200 bullets to kill one radscorpion?!?!

Post » Tue Jul 13, 2010 8:42 am

I put my game setting to Very Hard. I thought it would make it so that everything is highly damaged, but it just makes it faster for enemies to kill me and slower for me to kill them. It's annoying when you have to shoot for like two minutes to kill a single radscorpion. Stealth is also impossible because you can't get a stealth shot and instantly kill them.

There should be a mode where damage is much more higher for both NPC's and the player. So I can kill radscorpions fast, and if I'm not careful enough, they kill me fast too. That would be hard, but not BORING BECAUSE YOU JUST STAND THERE FIRING LIKE A THOUSAND BULLETS INTO THE ENEMIES FACE
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Lauren Graves
 
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Post » Tue Jul 13, 2010 3:06 pm

Damage threshold. Learn about it.

In short, you're going to need better ammo or a better weapon to break through the radscorpion's defenses more easily.
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R.I.p MOmmy
 
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Post » Tue Jul 13, 2010 7:16 am

Go either unarmed or melee on very hard. OR crank the setting down to very easy, fight naked. Ta-dah!!
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Amy Smith
 
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Post » Tue Jul 13, 2010 3:56 pm

That's exactly what I was thinking earlier today, at normal I think the damage to yourself and to your enemy is balanced just right.
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Carolyne Bolt
 
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Post » Tue Jul 13, 2010 1:30 pm

Have you not played an RPG before? Harder enemies has always equaled godlike HP.
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Donald Richards
 
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Post » Tue Jul 13, 2010 2:02 pm

I put my game setting to Very Hard. I thought it would make it so that everything is highly damaged, but it just makes it faster for enemies to kill me and slower for me to kill them. It's annoying when you have to shoot for like two minutes to kill a single radscorpion. Stealth is also impossible because you can't get a stealth shot and instantly kill them.

There should be a mode where damage is much more higher for both NPC's and the player. So I can kill radscorpions fast, and if I'm not careful enough, they kill me fast too. That would be hard, but not BORING BECAUSE YOU JUST STAND THERE FIRING LIKE A THOUSAND BULLETS INTO THE ENEMIES FACE

And now you know why I never use Very Hard. Not because I dislike difficulty, but because I like my difficulty in other varieties than the bore-fest of shooting each enemy forever until they die like you describe.

Normal is much better balanced in regards to damage received and given. Turn on hardcoe Mode and enjoy balanced enemies that present a challenge without being bullet sponges.

Also, it sounds like you weren't using the right ammunition. If a red shield appears by the enemies health bar it means their DT (Damage Threshold) is higher than the damage your weapon is dealing and so very little damage is being received by them. For radscorpions, use armor piercing ammo or energy weapons or a strong melee weapon.
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RObert loVes MOmmy
 
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Post » Tue Jul 13, 2010 6:36 am

I will put this in simple terms for you; Very hard reduces the damage you deal by half and doubles theirs. The game is unlevelled, this means endgame beasties are out there at level 1. This is an RPG, not a realistic shooter as well, there are stats at work. If your enemy has a higher damage threshold (DT) than your gun's damage (DAM) you will do negligible damage. Radscorpions are armoured. You need a gun with high DAM to kill them effectively. This is why you took 2000 shots.
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gary lee
 
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Post » Tue Jul 13, 2010 5:14 am

I don't considered 200 shots to kill anything is balanced, I'll admit straight away that I am a casual player so I tend to play on easy or normal, but in any mode I find that multiple shots to a vital part like the head for example is unrealistic, find some other way to balance it, because in my opinion that's a poor way to balance, do something like make it more difficult to hit the target, in FO3 it was a little irritating to hit someone in the face with multiple shots only to have them still charge at you, at the very least they should be blind from the blood!, I'm not saying make it easy to kill the target, just make it harder to hit them, that would be more realistic.
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Danial Zachery
 
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Post » Tue Jul 13, 2010 3:42 pm

Try using the right kind of bullet for the job, if you are fighting a heavy armored enemy, use armor piercing rounds, if you are fighting a armorless enemy use a hollow point round.
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Kate Schofield
 
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Post » Tue Jul 13, 2010 2:03 am

I think the primary issue here is the Damage Threshold. They made it so certain guns are worse against certain enemies. DT is a number that represents their armor, and your bullet damage PER BULLET is reduced by this amount.

So if their DT is 10, and your bullets do 12 damage, each bullet will do 2 damage.

Enemies with a high armor will be barely hurt by automatic weapons, since each bullet gets reduced by ten. You are better off shooting one bullet for 30 damage than 3 for 10 when your enemy has a high DT. 30 - 10 = 20, 3x (10-10) = 0 (theoretically, i'm pretty sure you can't do zero damage I think there is a minimum)
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Jade MacSpade
 
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Post » Tue Jul 13, 2010 3:19 am


Enemies with a high armor will be barely hurt by automatic weapons, since each bullet gets reduced by ten. You are better off shooting one bullet for 30 damage than 3 for 10 when your enemy has a high DT. 30 - 10 = 20, 3x (10-10) = 0 (theoretically, i'm pretty sure you can't do zero damage I think there is a minimum)


Haha is it did 0 dmg you know this forum would be trashed with "BUG - I cant kill anything!!!" lol hahaha
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Neko Jenny
 
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Post » Tue Jul 13, 2010 4:57 pm

Haha is it did 0 dmg you know this forum would be trashed with "BUG - I cant kill anything!!!" lol hahaha


Actually in vanilla NV "bleed-thru" damage is 20% minimum after DT. JES posted here on the forums with the name of the setting in the GECK to change so DT can reduce damage to 0.0
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Chris Johnston
 
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Post » Tue Jul 13, 2010 3:19 pm

Actually in vanilla NV "bleed-thru" damage is 20% minimum after DT. JES posted here on the forums with the name of the setting in the GECK to change so DT can reduce damage to 0.0

Ah hah - that's what I was looking for in another thread, what the bleed-through damage number was.

So if your enemy has 10 DT and you shoot a 10 DAM ammo/weapon, you do 2 damage. If you shoot a 12 DAM ammo/weapon, you still do 2 damage? Or does the 20% still kick in on the initial 10?

(Maximum damage reduction in FO3 was 85%.)
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Myles
 
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Post » Tue Jul 13, 2010 12:28 pm

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Liv Brown
 
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Post » Tue Jul 13, 2010 2:08 pm

Radscorpians have always svcked up my ammo.
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naome duncan
 
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Post » Tue Jul 13, 2010 5:43 pm

Radscorpians have always svcked up my ammo.


Use the flamer. Very effective on big scorps or enemies with heavy armour except some gouls.
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Amber Ably
 
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Post » Tue Jul 13, 2010 12:18 pm

One thing you learn very quick in this game is that there are some enemies you just can't tackle with the crap weapons you start off with. That was true to a certain extent with Fallout 3 and it's true in spades with this one. You either have to wait until you've leveled up a bit, avoid them, or try to lure them over to other, more powerful characters who can deal with them. I managed to eradicate four or five radscorpions in one go at level 4 simply by luring them over to one of the traveling traders - he and his caravan guard did most of the work!

If you can do it, setting different groups of enemies against one another is a winning strategy - just pick off the wounded survivors.
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Nienna garcia
 
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Post » Tue Jul 13, 2010 11:55 am

200 bullets? seriously?

What were you using? raid pellets? -.-'

On average, i need about 15 armor piercing bullets on my 9mm to kill a giant Radscorp (if i get a sneak attack crit off while wearing the 1st Recon Beret)
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rheanna bruining
 
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Post » Tue Jul 13, 2010 5:39 am

Why don't you start on normal difficulty and only give yourself 1 endurance (or any low number) so you don't have much health. I play on hardcoe like this and the enemies aren't complete bullet sponges and the game is still very challenging :intergalactic:
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Wanda Maximoff
 
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Post » Tue Jul 13, 2010 7:33 am

I don't considered 200 shots to kill anything is balanced, I'll admit straight away that I am a casual player so I tend to play on easy or normal, but in any mode I find that multiple shots to a vital part like the head for example is unrealistic, find some other way to balance it, because in my opinion that's a poor way to balance, do something like make it more difficult to hit the target, in FO3 it was a little irritating to hit someone in the face with multiple shots only to have them still charge at you, at the very least they should be blind from the blood!,


Thing is, it's just not a "realistic combat sim". It's a goofy, pseudo-science, sci-fi RPG.

I'm not saying make it easy to kill the target, just make it harder to hit them, that would be more realistic.



Actually, the whole "Damage Threshold" thing is more "realistic" than the FO3 version. If you shoot the guy in really heavy armor (high DT) with a lightweight gun, he just stands there and laughs at you.
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Amy Cooper
 
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Post » Tue Jul 13, 2010 6:41 am

I have to admit, I like the realism of the Damage Threshold system, but I'm constantly getting my ass handed to me by things roaming the wasteland... (sigh..) I'll just wait for the 'Animal Friend' and 'Entomologist' perks...
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Sabrina garzotto
 
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Post » Tue Jul 13, 2010 5:06 pm

I hope you brought the scorpion gland to the lady in Primm so she can cook the most expansive pie in new vegas... considering the amount of bullets.
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Yung Prince
 
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