110 hours in, and I think I am done...

Post » Wed Dec 14, 2011 10:13 am

You mean too similar to another thread on the first page?

No, he means too similar to damn near all of them.
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Lillian Cawfield
 
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Post » Wed Dec 14, 2011 4:57 pm

I can not understand how someone can put 110 hours into something they DON'T like

I mean comon you not got anything better to do lol?
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Joe Alvarado
 
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Post » Wed Dec 14, 2011 9:26 am

I can not understand how someone can put 110 hours into something they DON'T like

I mean comon you not got anything better to do lol?


I can not understand how someone can reply to something they DIDN'T READ.

I mean comon you not got anything better to do lol?

On less sarcastic tone, seriously read the post if you are going to reply please. OP straight out said he liked the game a lot and even gave it a score of 9.5 out of 10.
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Alexis Acevedo
 
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Post » Wed Dec 14, 2011 9:32 pm

Think of how many games you've shelled out $50-$60 for, only to get maybe 1/3 that playtime.

I'd say if you get over 100 hours of enjoyment, your money was well spent.
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Sakura Haruno
 
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Post » Wed Dec 14, 2011 11:03 pm

So, complaining vendors haven't got enough of septims, but then complaining speech is useless. If you really want to have them more septims, perk up speech :P (aint that the point?). There are alot of playtimes that require the perks you find useless, just because they didn't do anything for your style, doesn't mean they're useless.
Also shouts are fine, there are shouts for every style of gameplay. Yeah I don't use them all with every character, but I do use them all spread on 4 different characters.

Edit: And yeah, fetch quests are in the misc quests department for a reason. You don't HAVE to do them, hell you don't have to do a single quest if you don't want to.
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Jeff Tingler
 
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Post » Thu Dec 15, 2011 1:41 am

Think of how many games you've shelled out $50-$60 for, only to get maybe 1/3 that playtime.

I'd say if you get over 100 hours of enjoyment, your money was well spent.


I think OP agrees to this, and actually pretty much stated this when he gave the game 9.5 out of 10 rating.

So, complaining vendors haven't got enough of septims, but then complaining speech is useless. If you really want to have them more septims, perk up speech (aint that the point?). There are alot of playtimes that require the perks you find useless, just because they didn't do anything for your style, doesn't mean they're useless.


His complaint about vendors wasn't that he needed more money, rather it was a complaint closely tied to OP's personality because he felt irritated with the thought of leaving loots behind instead of selling it all for gold.

The odd thing is that he felt uncomfortable with that when he had no trouble with gold at all.
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louise tagg
 
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Post » Wed Dec 14, 2011 6:16 pm

Horses-- Absolute garbage. They are hardly faster than sprinting, hard to steer at times, and have terrible AI. Seriously, why is my horse leading the battle charge into Ancient Dragon battles? I finally had to sink Malog Bal's mace to Shadowmere's neck when he kept attacking things, preventing me from fast traveling. Also, why can't we attack from horses? I feel like this would be a VERY cool feature.
*One thing to note for newbs: Horses are effective mountain climbers, and I mean ridiculously effective. For whatever reason, horses can scale any cliff with relative ease.


I have to agree that horses are not done well.
Horses should at least be pack mules for you to store more items. This basic and simple change will make horses infinitely more valuable.
People joke about horse armor, but I think it is needed if horses always charge into battle. At least it is a money sink.
Also if you fast travel, you must use your horse. As a stealth character, I don't want to use a horse whenever I fast travel. I would like the option toggle whether to use horses or to put them in a stable.
I also think horses should have a simple AI, always attack, or never attack.

Misc Quest- I've done 100+ of these. I would venture to say well over 70% are uninspired and unoriginal. These quest are primarily scavenger or bounty quests, rarely resulting in any significant compensation -- you'll find the occasional word wall which is nice. But honestly, for a company that prides themselves in engrossing and immerse questing, this was a major disappointment. I think -most- of the main faction quest lines were well done (with the exception of thieves guild, and the companion quest like which was entirely too short).


Miscellaneous quests are meant to be miscellaneous.

But a simple addition like a reputation system would have made miscellaneous quests more meaningful.
Make it so that every miscellaneous or repeatable quest you do will add to either individual reputation, city reputation, or global reputation.
So if you help Lisbeth by recovering her shipment, she will be so grateful that she will offer you a discount at her shop.
If you keep killing forsworn for the Jarl of Markath, he will give you the title Defender of Markath, and give you a unique personalized sword of markath that has better stats. All vendors will also have more gold for trading, because the more forsworn you kill, the less attacks they will do on Markath shipments.

Using reputation system, discounts, unique loot, will already make miscellaneous quests more interesting.

Money needs more uses -- I have 150k in the bank and literally have nothing to spend it on. I think expensive armor dyes would be a very cool idea for upcoming DLC.


Money is too easy to gain. If they made money more scarce, it would help fix a few problems. There would be more incentive to do miscellaneous quests, raid dungeons for loot, using speech for discounts and lockpick/pickpocket to steal things are now suddenly more appealing.

Loot system is bad -- It just isn't good. You don't find enough random good items. Almost all the best items (which tend to be artifacts or craftables) are scripted items given through specific sequence. I think the thing that made the Diablo series so fantastic was the ability for an amazing piece of loot to be on any enemy. It was appealing, and kept gamers checking every corpse. Now that I have so much gold, I don't even bother checking corpses that aren't apart of a major quest line, or the boss/final encounter in a dungeon.


Yes loot should also be made scarce to keep people raiding dungeons with a purpose. By making loot and money scarce, it will self-fix some problems and give people incentive to keep doing dungeons. Every dungeon you do now is more interesting because you anticipate some nice treasure and better loot.

Enchanting is broken -- I know many of you on here will defend Bethesda to the bitter end in regards to this, but the truth is, you shouldn't be able to become invincible by playing the game. It doesn't matter if you exploit the game or not, it isn't cheating, it's merely playing smart. Bethesda has even came out and said they are reworking some balance issues. Hopefully this is on the laundry list.


Enchanting and blacksmithing are broken. They should look at Diablo and even WoW to see how they balance skills and loot.

The most frustrating thing is that, these problems have very easy solutions, solutions that even mods themselves can fix. The devs have already done the hard part of adding 150 dungeons and unlimited quests, but then they drop the ball on easy stuff like balance.
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Jack Walker
 
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Post » Wed Dec 14, 2011 10:58 am

I'm still going strong. I love this game and can't imagine getting bored any time soon. And I'm eagerly awaiting DLC, mods, expansions... oh so much fun yet to come!

Horses-- Absolute garbage. They are hardly faster than sprinting, hard to steer at times, and have terrible AI. Seriously, why is my horse leading the battle charge into Ancient Dragon battles? I finally had to sink Malog Bal's mace to Shadowmere's neck when he kept attacking things, preventing me from fast traveling. Also, why can't we attack from horses? I feel like this would be a VERY cool feature.
*One thing to note for newbs: Horses are effective mountain climbers, and I mean ridiculously effective. For whatever reason, horses can scale any cliff with relative ease.


Eh, I have found it ok for what it is, but true, it isn't great. Mount and Blade (and it's Byrtenwalda Mod and a couple of others) handles horse riding and horse combat really well - Horse death, horses becoming lame, horses being more maneuverable, faster, and more damaging on the charge as you improve you horse riding ability etc. If they can do it Bethesda, I know you can.

But even with good mounts I imagine I'd prefer foot travel mostly, anyway...

Well, ok, one of my "I'm not holding my breath but it would be cool if we get DLC/mods that" is for (good AI) mount variety. I want to ride a mammoth. And I want to have greater positive interaction with giants (becoming a friend of the giants, giant related quests etc), perhaps tying in with my mammoth mount.

Sorry, off on a tangent.

Vendors-- Specifically in the early game. If you aren't in with the Thieves guild, selling dragon bones / scales / pricey armors becomes a pain extremely quickly. I had to map myself out a fast-travel route where I could sell all my equipment, as Vendors only typically have ~750 gold. Why does vendor gold scale with level like everything else? This should be implemented. Having to leave lucrative items on a corpse because you are filled with crap vendors cannot afford is infuriating.


To be honest (role player here) I'd rather balance and a realistic flavor. I don't want them to have a "convenient" amount of gold. During a time of civil war and dragon attacks I wouldn't expect a vendor to have enough gold to be forever buying whatever shiny things I want to sell as I pass through (and I liked the traders in Morrowind that were a particular type of trader so wouldn't buy items outside their field - "I sell clothes, what would I do with all those steel daggers?").

Plus, I'm a professional adventure. Sometimes I accept I just wont get as much as something is truly worth, so I take the hit. I'm sure in my travels I can get another and try selling it again and if I don't, well, I'll find something better.

Misc Quest- I've done 100+ of these. I would venture to say well over 70% are uninspired and unoriginal. These quest are primarily scavenger or bounty quests, rarely resulting in any significant compensation -- you'll find the occasional word wall which is nice. But honestly, for a company that prides themselves in engrossing and immerse questing, this was a major disappointment. I think -most- of the main faction quest lines were well done (with the exception of thieves guild, and the companion quest like which was entirely too short).


All ES games have had fetch quests or "go there, kill that", but never to overwhelming I found. When they shine, like they usually do in guild quests or story quests, they are great, when it is just some misc NPC with something to do it is usual still good (not every quest can be on the same level). Length could be increase for some quest lines though (or all of them) - I would have loved to do so much more with the mage collage.

And complexity, and clashing guild quest lines - yeah some guilds are neutral and everyone could climb the ranks, but others, like illegal guilds, should make it harder to get to the top if you are a member of another guild (ok, so you are high in the legion eh? Sure, join our thieves guild/dark brotherhood). And maybe more than one questline related to any guild (at a basic level "tear the guild down" and a "rise through the ranks and build it up" options).

Sorry, tangent again.

Bugs-- I actually had a good experience to some of the horror stories I've been reading on here. However, there is nothing like hitting f5 to save and having my game instantly crash. When doing an abundance of alchemy/enchanting/smithing at once, my game was prone to freeze once I exited the tool tip. Which leads me to my next point . . .


I haven't had to much in the way of issues, and compared to the crashing I encountered with Morrowind this is tremendously stable.

Money needs more uses -- I have 150k in the bank and literally have nothing to spend it on. I think expensive armor dyes would be a very cool idea for upcoming DLC.


Yes! I have a character (my first in fact) who I call "my good but eccentric philanthropist character" - he has too much money and nothing to do with it all. Armor dyes, home customization, expansion, decoration etc all good.

I'd like there to be more city improvement (or de-improvements) options available for say a place you were in charge of or have a house. Invest in the city. My biggest preference would be becoming a patron of the orphanage. Sink my money into it, improve it, get better staff etc (yes there are only four kids there, but in light of all the parents getting killed by dragons there must be alot of immortal children out there and I'd rather they didn't go all Falmer in some cave system somewhere). Or patron of a theater or a zoo (I will catch the things myself!).

Or sponsoring some explorers guild or naturalists - pay more money they get better guides and equipment, their chances of not dying are greater and the better rare alchemical ingredients they might return with - maybe even a quest, they don't come back so I have to go out an rescue them from bandits or something. Perhaps even send them on quests yourself, with varying levels of danger - Go find this artifact, go catch me this.

Loot system is bad -- It just isn't good. You don't find enough random good items. Almost all the best items (which tend to be artifacts or craftables) are scripted items given through specific sequence. I think the thing that made the Diablo series so fantastic was the ability for an amazing piece of loot to be on any enemy. It was appealing, and kept gamers checking every corpse. Now that I have so much gold, I don't even bother checking corpses that aren't apart of a major quest line, or the boss/final encounter in a dungeon.


Eh, I don't really want to go in that direction. Role player here (again), it would feel really off to find something really awesome on a really generic lowlife bandit - maybe if they were set up in some ancient ruin or abandoned wizards tower were there would at least be a bit of an explanation (they explored and found something great), but just any random? Nah, not for me (and depending on what I am role playing my Altmer archmagus probably doesn't want to explore under the dead bandits smelly fur armor in the hopes of randomly getting the Royal Pendant of Uzdat or something).

What I prefer is quest related stuff, items of interest on people they could be expected to be on, or giving me the incentive to explore and find ancient and powerful things in suitable locations (like in the afore mentioned ruin or abandoned wizards tower).

Some of the skill trees are useless when compared to the alternative -- see lock picking, pick pocketing, speech, and alchemy. I know some, if not most, won't agree.
[b]


Depends on how you play the game. They have their uses I've found.

TL;DR -- I took an arrow in the knee . . .


Here, have a sweetroll. :biggrin:
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Invasion's
 
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Post » Wed Dec 14, 2011 11:10 am

I tried role playing, which got me another 100 or so hours on top of what OP had. But even that gets hard to stick to when every interaction with NPCs ultimately boil down to either 1) murdering them or 2) going into some cave for them.

There is no economy and NPC interaction to manipulate. Only murder or cave run through.

Again, 220 hours in, great ride, awesome while it lasted. But the flaws that OP mention really kills it once you get there. Which is a shame because Skyrim is a beautifully rendered world with so much more potential if the pieces could feature interaction that is more than "kill (the npc that you are talking to) or fetch from a cave".

This. The world and backstory of Skyrim are incredibly deep and interesting, but our interaction with it is very surface level. Stab or not stab. Do quest or ignore it. Not a lot of branching and very little consequence. Maybe if more npcs had personality I would care to roleplay, but as it is, the number of characters I have met in Skyrim is very, very few. Paarthanax being one of the best. So yeah...balance issues aside I don't feel RP can save us when it's this basic. :x
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Stephanie Nieves
 
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Post » Wed Dec 14, 2011 10:01 pm

If you can put over 100 hours into a game before you think you are done the game is a rare thing in the modern game industri. Personally I have about 140 hours and still have plenty to do.
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T. tacks Rims
 
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Post » Wed Dec 14, 2011 11:36 am

Why does everyone feel the need to make a thread to tell us they are going to stop playing a game?

To clarify, not that I don't think you should share your thoughts about the game. But why do you have to announce that you are done? There's already a thread like this on the first page.

Its called a review.

And I Have to agree with almost everything the OP says.
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Stat Wrecker
 
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Post » Wed Dec 14, 2011 10:19 am

I think OP agrees to this, and actually pretty much stated this when he gave the game 9.5 out of 10 rating.


Wasn't challening the OP's stance on anything, just making a relevant observation.
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Hearts
 
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Post » Thu Dec 15, 2011 1:08 am

Why does everyone feel the need to make a thread to tell us they are going to stop playing a game?



THIS. Please, if you want to stop playing, do so. But not everyone cares to know if you aren't, it's not going to change anything for those that are.
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ijohnnny
 
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Post » Wed Dec 14, 2011 12:05 pm

I mostly disagree but that is also based on my playing style.

>Horses-- Absolute garbage. They are hardly faster than sprinting, hard to steer at times, and have terrible AI. Seriously, why is my horse leading the battle charge into Ancient Dragon battles? I finally had to sink Malog Bal's mace to Shadowmere's neck when he kept attacking things, preventing me from fast traveling. Also, why can't we attack from horses? I feel like this would be a VERY cool feature.
*One thing to note for newbs: Horses are effective mountain climbers, and I mean ridiculously effective. For whatever reason, horses can scale any cliff with relative ease.

Kinda. Riding a horse saves your own stamina for the surprise ambush; not extremely meaningful but there is that. There is allot missing from the horse riding feature; 1. first person, 2. some light saddlebags. 3. map marker for your horse, 4. better AI that do not attack powerful foes. I could go on but I mainly agree here.

>Vendors-- Specifically in the early game. If you aren't in with the Thieves guild, selling dragon bones / scales / pricey armors becomes a pain extremely quickly. I had to map myself out a fast-travel route where I could sell all my equipment, as Vendors only typically have ~750 gold. Why does vendor gold scale with level like everything else? This should be implemented. Having to leave lucrative items on a corpse because you are filled with crap vendors cannot afford is infuriating.

We can already carry too much in my opinion. Money is too easily gained. What the heck does vendor need dragon bones for? Vendors gold magically reset - too much gold, where is the buyers market etc.

>Misc Quest- I've done 100+ of these. I would venture to say well over 70% are uninspired and unoriginal. These quest are primarily scavenger or bounty quests, rarely resulting in any significant compensation -- you'll find the occasional word wall which is nice. But honestly, for a company that prides themselves in engrossing and immerse questing, this was a major disappointment. I think -most- of the main faction quest lines were well done (with the exception of thieves guild, and the companion quest like which was entirely too short).

Always nice with longer and more complex quests that is for sure, but I can't really fault them if not every quest is epic. It would be nice if your renowned got more weight in getting quests; I am a hero thus people ask me to do some things; if I am not renowned they aught to brush me off when I ask for work.
Compensation is part in getting more famous. I am surprised at how much money they give me for some quests, they are filthy rich! Unique items would be nice, nothing über but something to remember the quest by - a unique book, a painting in your house, a childs toy, a recipe for Swedish meatballs...

>Bugs-- I actually had a good experience to some of the horror stories I've been reading on here. However, there is nothing like hitting f5 to save and having my game instantly crash. When doing an abundance of alchemy/enchanting/smithing at once, my game was prone to freeze once I exited the tool tip. Which leads me to my next point . . .

I don't like bugs but except from the occasional CTD I am pretty much spared from them and I know the ways to avoid some.

>Enchanting station-- IT'S F***ING AWFUL! Really? Is this the best Bethesda can do? The entire interface design for the enchanting station is an absolute mess (at least for myself on PC).

Can't really answer that since I am not playing a fullout enchanter. I thought it was a real neat idea that you had to destroy enchanted things to learn from them though.

>Money needs more uses -- I have 150k in the bank and literally have nothing to spend it on. I think expensive armor dyes would be a very cool idea for upcoming DLC.

Vendors have too little money but you got too much.... Well, without mods it seems TES always got too much money floating around. Levy taxes I say. More tolls!

>Loot system is bad -- It just isn't good. You don't find enough random good items. Almost all the best items (which tend to be artifacts or craftables) are scripted items given through specific sequence. I think the thing that made the Diablo series so fantastic was the ability for an amazing piece of loot to be on any enemy. It was appealing, and kept gamers checking every corpse. Now that I have so much gold, I don't even bother checking corpses that aren't apart of a major quest line, or the boss/final encounter in a dungeon.

Totally disagree here! The main gripe I had with vanilla Oblivion was all the bleeding loot getting tossed your way! Even in skyrim there are bandits a little too well armed for there station. I am very happy that good gear can only be gotten through scripted sequences. When the CK comes I will look to diminish the loot even more.

>Enchanting is broken -- I know many of you on here will defend Bethesda to the bitter end in regards to this, but the truth is, you shouldn't be able to become invincible by playing the game. It doesn't matter if you exploit the game or not, it isn't cheating, it's merely playing smart. Bethesda has even came out and said they are reworking some balance issues. Hopefully this is on the laundry list.

The whole game need to be nerfed in many aspects. One can carry too much. Too easy getting rich. Too easy learning a craft.

>Some of the skill trees are useless when compared to the alternative -- see lock picking, pick pocketing, speech, and alchemy. I know some, if not most, won't agree.

Too many shouts
More isn't always better. I would of much preferred for Bethesda to scrap some of these shouts, and get down to maybe 12-15 shouts with a 4th word to be learned. I probably frequently use 5-8 shouts out of the 20.

As I try to roleplay a specific character type the trees do not really need to be totally balance too each other for me. Some things should be nerfed though as I find some perks overpowerfull, but that is me and I will fix that when the CK is released.

Depending on what kind of character I am playing I am choosing which shouts are of interest too me as a character. There is no need to learn all the shouts, I rather have 100 shouts and use 10 than being maxed out on everything. Sure some balancing might be needed for the shouts so they make sense, but I like that it is a bit of a maze.

I think this is the best platform for building a really good TES games on, with mods that is. It got allot of the basics covered both in graphics and what is in the world, some needs to be expanded upon and some added (like sleep, eat and drink), but it really has potential the way I see it.

Cheers!
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George PUluse
 
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Post » Wed Dec 14, 2011 11:07 am

I agree with a lot of your post. How ever I am 100+ and I still love the game. I stray away from the main quest line and have done Companion (ok little short) Mage College (Fun way too short) Imperial (Fun could have been 100x better) and then lots of side quests.. I am no where near done and I do not want to burn threw the game. I feel if I would have burned threw the main quest I would probably want to move on.

This I will say. (suggestions)

I don't agree money is to easy it is just there is nothing to buy. I am 100 as a smith why would I buy a weapon? Ill make one and chant it. I just buy the ore. Armor Die would be cool or modification choices to armor is also a cool idea. Why does every piece of Ebony need to look the same?

Smithing & Gear: Dragon armor is a joke. I have Dadra Armor on it is better stat wise and look wise then the Dragon armor.. The Dragon (heavy) Armor looks horrible, the light armor is ok. Ebony probably looks the best to me but this is obviously opinion. Still Dragon is Gawd awful. This also goes into something I wonder. Here I am at lvl 42 and as far as gear goes, I am pretty much BIS in the game.. Is there better out there? I would like to keep improving my gear not really needing new stuff but still, as far as gear I am set and my companions are set up with good gear as well. I will admit I do enjoy the Smithing to get new gear. that was a great addition to the ES series.

Mage College: I agree, You get admitted then 2 hours later you are the arch mage after one major thing? The Mage's Guild in Oblivion is 100x better. It was so deep a story and was easy to get svcked in. This one was shallow. It still was fun to do but I wished it lasted a lot longer.

The Civil war: Ok I knocked over a few forts and one city and the whole thing is over? Oh yea I have the OK to stop out the little pockets of Resistance.. Boring.. I almost feel bad for the lowly little nords holding on to their false hope of a "free" Skyrim. How about let us attack the other cities? I has a thing to watch Dawnstar burn to the ground. Also not one open field army vs army battle. Where I could have been part of a elite unit to charge in, or heck just be a grunt to fight on the front lines! The battle of Whiterun was fantastic! I felt the battle was in doubt even though it really was not and felt real accomplishment when we won. Then the last battle as well was fun. Still it is not a week or so later and Ulric's smelly caucus is laying in the thrown room. Also now that the war is over NOTHING really has changed out side of Winterhelm. People still talk about the war as if it is still in full swing. Also if I am some "hero" why no fan fair? If I am a Leggit how come most of the Imperial troops talk down to me as a commoner? Over all the war should have taken a lot longer.. I never had to go to a place and take back some ground we lost. There never was a set back in the civil war.

The NPCs: They are pretty much all flat characters. Even my wife. I have nothing to talk to her about cept, "Did you make my money", "follow me", "Make me something to eat", "let's move" and go away.. It would be nice to have a deeper conversation. And same with Lydia I honestly know nothing about her cep the fact that she will jump in front of me every time I am about to swing my sword. All threw the game there is not much real interaction with the NPCs. Not saying this is a huge thing to me. Still I have never had a conversation with my wife and that should not be the case! lol

Combat: This is really strange. As far as Melee fights I can take on the entire Whiterun guard and win like it was a joke but one mage can kill me in 3 spells If i am not paying attention. Both need adjusted. I also "Feel" that the Destruction spells you cast are rather weak.

Chanting:I do not agree that chanting needs adjusted. I want more ways to improve armor and not weaker ones we already have. Remember this is like Oblivion towards the end I was a demi-God and did not care. I still had a lot of fun..

Still on the other side of it. The game looks great. Exploring is as much part of the game as killing some bandit that wants to mug you. The quests are fresh and exciting to me. I like the chance to explore this world in all of its beauty! Also fighting is a lot of fun! I am looking forward to the Dark brotherhood but I have been told to not do that till after the main quest line.. All in all I would give this game a 10 out of 10. Still there is a lot more they could and should have done..

P.S WHY NO ARENA???
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Honey Suckle
 
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Post » Wed Dec 14, 2011 1:59 pm

I've nearly reached 110 hours too, I might make another character and play some of the quests i like again, then wait for the DLC
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suzan
 
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Post » Thu Dec 15, 2011 1:11 am

DLC?
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Roanne Bardsley
 
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Post » Wed Dec 14, 2011 11:49 am

Why does everyone feel the need to make a thread to tell us they are going to stop playing a game?

To clarify, not that I don't think you should share your thoughts about the game. But why do you have to announce that you are done? There's already a thread like this on the first page.

100% agree, and its only been out a few weeks w/110hrs played isn't it only logical that there is a little burn out? I've played roughly 110hrs and I'm not as feverishly slogging away at it. Not because the game is underwhelming or a let down but because I've played over 100hrs in under a month. In a time when the average sp game is only 4-9hrs long, its amazing we have a game that we can sink 100 + hrs into and still have plenty of content to delve into.
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abi
 
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Post » Wed Dec 14, 2011 9:21 pm

even six would get boring grinding for 100+ hrs in a few weeks
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Bitter End
 
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Post » Wed Dec 14, 2011 7:09 pm

even six would get boring grinding for 100+ hrs in a few weeks

More like bloody raw. :flamed: < Friction is a [censored].
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Destinyscharm
 
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Post » Wed Dec 14, 2011 4:37 pm

I agree OP

This game is very underwhelming. For the all the hype, it lives up to almost nothing.

The Elder Scrolls 4.3
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Alba Casas
 
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Post » Wed Dec 14, 2011 3:48 pm

Another one stopped playing!!! This game is doomed!!
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celebrity
 
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Post » Wed Dec 14, 2011 8:57 pm

Wow guys, thanks for your replies! Even those who were critical of my post, thank you.

I wanted to be clear on a few things:

-I do NOT think this is a bad game. I am not in any way upset that I only got 110+ hours out of the game (which I will still probably play more at some point). I think this game is incredible, and Bethesda probably put in thousands of hours of hard work. However, I just wanted to note It does have it's flaws.

-Sorry for the thread title. I didn't mean to come across as saying "Lulz, I quit" or "I beat the game, I am cool". This thread, more or less, was suppose to be a recap of my experiences and some of the complaints I had, and things I'd like to see tweaked.

Other than that, I appreciate(d) all responses!
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Jordyn Youngman
 
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Post » Wed Dec 14, 2011 6:30 pm

Personally, my biggest complaint is the menu system on the console. PLEASE let me assign certain items or spells to a particular direction on the pad. Or, even better, let me group certain items and spells together and then assign them to a direction on on the pad. Rolling through a giant list of favorites seems very uninspired and somewhat of a cop-out given how much a player needs to use this thing.
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Ladymorphine
 
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Post » Wed Dec 14, 2011 11:00 pm

Hi Seth scheisel from the new York times here. I'm really glad you posted that you are quitting skyrim. I was very interested in when you would stop playing. In fact, I'd like to run a story in tomorrows paper about how you are stopping skyrim. Please respond if you are available. Thanks.
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Javier Borjas
 
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