2560x1440 still broken Resolved with AA setting

Post » Fri Mar 08, 2013 8:04 am

How about getting this problem fixed before v1.9 goes live? I've been waiting to be able to play Skyrim on my new monitor for months. It's really disappointing.

I'd be happy to Skype with a Dev sometime this week to demonstrate the problem or help with debugging. It really bums me out that I can't play at native resolution.

For financial incentive; when this bug is fixed I will buy Dragonborn. :wink:
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Ashley Campos
 
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Post » Fri Mar 08, 2013 1:08 am

How about getting this problem fixed before v1.9 goes live? I've been waiting to be able to play Skyrim on my new monitor for months. It's really disappointing.

I'd be happy to Skype with a Dev sometime this week to demonstrate the problem or help with debugging. It really bums me out that I can't play at native resolution.

For financial incentive; when this bug is fixed I will buy Dragonborn. :wink:

What's keeping you from choosing that resolution?
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TIhIsmc L Griot
 
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Post » Fri Mar 08, 2013 6:19 am

Do devs ever Skype here?
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Hazel Sian ogden
 
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Post » Fri Mar 08, 2013 8:30 am

What's keeping you from choosing that resolution?

I can choose it but if I try to play in first person perspective the environment doesn't render properly. My hands and the UI look fine but the world kinda looks like it does if you go noclip in a game and go outside the level, if you know what I mean. It's hard to describe.

If I zoom out to third person view everything's hunky dory, though. Or if I step down to 1920x1080 or something. But playing at non-native resolution svcks.
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Kaley X
 
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Post » Fri Mar 08, 2013 8:02 am

What if you change fov?
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Miguel
 
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Post » Thu Mar 07, 2013 10:19 pm

Can you post a picture of the problem please? Because that's the setting I use for my monitor and I've never noticed any problem.
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Invasion's
 
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Post » Thu Mar 07, 2013 10:17 pm

I took a few screenshots and uploaded one but it doesn't really convey the problem, it just shows that the FoV is wonky (any recommendations on how to change it / what values to change it to, let me know.) The messageboard won't let me post any links, though, so I can't share the image.

But in addition to the wonky FoV there's flickering. It seems almost like Skyrim thinks I'm running in a dual-screen mode and is attempting to draw to both screens to my one monitor or something like that. (I only have the one monitor, for the record.)
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asako
 
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Post » Fri Mar 08, 2013 4:01 am

Sounds like it could be your display settings for whatever video card you're using. Have you checked to make sure they're set properly for a single screen?
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NEGRO
 
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Post » Fri Mar 08, 2013 12:45 am

Yep. I don't have this problem with any other games. Far Cry 3, Just Cause 2, Guild Wars 2, Diablo 3, tons of other games all run fine. The problem is totally unique to Skyrim.
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Zach Hunter
 
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Post » Thu Mar 07, 2013 9:45 pm

Have you tried refreshing the INI files and made sure you don't have a Skyrim specific profile set up in either the CCC or NCP?
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Neil
 
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Post » Thu Mar 07, 2013 9:47 pm

Good suggestion but flushing the ini files had no effect and I have no Skyrim specific profile in the NCP. :(
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Gwen
 
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Post » Fri Mar 08, 2013 10:44 am

Could be a driver conflict. Have you tried a clean driver install?

Also, it looks like your post count is high enough so can post the screenies? It'd help get a better idea of what you're describing.
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Portions
 
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Post » Fri Mar 08, 2013 12:23 pm

I still can't post links. The screenshots don't really give you a full idea of the problem anyway, they can't capture the flickering weirdness, for whatever reason all they show is a messed up perspective. I tried taking a lot of them but it always only caught the underlying messed up perspective and not the additional game geometry that flickers on top (which is what made me wonder if it's kinda trying to render as though I'm running in a dual screen setup or something.)

Also, I can't believe I forgot to mention this important detail; the game is perfectly fine if I zoom out to third person view. Which tells me it's a bug that's very specific to Skyrim and not a driver issue, etc.
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mollypop
 
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Post » Thu Mar 07, 2013 9:25 pm

Ah, sorry, thought it was just the post limit. Could you PM a mod and ask them to add the links, then? Flickering is easier for me to picture than the perspective you're talking about.

As for not being a driver issue, it could very well be a driver issue. There are some cases where a game may use a feature from a vendor that is not in wide spread use and is actually not handled right by a driver. That's one example.

And please say what you mean when you say "etc".

Also, could you please post a full dxdiag in a spoiler tag? Someone may notice something amiss in there.
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Justin
 
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Post » Fri Mar 08, 2013 9:46 am

(any recommendations on how to change it / what values to change it to, let me know.)

In game, just open the console, and type

fov=80

or whatever number you want. What value to use I can't tell you, stock is 75 most folks on 16:9 monitors like a value between 85 and 95. It should be that you can make a permanent change to the INI file with this value, once you find out what you want. However, some have reported this does not stick when the INI is changed. Perhaps it needs to be added to the default INI. (maybe it's in the Prefs file)
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Laura-Jayne Lee
 
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Post » Thu Mar 07, 2013 8:23 pm

The perspective weirdness is just that, the perspective is weird. The best way I can describe it is you know how the side monitors look when you have a 3 monitor setup? It kinda looks like one of the side monitors. Kinda. Plus there's the issue of the additional geometry flickering over the whole screen all the time. I'm sure those two things are related. They both go away as soon as I zoom out to third person.

I'm not going to post a dxdiag publicly, sorry. I doubt there's anything in there. I'm 99% sure this is some kind of specific bug in Skyrim. I have seen a few other people on the internet report the same problem.

Changing the FoV didn't fix the problem. It did "work" (as in it caused a notable difference in the FoV) but everything is still just as messed up.

EDIT:

I should also add that I played Skyrim perfectly for 60+ hours on my old 24" monitor in 1920x1200. And I can still fire it up in 1920x1200 (or 1080) and it's fine. It's only in 2560x1440 where it does this weird thing, and only in first person. So it's some bug specific to Skyrim's first person code trying to run at 2560x1440.
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TOYA toys
 
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Post » Fri Mar 08, 2013 12:55 am

Without the information (screenies and detailed system info), it's going to be harder than it should be to track things down. Someone may see something in the dxdiag (driver issues or other conflicts) that could be related.

Generally, it's best to provide all of the information.

At the very least, the screenies really should be provided.

And, again, it could still be a driver issue. Just because it's just Skyrim and used to work fine on a different monitor does not mean it's not the driver.
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Janine Rose
 
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Post » Thu Mar 07, 2013 9:57 pm

If I could post images on here I would but I can't. I guarantee, though, that they would not help you. And I'm sorry but I just don't feel comfortable posting a dxdiag publicly.

I posted this thread in the hopes that either: a) Bethesda would be willing to give this issue some attention, or B) Someone else who had the same issue would have a solution.

All my drivers are up to date, yada, yada. I've been building computers since 1992, I'm not new to this rodeo. It's not impossible that it's a driver issue, but the more specific the problem is -- and this one is very specific (only Skyrim at 2560x1440 in first person view) -- means that the problem is related to that specific scenario. Which makes it more likely in my mind the bug is in Skyrim's code, in the way Skyrim is handling high resolution first person view. But of course we don't know. We're only guessing. Which is why I'd like to get a Bethesda dev to actually look into this.
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Janette Segura
 
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Post » Fri Mar 08, 2013 11:03 am

Try setting the resolution to 2500 by 1600 and see if it looks better.

Then, try cranking back all the graphics but resolution to low, see if the perspective is any better at the edges.
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Portions
 
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Post » Fri Mar 08, 2013 6:43 am

OMG after playing around with the settings it turns out it's only 8x Anti-aliasing that triggers the problem. 4x or lower and it's fine. All other settings at Ultra (and 16x Anisotropic) are all fine. So I can play the game at 4x AA that's totally acceptable for now. But at least the bug has been narrowed down.

FWIW, I have a 560 Ti maybe Bethesda Devs can reproduce this now that it's really narrowed down.

EDIT:

8X AA at 2560x1440 I mean. I can't test 2560x1600, the game won't let me select it (all 16:10 choices are blank.)
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Arnold Wet
 
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Post » Thu Mar 07, 2013 11:32 pm

There are some Nvidia specific tweaks for this game, not sure if any of them have real value.

However, I have also found that using a combo of 2X or 4X AA and then using FXAA gives great performance and visuals.

I only suggested the other res to see how the effects you described would change. It would have given me some other things for you to try, but it's good we don't have to do that.
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roxanna matoorah
 
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