160k caps & nothing to buy

Post » Mon Mar 07, 2016 4:36 pm

I do my hourly (real life) round of buying shipments of wood and concrete, but that's only 600 caps now with my CHR maxed and with +4 CHR outfits. Anyone else with too many caps and have nothing to buy? I wish there was a better helmet or maybe some enchantments we can buy and add to gear. I stopped selling purified water and just collect caps from the taxed settlers stores. LOL. Funny they get taxed even after wiping out their caps from selling crappy legendaries like Duelist or Acrobat gear. But there should be more use to caps. It's riduculous too how easy it is to earn caps legit in FO4.

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Samantha Mitchell
 
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Post » Mon Mar 07, 2016 11:01 am

Yeah, I was a little disappointed with the combat zone, I was hoping it would be a fun cap sink, watching people fight each other and betting on the result. Or card games, anything really, but nope nadda.


Any caps I make I tend to swap them for fusion core's, ammo, chems, booze etc.
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Ronald
 
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Post » Mon Mar 07, 2016 9:20 am

Workshop may give you that soon

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Chloe Botham
 
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Post » Mon Mar 07, 2016 1:32 am

I use my caps to stock on shipments of Fiberglass, Ballistic Fiber, Copper, and Aluminium.



20k sure goes down fast that way.

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Mariana
 
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Post » Mon Mar 07, 2016 1:49 am

The boat you have to buy to get to Cold Harbor is 500,000 caps......



Just kidding!

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Brian Newman
 
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Post » Mon Mar 07, 2016 4:20 pm

It's not that rediculous how "easy" it is to get caps. Because you have to invest perks & equipment.



Point is that you should be reinvesting into ammo, scrap & receipts. Unless you go full settlement builder with maxed charisma & graqe mentats everytime you sell, you won't get that rich. Too early in the game imo.



There is just no lategame drain on caps, that is why at some point when you go over the thresholds when you try to "reinvest" you will keep leftover caps and after a couple of walks you end up with thousands of caps.

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Heather Dawson
 
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Post » Mon Mar 07, 2016 12:51 pm

There is that paint job at AtomCats, around 5000 caps or so.

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Anna Kyselova
 
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Post » Mon Mar 07, 2016 3:24 am

The major problem is that there is no reason to buy much of anything other than to save some time. Everything in the merchants inventory can be found out in the world or made by the player themselves once they get the correct perks. I had the same issue in Skyrim. My solution in Skyrim was to add mods to the game that had unique items you could only get from merchants. Even then, once you had bought everything you wanted, money just piled up and had no real use after a certain point.



Skyrim had one other thing, that made money useful, that FO4 is missing. Player homes you could buy located all over the map in different cities, with different environmental settings. Since FO4 only has two environments, wasteland and the Glowing Sea, that isn't much of a concern. Then there is the fact there is only one real city and it does have a home to buy. Plus we can build our own homes in settlements in locations that cover areas all over the map. So what worked in Skyrim probably won't work here unless you put a new spin on it.



Some unique homes that you could purchase would make a nice money sink in FO4. By unique I mean something we can't build for ourselves like the giant robot statute in the Galleria. Or a plain old water tower like you find at Concord turned into a home. Probably the most popular would be a bunker complex. Based either on a military bunker or a vault. Heck, do one of each.



One of my favorite ideas would be a mobile caravan/convoy home that you can move around the map to selected locations and set up in an empty parking lot. An empty semi trailer or a flatbed semi trailer with operable cargo containers on it would make a great workshop for all your crafting workbenches. A bus or a Armored Personnel carrier for your personal quarters. Yeah yeah, I know, none of the vehicles run any more. That could be taken care of by lots of Brahmin, or some reprogrammed Sentry bots to pull them around. You could then use the Sentry bots to guard camp while your out and about.



It could even be upgraded, for a price, by adding in some of those little house trailers like you see in Fiddlers Green that are staffed by some merchants thus turning the whole thing into a traveling market. At least a doctor and a general merchant.

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Laura Richards
 
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Post » Mon Mar 07, 2016 6:55 am

I must admit I started collecting caps so that I could buy some of Lucas' great armor at c.14,000 caps.



I now have about 35,000 caps but I have found my own armor of a similar level and Lucas has sadly perished meaning I don't really have much to spend my cash on.

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Killah Bee
 
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Post » Mon Mar 07, 2016 10:33 am

This is why I was suggesting at gamefaqs that there should be a legendary Merchant(not like the ones we have now) that allows us to remove legendary prefixes on weapons or armor and add them to another piece of armor. The price ranging depending on what armor tier it is and what high level prefix it is. Something like 30,000 caps for best tier prefix on heavy armor synth or combat armor. With a little backstory could really add to the lore of the legendary mods while also making caps worth spending on in this game cause while having tons of caps rest becomes "meh, nothing interesting. Just same old stuff"



I suppose maybe mods will do this too idk

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marina
 
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Post » Mon Mar 07, 2016 11:18 am

Yes, with mods you can remove and place legendary modifications on other items. Or, even make your own.

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latrina
 
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Post » Mon Mar 07, 2016 7:37 am

but it's free, my suggest is something added to the base game for everyone and adding usages for caps.

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Cameron Garrod
 
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Post » Mon Mar 07, 2016 11:20 am

Yeah, I got that and I agree. I was just confirming that mods add this functionality without the cost to the game. Actually I think a few of those mods added in a cost and expensive list of materials to do it. I have not looked at all of them lately since I found one that did what I wanted and I have been using it for a while now.

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BRIANNA
 
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Post » Mon Mar 07, 2016 11:24 am

Yeah, I hope we can use it on hokers like The Witcher and GTA series.


At least we can donate it for those who have more need of the money.

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pinar
 
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Post » Mon Mar 07, 2016 9:20 am

I've got over 300k caps, and have never even attempted to make money by trading.




There ought to be some sort of cap sink that you can use in game. My preference would be for a strip bar or some unique NPC hokers, but as this is a family game i suppose a realistic alternative might be some decent real estate that you can buy - maybe a nice pre-war quality house in Boston (after all, Cabot House survives intact), or an otherwise inaccessible private island.




How about a few new settlement locations that you have to buy off other factions? I'm sure that the supermutants would happily sell me Breakheart Banks, given that I endlessly slaughter their people there anyway.

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Kayla Bee
 
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Post » Mon Mar 07, 2016 2:19 pm

Thats why I dont sale my stuffs. :)


Loot > useless caps


At least I can give gear to my settlements
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Dale Johnson
 
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Post » Mon Mar 07, 2016 7:10 am

I wouldn't call getting caps easy. I mean, it can be if you set out to make it so. But if you don't invest your time and perks into caps it's not that easy. If you don't farm chems and water, and spend time travelling from settlement to settlement collecting caps and selling water chems,.........................................if you just stick with the caps you find in the Commonwealth you'll find them far less plentiful
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Terry
 
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Post » Mon Mar 07, 2016 10:49 am

I guess it's just a difference of viewpoint - I generally see having more caps/gold/gil/credits/whatever than I can use as having "succeeded" in becoming wealthy. I don't need something to spend it on. (Realistically, the only time I really notice my credit balance in a game is if I need more than I have to get something. If I don't have anything else I want to get, then it's not important anymore. :shrug:)

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remi lasisi
 
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Post » Mon Mar 07, 2016 8:31 am


Yeah wish they didn't cut it out of the game, it would have been a great place to spend caps.



I use mine on shipments and scrap, as i'm heavily fortifying every single settlement in the game. I hope the DLC's will give us something to spend it on.

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Katie Samuel
 
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Post » Mon Mar 07, 2016 12:48 am

I tend to look at it that way as well. But making all that money actually useful would be nice and where most people are taking the discussion I think.

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Kelly Osbourne Kelly
 
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Post » Mon Mar 07, 2016 5:08 pm




I didn't do any of that. I just developed the settlements and occasionally remembered to collect up the accrued caps generated by the bar and shops. All of the rest of my fortune just piled up as a by-product of doing quests. Think I had about 100k by level 40-ish, and 200k by about 60.





Maybe a good cap sink would be if there were some "investment achievements" available. Imagine if the Minutemen or Diamond city tell you they want to re-open one of the ruined hospitals, but it'll cost - say - 100k caps to do it. Ditto for one of the water treatment plants, or a ruined bridge. You could then be a wasteland benefactor and (instead of Karma) and get some reward - maybe a unique Bobblehead, or an unlocked house, etc.

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cassy
 
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Post » Mon Mar 07, 2016 12:24 pm

I've got 600k caps. I believe that when we get to Far Harbour we will have a lot of great stuff to buy!

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Richard Thompson
 
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Post » Mon Mar 07, 2016 3:02 am

They need to bring back gambling.

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Juanita Hernandez
 
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Post » Mon Mar 07, 2016 1:02 pm

I have to sort of agree with the OP here. I remember one shop in New Vegas which sold a [censored]-ton of real expensive items which had unique effects. Maybe Bethesda could work on introducing some unique wacky items which are expensive as hell. Like recipes for new Settlement items with the Workshop DLC, the recipes doing fun different things. Or adding new weapons which do weird things?


That way you can spend a load without needing to feel OP and just have fun, since I'm assuming that by the time you have 160k caps you are already OP.

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Cameron Garrod
 
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