101 reasons we love Oblivion

Post » Sat May 28, 2011 9:25 am

Ive noticed with the what have we learned thread that it is a bit negative towards oblivion.

So im starting a list of 101 things everyone loves about oblivion. Please try to keep the numbers going -- post twice, dont edit please.

  • Open fields of thick grass
  • Thick forests
  • Deep dark caves
  • Enchanting stuff!

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Jack Bryan
 
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Post » Fri May 27, 2011 11:54 pm

5: headless zombies
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Ernesto Salinas
 
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Post » Sat May 28, 2011 7:24 am

6:Haunted Mansions!
7:Daedra Princes!!
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Aaron Clark
 
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Post » Fri May 27, 2011 8:00 pm

8. Great Graphics (even today)
9. Huge explorable world
10. great character customization
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Eve Booker
 
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Post » Sat May 28, 2011 4:45 am

11: paint horses
12: Arcane university
13: Soul gems
14: capturing summoned critters
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Amie Mccubbing
 
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Post » Fri May 27, 2011 9:42 pm

15. Ayleid Ruins.
16. Great in game lore.
17. Lots of great quests.
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Honey Suckle
 
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Post » Fri May 27, 2011 9:16 pm

18. Generic Dungeons
19. More Generic Dungeons
20. Even More Generic Dungeons
21. Horrible leveled system


Sorry, I'll be realistic.

18. Nice soundtrack
19. NPC Scheduals are good
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Big mike
 
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Post » Sat May 28, 2011 12:51 am

20. Huge, detailed and immersive world. Some would argue with that, but it really is. Just listen to footsteps. They change based on the surface and your footwear. Or just the sound of someone dying. And all the hand placed items, clutter, rocks and vegetation.

21. An open sandbox world. You can go anywhere and do anything at any time. Maybe even taken to extreme, since I think actions should have more consequences. But you are not forced into playing through one sequence of quests or evens.

22. Varied landscapes. Again some (particularly Morrowind players) might argue. But objectively there are many varied landscapes and dungeons, with very unique items.

23. Alchemy. A powerful, and interesting feature

24. Rich magic. Compared with say Two Worlds, there are many different and unique spell variations. Particularly interesting when combined with enemy weaknesses

25. Lore and backstory

26. Varied and unique dungeons with many interesting finds. The claim of generic dungeons is just flat out and demonstratively incorrect. Lots of very unique items, activities, discovery, and enemies in TES IV dungeons. That's a verifiable fact. Its beyond he scope of this thread to list examples, and cannot be listed in the General forum anyway because of he unique surprises in the game.
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Elina
 
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Post » Fri May 27, 2011 9:29 pm

26. Varied and unique dungeons with many interesting finds. The claim of generic dungeons is just flat out and demonstratively incorrect. Lots of very unique items, activities, discovery, and enemies in TES IV dungeons. That's a verifiable fact. Its beyond he scope of this thread to list examples, and cannot be listed in the General forum anyway because of he unique surprises in the game.


If the same bandits, marauders, and undead in every dungeon with no backstory or reason being there is your definition of "Varied and Unique", then I must be the pickiest man alive.

Since this is the oblivion forum, I won't argue more about it.
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Taylah Illies
 
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Post » Sat May 28, 2011 1:15 am

27: shivering isles
28: varying planes of oblivion
29: potions
30: Dwarven gear
31: the imperial palace - such a landmark!
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Claudz
 
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Post » Sat May 28, 2011 1:12 am

32. Lizard people

33. Cat people

34. Small people! (kidding)

35. Smooth medieval setting

36. Interesting creatures and people (Oblivion and Shivering Isles)
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James Smart
 
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Post » Fri May 27, 2011 6:45 pm

If the same bandits, marauders, and undead in every dungeon with no backstory or reason being there is your definition of "Varied and Unique", then I must be the pickiest man alive.

Since this is the oblivion forum, I won't argue more about it.

Go explore before you complain.
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Da Missz
 
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Post » Sat May 28, 2011 4:17 am

37. AWESOME robe sets!!

38. NORDS!!!
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Deon Knight
 
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Post » Fri May 27, 2011 5:51 pm

39: The ability to jump! Oh, so many RPG's won't let me jump... I just want to put something that explodes at my feet at these times, just to see if I can get an inch off the ground!

40: A certain Khajiit who tells us funny things, and runs faster than any horse...

I could post some more, but I don't want to hog all the reasons Oblivion is good!.. Or we would go past 101 ;)
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Abel Vazquez
 
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Post » Sat May 28, 2011 2:32 am

41. Goblin Jim's Cave
Spoiler
was actually home to Goblin Jim

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KRistina Karlsson
 
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Post » Fri May 27, 2011 6:23 pm

42. You can create custom classes.

43. You can mod the game (if you have it on PC).
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Richard Dixon
 
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Post » Sat May 28, 2011 8:28 am

44. Horse Armor!

45. Houses! AND your own Castle with guards! So many places you can live, like your lil' cave with your very own assassin, abandoned pirate ship, etc

46. Companions

47. Argonians could ware boots and full helmets!!!!
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Hannah Whitlock
 
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Post » Sat May 28, 2011 8:51 am

48. Dark Elves

49. Gorgeous scenery

50. "Radiant" AI
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Benjamin Holz
 
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Post » Sat May 28, 2011 1:15 am

51. Paralysis!

52. The Lusty Argonian Maid!
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jessica robson
 
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Post » Fri May 27, 2011 11:45 pm

Wow! Past the halfway mark! Thanks guys! :)

53. Cloud Ruler Temple!

54. Lots of different weapons!

55. Including magic staffs!!

56. Magic scrolls!

57. Sweat inducing fights with Minotaurs!

58. Taking a dip in the many ponds and lakes!
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Sammie LM
 
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Post » Sat May 28, 2011 10:03 am

59. unique npc's

60. replayability
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Steve Bates
 
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Post » Fri May 27, 2011 8:15 pm

61. Mods.
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Connor Wing
 
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Post » Fri May 27, 2011 9:22 pm

62. The friends we make when we talk about it.

63. The Bosmer we gawk it and smile mischeviously.

64. No Moira Brown, JK! I actually like her honestly.

65. Semi-Original (storylines are cliche, but the world isn't).

66. No Guns!
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Alan Whiston
 
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Post » Fri May 27, 2011 6:10 pm

67. Being able to play as a vampire and svck blood.

68. Godlike wil-o-the wisp
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Greg Swan
 
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Post » Sat May 28, 2011 9:02 am

69. Dar-ma

70. No Cliff Racer

71. Sigil Stones
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Alisha Clarke
 
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