1st person meshes, why?

Post » Fri May 25, 2012 10:33 pm

Do gloves also have higher res or are they truly redundant? Seems so far armors and weapons have their reasons for first person variants, but gloves might be the odd ones out here.

edit

Well, that jerk in my head told me to find out myself, turns out gloves also have higher res 1st person models, at least in the case I checked, which was glass, ebony, and elven gauntlets. Here are some vertices counts I got from them.

Glass: 1st - 1814 / 3rd - 1145
Elven: 1st - 1628 / 3rd - 1608 (it's a little odd to see such a little difference)
Ebony: 1st - 1384 / 3rd - 1384 (and clearly no difference here)

The results are a little odd but conclusive, it seems gauntlets to have higher res counter parts for first person (or at least some of them).

By the way, I can't help but ask...what's the point of the _0 and _1 copies of everything? Digging into the meshes made me wonder that and this felt like a good enough place to ask. I've been wondering that ever since I first messed with meshes and I just don't know.

Edit 2

I exported the Mesh BSA and gathered these statistics:

_0 - 107 MB - 935 files
_1 - 110 MB - 1,028 files

I'll admit I used a filter so the numbers may be a little off, but all the files I checked had no noticeable differences so if there is some reason everyone but me knows about fill me in if you would. Honestly even if there is, I don't see why they couldn't have just change it up a little and not need to worry about almost 1000 new files.

Edit 3

Derp, found out why, weighting. Tried to Google it before and never found anything. Although it does still seem a little unorthodox to me, but then again I know nothing of animation, meshes, and transformations so perhaps it makes perfect sense to someone else. So weird that all the files are the same exact file size even though they're different, and I never noticed they look different before. Anyways, never mind all that :P.
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