3rd Hub Update

Post » Tue Dec 28, 2010 9:37 pm

Wow, first page (47) of game informer is a screenshot too?(Pete hines Twitter) thought it was cgi pre render then im really excited for screens now

The perched dragon ? :blink: We might get to see that in-game ?

Swwweeeet.
When he said "you'll have to wait and see" what was that in response to.

In answer of the post I quoted just before. Just staying, I reckon they'll keep a steady flow of well, crumbs, but Skyrim crumbs.
User avatar
Theodore Walling
 
Posts: 3420
Joined: Sat Jun 02, 2007 12:48 pm

Post » Tue Dec 28, 2010 9:04 pm

Well now that we got all the lore and other things out of the way, hopefully we will see the Radiant story or the new engine at work today. That would make my day :D and I'm in GI time zone, its only 1:35. We have a while until the afternoon is over.
User avatar
Shiarra Curtis
 
Posts: 3393
Joined: Thu Jan 04, 2007 3:22 pm

Post » Tue Dec 28, 2010 7:26 pm

Wow, first page (47) of game informer is a screenshot too?(Pete hines Twitter) thought it was cgi pre render then im really excited for screens now



The perched dragon ? :blink: We might get to see that in-game ?

Swwweeeet.

In answer of the post I quoted just before. Just staying, I reckon they'll keep a steady flow of well, crumbs, but Skyrim crumbs.

You can thank me for asking that :D And yes, the perched dragon.... :celebration:
User avatar
Isaac Saetern
 
Posts: 3432
Joined: Mon Jun 25, 2007 6:46 pm

Post » Wed Dec 29, 2010 12:33 am

Wow, first page (47) of game informer is a screenshot too?(Pete hines Twitter) thought it was cgi pre render then im really excited for screens now


Yes, the perched dragon is a screen. They (Game Informer) put a filter/treatment on it so it matches the scroll/map on the page.

I actually made the original version my desktop wallpaper this morning.
User avatar
Chica Cheve
 
Posts: 3411
Joined: Sun Aug 27, 2006 10:42 pm

Post » Tue Dec 28, 2010 7:12 pm

Yes, the perched dragon is a screen. They obviously put some treatment on it to go along with their front page spread.

I actually made the original version my desktop wallpaper this morning.

So..uh Gstaff.... Mind giving us that image so we can too? Please? :bowdown:
User avatar
Spooky Angel
 
Posts: 3500
Joined: Thu Aug 10, 2006 5:41 pm

Post » Wed Dec 29, 2010 3:54 am

Yes, the perched dragon is a screen. They obviously put some treatment on it to go along with their front page spread.

I actually made the original version my desktop wallpaper this morning.


I wouldn't count a screenshot of your computer desktop as a screenshot of the game....;_;
User avatar
leigh stewart
 
Posts: 3415
Joined: Mon Oct 23, 2006 8:59 am

Post » Wed Dec 29, 2010 9:25 am

Yeah if you look closely at the stone the dragon is standing on you can easily see it is a screenshot. :wink:
User avatar
Manuel rivera
 
Posts: 3395
Joined: Mon Sep 10, 2007 4:12 pm

Post » Wed Dec 29, 2010 2:57 am

The perched dragon ? :blink: We might get to see that in-game ?

Swwweeeet.



Yes, perched dragon. I hope all 20 dragons will have unique model and story, my sensory function Will just EXPLODE.
User avatar
OnlyDumazzapplyhere
 
Posts: 3445
Joined: Wed Jan 24, 2007 12:43 am

Post » Wed Dec 29, 2010 12:37 am

I wouldn't count a screenshot of your computer desktop as a screenshot of the game....;_;


Trust me, it's a screenshot taken from the game.
So..uh Gstaff.... Mind giving us that image so we can too? Please? :bowdown:


Not yet
User avatar
Krystina Proietti
 
Posts: 3388
Joined: Sat Dec 23, 2006 9:02 pm

Post » Wed Dec 29, 2010 10:13 am

Not yet

Nice. :D
User avatar
Dona BlackHeart
 
Posts: 3405
Joined: Fri Dec 22, 2006 4:05 pm

Post » Tue Dec 28, 2010 9:56 pm

Yes, perched dragon. I hope all 20 dragons will have unique model and story, my sensory function Will just EXPLODE.

Where are people getting this 20 Dragon idea from? The fact that there are only 20 Dragon Shouts? Keep in mind each shout has three tiers. By that logic it would equal 60 Dragons.

Edit* I personally think there will not be a limit.

@Gstaff that's what I thought you would say... Had to ask though :D
User avatar
Gavin Roberts
 
Posts: 3335
Joined: Fri Jun 08, 2007 8:14 pm

Post » Wed Dec 29, 2010 4:52 am

Aww... Gstaff leaves so quickly. :sadvaultboy:
User avatar
Cody Banks
 
Posts: 3393
Joined: Thu Nov 22, 2007 9:30 am

Post » Tue Dec 28, 2010 9:13 pm

Aww... Gstaff leaves so quickly. :sadvaultboy:


Gstaff is not gone...Gstaff is always here with us :P
User avatar
ladyflames
 
Posts: 3355
Joined: Sat Nov 25, 2006 9:45 am

Post » Tue Dec 28, 2010 11:24 pm

Gstaff is not gone...Gstaff is always her with us :P

Careful with the typos. A lot of us haven't slept and are prone to the creepiest mental images.
User avatar
Matt Bee
 
Posts: 3441
Joined: Tue Jul 10, 2007 5:32 am

Post » Wed Dec 29, 2010 10:56 am

Where are people getting this 20 Dragon idea from? The fact that there are only 20 Dragon Shouts? Keep in mind each shout has three tiers. By that logic it would equal 60 Dragons.

Edit* I personally think there will not be a limit.

@Gstaff that's what I thought you would say... Had to ask though :D


They are misinterpreting it. There are 20 unique dragonshouts and I think people have misunderstood thinking that when you defeat a dragon you get a dragon shout. You only get dragon souls. We really don't know the full aspect of how you get a dragon shout yet other than you get three different words and they make a dragon shout. We aren't sure all the ways you can get each word but there is one way described in the mag was that the dovahkiin found it. So possibly one way to get a word for a dragon shout is quests.
User avatar
Bitter End
 
Posts: 3418
Joined: Fri Sep 08, 2006 11:40 am

Post » Wed Dec 29, 2010 6:17 am

Where are people getting this 20 Dragon idea from? The fact that there are only 20 Dragon Shouts? Keep in mind each shout has three tiers. By that logic it would equal 60 Dragons.

Edit* I personally think there will not be a limit.


Oh, i see i misread / forgot, but seemingly you can acquire them in various ways, i just hope they arnt like random mobs, hopefully more like zelda bosses ;)
User avatar
pinar
 
Posts: 3453
Joined: Thu Apr 19, 2007 1:35 pm

Post » Wed Dec 29, 2010 1:38 am

Yeah if you look closely at the stone the dragon is standing on you can easily see it is a screenshot. :wink:


Where the pillar meets the snow covere top, you can clearly see it, doesn't looke like the whole "appearing not as a preset texture" the magazine tells us.
User avatar
Barbequtie
 
Posts: 3410
Joined: Mon Jun 19, 2006 11:34 pm

Post » Wed Dec 29, 2010 4:45 am

Aaaaaaaaaaaw.

I need to go and study. :cryvaultboy:

I will see the new update in 15 hours...
User avatar
Madeleine Rose Walsh
 
Posts: 3425
Joined: Wed Oct 04, 2006 2:07 am

Post » Tue Dec 28, 2010 10:28 pm

Where the pillar meets the snow covere top, you can clearly see it, doesn't looke like the whole "appearing not as a preset texture" the magazine tells us.


Of course there will be preset snow textures on top of huge mountains. It was never said ALL the snow in the world would fall on objects dynamically.
User avatar
Jordyn Youngman
 
Posts: 3396
Joined: Thu Mar 01, 2007 7:54 am

Post » Wed Dec 29, 2010 7:12 am

Of course there will be preset snow textures on top of huge mountains. It was never said ALL the snow in the world would fall on objects dynamically.

:toughninja: that would be kind weird :toughninja:
User avatar
Janine Rose
 
Posts: 3428
Joined: Wed Feb 14, 2007 6:59 pm

Post » Tue Dec 28, 2010 9:10 pm

That explanation is thinner than English breakfast tea.

For a game that sells itself EXACTLY on the promise of no walls, no limits, and a complete player-controlled environment and game progress, it makes very little sense to start in prison, unless you like to call it 'tradition' because you can't come up with something better. Tradition doesn't mean it's good, it just means that it's tradition.

Since the game is designed to let us control our own fate and decide our own path of progress by letting us go wherever we want to and do whatever quests we like, it would make a whole lot more sense to start us out as a free individual under circumstances decided by ourselves during character creation. We're just going to do whatever we like anyway as soon as we get out of prison. People on these boards are describing games where they have roamed around for hundreds of hours and made it to level 20-something without even starting the main quest. Some play heartless assassins, hardly the empire-saving persons we're supposed to be, but the game lets us play those characters because it's so much more than a main quest story line.

With this new AI, as i understand it, NPCs become much more interactive and can approach you in the streets. That would be a much better way for me to be introduced to the main quest line than a psychic Emperor magically appearing in my prison cell and naming me the savior of the world. If I was trotting along, minding my own business, and then heard rumors in the streets, at an inn, from a bard I met on the road or some such event, I could decide for myself if I wanted to get involved in the main quest or not. Instead, in Oblivion, I'm left with a sense of urgency and a bad conscience for not doing like my Emperor told me to, cause I'm that kind of person. Not cool.

This game is about the free choice, so set us up like that instead of clinging to a poor idea because of some vague tradition.

Just my 5C.


My explanation wasn't thin at all. I clearly explained the reason for imprisonment and even gave a similar use of such a plot beginning. To allow you to truly be free to make your own character, it can't be restrained by a past. Starting out as a free person requires you to have a backstory which can be very limiting in RP. Also, it is easier to guide you into the game from within an enclosed area then a wipe open one. Daggerfall you had somewhat of a back story with the fact that you were sent by the emperor but that in itself is slightly restrictive because obviously you work for him in some capacity. But I really don't see why anyone has a problem with starting out as a prisoner, it doesn't make any difference and as I've explained, it allows for better RP because you can imagine your character to be whatever you want before and after being in the prison.

Of course there will be preset snow textures on top of huge mountains. It was never said ALL the snow in the world would fall on objects dynamically.


True, dynamic snow on that level is unrealistic but a person can dream :biggrin:
User avatar
Nikki Hype
 
Posts: 3429
Joined: Mon Jan 01, 2007 12:38 pm

Post » Wed Dec 29, 2010 9:31 am

So page one was a screenshot, thought page two was one :o The mountain with 'A new land'
User avatar
Sophie Miller
 
Posts: 3300
Joined: Sun Jun 18, 2006 12:35 am

Post » Wed Dec 29, 2010 10:22 am

Of course there will be preset snow textures on top of huge mountains. It was never said ALL the snow in the world would fall on objects dynamically.


The ground i understand, but smaller static objects i kind of expected it. guess a processor can only take so much anyway ;)
User avatar
Reanan-Marie Olsen
 
Posts: 3386
Joined: Thu Mar 01, 2007 6:12 am

Post » Wed Dec 29, 2010 7:32 am

What time is it now in USA
User avatar
Project
 
Posts: 3490
Joined: Fri May 04, 2007 7:58 am

Post » Wed Dec 29, 2010 12:30 am

My explanation wasn't thin at all. I clearly explained the reason for imprisonment and even gave a similar use of such a plot beginning. .


Sorry, your explanation wasn't thin, just the argument.

"...it allows for better RP because you can imagine your character to be whatever you want before and after being in the prison."

This is the part I don't agree with. In fact I don't understand your point at all. How does it allow for better RP to not be in charge of your character's history?

By starting in prison you're pretty much forced to base your background on being a criminal of some sort, guilty or not. That is, of course, unless we'll be a prisoner of war, which just starts us off with another preset background.

You also don't have any belongings to call your own or define you heritage, personality or origins (e.g. if you're Imperial you could start with an Imperial sort of armor or weapon or other gear). And your introduction to the main story line is set in stone. With the plethora of options and freedom provided by modern game engines, it just seems too easy to me to start us out as prisoners. Meh *shrug*
User avatar
Sara Johanna Scenariste
 
Posts: 3381
Joined: Tue Mar 13, 2007 8:24 pm

PreviousNext

Return to V - Skyrim