The Base Game of New Vegas was one of the worst in the series, more specifically the main story was god awful. It could have been so much better. But the BIG blunder with new vegas was technical issues up the Wazoo. On PS3 and Xbox 360 it was poorly optimized tons of bugs glitches that rivals fallout 3.
Yes the DLC as I SAID multiple times in the fallout 4 forum(before it moved) and even on my youtube lets play of fallout new vegas I explicitly stated: "Fallout New Vegas had the better DLC's over Fallout 3 BUT the base game simply fails without it". There's a reason the overall ratings of new vegas on metacritic which simply takes all scores and averages them out has new vegas 84 where fallout 3, Fallout 4 and even Fallout 1 and 2 higher than new vegas. There's a reason for it, because new vegas was just a poor game. You can blame both OE and Bethesda for that but the proof is in the pudding.
It's silly to be upset towards me by posting raw facts like technical issues, how unplayable the PC version is even in Vanilla without mods, when people were streaming Fallout New Vegas on Twitch over the summer before it released in november is all you need to know about the state of the game. There's lazy designs in how factions were handled and how the main story was handled and I criticized those on my lets play.
Technical wise, Fallout 4 is without a doubt the most polished game ever made in the fallout games BUT it also has it's own faults as well. But after putting in 8 days worth of recording and having 18.58MB file size on my vanilla lets play and only having 6 issues is absolutely insane. If this was new vegas and fallout 3 I'd have 30 freezes and constant frames drops and being unplayable.
The DLC was the only thing redeeming about new vegas.
All they did this year was little to no talking, no goofy gimicks being done on stage and presenting game after game after game that got people excited and you call that dull?
It doesn't matter what was said by the description on steam and now on their site seems less beefy than Far Harbor, which is what people wanted more of. They should have NOT done work on any future DLC's until far harbor came out and then wait for the reception so they could gauge where to go from there because all this looks like is a slap to the face for gamers who wanted more DLC that had storyline involved in it, but instead got 2 blunder workshop dlc's that SHOULD be free or separated from the season pass and make 2-3 more $10 dlc's on the same vein as new vegas or fallout 3. Bethesda big mistake is moving away from that DLC model that was fantastic in the previous games. This model may have worked well for Oblivion and Skyrim because the games are vastly different and there's many things you could do.
I'm speaking about the 3 DLC as a whole being disappointing, the last DLC doesn't really seem interesting because it's the same old raiders as before.
What interested me about far harbor originally was a new area in Maine Synths and Children of Atom having conflicts with each other and then playing the game and experiencing these new enemy types that was pretty cool but CoA being pretty cool as a whole. Just not the High Confessor Tetkus.
I never expected to get a dlc involving the Children of Atom because I just thought they were a bunch of nut jobs that didn't add anything significant but they sure as hell were important in far harbor and we were able to join them. That's cool. After that I expected the next big expansion to delve deep into the gunners since they were the only faction I felt that were a mystery. Yes they were mercenaries but there's nothing with them that got expansion with. In fallout 3 You knew the Talon Company were a group of people that didn't like the goodie twoshoes people as it disrupted their business and regularly attacked you. OR the flip side to them were the regulators who regularly attacked you for being a evil jerk. THAT was amazing and changed the dynamic. This was what people wanted and what was missing. There's a reason why supposedly Todd Howard said "In Nuka-World you can finally become the bad guy" That's great BUT does IT CHANGE ANYTHING in the main area. Will merc's come and try to kill you because you're evil?
THAT's the question and quite frankly we just don't know. It's a mystery and not having the gunners involved and having us be able to join them is a opportunity lost by bethesda to rush to finish these DLC's to move on to the 3 other projects, no different to what happened with Skyrim.
I was surprised myself when I heard it and equally disappointed as well. Eidos Montreal should not have done it. I'd much rather have a new Deus Ex Game after HR, I feel like that i missed a great deal of progression after the events of Human Revolution. The other mistake I figured out with Mankind Divided is that the 3 other choices in the ending we were given by Eliza Cassan had no impact to the events leading to Mankind Divided. It defaulted into the choice with David Sarif so people got screwed over here