3rd Hub Update

Post » Wed Dec 29, 2010 3:22 am

What about you naming one thing another RPG has done that TES hasn't done?... hm...

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And about it being unrealistic? Have anyone ever said that the Elder Scrolls Games are supposed to be realistic?
It's a fantasy series... It's supposed to be a little unrealistic! :D


Crafting, Choice, Consequences, branching dialog options, form a party of adventurers, online play................... just to name a few.
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Nadia Nad
 
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Post » Tue Dec 28, 2010 10:59 pm

Its unrealistci, been done a thousand times, its not terrible, buts it reeks of a lack of ideas and originality.


Umm...no it doesn't. It is the perfect staging ground for tutorials. The point is you don't know why your in prison. It allows you to start from scratch with your character and lets you begin your tutorial. I don't see how tradition reeks of a lack of ideas or originality. It doesn't have to be original where you start the game, it just has be be original what is going on when you start the game, which is always different.

HUH? Sensitive much? i would not be here is I didnt liek Es games, but starting off the same way is unrealistic, tradition or not and if they had a better more original way as pro's they should implement it. Some of you take games way too serious, bethesda and ES games are NOT immune to criticism.


How is it unrealistic? Is it unrealistic because people don't go to jail? Because this might be a shock but people go to jail, lots of people.

What about you naming one thing another RPG has done that TES hasn't done?... hm...


Well said. I mean TES is one of the oldest RPG series and is universally known for the benchmark of RPGs. RPGs strive to get to the level of TES.
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CSar L
 
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Post » Wed Dec 29, 2010 7:35 am

Crafting, Choice, Consequences, branching dialog options.................... just to name a few.


There was crafting in Oblivion and there will be in Skyrim, there were C&C in Daggerfall and Morrowind.
Online play will never happen in TES because it's not a game to play online. Branching dialog options will definately happen in Skyrim, Fallout 3 and FNV had it after all. Forming party and recruiting companions is another thing that makes TES different from most RPGs, it's a game about you living in another world and not a bunch of dudes having fun. It encourages you to adventure alone.

;)
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Tammie Flint
 
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Post » Tue Dec 28, 2010 7:20 pm

What about you naming one thing another RPG has done that TES hasn't done?... hm...

Dragon fights. Oh wait.
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Kristina Campbell
 
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Post » Wed Dec 29, 2010 3:20 am

Can't you see it? I'll draw you an outline and upload it to show you I'm not insane!


http://i767.photobucket.com/albums/xx316/randomguyface/Untitled.png?t=1294939995

There. Zoom in and tilt your head slightly to the right.
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Leticia Hernandez
 
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Post » Tue Dec 28, 2010 9:47 pm

Umm...no it doesn't. It is the perfect staging ground for tutorials. The point is you don't know why your in prison. It allows you to start from scratch with your character and lets you begin your tutorial. I don't see how tradition reeks of a lack of ideas or originality. It doesn't have to be original where you start the game, it just has be be original what is going on when you start the game, which is always different.



How is it unrealistic? Is it unrealistic because people don't go to jail? Because this might be a shock but people go to jail, lots of people.


Again you cant read, Every single hero of every ES game ends up in jail? Please, its moronic. That has nothing to do with people going to jail.
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LittleMiss
 
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Post » Wed Dec 29, 2010 3:08 am

Yeah, I don't want realism in my TES. Keep it out please.

And it's just the intro. No reason to bicker people. Besides, it says were a prisoner, not that we're in a prison. I'll bet that we start out as some sort of a POW. Which would still be much different that OB.
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Georgine Lee
 
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Post » Wed Dec 29, 2010 2:12 am

What about you naming one thing another RPG has done that TES hasn't done?... hm...


-JRPG style enemy/item levels.
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Brian Newman
 
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Post » Wed Dec 29, 2010 2:47 am

http://i767.photobucket.com/albums/xx316/randomguyface/Untitled.png?t=1294939995

There. Zoom in and tilt your head slightly to the right.


OMG I can see it. :blink: When I first read your post I did think you were mental/high, but it's totally there.
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James Smart
 
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Post » Wed Dec 29, 2010 4:22 am

No, but it means you've been thrown in a prison for some reason. You can't just wander in and call yourself a prisoner.


Use a dictionary next time. Prisoner just mean person deprived of freedom of expression or action.

You can be the prisoner of an idea, just like you can be a prisoner of a building because the entrance collapsed. Doesn't require "you" to be thrown into anything by a 3rd party.
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Elea Rossi
 
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Post » Tue Dec 28, 2010 10:07 pm

But I have to agree that the initial dungeon in Oblivion was boring and got really annoying after sometime, but after what Bethesda had done with Fallout 3 and the Vault 101 tutorial, I am eager to see what they will come up with this time.

Agreed as for the tutorial. What change implemented Fallout ? I haven't played it.
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barbara belmonte
 
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Post » Wed Dec 29, 2010 12:13 am

http://i767.photobucket.com/albums/xx316/randomguyface/Untitled.png?t=1294939995

There. Zoom in and tilt your head slightly to the right.


Holy [censored], oh my goodness! I am scared now, this is weird... :ahhh:

@LostInSpace: Fallout 3's tutorial was in Vault 101 (A kind of underground bunker). It was very interesting because you got to experience how it is to live down there, and the problems people face. Together with a crazy overseer and dealing with daily problems.

During the tutorial you started as a child to finally leave the vault as an advlt. From learning to read and walk, to learning how to shoot a gun and finally taking your GOAT exam (an occupational assessment test that everyone in the Vault does) to finally escape the Vault after you dad misteriously leaves it.
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louise tagg
 
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Post » Wed Dec 29, 2010 1:43 am

No problems with the fact we're a prisoner again but the emperor(high king, same thing) dead too? That just shouts recycled idea.
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emily grieve
 
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Post » Wed Dec 29, 2010 2:10 am

Crafting, Choice, Consequences, branching dialog options, form a party of adventurers, online play................... just to name a few.


Yeah, Choice and consequences were a MAJOR part of Daggerfall especially seeing as how the game ended 6 different ways depending on what you chose. Branching dialog has been in Morrowind and Oblivion so I don't know why you even brought that up. Forming a party of adventurers is overrated and hard to balance. Online play would have to be implemented correctly and also would have issues with quests and the sort, so I don't even know why you would think that would be a valid option for any of the games so far.

No problems with the fact we're a prisoner again but the emperor dead too? That just shouts recycled idea.


There is no dead emperor in Skyrim. The king has recently passed away and now the two factions that were at odds are now stirring into a civil war. It's not a lack of originality, it's realistic seeing as there has to be a catalyst for war and just like in real life, a person that held everything together dies usually will allow things to unravel. I don't know why people are acting like these are unrealistic and uninspired events, they are basically the same as reality, which is great.
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Marcia Renton
 
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Post » Tue Dec 28, 2010 4:41 pm

Use a dictionary next time. Prisoner just mean person deprived of freedom of expression or action.

You can be the prisoner of an idea, just like you can be a prisoner of a building because the entrance collapsed. Doesn't require "you" to be thrown into anything by a 3rd party.


Okay, I was going off the literal meaning, sorry. Nonetheless, the post was

"You're not a prisoner in privateer's hold, it's just a dungeon you made your way into after a shipwreck. No one is actually holding you there, though the name of the place might suggest it's a prison anyway."

There's no being deprived of freedom of expression or action. They just wandered there.
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sarah
 
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Post » Wed Dec 29, 2010 6:03 am

Does anyone know how many hours it possibly could take for the next update to appear?

Like tomorrow? (friday)
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Devils Cheek
 
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Post » Wed Dec 29, 2010 12:10 am

Yeah, Choice and consequences were a MAJOR part of Daggerfall especially seeing as how the game ended 6 different ways depending on what you chose. Branching dialog has been in Morrowind and Oblivion so I don't know why you even brought that up. Forming a party of adventurers is overrated and hard to balance. Online play would have to be implemented correctly and also would have issues with quests and the sort, so I don't even know why you would think that would be a valid option for any of the games so far.


I listed features other games have done s has not, you saying its overrated doesnt make it so, LMAO. really devoted fan much? Daggefall and Oblivion NEVER had Branching dialog options, play te witcher as obviously you dont know what Dialog tress are. Dialog options are not branching dialog tress that change based on your response. Online play is valid, see Never winter nights, and many other RPG's that have good Sp and online options. Having a party is a great option, and overrated to you, not to many who love doing it. Dialog in Es games are a joke compared to other RPG's, as is the crafting, choices and consequences are very limited in Es games if there at all.
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Alisha Clarke
 
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Post » Wed Dec 29, 2010 7:45 am

Does anyone know how many hours it possibly could take for the next update to appear?

Like tomorrow? (friday)


The next update will be today, and it will be up in the afternoon according to Andrew Reiner.
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Kelsey Anna Farley
 
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Post » Wed Dec 29, 2010 3:19 am

http://i767.photobucket.com/albums/xx316/randomguyface/Untitled.png?t=1294939995

There. Zoom in and tilt your head slightly to the right.


Omg, I see it now lmao!

I listed features other games have done s has not, you saying its overrated doesnt make it so, LMAO. really devoted fan much? Daggefall and Oblivion NEVER had Branching dialog options, play te witcher as obviously you dont know what Dialog tress are. Dialog options are not branching dialog tress that change based on your response. Online play is valid, see Never winter nights, and many other RPG's that have good Sp and online options. Having a party is a great option, and overrated to you, not to many who love doing it.


Multiplayer isn't some special unique thing, it's not a unique feature, it's a given and it doesn't work with TES in it's current incarnation due to the play style and the fact of the way the game is built. Multiplayer is overrated especially seeing as TES is a singleplayer game. Also I just told you that those were all features TES had, the only features I said was overrated was multiplayer and a group of adventurers seeing as how ever TES game was engineered to be singleplayer and only singleplayer. As for the branching dialog, TES has branching dialog. If you choose a dialogue option it will create possibly multiple options from that one response. Just because it isn't to the extent of some of the other games doesn't mean it is any less of branching dialogue. In fact, I've played some games where the dialogue tree was way too extensive, packed with useless information to give it the illusion that it was thicker dialogue. I am a devoted fan but I'm not just blindly defending it, I'm giving you evidence to combat your questions.
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Captian Caveman
 
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Post » Wed Dec 29, 2010 3:01 am

New update coming up already? well, that's nice. :D
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Robert Jr
 
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Post » Tue Dec 28, 2010 10:01 pm

The next update will be today, and it will be up in the afternoon according to Andrew Reiner.


Maybe today they′ll show us the map?
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Rachyroo
 
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Post » Wed Dec 29, 2010 4:26 am

The next update will be today, and it will be up in the afternoon according to Andrew Reiner.



Huh?

I thought the ''the secrets of the wall'' was the new update for thursday.

And I thought Andrew Reiner said ''and hopefully friday too''
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Joey Bel
 
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Post » Tue Dec 28, 2010 8:45 pm

Gamers are moaners.

Always have been.
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Jesus Lopez
 
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Post » Wed Dec 29, 2010 7:47 am

No problems with the fact we're a prisoner again but the emperor dead too? That just shouts recycled idea.

Yes, those are recycled ideas. And no, it's not a problem.

Come on. Dragons, heroes and suchlike... None of that is original. But that's the thing : very few examples in art or entertainment do use original ideas. The difference is made by *how* those ideas are dealt with.

Lemme give you an example : when I watched the movie O Brother, I believed till the last second Ulysses aim was that treasure. I mean come on ! I knew the inspiration was The Odyssey, there were permanent clues to remind me, and I'm a bloody latin & greek teacher to top it off. But because of the talent with which the movie was made, it completely suspended disbelief for me, and turned the oldest story in the world into something new.

Just saying, what matter is how they'll handle the ideas, and we can't know how they will 'till we see the game. I'm fairly confident, as for myself. Bethesda has shown me they could too suspend disbelief.
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xx_Jess_xx
 
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Post » Tue Dec 28, 2010 7:21 pm

Gamers are moaners.

Always have been.


Thinking results in criticism. Ignorance is bliss. I'd rather not be ignorant. Thus I complain. :P
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matt oneil
 
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