[REL] 3rd Person Camera Tweaks

Post » Fri May 18, 2012 2:37 pm

Watching this thread. Will download mod when I have a[n official] copy of the game (which will be soon! I promise!). :)
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latrina
 
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Post » Fri May 18, 2012 2:11 pm

tried to mod, but changed fOverShoulderCombatPosX=42.0000 to fOverShoulderCombatPosX=20.0000 and fOverShoulderPosX=42.0000 to fOverShoulderPosX=20.0000. Like it a little more closer to center. Tried 0 and liked how the character was in the center of the screen but found the crosshair being in the middle of my head to be rather annoying. I know you can change that, but didn't want to have to re enable and disable it every time I switch characters.

Wow thanks to you and justice7ca, I now have a perfect 3rd person camera angle for my two handed warrior. Combat is tons better, horse riding is now amazing and more immersive, and swimming n' looting are also much easier in 3rd person! Thanks a ton guys. I had made a request for a mod that involved auto switching from 1st to 3rd person upon combat.. no longer needed with these tweaks. 3rd person is better than ever now, I'm so glad to be a pc user :P Thanks again!
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lolly13
 
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Post » Fri May 18, 2012 1:05 pm

Thanks alot, I can now stop the camera zooming while weapons are drawn.

Have you any idea though, how to lock the FOV at 90?
Whenever I go to map, it resets...:/
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Tamika Jett
 
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Post » Fri May 18, 2012 12:24 pm

Thanks alot, I can now stop the camera zooming while weapons are drawn.

Have you any idea though, how to lock the FOV at 90?
Whenever I go to map, it resets...:/
[–]Vadoff 11 points 1 month ago (16|2)

Here's how to change the FOV permanently.

* Create a backup of the skyrim.ini file
* Open the file, then scroll down to where it says [General]
* At the bottom of this section, add fdefaultfov=XX (where XX is the FOV value you want to change to)
* Save, exit, and play

Source: http://www.reddit.com/r/skyrim/comments/m7nhh/how_do_i_change_the_field_of_vision/c2yv7op
You may want to click my source and read comments on it, just in case the situation applies to you.
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Dalia
 
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Post » Fri May 18, 2012 9:55 am

Would it be possible to (eventually) make an optional plugin to zoom to first person when conversing with an NPC then back out to 3rd person after? I use 3rd almost exclusively but find 1st better when talking to people as i can see their faces better
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Michael Russ
 
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Post » Fri May 18, 2012 8:58 am

fOverShoulderCombatAddY=0.0000 Was a big help. Thanks. Is there a way to make the camera just stay where it is (OTS) when you draw a weapon? That constant shifting back and forth is enough to make one sea-sick and looks terrible (to me at least).
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Emily abigail Villarreal
 
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Post » Fri May 18, 2012 7:27 am

Prateem thanks, but it didn't work. Map resets it (sometimes to FOV 55 or something, which is even worse)
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Phoenix Draven
 
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Post » Fri May 18, 2012 12:24 pm

Okay, thanks Prateem. It works now.

> add this to skyrim.ini (Some say to add it to the bottom of this section)
[Display]
fDefaultWorldFOV=90
fDefault1stPersonFOV=90.0000

>Open game, load save, quit by menu.

>Open game. Should work now (open map, close map to see).
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Mr.Broom30
 
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Post » Fri May 18, 2012 5:28 pm

nevermind, for some reason the settings just got screwed when I changed my FOV and had to be reset again.
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D IV
 
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Post » Fri May 18, 2012 2:06 pm

fOverShoulderCombatAddY=0.0000 Was a big help. Thanks. Is there a way to make the camera just stay where it is (OTS) when you draw a weapon? That constant shifting back and forth is enough to make one sea-sick and looks terrible (to me at least).

You have to make sure your X values are the same for both fOverShoulderCombatPosX and fOverShoulderPosX, it will stop the shifting. See the first post in this thread for the full camera settings, which solve this problem.
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Lucky Boy
 
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Post » Fri May 18, 2012 1:45 pm

Has anyone here figured out the combat issues that are present with this mod from this thread http://www.gamesas.com/index.php?/topic/1316568-over-the-shoulder-combat-bug/ ?
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elliot mudd
 
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Post » Fri May 18, 2012 4:10 pm

Excellent work. Really brings out the quality of 3rd person view. One question... Does it matter that the crosshair and melee weapons strikes dont match up when in combat? I use a katana and the blade tip doesnt even touch the enemy when the crosshairs dead centre. Any advice on this one? Cheers
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Amy Melissa
 
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Post » Fri May 18, 2012 4:06 pm

Excellent work. Really brings out the quality of 3rd person view. One question... Does it matter that the crosshair and melee weapons strikes dont match up when in combat? I use a katana and the blade tip doesnt even touch the enemy when the crosshairs dead centre. Any advice on this one? Cheers

I'm trying to figure out something similar. My issue is that with the following settings:

setini "fOverShoulderCombatAddY:camera" 0
setini "fOverShoulderCombatPosX:camera" 50
setini "fOverShoulderCombatPosZ:camera" -10
setini "fOverShoulderPosX:camera" 50
setini "fOverShoulderPosZ:camera" -10

Melee strikes and shield bashes appear to hit in a much larger cone than they otherwise would. I just can't seem to figure out why. I've tried out nearly every ini setting I could think of but nothing. Maybe someone with more familiarity with Fallout 3/New Vegas could be of help as Skyrim and Fallout 3/New Vegas seem to share some ini settings.

Let me try to paint a picture. While using the normal third person camera, shield bashes and weapon strikes will land in a ~30 degree cone in front of your character. With the settings I posted, that cone seems to increase rather drastically to the left. ~90+ degrees.

For example, spawn a Hagraven. Use the settings I posted and go directly up to a Hagraven. Proceed to turn 90 degrees to your left. You should still be able to shield bash and strike the Hagraven while hitting the air. Normally you would not be able to do this.

Yes, I know that you can hit enemies while hitting the air normally, but this is different. In normal scenarios this occurrence happens due to the hitboxes and weapon ranges being longer than what it visually displayed. o.o ... Just making a distinction before it is called into question. : )

Anyhow, all help is appreciated. It would be nice to play with these Over The Shoulder Camera settings without feeling like I am cheating. I say this because it's nearly impossible to miss shield bashes or weapon strikes with an extra ~90+ degree margin of error.
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ijohnnny
 
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Post » Fri May 18, 2012 9:19 pm

fOverShoulderCombatAddY=0.0000 Was a big help. Thanks. Is there a way to make the camera just stay where it is (OTS) when you draw a weapon? That constant shifting back and forth is enough to make one sea-sick and looks terrible (to me at least).
http://www.skyrimnexus.com/downloads/file.php?id=528
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Lynne Hinton
 
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Post » Fri May 18, 2012 4:42 pm

You have to make sure your X values are the same for both fOverShoulderCombatPosX and fOverShoulderPosX, it will stop the shifting. See the first post in this thread for the full camera settings, which solve this problem.

Okay, anyone know what the default offsets are? I like the default camera position.

Edit: Okay, saw the defaults in the SoS docs. Thanks for the link.
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Hannah Whitlock
 
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Post » Fri May 18, 2012 4:34 pm

I am curious if any of you who have tried the mod, have any suggestions or ideas for further customization? Especially think about what we can do once the construction kit is out.
I haven't tried the mod, but it would be great (unless this mod already does this?) if http://www.gamesas.com/index.php?/topic/1268713-animcam-command-panrotate-cam-while-walk/ Not sure if that fits what you're wanting with this mod, but I personally would love that feature.
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Maeva
 
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