elf) - Breton - Dunmer (Dark Elf) - Imperial - Khajiit - Nord - Orsimer (Orc) - Redguard... so will any of these races have significant different voice/tone/language then our ordinary human example-> Imperial voice?

! key ending, read under here before you reply to remove any future confusion that may or may not occur!
Now.. if that will happen, could that drastically increase the lines of dialogue in your opinion?
Because in my honest opinion, I do hope they make a significant difference in the voice/tone/language of a Orc versus a Imperial or a Khajiit for that matter versus a Redguard.
It's kinda to me, least expected! BUT to me, it was least expected for Oblivion aswell but that didn't happen very well, or did it?
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cutiecute
 
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Post » Thu May 19, 2011 9:51 am

60,000 lines or 37,000 lines of dialogue, what does it all mean?

That means you will never be able to count them all and make sure, which allows bethesda to boast as much as they like.

A nice strategy BTW.
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Iain Lamb
 
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Post » Wed May 18, 2011 9:30 pm

Its means they will beat Fallout New Vegas record!
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Noely Ulloa
 
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Post » Wed May 18, 2011 10:32 pm

The reason why there's 23,000 more lines of dialogue is

1. They are using a Fallout 3 type conversation system meaning you'll need more lines of dialoge.
2. Tech is much better then it was when Oblivion came out.
3. The game could be much larger

Me personally I do hope that all the races have their own unique voice instead of one person doing 4 races like the Male Nords, Orcs, Khajitt, or Argonian.
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jenny goodwin
 
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Post » Thu May 19, 2011 2:00 am

37,000 in Oblivion which is confirmed to have 25 hours of Dialoge


60,000 in Skyrim. 55?


grant it early in Oblivions developement it was stated by Todd to have 50 hrs and then that changed......so :shrug: who knows.
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Nathan Maughan
 
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Post » Thu May 19, 2011 5:19 am

37,000 in Oblivion which is confirmed to have 25 hours of Dialoge

60,000 in Skyrim. 55?

grant it early in Oblivions developement it was stated by Todd to have 50 hrs and then that changed......so :shrug: who knows.

Those can be shorter lines, and thus less hours of dialogue.

You see, that's the kind of numbers you can lie about. Nobody will be able to double check you.
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Janine Rose
 
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Post » Wed May 18, 2011 9:32 pm

1. They are using a Fallout 3 type conversation system meaning you'll need more lines of dialoge.

That would be great imo, so we'll have speechcraft-based dialogue lines with percentage displayed?
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bimsy
 
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Post » Thu May 19, 2011 9:22 am

Which of these races, did you NOT feel had their own unique voice that suited their race in Oblivion? (You can select more then 1)
- dark elves, female woodelf, the beast races had epic voices...
What are your expectations(wishes) for Skyrim when it comes to dialogues with NPC?
- That every race that isn't 'human' such as High Elf, Argonian, Wood Elf, Dark Elf, Khajiit, Orc .. will have their own unique voice or accent/style when they talk.
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Rhi Edwards
 
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Post » Wed May 18, 2011 8:34 pm

That would be great imo, so we'll have speechcraft-based dialogue lines with percentage displayed?

The playstationagazine confirmed the wheel is out, replaced with fallout LIKE dialogue choices. It doesn't confirm or deny % or anything. Fallout 3 and NV each use dialogue choices, but they implemented it differently. In 3 there was no % chance, just the option, unlike NV that gave a % chance.
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Darren
 
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Post » Thu May 19, 2011 6:31 am

That would be great imo, so we'll have speechcraft-based dialogue lines with percentage displayed?


The way NV handled speech checks over F3 was much better IMO, it was save and exit proof!
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Dalton Greynolds
 
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Post » Thu May 19, 2011 11:37 am

The playstationagazine confirmed the wheel is out, replaced with fallout LIKE dialogue choices. It doesn't confirm or deny % or anything. Fallout 3 and NV each use dialogue choices, but they implemented it differently. In 3 there was no % chance, just the option, unlike NV that gave a % chance.

NV didn't give a % chance, it showed a minimum skill level for that dialogue option to work. It either did, or did not. F3 just didn't show the exact skill level needed.
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K J S
 
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Post » Thu May 19, 2011 9:16 am

The playstationagazine confirmed the wheel is out, replaced with fallout LIKE dialogue choices. It doesn't confirm or deny % or anything. Fallout 3 and NV each use dialogue choices, but they implemented it differently. In 3 there was no % chance, just the option, unlike NV that gave a % chance.


In F3 there was a % chance in new vegas there was your speech skill then the amount required, like [50/75] if you had 50 speech skill and needed 75.

EDIT: ninja'd

OT: i hope altmer sound different and less snobby, i always play as one but can't stand speaking to them.
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Brian LeHury
 
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Post » Thu May 19, 2011 5:11 am

"Which of these races, did you NOT feel had their own unique voice that suited their race in Oblivion?"

I picked Redguard. They'd be so much better speaking in jive. http://www.youtube.com/watch?v=Qa1rjCZxtxo&feature=related
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Harry Hearing
 
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Post » Wed May 18, 2011 8:46 pm

I never fully got connected to any characters in Oblivion because every single time I talked to a Elf (of any sort) I was talking to the same damn Pompous Elf.
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Emily abigail Villarreal
 
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Post » Thu May 19, 2011 6:26 am

I wish Nord would talk like a Scottish, Irish person.

And the Orc need to sound "savage" in their voice.

Hm, but if they did that.. how much extra dialogue and extra work would that be? To have most races say hello in their own 'racial' way.

I find it extremely lame if they make Orc or Nord sound like the typical Imperial lad when you talk to them in their homes, shop, street wherever or in a quest.

Hm...
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Mrs Pooh
 
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Post » Wed May 18, 2011 10:13 pm

I really missed the Dunmer heavy smoker voice and hope it makes a return.
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Rob
 
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Post » Thu May 19, 2011 11:12 am

I want all 10 races to have a different voice actor. I do not want shared voices like in Oblivion.
Remember how it was in Morrowind? All races had their own voices, albeit they were only restricted to minor greetings.
I'd want it to be like that, only with full voice acting.

All the humans had good voices in Oblivion.
I would prefer if Orcs get their own voice this time, and don't use the Nord voice.
Dunmer need their raspy Morrowind voice back.
Altmer should have a snobby/confident voice like in Morrowind ("I suppose it is my duty to help those less fortunate than myself.").
Bosmer can keep the Oblivion voice actors, I like them (male and female).
Argonians and Khajiit should preferably also have their own voices.
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Nick Swan
 
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Post » Thu May 19, 2011 9:26 am

They havnt really said anything about this? The Beth people.. That makes me believe I should not get my hopes up, sad face.



Ok, happy face again.. no, I lied..
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Benji
 
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Post » Wed May 18, 2011 10:39 pm

There is a lot more spoken dialogue in Skyrim because, as Todd Howard stated himself in one of the interviews, they have discovered new compression methods for audio, meaning they aren't limited by disc space for dialogue. A real plus IMO.
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mollypop
 
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Post » Thu May 19, 2011 9:34 am

You have to remember that the more voice actors you have, the more space is made up of generic dialogue, that is, dialogue which a variety of NPCs will be able to say, sometimes all of them, such as greetings, rumours, and for Skyrim, some quests that will be handed over to different family members.
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Annick Charron
 
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Post » Wed May 18, 2011 9:56 pm

I think he Argonian and Khajiit had great voice acting in Oblivion. Don't screw them this time around like you did with the male elves, please.
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chinadoll
 
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Post » Thu May 19, 2011 11:09 am

They all should have their own unique voices, it would be better for immersion.
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Emmanuel Morales
 
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Post » Thu May 19, 2011 4:55 am

What is considered a "line"? All the text that appears on screen at one time, or an entire reply by a NPC. I'm thinking back to Chief Hanlon and his ten minute answers (which was awesome).
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Noraima Vega
 
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Post » Thu May 19, 2011 9:59 am

"Which of these races, did you NOT feel had their own unique voice that suited their race in Oblivion?"

I hated that there wasn't much variation between the different races in terms of dialogue. Example: Dark Elves in Morrowind had that deep raspy voice that just really fit their race and personalities, compared to Oblivion where many of the Elven races sounded the same and just seemed mix together with no real uniqueness other than appearance.
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james tait
 
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Post » Wed May 18, 2011 10:45 pm

You have to remember that the more voice actors you have, the more space is made up of generic dialogue, that is, dialogue which a variety of NPCs will be able to say, sometimes all of them, such as greetings, rumours, and for Skyrim, some quests that will be handed over to different family members.

Have they said how many voice actors they have used?
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Marion Geneste
 
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