64bit Crysis 2

Post » Wed Dec 30, 2009 10:20 pm

I just want to know when this is going to come out. i dont care about dx10/11 although they would be nice. When do you guys think it will be released?
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Sheeva
 
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Post » Thu Dec 31, 2009 5:50 am

I remember specifically asking if the steam version would have 64bit support, and they replied with a nonanswer, but the gist of it was that since steam now fully supports 64bit apps it would ship with it.
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Josee Leach
 
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Post » Wed Dec 30, 2009 10:19 pm

probably never like dx11
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JUDY FIGHTS
 
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Post » Thu Dec 31, 2009 10:42 am

if anything i think steam would get that stuff WAY after every one else. just like crysis 1 steam was VERY slow to offer updates.
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GLOW...
 
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Post » Thu Dec 31, 2009 2:51 am

probably never like dx11

i doubt that. considering that even consoles are 64bit i would imagine it would be soon.
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Astargoth Rockin' Design
 
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Post » Thu Dec 31, 2009 9:42 am

Steam has vastly improved their system, I get all the updates on time
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Jordan Moreno
 
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Post » Thu Dec 31, 2009 7:47 am

hmm, well considering i did not get the game from steam it doesnt matter either way :)

post back if someone from STEAM gets back to you.
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Red Sauce
 
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Post » Wed Dec 30, 2009 10:41 pm

Consoles are 64bit?
I need some proof.
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scorpion972
 
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Post » Thu Dec 31, 2009 8:56 am

My point is, pretty much taking everything they say with a grain of salt.
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Annika Marziniak
 
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Post » Thu Dec 31, 2009 6:48 am

Consoles are 64bit?
I need some proof.

are you serious? consoles have been 64 bit sense the Nintendo 64. that is what the '64' meant.
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Jack Walker
 
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Post » Thu Dec 31, 2009 2:09 am

Well considering x64 was included and working in the leaked beta I really can't see why it wasn't included in the first place.
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Nitol Ahmed
 
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Post » Thu Dec 31, 2009 1:13 pm

Consoles are 64bit?
I need some proof.

are you serious? consoles have been 64 bit sense the Nintendo 64. that is what the '64' meant.

Lol, I doubt the N64 had a real 64 bit CPU and it certainly wouldn't have been able to execute 64 bit code. They were able to hoodwink people back in the day with wild "bit" claims. My video card has a 256 bit memory bus width, but you don't see me going round blagging people that my whole computer is "256 bit!!".

Don't know about the PS2, but the original XBOX had a Pentium 3 in it. That is a 32 bit CPU through and through.

However, the latest consoles, well I suspect that they are 64 bit CPUs. But all the games are no doubt 32 bit, just like every PC game, apart from Crysis (can't think of any other games with 64 bit binaries).

But there really isn't any reason to be using 64-bit, beyond the extra memory it can address. It's only when we start talking about a game using more than 4GB of RAM, that we actually start needing 64-bit. And no game out there uses this much memory. Certainly not Crysis 2 at 1.2GB.

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Jason White
 
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Post » Wed Dec 30, 2009 11:55 pm

it seems i would have been better off if i just got the leaked version.
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Mariaa EM.
 
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Post » Thu Dec 31, 2009 1:47 pm

Consoles are 64bit?
I need some proof.

are you serious? consoles have been 64 bit sense the Nintendo 64. that is what the '64' meant.

Lol, I doubt the N64 had a real 64 bit CPU and it certainly wouldn't have been able to execute 64 bit code. They were able to hoodwink people back in the day with wild "bit" claims. My video card has a 256 bit memory bus width, but you don't see me going round blagging people that my whole computer is "256 bit!!".

Don't know about the PS2, but the original XBOX had a Pentium 3 in it. That is a 32 bit CPU through and through.

However, the latest consoles, well I suspect that they are 64 bit CPUs. But all the games are no doubt 32 bit, just like every PC game, apart from Crysis (can't think of any other games with 64 bit binaries).

its 64bit as in the cpu was 64bit. this post shows how much you really know about computers. you tell what the bit of a computer is by the CPU not the GPU dumb dumb. yours and my computer is 64bit.

its really easy to look up if you dont believe me.
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Solina971
 
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Post » Wed Dec 30, 2009 10:04 pm

Consoles are 64bit?
I need some proof.

are you serious? consoles have been 64 bit sense the Nintendo 64. that is what the '64' meant....But all the games are no doubt 32 bit, just like every PC game...
I think S.T.A.L.K.E.R. is a 64 bit game and Half life 2 (notice the "think")
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ZANEY82
 
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Post » Thu Dec 31, 2009 4:19 am

facepalm.

The N64 wasn't a real 64 bit machine. Just like Atari Jaguar wasn't a real 64 bit machine.

Also, I never said the GPU somehow made the CPU 64 bit, I was pointing out how people like yourself can be made to believe something is a different bitage, just beause some small component inside the system has a wider memory bus.
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FoReVeR_Me_N
 
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Post » Thu Dec 31, 2009 9:07 am

I think S.T.A.L.K.E.R. is a 64 bit game and Half life 2 (notice the "think")

Yeah, I'm sure there are some other games. STALKER, I'm not sure. HL2 did have a 64 bit version, but I read it didn't work that well and I'm not sure what happened to it.
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Nathan Barker
 
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Post » Thu Dec 31, 2009 2:00 pm

facepalm.

The N64 wasn't a real 64 bit machine. Just like Atari Jaguar wasn't a real 64 bit machine.

Also, I never said the GPU somehow made the CPU 64 bit, I was pointing out how people like yourself can be made to believe something is a different bitage, just beause some small component inside the system has a wider memory bus.

wow, dont even say another word. you are making yourself look dumber. The nintendo 64 was i believe the FIRST 64bit console meaning it had a 64bit CPU. there is "not really" 64bit. IT WAS 64bit, just stop talking LOL.
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kennedy
 
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Post » Thu Dec 31, 2009 12:13 pm

So what about the Atari Jaguar then. Do you believe that that was 64 bit, just because they told you it was 64 bit?

The N64 had a 32-bit system bus. And this meant it wasn't a real 64 bit machine. And none of the games ever used 64 bit code.
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Lucie H
 
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Post » Thu Dec 31, 2009 5:20 am

So what about the Atari Jaguar then. Do you believe that that was 64 bit, just because they told you it was 64 bit?

The N64 had a 32-bit system bus. And this meant it wasn't a real 64 bit machine. And none of the games ever used 64 bit code.

Blitter – 64-bit RISC architecture; high speed logic operations, z-buffering and Gouraud shading, with 64-bit internal registers.

so yea 64bit.

also the NEC VR4300 RISC Microprocessor is what the Nintendo 64 had which was 64bit, and yea had a 32bit bus. but the bus is NOT what determines the bit of the machine. 64bit processor 32bit bus which means its a 64bit machine.
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Mark Hepworth
 
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