can someone please tell me what i need to do to keep the alpha in a mesh made with 3ds Max 2009? I searched and tried everything i can think of, even found some tutorials wich where unfortunately offline - i guess i need help.
i know that NIFskope uses the alpha channel of the dds texture, unfortunately i dont know how to use the alpha-channel of my diffuse map within 3ds Max. Instead iam used to accomplish transparent textures via the "opacity" map slot in the 3ds material editor - with that iam able to use the alpha channel of the diffuse map and everything looks as intended in 3ds Max (early WIP):
http://img99.imageshack.us/img99/7533/3dsmaxn.jpg
but when i export the mesh as NIF and open it with NIFskope there is no more transparency.
it would be very nice if you can help me, as this is going to be my first quest mod!