3rd Person Experience

Post » Sat May 28, 2011 9:03 am

Just wondered what other people thought could be changed or added to make the third person mode better and easier to use.

Please, no calling for 3rd person to be removed, constructive criticism only.

I think that an improvement in the movement animations would improve the appeal of playing 3rd person greatly - no more sliding across terrain.
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katie TWAVA
 
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Post » Sat May 28, 2011 12:12 pm

Good suggestion, I'm pretty sure we'll see that at least. Better camera movements and animations I think are both confirmed, which will make playing it more fun.
I almost always play 1rst person unless I want to get a better bearing on my environment or just check out my character.

Having good combat in an RPG is always a challenge, especially in an open world. It's something they get better at with each game though, too.
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Enie van Bied
 
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Post » Sat May 28, 2011 10:52 am

I'd love the 3rd person view to be as good as Mass Effect or Gears of War. I'd mostly play 1st person but it would be nice to do both.

I couldn't play Oblivion in 3rd, it was bad.
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Nauty
 
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Post » Sat May 28, 2011 2:49 pm

I guess improvments would be nice but tes is 1st person really.
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Invasion's
 
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Post » Sat May 28, 2011 9:04 pm

3rd person splinter cell style... full rotation of the camera with the right thumb stick.
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R.I.p MOmmy
 
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Post » Sat May 28, 2011 11:05 am

They need to change the jumping animation for sure, oblivions was awful.
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Aman Bhattal
 
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Post » Sat May 28, 2011 5:53 am

Better interaction with the terrain. If you're scrambling up a hill, there should be loosened rocks/soil sliding down the hill behind you. If you're walking up steps, it should look like it.

I would love to see movement possibilities and animations similar to those in Assassin's Creed, in which you could interact with so much of the world. You could jump up against a building, grab a ledge, pull yourself up, etc. Set in TES universe, I would imagine this kind of movement would be limited in some manner to those who have the strength and agility, weight being carried, possibly a certain number of ranks in a skill like Acrobatics to do such maneuvers.
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Alex Vincent
 
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Post » Sat May 28, 2011 6:30 pm

I doubt I'll be in 3rd person view the whole game but at least have it similar to Fallout 3 where if you held the button you could rotate the camera angle so that you could get a closeup shot of the armor/outfit and the face.
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zoe
 
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Post » Sat May 28, 2011 6:29 pm

Just wondered what other people thought could be changed or added to make the third person mode better and easier to use.

Please, no calling for 3rd person to be removed, constructive criticism only.

I think that an improvement in the movement animations would improve the appeal of playing 3rd person greatly - no more sliding across terrain.


It was changed to an over the shoulder view. You can see it on page 49. It looks nice to me. They also have improved the 3rd person experience as a whole to make it just as viable of a view as first person now.
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Keeley Stevens
 
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Post » Sat May 28, 2011 2:29 pm

The only time I ever switch to 3rd person is to satisfy the narcissist in me. If we can see our bodies in first person, I'll probably switch to third person a lot less.
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Gemma Archer
 
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Post » Sat May 28, 2011 7:52 pm

I play only in 3rd person. And I had to use the Chase Camera Mod to keep myself from becoming nauseous after a few minutes. I hope Bethesda doesn't use Oblivion's "fChase3rdPersonVanityXYMult" and "fChase3rdPersonXYMult" settings in Skyrim.

I also hope for a zoomable, over-the-shoulder camera position with accurate crosshairs.
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Catherine N
 
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Post » Sat May 28, 2011 7:11 am

They need to change the jumping animation for sure, oblivions was awful.


Oblivion had no jumping animation, just a "jumping" pose.
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Marina Leigh
 
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Post » Sat May 28, 2011 4:22 pm

I think 3rd person view ruins a little of the immersion for me. I enjoyed 3rd person more in Fallout 3. You could zoom a little bit and make it more like a Dead Space, Mass Effect type 3rd person.

I will only really use it to check out my character, or maybe in fights where I can't see what is going on.
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Wayne W
 
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Post » Sat May 28, 2011 6:16 am

I use 3rd person fairly often in Oblivion, if only because it's hard to do peripheral vision very well with a 1st person view and as such I tend to have trouble with melee combat if I stick to the latter. I really don't like over-the-shoulder cameras, though... ah, well.
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joseluis perez
 
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Post » Sat May 28, 2011 1:47 pm

3d person with over the shoulder view looks fantastic now. And the detail of that guy with a horned helmet, can't wait to see it in motion!
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rae.x
 
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Post » Sat May 28, 2011 10:32 am

I use 3rd person fairly often in Oblivion, if only because it's hard to do peripheral vision very well with a 1st person view and as such I tend to have trouble with melee combat if I stick to the latter. I really don't like over-the-shoulder cameras, though... ah, well.


That will probably only happen when you draw your weapon.
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Elisabete Gaspar
 
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Post » Sat May 28, 2011 4:52 am

Animations are one thing the Creation ENgine excels at I guess, along with many other things, so I think 3rd Person could be enjoyable this time around.
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David Chambers
 
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Post » Sat May 28, 2011 11:57 am

This all sounds great - really promising.
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Jennifer Rose
 
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Post » Sat May 28, 2011 6:52 am

I don't use 3rd person myself, but here are my views on perspective:
1st and 3rd person mode should be "as equal as humanly possible". That means being able to see your body in 1st person as well as in 3rd person. Freelook in 1st and 3rd (look in direction you're not walking, see how Arma 2 does it). Not excessive views giving awarenesses in either view. Freelook in 1st person should be so that you may be able to look over your shoulder, but not fully back. 3rd person should move focal point in front of the character to reveal less of what is behind him (but this is hard to do and make it look good, and will never be as restrictive as in 1st person). Fighting shouldn't give any bonuses just because we're in 1st person. 3rd person should have toggle for the two common ways of control; auto turn and run in direction of control with camera control (like in Rockstar games), or like we currently have (strafe direction and rotation but loose camera control). No forced switching to 3rd person for anything - let me experience my paralyzation, horse mounting, and sitting, from my 1st person view, or at least make it optional.

Now, about combat and what we see as "automated moves" in other 3rd person only RPGs - *DON'T* consider them. A 1st person game will always look weaker in this respect, that's the price we have to pay for having it 1st person capable. Having such combat systems would make 1st person unplayable; click to attack, your character does a combat move to a different location then strikes, and player is confused where the hell he ended up. Sure, combat in 3rd person always look AWESOME, but it would be impossible to retain situational awareness in a 1st person game using these moves. Should be obvious that having two combat systems depending on viewmode is too costly.

Edit: Oh, and paralyzation should be from the neck down. I still want to be able to rotate my head so I can get a hold on the situation, just like a 3rd person player would.
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Stay-C
 
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Post » Sat May 28, 2011 4:35 pm

Not sure I could play third person... Uncharted 2 has pretty much ruined any other third person game in existence. I'm also afraid the amazing snow effects will have spoiled me.
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Amy Gibson
 
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Post » Sat May 28, 2011 3:43 pm

I would play in third person, I mean I like to see my character, but I like third person as I explore back to first when I am fighting but I only go to third person sometimes when I travel. I do like to see my character alot tho...
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Dagan Wilkin
 
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Post » Sat May 28, 2011 3:23 pm

My female characters would love full sized and hand held mirrors for those "I want to look at myself and see how beautiful I am" moments :P Way better than being "forced" into 3rd person at least :)
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Epul Kedah
 
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Post » Sat May 28, 2011 10:05 am

If they could get a good camera angle, and fix the sliding. I would play in 3rd person more than what I did in Oblivion. I love 3rd person RPG's. But I just couldn't do it in Oblivion.
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Phoenix Draven
 
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Post » Sat May 28, 2011 5:02 am

I pretty much always played in third person in Oblivion, and I will again in Skyrim. And as back then, my character in this will be of the Khajiit race. Btw, does anyone know how the Khajiit race looks like in this game, or has there been nothing shown of that yet?

Sorry, I've actually been quite focused on the Disgaea franchise (Disgaea 4 is going to be awesome, and it is gonna be out before my 22nd birthday on August 26th, since it is listed as Q2, 2011) to help distract from the long wait for this game I am going to have, so I haven't kept up on the latest revelations about the game as of late. ^^;
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x_JeNnY_x
 
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Post » Sat May 28, 2011 5:42 am

I'd love improvements. I play 3rd person exclusively, as I hate 1st person perspective in general. I only play any game in 1st person if there's no other choice and unless it's a favorite of mine (deus ex, timesplitters,) I avoid fps games in general. Supposedly it's supposed to make you feel like your character, but it doesn't. I don't hold my right arm out in front of me all the time, I have a body and feet.

3rd person needs to be a good experience. Though I'll use it either way.
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Jack Bryan
 
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