» Tue Sep 27, 2011 10:22 pm
Here's one argument. You ask for anything to be capped, you are messing with my game, taking away my freedom.
Here's another argument. Having 100% chameleon and immunities, not glitches or cheats, but legitimate mechanics, is messing with my game, because unless you are roleplaying someone who completely eschews magic, or has a death wish, becoming invulnerable is something you would get if you could. The 'don't want it, don't use it' argument is a total crock here, because role playing is all about what the character would do. If a player has to choose not to do things because they don't want it too easy, that is messing with the roleplay. What thief wouldn't become totally, permanently invisible if they could? Nothing to do with willpower, if you are actually role playing, your character would get these things.
Here's another argument : 'no such thing as overpowered in a TES game'. Who says? God? Just because a god mode was a legitimate play style in a previous game, and someone enjoyed it, doesn't mean it's not a flaw. I don't see the right to have a game with no challenge written in the stars, or etched in stone.