No 20x timescale again, please!

Post » Sat Nov 28, 2015 5:29 am

20x timescale has been one of the more annoying features since Morrowind (and earlier?). I need to mod it every time to something less psychedelic. I realize very low settings might bug out the AI pathfinding engine again like it has done since Oblivion, so I realize 1x will probably be out of the question. But even Skyrim on 6x is much more enjoyable than the stock 20x.

Just something to think about. :thumbsup:

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I’m my own
 
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Post » Sat Nov 28, 2015 8:28 am

yeah it was always way to quick,I think 4 hour day/night cycle would be preferable to current methods.

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Rude_Bitch_420
 
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Post » Fri Nov 27, 2015 4:56 pm

Actually, FO3 and Oblivion had a 30x timescale. Skyrim introduce a 20x timescale as standard.

Beware, such a decision might upset the crowd that thinks fast travelthe wait button is immersion-breaking.

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Becky Cox
 
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Post » Sat Nov 28, 2015 3:18 am

Fallout 3 was 30x, wasn't it? Personally, I like 12x better. I originally reduced it down slower than that, but with the compressed map distances, it felt like I was traveling too far and getting too much done in a day.

Edit: ninja'd be a damn mad cat! :D

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Saul C
 
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Post » Fri Nov 27, 2015 7:47 pm

Timescale is a huge issue. The tech side is mostly easy to 'fix' if you have access to engine code with the time to overhaul it. The problem comes from the player base. If you are playing the game for an hour or two at a time, every couple of days, it starts to feel like that one day lasts way too long. Think the second season of The Walking Dead. If you are playing for long stretches on a daily, or near daily basis you see the time change with a low timescale. So this is one of those corners that no matter what you do its not going to please someone. As long as I can adjust it to something that feels decent (like 6 in Skyrim) I will be satisfied.

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JaNnatul Naimah
 
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Post » Sat Nov 28, 2015 5:42 am

I like the time scale Bethesda uses and it feels about right for me. There should be an option for people to set it to something else if they wish like FOV.

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Rhysa Hughes
 
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Post » Fri Nov 27, 2015 8:53 pm

too me this kind of request is something thats what MODS are for and not the other way around.

i too wish was alittle longer but lets be real here if we added up all the "requests" on this fourm and added them into the game this game would never come out.

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Marquis T
 
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Post » Sat Nov 28, 2015 1:29 am

I set Oblivion, Fallout 3 and Skyrim between 5 and 10 (5 in Skyrim and FO3) and have never noticed pathfinding issues in my games. I have read anecdotal reports of some folks having a few problems in Oblivion with extremely low timescales (5 and lower) but I have never been able to reproduce these issues myself. I haven't heard any reports of problems in FO3 or Skyrim.

Both 20 (Skyrim) and 30 (FO3, Oblivion and Morrowind) feel way too fast to me. But I like Erzherzoghans' suggestion that we be offered a slider to control our own timescale for ourselves. That way everybody is happy.

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james kite
 
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Post » Fri Nov 27, 2015 11:39 pm

Hah I have mine set to 6 in all of the Beth games right now. In New Vegas and Fallout 3 there's some weirdness going on with the days changing at weird times, and the calendar in genreal being screwed up, but I am not 100% sure if thats the fault of the timescale or something else.

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Raymond J. Ramirez
 
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Post » Fri Nov 27, 2015 5:50 pm

I liked Skyrim's. Skyrim's was fine.

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Britta Gronkowski
 
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Post » Sat Nov 28, 2015 8:08 am

Messing with the timescale using mods can be risky.Blindly setting the timescale to 6x from,say,20x can mess up all sort of things,including quests.A good timescale mod can only be achieved with deep understanding of the links between the passing of time and the scripting of events.

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Dezzeh
 
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Post » Sat Nov 28, 2015 7:30 am

Precisely.

Another awful example is Farcry 3 and 4, where time is fast, but only goes forward when you.. move the mouse. Seriously, try it. :wallbash:

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Robert Devlin
 
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Post » Sat Nov 28, 2015 8:26 am

I liked the x20 time scale. The idea of running from Riften to Skyrim in twenty minutes just doesn't sit well with me. The map is scaled down, so time passage should be adjusted accordingly.

Besides, many Fallout players prefer things like 'hardcoe mode' or other features that require the consumption of food, drink and sleep. A x1 timescale would make such meaningless as you would only have to eat once every 24 hours of playtime or so.

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Rhiannon Jones
 
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Post » Sat Nov 28, 2015 7:33 am

In-game slider for consoles.

8x---12x----16x---20x

^

Problem solved. I know they can do it.

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Cesar Gomez
 
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Post » Sat Nov 28, 2015 8:37 am

Maps, distances, healing effects, etc are all compressed, so it would make no sense to have 1x time scale.
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Dj Matty P
 
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Post » Fri Nov 27, 2015 10:00 pm

I really didn't like the feel of slowing down the timescale so much in any of the games. The default timescale generally feels appropriate for the games, in terms of how much you can accomplish in a day, which is how I role-play. Hell, in Morrowind I like to raise the timescale to 48.

It's one of the easiest mods to make, though. Hell, you can do it on the console versions of old games if you can bring a PC save over that's adjusted it with console commands. What might be interesting is a dynamic timescale; if the Pipboy menu doesn't pause the time, it would be convenient if it at least slowed down the timescale. Or maybe the timescale can speed up settlement building, to reflect the time it takes to tear down or craft things. I dunno.

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James Potter
 
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Post » Fri Nov 27, 2015 7:00 pm

TBH, I never really noticed it.

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Chase McAbee
 
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Post » Sat Nov 28, 2015 7:35 am

In Legend of Grimrock, I think that time didn't pass at all, until the PC(s) moved, or rested. Standing still kept the world as it was; aside from monsters wandering around. I don't see why Bethesda doesn't do that in their games.
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Roy Harris
 
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Post » Sat Nov 28, 2015 5:28 am

Why would they need to? If a player wants to pause the game he can open the menu. Sometimes you just want to sit and watch the sun rise. I don't want the world to stop just because I take my hands off my keyboard.

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Charleigh Anderson
 
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Post » Fri Nov 27, 2015 10:32 pm

Legend of Grimrock was a turn-based game though, at least partially.

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Trish
 
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Post » Fri Nov 27, 2015 5:22 pm

I tried to switch up the timescale in Skyrim after I moved to PC from the 360, but it just felt too weird. I really don't like the game being anywhere close to real-time.

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Janine Rose
 
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Post » Sat Nov 28, 2015 5:58 am

ALSO, the reason for teh large timescale is because of the WORLDS scale as well. What we see in Skyrim is not all the people, places, and things that actually exist in that fantasy world, it is just what we see in game. You are technically traveling a much smaller world then you should be, and thus time goes faster in the same aspect.

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Nina Mccormick
 
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Post » Fri Nov 27, 2015 5:35 pm

Not at all.
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Brittany Abner
 
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Post » Sat Nov 28, 2015 6:30 am

So, what, player character stands still in Fo4 and time doesn't pass?

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John Moore
 
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Post » Sat Nov 28, 2015 1:06 am

?

No, it meant that Grimrock is not turn based.

In an earlier post, I mentioned that the devs at 'Almost Human' chose to pause the game's world time, when not moving, and not resting... This only effects the Sun, and any internal scripts that check the time.
It works pretty well, and you don't see the Sun rise & fall at an epic pace; you forget about time, and it just passes as you play the game. Ticking away as the player moves around the game world.
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Mistress trades Melissa
 
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