1st person - body viewable

Post » Mon Mar 14, 2011 5:22 pm

Why? It would be transparent anyway. I would find it distracting, it's not something you constantly pay attention to in real life.


Hehe, true, your brain filters out your nose from the visual field. Obviously in a game that wouldn't work :lol:
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Dan Stevens
 
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Post » Mon Mar 14, 2011 1:43 pm

Wouldn't it be awesome if we had to balance along a cliff edge, while looking down all you saw was an endless abyss?


:yes:

Hell yeah! Bethesda, listen to this man :grad:
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luis dejesus
 
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Post » Mon Mar 14, 2011 8:50 pm

Skyrim appears to have a lot of cliffs, right? Wouldn't it be awesome if we had to balance along a cliff edge, while looking down all you saw was an endless abyss cleavage?


Fixed.
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Danny Blight
 
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Post » Mon Mar 14, 2011 7:23 pm

weebeejeebies view!
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patricia kris
 
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Post » Mon Mar 14, 2011 3:19 pm

Anyone remember Jurassic Park: Trespasser?

Regardless, when I look down i see my whole body,, upper body even, it should only show when you have the camera aimed down as far as possible, but I still wish they would add it.
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Robert Devlin
 
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Post » Mon Mar 14, 2011 10:28 pm

On some page of the magazine it shows a rogue grabbing a guy and burying his dagger in his midsection, if there are grappling moves and throw-downs and such, 1st person viewable bodies would be fun to have for sure. not to mention that lookin down at your shiny new gear would be cool. Me, it gives me a sense of presence, when i can look down and see both my feet rippling in the shallow waters as i gaze at the leaping fish in the stream.

Let's not forget that it would be hard to have your own shadow project on the ground in a dynamically shadowed game without a body there. Hope we can see our own shadows.
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Cccurly
 
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Post » Mon Mar 14, 2011 1:19 pm

The first game I played that really did this well for me was Chronicles of Riddike. It really gave your character a sense of presence. You felt like you were there. You had a good idea of how much space your body actually took up. You even had to be careful, as your shadow could give away your location.

One thing that really helps is when the animations for first person are the same as third person. In Oblivion, swinging a weapon looked completely different from first person as it did in third person. I can understand not fully displaying things in first person, like the spinning sideways attack, but when all movement is seen and felt in first person, things get pretty kinetic and brutal.

I love it.
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Steeeph
 
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Post » Mon Mar 14, 2011 6:34 pm

There was a thread on women gamers and one of them said the last thing she wants to see looking down to kill a rat is her own cleavage.

You make it sound like a bad thing.

How do most games show first person bodies?

I thought it should at least show your lower abdomen and legs. Just helps base my footing and jump onto a stone slab or something.
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NEGRO
 
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Post » Tue Mar 15, 2011 3:19 am

FEET 4 THE WIN!
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Robert Jackson
 
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Post » Mon Mar 14, 2011 8:17 pm

How do most games show first person bodies?


In Arma2 which supports freelook, with or without TrackIR/FreeTrack, when you look back over your left shoulder, you will see your left shoulder. When you look down you'll see the top of the uniform and boots. Pretty much what you'd expect really, highly natural. A little idea on how it looks, at 4:50 here: http://www.youtube.com/watch?v=0B4HnksW4Mc
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Madison Poo
 
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Post » Mon Mar 14, 2011 7:51 pm

You make it sound like a bad thing.



Because it is, why would I want to be starring at pixel boobs showed right in to the camera every time I look down, do acrobatic, or some combat moves? I just don't see how it can be done without feeling like a chip thrill for 15 year old boys. It's a tricky situation - I'm a woman when I stand straight and look down, I don't see my feet, as in at all. If they make it realistic form first person it would be just annoying, if they just add fit, it woun't be that annoying but it will be unrealistic and again will feel wrong, since I know how the view should look :) I don't have anything against some advlt material, but not as such a constantly present part of the game... I don't want to be forced to make "flat" characters just to be able no to feel like I'm in a p*rn star simulator :D
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Courtney Foren
 
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Post » Mon Mar 14, 2011 11:25 pm

Mirror's Edge did this great. I don't remember seeing any cleavage looking down (not that Faith has any but you know what I mean). It just showed the legs. So I guess the idea is to have the camera slightly in front of the face so you don't get the torso in view. Or alternatively or even combined with that, make the character lean forward when looking down, like a real woman probably would if she couldn't see something behind her boobs.
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DeeD
 
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Post » Mon Mar 14, 2011 8:03 pm

1st person cams have never been great. If you want to see your body, go in 3rd person. It's not important to have the body in 1st person, and it takes more time than it would be good for.

Have first person cams held your sword awkwardly and acted unnaturally since the beginning of time? Yes. Does it matter? No.
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vicki kitterman
 
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Post » Mon Mar 14, 2011 11:49 pm

Thats one thing - every game that I so, avoided the issue by character design, not mechanics. With the freedom in character creation I'll be the first victim - my chars are usually busty. And when you lean forward you anatomy moves, so no it does not quite work like that if we want things realistic... And again the question - moving briasts that would look, again like a thrill. or static, that will look unnatural.
While I'm theoretically not against the idea, if by some miracle of brain storming they'll find a way to make it work and not look corny, in practice I just don't see the way yet...
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Juan Suarez
 
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Post » Mon Mar 14, 2011 11:47 pm

1st person cams have never been great. If you want to see your body, go in 3rd person. It's not important to have the body in 1st person, and it takes more time than it would be good for.

It does? They already have to model the body for third person. First-person, full-body awareness is just a matter of camera placement.
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Cagla Cali
 
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Post » Mon Mar 14, 2011 5:19 pm

Stuff like http://www.youtube.com/watch?v=C9jPa9a0a6c&t=515 is why I want a first-person viewable body.

edit: updated with a better video
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Flesh Tunnel
 
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Post » Tue Mar 15, 2011 2:51 am

1st person cams have never been great. If you want to see your body, go in 3rd person. It's not important to have the body in 1st person, and it takes more time than it would be good for.

Have first person cams held your sword awkwardly and acted unnaturally since the beginning of time? Yes. Does it matter? No.


No no no... It's not about 3rd person, it's about the immersion in 1st person. Check out the Arma2 video I posted above. They've managed perfectly that awkwardly and unnatural feeling, and to me, yes it does matter. Like in the 7000 steps thread, watch the videos. It would be awesome if you actually had to thread carefully on some of those passages to get over - one slip and down you go. Besides, you're most likely to be in some kind of armor or heavy clothing most of the time. Real world uniforms for women soldiers doesn't show much "features". If you do a lot of acrobatic moves in a party gown that may enhance these "features", and have a problem with it, then all you have to do is adjust your roleplaying and maybe dress up more like a thief. Sacrificing good gameplay possibilities (the balanced plank walk, freelook, trackIR) and immersion on these grounds are bad.

@ KCat:
Good example. and btw, I also want to be able to have fully locked 1st person for absolutely everything, like sitting down, getting paralyzed, knocked down etc.
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Crystal Birch
 
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Post » Mon Mar 14, 2011 4:25 pm

Thats one thing - every game that I so, avoided the issue by character design, not mechanics. With the freedom in character creation I'll be the first victim - my chars are usually busty. And when you lean forward you anatomy moves, so no it does not quite work like that if we want things realistic... And again the question - moving briasts that would look, again like a thrill. or static, that will look unnatural.
While I'm theoretically not against the idea, if by some miracle of brain storming they'll find a way to make it work and not look corny, in practice I just don't see the way yet...


Well you can't really make them that busty in Oblivion, and I doubt you will be able to in Skyrim either. Besides, even if it is still visible, what are you going to see, really? You'll most likely be wearing armour or a robe that covers you anyway. I don't think it'll be a huge issue, unless they give the female characters in the game huge briasts, which I doubt.

I just don't see how it would even be that distracting given how Bethesda tend to make their models. Not having realistically moving briasts has never bothered me either. It didn't feel annatural in the other games. I guess you just take it that they're strapped in well enough.
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josie treuberg
 
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Post » Tue Mar 15, 2011 1:06 am

Stuff like http://www.youtube.com/watch?v=bf6-9WK-8Qk&t=404 is why I want a first-person viewable body.

That is a totally acceptable level to see when looking down but in order to achieve that most of the arms are cut out of view. Don't like the way that looks and feels. Bethesda's feels right and if they can add more of my body without annoying me or losing the feel then i say go for it. However for a FPP exclusive player like me if you mess that up the game won't be fun anymore.
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Terry
 
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Post » Mon Mar 14, 2011 4:57 pm

There was a thread on women gamers and one of them said the last thing she wants to see looking down to kill a rat is her own cleavage.


I agree with this. don't :cookie: me to look at my feet or cleavage.
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Vicki Gunn
 
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Post » Mon Mar 14, 2011 2:22 pm

There was a thread on women gamers and one of them said the last thing she wants to see looking down to kill a rat is her own cleavage.

I don't think that would be that big of an issue. In most other games with viewable bodies, you have to look almost completely down to see your feet, etc. Its much better then a floating head.
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Mariaa EM.
 
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Post » Mon Mar 14, 2011 2:45 pm

I'd be really surprised and disappointed is the body isn't viewable in first-person.
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OTTO
 
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Post » Mon Mar 14, 2011 11:50 pm

Even if it is an issue it could probably be toggled, so there could be 2 first person views.
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Maria Leon
 
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Post » Mon Mar 14, 2011 10:19 pm

The main thing that bugs me about the lack of a first person body in Oblivion is the lack of a shadow. I recently played Oblivion again, and I was riding around on my horse admiring the scenery, when I spotted my horse's shadow... and the shadow of an empty saddle. Creepy...
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emily grieve
 
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Post » Mon Mar 14, 2011 3:58 pm

The main thing that bugs me about the lack of a first person body in Oblivion is the lack of a shadow. I recently played Oblivion again, and I was riding around on my horse admiring the scenery, when I spotted my horse's shadow... and the shadow of an empty saddle. Creepy...


I think it'd look pretty creepy to look down and see a shadow with no caster, myself.
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Rachael
 
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