50Steps_To_Stable_FCOM+++

Post » Sat Oct 16, 2010 3:49 am

Hey BoM

I'm sure you're already active in the OSR thread discussion. Not sure if you have done this or not... Since you have your modded Oblivion so stable and also so heavily modded, have you shared what you are using for your config in OSR? OSR is such a performance/stability enhancer, but I think one issue with it's progress currently is the lack of accurate testing feedback. Not picking on anyone specifically, but just unsure how much information from OSR testing currently can be relied on since many Oblivion mod users more than likely don't have stable mod order builds. But since it is obviously confirmed that your system is running Oblivion rock solid, perhaps you would be a perfect test user for OSR Q/A?
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Alba Casas
 
Posts: 3478
Joined: Tue Dec 12, 2006 2:31 pm

Post » Sat Oct 16, 2010 2:30 pm

Hey BoM

I'm sure you're already active in the OSR thread discussion. Not sure if you have done this or not... Since you have your modded Oblivion so stable and also so heavily modded, have you shared what you are using for your config in OSR? OSR is such a performance/stability enhancer, but I think one issue with it's progress currently is the lack of accurate testing feedback. Not picking on anyone specifically, but just unsure how much information from OSR testing currently can be relied on since many Oblivion mod users more than likely don't have stable mod order builds. But since it is obviously confirmed that your system is running Oblivion rock solid, perhaps you would be a perfect test user for OSR Q/A?

HeapMode = 1, all the rest is pretty much SkyRanger's default. Who am I to tweak his tweak? I just use it and am grateful.
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SaVino GοΜ
 
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Post » Sat Oct 16, 2010 4:57 pm

Hmm... you didn't need to change the iHeapSize from the default (450) to anything higher? Arthmoor suggested increasing to 1024 for heavily modded games. Of course, OSR has proven to behave differently on different computer systems. If it wouldn't be to intrusive, would you consider posting your computer system hardware?
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Fanny Rouyé
 
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Joined: Sun Mar 25, 2007 9:47 am

Post » Sat Oct 16, 2010 4:25 am

Sorry to hijack, but I wanted to thank everyone here (Especially Blade of Mercy) for posting this guide. I just finished a week long ordeal of reinstalling/tweaking and I'm now getting play sessions limited by free time rather than by crashing. Thank you for making Oblivion the game we all knew it would be. Here's hoping that when Skyrim comes, this guide will carry over quickly.
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Queen of Spades
 
Posts: 3383
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Post » Sat Oct 16, 2010 11:45 am

Well, as you may remember I attempted this a few months back, but ended up giving up as I lost interest in Oblivion. But I've restarted and I've got two quick questions about the body mods section of this.

1) I've found that Robert's and EVE's body replacers look horrible on some of COBL's races. Am I doing something wrong, or do I just have to live with this? EDIT: http://i903.photobucket.com/albums/ac239/powermapler/OhmesTex.jpg EDIT2: Actually, I haven't built the bash patch yet. Would that fix this?

2) I'm finding the compatibility to be a little bit unclear. (End of step 19.) I've installed Robert's OOO, MMM, and Frans, but I don't know where to get the compatibility patches for Armamentarium and Artifacts. And I don't know what files to download for EVE, either.

Any help would be appreciated. :)
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Nathan Barker
 
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Post » Sat Oct 16, 2010 3:33 pm

Well, as you may remember I attempted this a few months back, but ended up giving up as I lost interest in Oblivion. But I've restarted and I've got two quick questions about the body mods section of this.

1) I've found that Robert's and EVE's body replacers look horrible on some of COBL's races. Am I doing something wrong, or do I just have to live with this? EDIT: http://i903.photobucket.com/albums/ac239/powermapler/OhmesTex.jpg EDIT2: Actually, I haven't built the bash patch yet. Would that fix this?

2) I'm finding the compatibility to be a little bit unclear. (End of step 19.) I've installed Robert's OOO, MMM, and Frans, but I don't know where to get the compatibility patches for Armamentarium and Artifacts. And I don't know what files to download for EVE, either.

Any help would be appreciated. :)


1. Not at home right now so can't check particulars but Cobl Races comes with support for body replacers so make sure you're installing those resources.

2. Regarding EVE, check http://www.gamesas.com/index.php?/topic/1064803-relz-evehgec-eyecandy-variants-for-stock-and-mods-relz/ for a guide. Basically, for FCOM you should install the resources for the mods you're using but only use EVE_stockequipmentreplacer4fcom.esp (and FransFemale.esp if using it). In short, follow guide.
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Madeleine Rose Walsh
 
Posts: 3425
Joined: Wed Oct 04, 2006 2:07 am

Post » Sat Oct 16, 2010 5:21 pm

Well, as you may remember I attempted this a few months back, but ended up giving up as I lost interest in Oblivion. But I've restarted and I've got two quick questions about the body mods section of this.

1) I've found that Robert's and EVE's body replacers look horrible on some of COBL's races. Am I doing something wrong, or do I just have to live with this? EDIT: http://i903.photobucket.com/albums/ac239/powermapler/OhmesTex.jpg EDIT2: Actually, I haven't built the bash patch yet. Would that fix this?

2) I'm finding the compatibility to be a little bit unclear. (End of step 19.) I've installed Robert's OOO, MMM, and Frans, but I don't know where to get the compatibility patches for Armamentarium and Artifacts. And I don't know what files to download for EVE, either.

Any help would be appreciated. :)

http://www.tesnexus.com/downloads/file.php?id=18417
http://www.tesnexus.com/downloads/file.php?id=24078
http://www.tesnexus.com/downloads/file.php?id=25309
http://www.tesnexus.com/downloads/file.php?id=24078
Most of the links lead to more than one file, so please read and find what you need.

never thought of EVE as horrible. What you show on the screenie is a nice cat-like race named Ohmes-raht which looks gorgeous in my game. is it a matter of installation or personal taste? I don't know.
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Trish
 
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Post » Sat Oct 16, 2010 10:20 am

1. Not at home right now so can't check particulars but Cobl Races comes with support for body replacers so make sure you're installing those resources.

2. Regarding EVE, check http://www.gamesas.com/index.php?/topic/1064803-relz-evehgec-eyecandy-variants-for-stock-and-mods-relz/ for a guide. Basically, for FCOM you should install the resources for the mods you're using but only use EVE_stockequipmentreplacer4fcom.esp (and FransFemale.esp if using it). In short, follow guide.


1) I had installed the resources. Interestingly enough, now that I look at it a bit more carefully, all of COBL's females support EVE (although I had to install the Exnem compatibility patches...but they work.) However, Robert's Male bodies don't seem to work properly, even with the compatibility patch. However, the Xivilai works, for some reason.) More screenshots: http://i903.photobucket.com/albums/ac239/powermapler/body1.jpg http://i903.photobucket.com/albums/ac239/powermapler/body2.jpg http://i903.photobucket.com/albums/ac239/powermapler/body3.jpg http://i903.photobucket.com/albums/ac239/powermapler/body4.jpg

2) Thanks, I'll do that. That's what I was looking for.

EDIT: @BoM, thanks. I'm not using Robert's body for females, but the thread Arkngt linked to should do it.

EDIT2: See, that's where my problem came up. I wasn't sure which files to use in that link.

EDIT3: EVE isn't the problem anymore, I got that sorted out with the resource files. However, the resource files don't work for Robert's, even though they're included in COBL's resource download. Please take a look at my new screenshots.
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Lucy
 
Posts: 3362
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Post » Sat Oct 16, 2010 12:48 pm

Well, I've created my bashed patch. Everything seems to be working, except Robert's Male Bodies still isn't compatible with COBL's races. Any ideas?

Load Order:

Spoiler
Active Mod Files:00  Oblivion.esm01  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]02  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]03  Cobl Main.esm  [Version 1.72]04  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]05  Mart's Monster Mod.esm  [Version 3.7b3p3]06  VASE - core.esm07  TamrielTravellers.esm  [Version 1.39c]08  FCOM_Convergence.esm  [Version 0.9.9MB3]09  Armamentarium.esm  [Version 1.35]0A  Artifacts.esm  [Version 1.1]0B  Unofficial Oblivion Patch.esp  [Version 3.2.0]0C  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]0D  Oblivion Citadel Door Fix.esp0E  DLCShiveringIsles.esp0F  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]++  Shivering OOO.esp10  Francesco's Optional Chance of Stronger Bosses.esp11  Francesco's Optional Chance of Stronger Enemies.esp12  Francesco's Optional Chance of More Enemies.esp13  Francesco's Optional Leveled Guards.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]14  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]15  Ayleid Loot EXtension.esp16  Ayleid Loot EXtension - OOO Dungeons.esp17  Book Jackets Oblivion.esp++  Item interchange - Extraction.esp  [Version 0.78]18  DLCHorseArmor.esp19  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.6]1A  DLCOrrery.esp1B  DLCOrrery - Unofficial Patch.esp  [Version 1.0.4]1C  DLCVileLair.esp1D  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]1E  DLCMehrunesRazor.esp1F  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]20  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]++  MaleBodyReplacerV4.esp21  EVE_StockEquipmentReplacer.esp22  XiaNewAmuletsV1.esp23  Armamentium female.esp24  DLCThievesDen.esp25  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]26  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]27  KDCircletsOOOOptimized - NPC Equip.esp  [Version 1.2]++  FCOM_KDCircletsOOOOptimizedNPCEquip.esp  [Version 0.9.9]28  Cobl Glue.esp  [Version 1.72]29  Cobl Si.esp  [Version 1.63]2A  Bob's Armory Oblivion.esp2B  FCOM_BobsArmory.esp  [Version 0.9.9]2C  Loth's Blunt Weapons for Npcs.esp++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]2D  Oblivion WarCry EV.esp  [Version 1.09]2E  FCOM_WarCry.esp  [Version 0.9.9MB3]2F  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]++  OOO-Water_Weeds.esp  [Version 1.33]++  OOO_XiaNewAmulets Addon.esp  [Version 0.5]30  OMOBS.esp  [Version 1.0]31  OMOBS_SI.esp  [Version 1.0]32  OOO 1.32-Cobl.esp  [Version 1.72]++  FCOM_Cobl.esp  [Version 0.9.9]33  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]34  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]35  FCOM_RealSwords.esp  [Version 0.9.9]36  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]37  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]38  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]39  Mart's Monster Mod - Zombies for Body Meshes.esp  [Version 3.7b3p3]3A  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]3B  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]3C  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]3D  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3]++  VASE - Cyrodiil for MMM.esp++  VASE - Vanilla SI.esp++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]++  TamrielTravellerAdvscript.esp  [Version 1.39c]3E  TamrielTravellers4OOO.esp  [Version 1.39c]3F  TamrielTravellersItemsCobl.esp  [Version 1.39c]40  ShiveringIsleTravellers.esp  [Version 1.39c]++  ShiveringIsleTravellersFriendlyFactions4MMM.esp  [Version 1.39c]++  FCOM_TamrielTravelers.esp  [Version 0.9.9]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]41  Fransfemale.esp42  OOO-WaterFish.esp  [Version 1.34]++  MMM-Cobl.esp  [Version 1.69]43  EVE_StockEquipmentReplacer4FCOM.esp44  EVE_StockEquipmentReplacer for OOO.esp45  EVE_StockEquipmentReplacer4MMM.esp46  Artifacts.esp  [Version 1.1]47  ArtifactsFemaleArmor.esp48  DLCBattlehornCastle.esp49  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]4A  DLCFrostcrag.esp4B  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.5]4C  Knights.esp4D  Knights - Unofficial Patch.esp  [Version 1.0.9]4E  EVE_KnightsoftheNine.esp4F  RTT.esp50  Mighty Umbra.esp51  Blood&Mud.esp52  Lost Paladins of the Divines.esp53  The Mystery of the Dulan cult.esp54  MannimarcoRevisited.esp55  MannimarcoRevisitedOOO.esp  [Version 0.1]++  FCOM_MightyUmbra.esp  [Version 0.9.9]56  FCOM_Blood&Mud.esp  [Version 0.9.9]++  FCOM_Knights.esp  [Version 0.9.9Mb3]57  FCOM_DulanCult.esp  [Version 0.9.9]58  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]59  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]5A  EVE_ShiveringIslesEasterEggs.esp5B  Salmo the Baker, Cobl.esp  [Version 3.08]++  Item interchange - Placement for FCOM.esp  [Version 0.78]++  Item interchange - Placement for Frostcrag.esp  [Version 0.78]++  EVE_KhajiitFix.esp++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]5C  Cobl Races.esp  [Version 1.52]5D  TamrielTravellers Cosmetics Cobl or RBP.esp5E  FCOM_Archery.esp  [Version 0.9.9]5F  MassA.I-50.esp60  Bashed Patch, 0.esp

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i grind hard
 
Posts: 3463
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Post » Sat Oct 16, 2010 5:58 pm

Okay. I've looked through every race now.

None of the male modded races work. Every female modded race works. Both of the Xivilai sixes work. The female Khajiit doesn't work. My load order hasn't changed since last time.

Screens:

http://i903.photobucket.com/albums/ac239/powermapler/K1.jpg-------http://i903.photobucket.com/albums/ac239/powermapler/K2.jpg

http://i903.photobucket.com/albums/ac239/powermapler/M1.jpg------- http://http://i903.photobucket.com/albums/ac239/powermapler/M2.jpg

http://i903.photobucket.com/albums/ac239/powermapler/O1.jpg------- http://i903.photobucket.com/albums/ac239/powermapler/O2.jpg

http://i903.photobucket.com/albums/ac239/powermapler/A1.jpg------- http://i903.photobucket.com/albums/ac239/powermapler/A2.jpg

http://i903.photobucket.com/albums/ac239/powermapler/X1.jpg------- http://i903.photobucket.com/albums/ac239/powermapler/X2.jpg

I've reinstalled the COBL resources multiple times. I really don't know what the problem is.

EDIT: Sorry about the triple post...didn't mean to do that...

EDIT2: I think I'm just going to stick with RBP...this is more trouble than it's worth.
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Rozlyn Robinson
 
Posts: 3528
Joined: Wed Jun 21, 2006 1:25 am

Post » Sat Oct 16, 2010 10:43 am

What you mean is that the body mods you installed do not work on human races.
That means you have not installed the mods properly. Thousands of people including myself use Robert's Male Body and only for you it does not work...
Did you read the readme? Did you install RMB v.5 via OBMM or BAIN?
OBMM: Unpack rar or zip file, open OBMM, click Add folder click on folder named Data (must contain meshes, textures and 1 esp file), click Create omod. When ready click on the ready omod and press Activate. Check if esp is in Oblivion/Data. Merge in Wrye Bash. Play.
Bain: Create rar Package which DOES NOT contain Data folder and has meshes, textures and esp file. Install. Check if Data folder contains esp file. Merge via Wrye Bash. Play.
Simple test: just copy/paste the meshes, textures and the esp RMB contains in your data folder. If you merge the esp in Wrye Bash and it shows in game, then you installed wrong before.
Hope this helps.
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Sophie Louise Edge
 
Posts: 3461
Joined: Sat Oct 21, 2006 7:09 pm

Post » Sat Oct 16, 2010 5:39 pm

Okay. I've looked through every race now.

None of the male modded races work. Every female modded race works. Both of the Xivilai sixes work. The female Khajiit doesn't work. My load order hasn't changed since last time.

Screens:

http://i903.photobucket.com/albums/ac239/powermapler/K1.jpg-------http://i903.photobucket.com/albums/ac239/powermapler/K2.jpg

http://i903.photobucket.com/albums/ac239/powermapler/M1.jpg------- http://http://i903.photobucket.com/albums/ac239/powermapler/M2.jpg

http://i903.photobucket.com/albums/ac239/powermapler/O1.jpg------- http://i903.photobucket.com/albums/ac239/powermapler/O2.jpg

http://i903.photobucket.com/albums/ac239/powermapler/A1.jpg------- http://i903.photobucket.com/albums/ac239/powermapler/A2.jpg

http://i903.photobucket.com/albums/ac239/powermapler/X1.jpg------- http://i903.photobucket.com/albums/ac239/powermapler/X2.jpg

I've reinstalled the COBL resources multiple times. I really don't know what the problem is.

EDIT: Sorry about the triple post...didn't mean to do that...

EDIT2: I think I'm just going to stick with RBP...this is more trouble than it's worth.


You don't mention using the optional body replacers resources from Cobl Cosmetics (Cobl_Cosmetics_Res_01). Install the base resources plus the ones in the "Install Next - IF using Robert's Male Bodies" folder (and "Install Next - IF using Exnem Bodies" if using it or HGEC).
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Kortniie Dumont
 
Posts: 3428
Joined: Wed Jan 10, 2007 7:50 pm

Post » Sat Oct 16, 2010 6:57 am

What you mean is that the body mods you installed do not work on human races.

They do work on human races, just not the ones added by COBL. And it's only Robert's Male Body. The females work fine. (Aside from the Vanilla Khajiit, but I fixed that.)

That means you have not installed the mods properly. Thousands of people including myself use Robert's Male Body and only for you it does not work...
Did you read the readme? Did you install RMB v.5 via OBMM or BAIN?

Yes. OBMM.



You don't mention using the optional body replacers resources from Cobl Cosmetics (Cobl_Cosmetics_Res_01). Install the base resources plus the ones in the "Install Next - IF using Robert's Male Bodies" folder (and "Install Next - IF using Exnem Bodies" if using it or HGEC).

Oh, I just assumed you'd assume. :) Yes, I installed the optional resources.


I've fixed the female Khajiit by deactivating/reactivating EVE in OBMM. I'll wait until I install RBP (which is superior to COBL Races anyway, IMO) and hope it works.
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Yonah
 
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Joined: Thu Aug 02, 2007 4:42 am

Post » Sat Oct 16, 2010 5:13 am

Well, the Khajiit problem has come back, along with another. But because this isn't related to this anymore, I think I'm going to just start my own thread and not bother you guys anymore. :P

Thanks for all the help. :)
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Zosia Cetnar
 
Posts: 3476
Joined: Thu Aug 03, 2006 6:35 am

Post » Sat Oct 16, 2010 2:00 pm

I have a question concerning the installation order now that BAIN is becoming so popular and as I am slowly learning (hard for an old dog to learn new tricks) a better way to install mods including FCOM. I am going to now attempt to begin using mTES4 for multiple installs and want to make a "base" install that includes several mods that this list recommends be added after most of FCOM, body mods, clothing and armor replacers etc. I will be using both BAIN and OBMM since I have been unable to get some to install properly under BAIN. I would say 90% of mods will be installed with BAIN. Concern is: Will there be any real problems doing an FCOM clone and not following the 50 Steps order? Or does using BAIN pretty much negate that necessity? Thanks in advance for any replies and the patience to read the rambling.
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Hearts
 
Posts: 3306
Joined: Sat Oct 20, 2007 1:26 am

Post » Sat Oct 16, 2010 9:51 am

I have a question concerning the installation order now that BAIN is becoming so popular and as I am slowly learning (hard for an old dog to learn new tricks) a better way to install mods including FCOM. I am going to now attempt to begin using mTES4 for multiple installs and want to make a "base" install that includes several mods that this list recommends be added after most of FCOM, body mods, clothing and armor replacers etc. I will be using both BAIN and OBMM since I have been unable to get some to install properly under BAIN. I would say 90% of mods will be installed with BAIN. Concern is: Will there be any real problems doing an FCOM clone and not following the 50 Steps order? Or does using BAIN pretty much negate that necessity? Thanks in advance for any replies and the patience to read the rambling.


Seeing how you seem to know what you are doing, you should see things for what they are. This guide is very good and works for alot of people. However, some of the steps do not necessarily have to be done in the order listed, although the order listed is a great standard.

For exapmle. mods that only have esp, esm, and bsa files (no loose files), it does not really matter when you INSTALL them, only where you place them in the load order when launching the game (done in mods tab in wrye bash and usually sorted by BOSS). The only mods that depend on INSTALL order are ones that have loose files that may overwrite other loose files. Know what I mean? Personally I install in this order:
DLCs
Unofficial patches
World texture packs (QTP, Vibrant, etc)
Interface and menu changes (darnified UI, display stats, TQP, Keychain, etc)
Body mods (HGEC, Roberts, HGEC textures)
Overhauls (OOO COBL MMM FCOM etc)
EVE (no textures just equipment replacers)
Everything else
Always keeping in mind what files will overwrite others. This is where BAIN is great and I will sometimes move a mod in the install order because of the files I want.

Same goes for activating mods one by one. I have done this a couple of times but saw no difference in my game if I activated all 200 esm and esp files. For others it is different and activating one by one works better. So you have to try and decide for yourself.

In my case I install the overhaul mods (like FCOM) that change leveled lists and gameplay setting first. Play with that for an hour and then add all the other mods that do not have to be loaded at game creation start.

In short, I personally do not see one as I have a base FCOM copyt that I use if I want an FCOM base to mod. :)
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Kim Bradley
 
Posts: 3427
Joined: Sat Aug 18, 2007 6:00 am

Post » Sat Oct 16, 2010 11:00 am

Thanks for the input. This helps a bit. What I am shooting for is to have several clones with all the "enhancements," Vibrant, Better Cities, All Natural, etc., and then to have one as a full FCOM setup, another as a TIE setup, a third as possibly one with all of CURP's mods and play around between them. I have to admit I am an incurable tinkerer with my games. So I guess I will also tinker with the install order of some mods after I get what I want my base setup to be. Again thanks for the answer.
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Sunnii Bebiieh
 
Posts: 3454
Joined: Wed Apr 11, 2007 7:57 pm

Post » Sat Oct 16, 2010 10:42 am

You, as well as a lot of people, have my gratitude. This is an excellent guide. Puts a lot of well known mods besides FCOM, the list is excellent and will probably prolongue the gameplay 3x or even 4x what you would play in vanilla Oblivion. And that is without including dozens of other mods (quest/adventure/dungeon mods are my favorites).

However, I agree with Peter ID. I see no difference whether I activate 100 esm/esp at the same time or one by one. Maybe on low-spec computers it may cause problems because of low memory RAM or processor, but in average-high end pcs the game doesn't seem to care how many mods are activated at the same time. It is kind of tedious, and I only activate (one by one) mods that are over 400-500 MB, but I usually activate 3-6 mods at a time until I'm done (just for extra security). Also, the only mods where it IS important the install order are the ones Peter ID said. I'd go as far as to say that, if you know what you are doing, you don't need to follow a strict pattern of installation. I follow the rule that I install for example, QTP3, and if any other mod has the files, I overwrite them. And well the most simple pattern: new -->overwrite--->old. The most important thing is the load order (which is easily solved by using BOSS that, nowadays, recognizes a thousand mods, in fact, there was not a single mod that BOSS did not recognize in the OP list)

My recommendation is, if you are going to go for such a big chunk of mods and such a complicated installation, also take some time and learn how to use BAIN. There are plenty of guides (the pictorial guide, Psymon's BAIN guide, etc.) where you'll find anything you need. The number of file conflicts you'll find are simply gonna cause you so much trouble that if you mess up with OBMM you'll probably be forced to reinstall a couple of mods or the game itself. Great guide 10/10!

EDIT: I have a problem!!!!! Origins of the mage guilds is making my game crash when I click to go back to the Main menu. I tried having vanilla oblivion and then adding the mod and nothing, it still does the same. Yes I have CURP pack. Any ideas? (I also tried it with FCOM and its patch) >>>>>>>I'll create a new thread to address that problem
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Sam Parker
 
Posts: 3358
Joined: Sat May 12, 2007 3:10 am

Post » Sat Oct 16, 2010 10:30 am

I would also like to add my gratitude for this list. It seems so long ago that I first referenced a thread with this very same title with the very same author to install my first FCOM Oblivion setup. Well, that setup worked great for months and then some silly other game came out that drew my attention away from Oblivion and let all of my mods fall into disrepair and outdatedness (is that even a word) and just a general mess. I tried updating over the same install but only got crashes so I started from scratch when I got a new computer and some new hardware.

Sorry for rambling, in short I do want to say THANK YOU :foodndrink: Blade for dedicating your time to help out your fellow Oblivion players. This list has been carefully and artfully updated since the original so much has changed.

I did have a couple questions about CURP and OMG though. (I'm not even sure if it is proper etiquette to speak about them on these forums? Not sure what all happened with that author...) Anyway, I didn't see a version number next to your OMG mod and I read somewhere tonight on some random oblivion site I was perusing - may have even been nexus forums - that NEWER versions of OMG have severe conflicts with Better Cities and such. So I was wondering, which of Giskard's mods are safe to use with this full FCOM setup and is it better to use older versions in some cases?

I originally ran into this issue when checking my Bash Mod List and seeing that OMG and some other mods had a missing master of "CURP_Controller.esm" and I have had a helluva time searching for this particular file. Any tips or pointers would be greatly appreciated.

Cheers!
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Kortniie Dumont
 
Posts: 3428
Joined: Wed Jan 10, 2007 7:50 pm

Post » Sat Oct 16, 2010 8:17 pm

This guide is horible! Im running 249 mods right now, hardly crash at all, and never had been this stable in my life from playing the ES games since daggerfall! There has to be something illegal! ;)

Just wanted to say thanks for this! I took a few years away from obliv because i was fed up with CTD all the time. For once im actually enjoying obliv and might actually finish it for once! I figure i should before skyrim comes out ;)

There are a few links that are bad, cant remember what ones tho :/ Of course there for mods i want also, lol.


EDIT: Of course i spoke to soon. Ive been crashing like crazy with blood and mud and better cities.
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Killah Bee
 
Posts: 3484
Joined: Sat Oct 06, 2007 12:23 pm

Post » Sat Oct 16, 2010 8:18 am

The link for War Cry EV 1.09 esp is bad. I can't seem to find a replacement. so I guess I'll just stick with 1.08. or should I do 1.2 on tesnexus?
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helen buchan
 
Posts: 3464
Joined: Wed Sep 13, 2006 7:17 am

Post » Sat Oct 16, 2010 5:45 pm

The link for War Cry EV 1.09 esp is bad. I can't seem to find a replacement. so I guess I'll just stick with 1.08. or should I do 1.2 on tesnexus?

The alternative download from 4share in red at the top of the first page of the http://www.gamesas.com/index.php?/topic/1172894-relz-fcom-convergence-and-ufcom/ works just fine.
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Joey Bel
 
Posts: 3487
Joined: Sun Jan 07, 2007 9:44 am

Post » Sat Oct 16, 2010 4:53 pm

The alternative download from 4share in red at the top of the first page of the http://www.gamesas.com/index.php?/topic/1172894-relz-fcom-convergence-and-ufcom/ works just fine.


Thanks, Blade should probably update the link in the OP.
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Nick Jase Mason
 
Posts: 3432
Joined: Sun Jul 29, 2007 1:23 am

Post » Sat Oct 16, 2010 3:37 pm

The link for War Cry EV 1.09 esp is bad. I can't seem to find a replacement. so I guess I'll just stick with 1.08. or should I do 1.2 on tesnexus?



The alternative download from 4share in red at the top of the first page of the http://www.gamesas.com/index.php?/topic/1172894-relz-fcom-convergence-and-ufcom/ works just fine.

Updated. Appologies! :D
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Emma Copeland
 
Posts: 3383
Joined: Sat Jul 01, 2006 12:37 am

Post » Sat Oct 16, 2010 3:28 pm

Quick question, when installing MMM with OBMM, the installer asks me to install FCOM first. is there a reason you have FCOM further down the list?

EDIT: also the readme for the OBMM script says this "Note that if you want to use MMM with both OOO and Frans, you MUST also install FCOM, but FCOM should be installed after MMM." it contradicts itself. so should I do what the readme says or what the script says?
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dean Cutler
 
Posts: 3411
Joined: Wed Jul 18, 2007 7:29 am

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