3rd Person View

Post » Sat Aug 28, 2010 6:38 pm

Anyone an Assassins Creed player? In AC2 and ACB you get rewards for completing certain tasks and reaching certain goals in the game. i.e. capes and outfits. Now, most do nothing aside from being an aesthetic change, or have little effect, but some do cool things, like making the game easier in some way, or more challenging. All are optional of course, and if something like those were added to Skyrim, you could even display them at your home if you didn't want to equip/wear them. That could add the type of custom master rewards the OP seems to be interested in.

The way I see it as far as the "master gifts" idea goes is that you could be rewarded with a small token, a piece of clothing, a weapon perhaps, or maybe an armor decal based on your rank in a guild, skill level, or because of some great action completed. They're all little things, and I'm talking about them being nice, but not crazy game-changing things like the rewards for the Daedric quests from OB (Nocturnal's, anyone?). And keep in mind, this all adds to replayability, because if some are for being a master of a certain skill, being in a certain guild at a certain rank, or doing some special thing questwise, then you won't "collect them all" in one game. Thus, you'd get to go back with a different build of character and do things differently, getting different rewards.

Just adding some nice little objects or small, but practical pieces of gear for whatever lore/skill/quest related reason would be a great addition. Anyway, just some ideas. What do you guys think of some additions like that?


I do not want to cause any animosity, but the entire first paragraph was almost perfectly identical to my previous posts...even down to using them as nothing more than a trophy. However, mentioning the Skeleton Key was an excellent example of something that has a nice balance of power and logic. Actually, I would very much enjoy the ability to activate enchantments (MW) ,such as chameleon by my previously stated cloak, instead of the," if you're wearing it, its active." I'm sorry, my thoughts led me astray... :facepalm:
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Ashley Clifft
 
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Post » Sat Aug 28, 2010 9:01 am

I do not want to cause any animosity, but the entire first paragraph was almost perfectly identical to my previous posts...even down to using them as nothing more than a trophy. However, mentioning the Skeleton Key was an excellent example of something that has a nice balance of power and logic. Actually, I would very much enjoy the ability to activate enchantments (MW) ,such as chameleon by my previously stated cloak, instead of the," if you're wearing it, its active." I'm sorry, my thoughts led me astray... :facepalm:


Sorry buddy, but you definitely didn't mention AC or it's systems for rewards. That's what I was talking about. I then gave examples of how that could be applied to Skyrim. I definitely don't copy what other people say, because it's a waste of time and typing. If I had thought what you said was relevant to what I wanted to say, then I would have quoted you.

No offense intended btw, just stating the facts.

And as for the Skeleton Key, my mention of it was to reassure those that might worry about "master gifts" being too powerful or game changing, thus making them a virtual necessity for every player. Most people generally agree that the Skeleton Key was almost too practical, and it became a necessity for every character. Now, that may or may not be your opinion, but it does have some validity. It did kinda remove the need for the entire Security skill....which I personally think was a huge flaw in game design.



And btw, while I'm mentioning it, I'm gonna go out on a limb (off topic) here and say that I honestly think the Security/Lockpicking skill should be ditched. I mean, since we know the minigame is coming back in some form, why not just cut out the background stats and make it about player skill, instead of character skill. If there were no minigame, then I'd totally support the Security skill. But with the minigame for picking locks.....I'd say it's a waste as it was in OB. If that's how it's going to be for Skyrim, then I'd say ditch it for a new, cool, practical Stealth skill to replace it. Perhaps Climbing, a la Daggerfall.....anyone? Other suggestions?
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Juanita Hernandez
 
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Post » Sat Aug 28, 2010 6:18 pm

I like the idea Wicca, if i was doing alchemy a lot and one day i noticed my fingers had gone green or blue my thought would be, aha! neat touch, could get a subtle magical glow to the hands or eyes as well if i go far in the magical arts.

However, i wouldn't want items appearing on my character, i'd like to buy those instead.
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Lucky Boy
 
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Post » Sat Aug 28, 2010 10:59 pm

Placing myself squarely in the "no" camp here. If I want my character's appearance to change I have the dev console for that.
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Susan Elizabeth
 
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Post » Sat Aug 28, 2010 7:58 am

No thank you on changing appearance -- imagine gaining mastery in all the skills! Your character'd look like a freak carrying around all his/her tools of the trades. Also, no backpacks. I prefer my character to have an extra-dimensional pocket where he shoves all his crap.

:rofl: His pants may look big... but his pockets are bigger!

Anyways, Back to the topic: No. Just... No!
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Ezekiel Macallister
 
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Post » Sat Aug 28, 2010 4:29 pm

Well better to add such feature as equipment details addons, misc items can be part of clothing armor or I hope we will have more slots equipment slots in game then Oblivion have.
Look at this done in WAC
http://waalx.com/RealSwordsForum/index.php
http://www.tesnexus.com/downloads/images/37594-2-1300216010.jpg
http://www.tesnexus.com/downloads/images/37594-2-1300215299.jpg

or equipment mods by tumbajamba
http://www.tesnexus.com/downloads/file.php?id=27275
http://www.tesnexus.com/downloads/images/27275-1-1303936033.jpg
http://www.tesnexus.com/downloads/images/27275-1-1272369627.jpg
http://www.tesnexus.com/downloads/images/27275-1-1272763198.jpg
http://www.tesnexus.com/downloads/images/27275-1-1272742082.jpg
http://www.tesnexus.com/downloads/images/27275-1-1273221994.jpg
http://www.tesnexus.com/downloads/images/27275-1-1275226563.jpg

Such addons can be equipped into belt slot (in oblivion modders use tail slot for this) amulet slot, quiver slot and so on but better if there will be more slots for such customization like return of separate pauldrons (slot can be used not only for them but also for straps scabbards shoulder-belt capes) and separate bracer, gloves and gauntlet slots, having such base greatly increase possibility of equipment combinations and equipment variety even if pieces will be used from one leveling list armors having marauders only in the same armors from this list and marauders in variability combination of armor pieces form one list is really big difference.
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Suzie Dalziel
 
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Post » Sat Aug 28, 2010 4:47 pm

I don't want this. I think it would be an awful idea.

Actually, this is a great Idea! Lets market the whole Skyrim game around this idea. Let's also have a dog that is completely useless and annoying.

Fable IV. FTW!
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Tyrone Haywood
 
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Post » Sat Aug 28, 2010 6:44 pm

Nah, people commenting on my skills is to for me.

this is my opinion.
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Cat Haines
 
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Post » Sat Aug 28, 2010 7:14 am

Well better to add such feature as equipment details addons, misc items can be part of clothing armor or I hope we will have more slots equipment slots in game then Oblivion have.
Look at this done in WAC
http://waalx.com/RealSwordsForum/index.php
http://www.tesnexus.com/downloads/images/37594-2-1300216010.jpg
http://www.tesnexus.com/downloads/images/37594-2-1300215299.jpg

or equipment mods by tumbajamba
http://www.tesnexus.com/downloads/file.php?id=27275
http://www.tesnexus.com/downloads/images/27275-1-1303936033.jpg
http://www.tesnexus.com/downloads/images/27275-1-1272369627.jpg
http://www.tesnexus.com/downloads/images/27275-1-1272763198.jpg
http://www.tesnexus.com/downloads/images/27275-1-1272742082.jpg
http://www.tesnexus.com/downloads/images/27275-1-1273221994.jpg
http://www.tesnexus.com/downloads/images/27275-1-1275226563.jpg

Such addons can be equipped into belt slot (in oblivion modders use tail slot for this) amulet slot, quiver slot and so on but better if there will be more slots for such customization like return of separate pauldrons (slot can be used not only for them but also for straps scabbards shoulder-belt capes) and separate bracer, gloves and gauntlet slots, having such base greatly increase possibility of equipment combinations and equipment variety even if pieces will be used from one leveling list armors having marauders only in the same armors from this list and marauders in variability combination of armor pieces form one list is really big difference.


Thanks for posting something relevant to what's actually being discussed. Good examples from modders. I'm continually amazed by what they've been able to add to the game and by what they've improved.

Everyone else seems to think they should just read the OP and post.

Anyway, I don't think it will be a problem slot-wise, because if we're talking about additions I'm sure Bethesda can easily accommodate for them without having to change the armor slot count. Unique items and objects could be added to the character with their own slot per item.
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naome duncan
 
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Post » Sat Aug 28, 2010 8:52 am

I say "NO" simply because it doesn't make sense to me. I can carry around alchemist gear but that doesn't make me a good alchemist. Similarly, there's just no way of telling if someone is more skillfull at something just by looking at them.
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Matthew Warren
 
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Post » Sat Aug 28, 2010 8:30 am

Okay so i had this idea about the 3rd person view that i wanted to share with everyone.

Since ( hopefully) 3rd person is fixed in Skyrim (as apposed to OB) i thought it would be cool to SEE progression in your skills by how your character presents him or her self.

For example. at the beginning of the game, everyone will look generically the same, a wanderer/adventurer with no specialzed skills.

So say i invest in Alchemy, and i become a Novice in Alchemy, wouldnt it be cool to see a little alchemist pack visable if you have the tools in your inventory?

As you progress you will gain more noticable differences, maybe stained fingers from mixing ingredients together, to a full travelers alchemists pack (master level)

I could see this working with other skills as well, like a master in Smithing would have a small hammer present on his pack or around a belt loop.

Anyone else have any ideas?
I think this would just add to the aesthetic purposes, not really affecting gameplay.

and a master alchemist would be a fully developed begger lol how about they steal the third person view from demons souls with a manual targeting system and call it a day
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Sammykins
 
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