» Wed Sep 01, 2010 9:09 pm
You people do realize that Fallout 3's was the same as Oblivion's, just with added camera controls? You didn't have to play over-the-shoulder, you could zoom it out, "traditional" style...
Gah, it's obvious that 1st person is the only way to go, but if third person must be in there, they should do it right, like dedicated 3rd person games such as PoP, Devil May Cry, or even Mario Galaxy.
For those who don't get it, let me spell it out for you:
1st person - you move left or right = your character strafes to the left or right.
3rd person (dedicated) - you move left or right = your characters actually *turns* to face left or right and runs in that direction.
In real 3rd person games, you don't strafe unless you're locked onto a target/direction. And most of the time, pressing back makes the character run towards the screen, not back up. There are hybrids like Gears of War that use 1st person controls with an over-the-shoulder view, but they generally play closer to FPS games than normal 3rd person games (even Uncharted uses traditional 3rd person controls when you're not shooting).
If you want the game to be playable in 3rd person and not feel clunky, you can't just throw 1st person controls into a 3rd person view (as TES has done so far). You need the 3rd person view to have its own dedicated control scheme.