» Tue Mar 23, 2010 6:50 pm
The controls on PC can be reassigned as you wish. Personally, I never use WASD; I always set my movement to QASZ because it's easier for me. But that's what's nice about being able to change controls as you wish.
Console games, especially a game franchise like TES that has the construction set released publically, suffer compared to PC because you are forced to use what is packaged, or whatever a company decides to offer as a patch or download. Basically, you get a compromise because a console game must attempt to find a good "middle ground" for all possible TVs/displays, and cannot necessarily use the maximum abilities of the engine on which it is built. Of course, PC versions also have to find a middle ground, but the bar tends to be higher as far as using more of the game engine capabilities. Also, franchises like TES or Civilization thrive because players can tweak things. Even if you do not get into huge changes, it is possible to greatly improve your game by making small changes to remove or add things that you find annoying in the packaged game. Aesthetics are often a major issue, and that's (usually) simple to change once someone offers mods to replace the default look.
There are other advantages, too. For example, a complex game like Oblivion (or Morrowind before it) is known to have bugs, including bugged quests. On console, if a quest is bugged and you run into it, you can't do anything about it. On PC, there are fan attempts to fix the bugs that the companies cannot afford to pursue, or you can push past a bugged quest by using game console commands to get past the bug (not elegant, but better than being forced to give up or restart a game).