50Steps_To_Stable_FCOM+++

Post » Sat Oct 16, 2010 9:42 am

Quick question, when installing MMM with OBMM, the installer asks me to install FCOM first. is there a reason you have FCOM further down the list?

EDIT: also the readme for the OBMM script says this "Note that if you want to use MMM with both OOO and Frans, you MUST also install FCOM, but FCOM should be installed after MMM." it contradicts itself. so should I do what the readme says or what the script says?

FCOM makes changes in Fran, COBL, OOO, MMM WarCry, Bob's Armory etc which makes them compatible with each other.
This is why FCOM comes last - to make the changes work.
So, if you want FCOM+++ stable game, you make the steps the way they are shown.
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christelle047
 
Posts: 3407
Joined: Mon Apr 09, 2007 12:50 pm

Post » Sat Oct 16, 2010 4:30 pm

Ok thanks, the OMOD installer for MMM was confusing me.

EDIT: Link for Roberts Male Body is dead, it is here now.
http://www.slofslair.co.uk/index.php?page=modarticle&modarticle/id=5qsjhdy8kow
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Yung Prince
 
Posts: 3373
Joined: Thu Oct 11, 2007 10:45 pm

Post » Sat Oct 16, 2010 12:30 pm

Sorry for a double post but.......

I just recently got a new HDD, a 1TB to be excact, and I messed up the cloning process and it said BOOTMGR is missing. I booted the PC up with my Windows 7 install disc and now it moved all my old files to a Windows.old folder and now I have to reinstall everything.

now my question is, can I just reinstall the programs you suggested like the patches, Official Mods, Python, Wrye Bash etc then just drag and Drop the Oblivion folder onto the new install? or should I just svck it up and start over?
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john page
 
Posts: 3401
Joined: Thu May 31, 2007 10:52 pm

Post » Sat Oct 16, 2010 3:52 pm

First, let me thank Blades for the excellent guide. I've just gotten back into Oblivion and poured over this for a week before trying to set up a game, and for the most part I've succeeded. I've read every readme, every thread, but I still seemed to have done something wrong. I've followed the 50 steps as well as I was able to (step 50 had me a little confused with the order with which to do non-FCOM mods) and I've been able to play with one crash every 3 or 4 hours which is great. There are a few things I was hoping maybe someone with more knowledge can help with,because it has me stumped.

1) I'm not sure I installed streamline correctly - is there any command in the console i can use to test this? I seem to recall it saying Streamline initialized but I don't get that on startup. I installed it in my data folder.

2) I can't seem to equip rings, which is driving me mad. I know 100% this is a problem in my installation or possibly load order. Every time I equip a ring it un-equips it for me right away. I've stole a nice ring I want to use!

3) Every time bad guys spawn they spawn in groups of 4. Is there anyway I can reduce that by editing a FCOM file without a fresh re-install? Ideally I would want it at 2 or 3 (I thought I had implemented that with reduced spawns).

4) Midas isn't appearing where he is supposed to. Can I just activate and deactivate the mod without causing massive CTD's to see if he will reset to the open cities arcane uni? Or vice versa (reapplying open cities patch so it doesn't include Arcane uni)?

I have RTFM many many times this week, but I still managed to screw up - any help would be appreciated.

Spoiler
Oblivion.esm
Open Cities Resources.esm
Francesco's Leveled Creatures-Items Mod.esm
Francesco's Optional New Items Add-On.esm
Cobl Main.esm
Oscuro's_Oblivion_Overhaul.esm
Mart's Monster Mod.esm
TamrielTravellers.esm
FCOM_Convergence.esm
HorseCombatMaster.esm
Unofficial Oblivion Patch.esp
UOP Vampire Aging & Face Fix.esp
Oblivion Citadel Door Fix.esp
DLCShiveringIsles.esp
Unofficial Shivering Isles Patch.esp
Oblivion.esp
Francesco's Optional Chance of Stronger Bosses.esp
Francesco's Optional Chance of Stronger Enemies.esp
FCOM_FrancescosNamedBosses.esp
LoadingScreenQuotes.esp
Natural_Weather_by_Max_Tael.esp
Natural_Habitat_by_Max_Tael.esp
Natural_Water_by_Max_Tael.esp
MIS.esp
MIS New Sounds Optional Part.esp
Storms & Sound.esp
WindowLightingSystem.esp
Book Jackets Oblivion.esp
RAEVWD Cities.esp
RAEVWD Imperial City.esp
Reznod_Mannequin.esp
Enhanced Economy.esp
Streamline 3.1.esp
Map Marker Overhaul.esp
Map Marker Overhaul - SI additions.esp
DLCHorseArmor.esp
DLCHorseArmor - Unofficial Patch.esp
DLCOrrery.esp
DLCOrrery - Unofficial Patch.esp
DLCVileLair.esp
DLCVileLair - Unofficial Patch.esp
DLCMehrunesRazor.esp
DLCMehrunesRazor - Unofficial Patch.esp
Thieves Arsenal.esp
DLCThievesDen.esp
DLCThievesDen - Unofficial Patch.esp
DLCThievesDen - Unofficial Patch - SSSB.esp
Cobl Glue.esp
Cobl Si.esp
Oscuro's_Oblivion_Overhaul.esp
OOO 1.32-Cobl.esp
FCOM_Convergence.esp
FCOM_RealSwords.esp
Mart's Monster Mod - Dungeons of MMM.esp
Mart's Monster Mod - Farm Animals.esp
Mart's Monster Mod - Diverse WaterLife.esp
TamrielTravellers4OOO.esp
TamrielTravellersItemsCobl.esp
ShiveringIsleTravellers.esp
FCOM_MoreRandomSpawns.esp
FCOM_MoreRandomItems.esp
The Ayleid Steps.esp
VaultsofCyrodiil.esp
Knights.esp
Knights - Unofficial Patch.esp
The Lost Spires.esp
Salmo the Baker, Cobl.esp
Open Cities New Sheoth.esp
Open Cities Classic.esp
Open Cities Outer Districts.esp
Natural_Vegetation_by_Max_Tael.esp
Harvest [Flora].esp
HUD Status Bars.esp
RealisticForceMedium.esp
SupremeMagicka.esp
SM_ShiveringIsles.esp
SM_EnchantStaff.esp
MidasSpells.esp
Lightweight Potions.esp
Deadlier Sneaking 1.1.esp
RenGuardOverhaul.esp
Deadly Reflex 6 - Timed block and 150% damage.esp
Mounted_Spellcasting_Deadly_Reflex_Compatible.esp
DRSplatter.esp
RealisticLeveling.esp
SP1stPLegs.esp
Cobl Races.esp
DeadlyReflex 6 - Combat Moves.esp
Cobl Silent Equip Misc.esp
Bashed Patch, 0.esp

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Laura Ellaby
 
Posts: 3355
Joined: Sun Jul 02, 2006 9:59 am

Post » Sat Oct 16, 2010 7:52 pm

1) I'm not sure I installed streamline correctly - is there any command in the console i can use to test this? I seem to recall it saying Streamline initialized but I don't get that on startup. I installed it in my data folder.

2) I can't seem to equip rings, which is driving me mad. I know 100% this is a problem in my installation or possibly load order. Every time I equip a ring it un-equips it for me right away. I've stole a nice ring I want to use!

3) Every time bad guys spawn they spawn in groups of 4. Is there anyway I can reduce that by editing a FCOM file without a fresh re-install? Ideally I would want it at 2 or 3 (I thought I had implemented that with reduced spawns).

4) Midas isn't appearing where he is supposed to. Can I just activate and deactivate the mod without causing massive CTD's to see if he will reset to the open cities arcane uni? Or vice versa (reapplying open cities patch so it doesn't include Arcane uni)?


1) You can call up the Streamline menu in the game with Ctrl + Home, see if that works.

2) That's probably because of the 1st person leg mod from Deadly Reflex 6. Think I fixed it by turning on unlimited rings in the bash patch. That's under Tweak Clothes.

4) Missing the compatibility patch? Grab it http://www.tesnexus.com/downloads/file.php?id=32925.
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Alada Vaginah
 
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Joined: Sun Jun 25, 2006 8:31 pm

Post » Sat Oct 16, 2010 9:22 am

1) You can call up the Streamline menu in the game with Ctrl + Home, see if that works.

2) That's probably because of the 1st person leg mod from Deadly Reflex 6. Think I fixed it by turning on unlimited rings in the bash patch. That's under Tweak Clothes.

4) Missing the compatibility patch? Grab it http://www.tesnexus.com/downloads/file.php?id=32925.


Thank you so much! Streamline I've given up on for now, and after playing with the .ini of OSR my game is much smoother, so it isn't that big of a deal. I wasn't aware of the OC patches - thanks for pointing it out! as for the ring issue, there is an item that is in my misc (skull of legs, or something like that) where I turned off first person scripts and rings seem to work, although I can still see my arms and legs. :shrug:

Been playing my thief char non-stop this weekend and having a CTD every 2-3 hours with decent FPS (noticeable improvement since I tweaked OSR Master\bReplaceHeap to 1).

:D
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Madison Poo
 
Posts: 3414
Joined: Wed Oct 24, 2007 9:09 pm

Post » Sat Oct 16, 2010 10:58 am

My current Load Order:

Spoiler
Active Mod Files:00  Oblivion.esm01  TR_OoT_Main.esm02  All Natural Base.esm  [Version 1.3]03  Cobl Main.esm  [Version 1.73]04  Open Cities Resources.esm  [Version 4.0]05  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]06  Kvatch Rebuilt.esm07  Progress.esm  [Version 2.2]08  Unofficial Oblivion Patch.esp  [Version 3.3.3]09  DLCShiveringIsles.esp0A  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]0B  SM Plugin Refurbish - SI.esp  [Version 1.30]0C  All Natural.esp  [Version 1.3]0D  All Natural - SI.esp  [Version 1.3]0E  Enhanced Water v2.0 HD.esp++  Enhanced Water v2.0 HD - SI Addon.esp  [Version 0.1]++  Symphony of Violence.esp0F  All Natural - Real Lights.esp  [Version 1.3]10  WindowLightingSystem.esp11  ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp++  Item interchange - Extraction.esp  [Version 0.78]12  Enhanced Economy.esp  [Version 5.1]13  FF_Real_Thirst.esp14  Dynamic Map.esp  [Version 2.0]15  Map Marker Overhaul.esp  [Version 3.8]16  DLCHorseArmor.esp17  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.6]18  SM Plugin Refurbish - HorseArmor.esp  [Version 1.11]19  DLCOrrery.esp1A  DLCOrrery - Unofficial Patch.esp  [Version 1.0.4]1B  SM Plugin Refurbish - Orrery.esp  [Version 1.11]1C  DLCVileLair.esp1D  DLCVileLair - Unofficial Patch.esp  [Version 1.0.6]++  SM Plugin Refurbish - VileLair.esp  [Version 1.21]1E  DLCMehrunesRazor.esp1F  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.5]20  SM Plugin Refurbish - MehrunesRazor.esp  [Version 1.30]21  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]++  MaleBodyReplacerV4.esp22  EVE_StockEquipmentReplacer.esp23  Slof's Horses Base.esp24  DLCThievesDen.esp25  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.7]26  SM Plugin Refurbish - ThievesDen.esp  [Version 1.30]27  Cobl Glue.esp  [Version 1.73]28  OC+COBL Luggage Patch.esp29  Cobl Si.esp  [Version 1.63]2A  FF_Real_Thirst, Cobl.esp2B  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]++  OOO-DLT_Remover.esp  [Version 1.33]2C  OOO 1.32-Cobl.esp  [Version 1.72]**  EVE_StockEquipmentReplacer for OOO.esp2D  ImpeREAL City Unique Districts - All the Districts - Merged.esp2E  Kvatch Rebuilt.esp++  Kvatch Rebuilt - OOO Compatibility.esp2F  OCC-KR-Patch.esp  [Version 2.0.1]30  Kvatch Rebuilt Weather Patch.esp31  LetThePeopleDrink.esp  [Version 2.5]32  The Ayleid Steps.esp  [Version 3.4]33  TR_Stirk.esp34  Stirk_Compatibility_Patch.esp35  DLCBattlehornCastle.esp36  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.5]37  SM Plugin Refurbish - Battlehorn.esp  [Version 1.30]38  DLCFrostcrag.esp39  Kvatch Rebuilt_Frostcrag Reborn.esp3A  FrostcragRebornCobl.esp3B  Knights.esp3C  Knights - Unofficial Patch.esp  [Version 1.1]3D  EVE_KnightsoftheNine.esp++  SM Plugin Refurbish - Knights.esp  [Version 1.06]3E  OCC-KOTN-Patch.esp  [Version 3.0]3F  The Lost Spires.esp40  OCC-Lost Spires-Patch.esp  [Version 3.0]41  AFK_Weye.esp  [Version 2.2.COBL]42  road+bridges.esp  [Version 4.5.8]43  Feldscar.esp  [Version 1.0.7]44  Vergayun.esp  [Version 1.0.6]45  Faregyl.esp  [Version 2.0]46  Molapi.esp  [Version 1.0.1]47  xuldarkforest.esp  [Version 1.0.4]48  LostSpires-DarkForest patch.esp49  xulStendarrValley.esp  [Version 1.2.2]4A  xulTheHeath.esp4B  XulEntiusGorge.esp4C  xulFallenleafEverglade.esp  [Version 1.3.1]4D  LostSpires-Everglade patch.esp  [Version 1.2]4E  xulColovianHighlands_EV.esp  [Version 1.2.1]4F  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]50  xulLushWoodlands.esp  [Version 1.3.1]51  xulAncientYews.esp  [Version 1.4.3]52  xulAncientRedwoods.esp  [Version 1.6]53  xulCloudtopMountains.esp  [Version 1.0.3]54  xulArriusCreek.esp  [Version 1.1.3]55  xulPatch_AY_AC.esp  [Version 1.1]56  xulRollingHills_EV.esp  [Version 1.3.3]57  xulPantherRiver.esp58  xulRiverEthe.esp  [Version 1.0.2]59  xulBrenaRiverRavine.esp  [Version 1.1]5A  xulImperialIsle.esp  [Version 1.6.7]5B  xulBlackwoodForest.esp  [Version 1.1.0]5C  xulCheydinhalFalls.esp  [Version 1.0.1]5D  KvatchRebuilt-CheydinhalFalls patch.esp5E  xulAspenWood.esp  [Version 1.0.2]5F  xulSnowdale.esp  [Version 1.0.1]60  SnowdaleOOOPatch.esp61  FrostcragReborn-Snowdale patch.esp62  xulCliffsOfAnvil.esp63  OOOCliffsofAnvilPatch.esp  [Version 1.0]64  NRB4+UL-II+LtPD Patch.esp  [Version 3.0.1]65  ImpeREAL Empire - Unique Forts.esp**  ImpeREAL Empire - Unique Forts - Slofs Horses - By Xtudo.esp66  ImpeREALForts+LostSpires Patch.esp  [Version 1.0.1]67  West Roads.esp68  Salmo the Baker, Cobl.esp  [Version 3.08]69  Open Cities New Sheoth.esp  [Version 2.0]6A  Open Cities Reborn.esp  [Version 0.9]6B  OCR+ULBWForest Patch.esp  [Version 1.0.2]6C  OCR+Cheydinhal Falls Patch.esp  [Version 1.0]6D  ImpeREAL Empire - Unique Castles - All The Castles - OCR.esp  [Version 1.1.1]++  OCC-COBL-Wells.esp6E  OCR + OOO Patch.esp  [Version 3.0]6F  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]70  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]71  AutoBookPlacer.esp  [Version 3.02]72  kuerteeInventoryIsABackpack.esp73  Soulgem Magic.esp  [Version 1.0]74  Enhanced Economy - House prices.esp  [Version 1.0]75  RealisticFatigue.esp76  RealSleepExtended.esp  [Version 2.5]77  kuerteeAttributeAndSkillBasedDamageModifiers.esp78  nGCD.esp79  nGCD Oghma Infinium.esp++  nGCD Skeleton Key.esp7A  ProgressArmorer.esp  [Version 1.0]++  Immediate Character Generation.esp**  Cava Obscura - Cyrodiil.esp**  Cava Obscura - SI.esp**  Cava Obscura - Filter Patch For Mods.esp++  Item interchange - Placement.esp  [Version 0.78]++  Item interchange - Placement for Frostcrag Reborn.esp  [Version 0.78]7B  bgBalancingEVCore.esp  [Version 10.52EV-D]++  EVE_KhajiitFix.esp**  bgBalancingEVOptionalNPCDiversity, TNR Merge.esp  [Version 10.0EV-D]**  bgBalancingOptionalNPCDiversityKvatchRebuilt, for Wrye Bash.esp  [Version 9.0EV-D]++  bgBalancingEVOptionalSeamReducerHighElfFix.esp  [Version 10.0EV-D]7C  Real Hunger, Cobl.esp  [Version 1.6.1]**  NRB4 OCReborn Road Record.esp++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.3]7D  Bashed Patch, 0.esp


I can report a major milestone for this one now: Bruma to Leyawiin in one full play session; no CTDs, no exiting the game.

:mohawk:
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Stephanie I
 
Posts: 3357
Joined: Thu Apr 05, 2007 3:28 pm

Post » Sat Oct 16, 2010 9:30 am

Quick question - can anyone expand on how leveled quest rewards are handeld? Will I stil get weaker items if I complete quests at a lower level? There was a mod that took care of that by automatically upgrading any leveled reward/item (sigil stones for example) once you reached the next level bracket, but it wasn't really that intuitive. Just curious if FCOM has some sort of a solution for this?
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Mimi BC
 
Posts: 3282
Joined: Sat Oct 07, 2006 10:30 pm

Post » Sat Oct 16, 2010 2:56 pm

http://www.tesnexus.com/downloads/file.php?id=13536
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He got the
 
Posts: 3399
Joined: Sat Nov 17, 2007 12:19 pm

Post » Sat Oct 16, 2010 12:07 pm

Quick question - can anyone expand on how leveled quest rewards are handeld? Will I stil get weaker items if I complete quests at a lower level? There was a mod that took care of that by automatically upgrading any leveled reward/item (sigil stones for example) once you reached the next level bracket, but it wasn't really that intuitive. Just curious if FCOM has some sort of a solution for this?


If you mean in vanilla, then yes you still get weaker items if you complete the quest at lower levels. FCOM doesn't do anything about that, you'll have to use the mod Thomas linked to. You just have to install it and it works automagically, don't have to do anything. Can't get more intuitive than that. ^_^
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adame
 
Posts: 3454
Joined: Wed Aug 29, 2007 2:57 am

Post » Sat Oct 16, 2010 10:58 am

Yes - that was the mod I was referring to - thanks for the link :)

I didn't go searching for it yet as I was unsure if FCOM took care of that. Thanks again!
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Pete Schmitzer
 
Posts: 3387
Joined: Fri Sep 14, 2007 8:20 am

Post » Sat Oct 16, 2010 1:03 pm

It seems I was overlooked with the new page. so I'll repeat.

I just recently got a new HDD, a 1TB to be exact, and I messed up the cloning process and it said BOOTMGR is missing. I booted the PC up with my Windows 7 install disc and now it moved all my old files to a Windows.old folder and now I have to reinstall everything.

now my question is, can I just reinstall the programs you suggested like the patches, Official Mods, Python, Wrye Bash etc then just drag and Drop the Oblivion folder onto the new install? or should I just svck it up and start over?


I already installed Oblivion GotY with SI and Latest patch. and DLC.
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Liv Staff
 
Posts: 3473
Joined: Wed Oct 25, 2006 10:51 pm

Post » Sat Oct 16, 2010 11:33 am

II already installed Oblivion GotY with SI and Latest patch. and DLC.


With any installation of http://http://www.gamesas.com/index.php?/topic/1172894-relz-fcom-convergence-and-ufcom/ the advice from Team FCOM is to always to start from scratch.

Blade - I've been out of the loop for a few months, so appologies to you.
Glancing through your thread a lot of the questions are general, and outwith the scope of advice on stability issues. You may want to bounce these over to the Official FCOM page. :tops:

Cheers,
Shikishima
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ShOrty
 
Posts: 3392
Joined: Sun Jul 02, 2006 8:15 pm

Post » Sat Oct 16, 2010 8:06 am

With any installation of http://http://www.gamesas.com/index.php?/topic/1172894-relz-fcom-convergence-and-ufcom/ the advice from Team FCOM is to always to start from scratch.

Blade - I've been out of the loop for a few months, so appologies to you.
Glancing through your thread a lot of the questions are general, and outwith the scope of advice on stability issues. You may want to bounce these over to the Official FCOM page. :tops:

Cheers,
Shikishima

Ho, welcome back, master Shikishima! Nice to hear from you.
ATM am conviced supporter of BAINstallation (allows me to play instead of constant fixing & tweaking :D)
but continue to run the tread up to date for those who prefer OBMM way of installation.
Of course, as one of my first steps claim, official treads hae the latest info, so we all must check there first!

You ready to Skyrim, Master Shikishima?
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Mizz.Jayy
 
Posts: 3483
Joined: Sat Mar 03, 2007 5:56 pm

Post » Sat Oct 16, 2010 12:33 pm


You ready to Skyrim, Master Shikishima?



The only race I ever play are Nords, so you betcha :thumbsup:
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TOYA toys
 
Posts: 3455
Joined: Sat Jan 13, 2007 4:22 am

Post » Sat Oct 16, 2010 9:48 am

Hey Blade of Mercy, I need some clarification on this.

21 Rebuilt bashed Patch with all relevant tags and tweaks of my choice. Bear in mind that lately you have to rebuild bashed Patch 2-3 times during the installation process - first time when barebone FCOM is installed, second time - when extended FCOM with add-ons supported by FCOM is supported and third time - when all is ready and all your mods are installed. My last rebuilding of the patch takes almost 12 minutes. However, rebuilding the patch allows you to play almost whatever you want, so it is worth it.


so rebuild it first before or after installing FCOM 9.9 beta? and what do you mean by the 2nd time with Extended FCOM with add-ons supported by FCOM is supported? doesn't make any sense to me, that or I am to tired right now.

Thanks for the help.
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Kirsty Wood
 
Posts: 3461
Joined: Tue Aug 15, 2006 10:41 am

Post » Sat Oct 16, 2010 9:45 am

What I do is: Turn on all basic mods in the described order. When I have activate all bare-bone FCOM mods, I build Bashed patch, create a character named A or Z,
then take this char through the chargen cave, visit few towns, dungeons and check for missing meshes, landmass etc.
Once I am satisfied, I add all mods I want one by one, check again for errors as much as possible, delete the temporary character and create a permanent one.
To be honest, the method is so fool-proof, that last time I did this was more than year and a half ago. Since then I just created few new chars when fed up with the old ones.
And of course I rebuild patch with every major update installed - UOP, Better Cities, weather mods etc.

Add-ons supported by FCOM are: Tamriel Travellers, COBL, Mighty Umbra, Last Paladin of Divines, The Welkynd Sword, the Mystery of The Dulan Cult, Blood & Mud, Slof's Robe Trader, Loth's Blunt Weapons, Xiamara's new amulets, trolf's Armamentarium and Artifacts mainly. Oh, and Expanded Daedric Invasion and Unofficial FranArmorAddon but I don't play them lately.
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Chris Jones
 
Posts: 3435
Joined: Wed May 09, 2007 3:11 am

Post » Sat Oct 16, 2010 1:58 pm

Link for Roberts Male Body is dead, it is here now.
http://www.slofslair.co.uk/index.php?page=modarticle&modarticle/id=5qsjhdy8kow


Quoting this here because I think you missed it. Alien Slof removed V5 and put it on her site. that is the correct link.
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Tinkerbells
 
Posts: 3432
Joined: Sat Jun 24, 2006 10:22 pm

Post » Sat Oct 16, 2010 3:41 pm

fighters guild contracts kvatch aftermath have the orange color in wrye bash also boss says that kvatch aftermath needs fcom_kvacthaftermath.esp but this .esp is not in fcom addon plugins any ideas??

i have the lastes cuop with the latest patch
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Sophie Payne
 
Posts: 3377
Joined: Thu Dec 07, 2006 6:49 am

Post » Sat Oct 16, 2010 4:27 pm

The orange checkbox on FG Contracts Kvatch Aftermath means that the mod's masters are out of order. You can fix this by using TES4Edit's "Sort Masters" feature on the plugin.
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DAVId Bryant
 
Posts: 3366
Joined: Wed Nov 14, 2007 11:41 pm

Post » Sat Oct 16, 2010 9:31 am

The orange checkbox on FG Contracts Kvatch Aftermath means that the mod's masters are out of order. You can fix this by using TES4Edit's "Sort Masters" feature on the plugin.


thanks it solves the orange color what about the patch for fcom and kvatch after math that boss mention on boss log??
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casey macmillan
 
Posts: 3474
Joined: Fri Feb 09, 2007 7:37 pm

Post » Sat Oct 16, 2010 1:05 pm

Ok so invisible armor, what did I do wrong. more specifically it's Renault from the starter dungeon.
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Nauty
 
Posts: 3410
Joined: Wed Jan 24, 2007 6:58 pm

Post » Sat Oct 16, 2010 8:24 pm

In basic FCOM setup, only OOO changes Renault's armour. Check whether the resources are installed properly. If that didn't help, maybe some other mod you're using modifies her too so check on those.
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Dj Matty P
 
Posts: 3398
Joined: Sat Jun 09, 2007 12:31 am

Post » Sat Oct 16, 2010 4:29 pm

I think I know what went wrong but didn't realize, I think somewhere it said the installer for OOO didn't work right on Vista(cept im on W7) should I just take the archive version and drop the resources in there? or what do you suggest?
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Bryanna Vacchiano
 
Posts: 3425
Joined: Wed Jan 31, 2007 9:54 pm

Post » Sat Oct 16, 2010 11:06 am

I think I know what went wrong but didn't realize, I think somewhere it said the installer for OOO didn't work right on Vista(cept im on W7) should I just take the archive version and drop the resources in there? or what do you suggest?


I'd suggest installing the archive version of 1.33 either via OBMM or BAIN. You don't want to just install it manually as it will be a headache later on if having issues or updating.
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Jonathan Egan
 
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Joined: Fri Jun 22, 2007 3:27 pm

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