6v6 Multiplayer...The Death Of PC Clans and Crysis ?

Post » Thu Jan 06, 2011 8:25 pm

excuse me mr pc elitest nerd but consoles are perfectly fine at handleing 32 players even 200 players(mag) so dont blame consoles becouse you guys cant have 32 players heres a small list of some games onconsoles that can have more then 12 and some arnt even big team(halo/cod/mgs/uncharted) so here bad company has 24 homefront will have 32 halo can have 16 cod can have 18 mgs4 16 UP to 200 players in mag so dont say a console cant handle alot of players
Hey no flaming! All of us who are gamers not fanboys know that 6v6 was not because of Consoles.sorry sorry its just im tired of most pc gamers bashing console gamers
I am too, just remember that some people have different opinions over different things.

Also do not break, you make yourself look like a fool doing that, especially on the Internet.
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Shannon Marie Jones
 
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Post » Thu Jan 06, 2011 6:31 pm

You obviously dont understand. I could not give two **** about Crytek's vision, I want me and all my friends to be able to play together and enjoy a game. Clans do not give two **** about the "company vision", if that is conflicting with their needs to function correctly. Is that too much to ask from people that have spent thousands of dollars on past titles? I do not give a **** if the game is more popular to other people, me and my friends want to be able to play the game with each other and not be handicapped by some stupid number restriction.

It seems like you have never been in a true clan before, so you really do not seem to understand the severe issues 6on6 has on these groups. :|
I never been in a true clan? No thats wrong. Since we play using games WITH these limitations, we work WITH it to make it come out as a positive outcome.

Also remember that Crysis is still there, that game that you guys adored IS still there.

Go play it, people still play Quake and CS Source. It just seems like the MP section of Crysis 2 is CLEARLY not for you.
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Andrew
 
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Post » Thu Jan 06, 2011 7:27 am

You obviously dont understand. I could not give two **** about Crytek's vision, I want me and all my friends to be able to play together and enjoy a game. Clans do not give two **** about the "company vision", if that is conflicting with their needs to function correctly. Is that too much to ask from people that have spent thousands of dollars on past titles? I do not give a **** if the game is more popular to other people, me and my friends want to be able to play the game with each other and not be handicapped by some stupid number restriction.

It seems like you have never been in a true clan before, so you really do not seem to understand the severe issues 6on6 has on these groups. :|
I never been in a true clan? No thats wrong. Since we play using games WITH these limitations, we work WITH it to make it come out as a positive outcome.

Also remember that Crysis is still there, that game that you guys adored IS still there.

Go play it, people still play Quake and CS Source. It just seems like the MP section of Crysis 2 is CLEARLY not for you.


I would like it if Crysis 2 could stay true to its roots so that fans of the original game could adore the sequel too. Otherwise, it is not worth calling it Crysis 2.
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Budgie
 
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Post » Thu Jan 06, 2011 3:54 pm

You obviously dont understand. I could not give two **** about Crytek's vision, I want me and all my friends to be able to play together and enjoy a game. Clans do not give two **** about the "company vision", if that is conflicting with their needs to function correctly. Is that too much to ask from people that have spent thousands of dollars on past titles? I do not give a **** if the game is more popular to other people, me and my friends want to be able to play the game with each other and not be handicapped by some stupid number restriction.

It seems like you have never been in a true clan before, so you really do not seem to understand the severe issues 6on6 has on these groups. :|
I never been in a true clan? No thats wrong. Since we play using games WITH these limitations, we work WITH it to make it come out as a positive outcome.

Also remember that Crysis is still there, that game that you guys adored IS still there.

Go play it, people still play Quake and CS Source. It just seems like the MP section of Crysis 2 is CLEARLY not for you.


I would like it if Crysis 2 could stay true to its roots so that fans of the original game could adore the sequel too. Otherwise, it is not worth calling it Crysis 2 IMO.
Fixed.

Also I think Crytek UK working on the MP helped Crytek just make the Single Player how fans would want it.

At least its not all tainted meat to you.
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Sarah Evason
 
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Post » Thu Jan 06, 2011 2:10 pm

I am too, just remember that some people have different opinions over different things.

Also do not break, you make yourself look like a fool doing that, especially on the Internet.yeah i usually dont break but you know long day
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Lucy
 
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Post » Thu Jan 06, 2011 2:12 pm

I still enjoy jumping into 32 person mp games, with everyone going ****ing crazy and shooting everywhere,
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Jeff Tingler
 
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Post » Thu Jan 06, 2011 7:41 pm

look it like this, why aren't there 32 players on L4D? because everyone would run around shooting everything, but when the number is reduced, every player is valuable, and they act as a team

That is a bad argument. You can't take a game designed for four players and ask what it would be like with 32. If L4D had 32 players I'm betting it would have last-man standing rules as well as large environments, which means no re-spawn option.

The only issue I have from 6 vs 6 is that it is not realistic for US Marines.
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Lil'.KiiDD
 
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Post » Thu Jan 06, 2011 9:15 am

Personally, I respect to individual skill and team play and like to play with my friends. Do you have 32 friends to play in one time? Hell no, absolutely impossible.

At 8v8 maps will bigger like CTF maps in Quake Live for example. I think it's enough to impress me by beauty and size, it's still about game design and smart architecture of maps.

Whatever, random can go to hell.
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Jodie Bardgett
 
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Post » Thu Jan 06, 2011 7:53 pm

You are of course new to the Crysis franchise so until you actually play, purchase server, pump money into promoting a game,

****
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Maya Maya
 
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Post » Thu Jan 06, 2011 1:33 pm

Cell_666, where is all promotion if Crysis/Crysis Wars multiplayer is already dead? All serious money and support in big e-sports leagues, and now Crysis have a chance to give all of this.

Crytek looking for success for their main franchise. More popularity - more clans, more servers, serious support from big sponsors. You know, someone is always unhappy.
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Conor Byrne
 
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Post » Thu Jan 06, 2011 10:34 am

Apparently paying thousands of dollars to support multiple servers, host tournaments, give away pc parts for free, and give people somewhere fun to play is ****. ^-^

Yeah, take a game meant for 32 players and turn it into a 12 player game and see how many people purchase a dedicated server to pay for all of you to shoot 'em up.

The last two posts of Cell_666 are perfect. If you do not understand our points now, then you never will, which is a shame. Telling people that have invested thousands of dollars to pretty much **** off to a sequel is not how Crytek should be operating. Hosting these servers and providing tounaments and whatnot is not cheap, you know. ;) See how many people decide to purchase a 12 man dedicated server, because I expect it to be rather pathetic renting at first until clans can figure out how to freaking make use of triple the servers they needed before. :|

And yes, I have played a game of Crysis Wars where every slot filled is from somebody I knew. That is the way it was meant to be played, but now in Crysis 2 you can only play with 11 friends at most, and only 5 on the same team? I expect many issues with trying to get everyone on the same server. :(
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Mizz.Jayy
 
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Post » Thu Jan 06, 2011 6:15 am

If anything, I think this will enable a lot more competition within clans. A clan of 20+ members will be looking at finding their best six players to represent them, from there they will work out B and C teams.

Either way, the Crysis 2 MP experience is awesome with 12 players, once you guys get your hands on it, you won't be dissapointed.
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Juanita Hernandez
 
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Post » Thu Jan 06, 2011 8:55 pm

Cell_666, can survive? They pay you some money for your membership or that? )

Believe me, where's no problems with servers at all. Don't worry about it.
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El Goose
 
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Post » Thu Jan 06, 2011 4:32 pm

If anything, I think this will enable a lot more competition within clans. A clan of 20+ members will be looking at finding their best six players to represent them, from there they will work out B and C teams.

Either way, the Crysis 2 MP experience is awesome with 12 players, once you guys get your hands on it, you won't be dissapointed.

Are you trying to say you've played it? <.<
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Tamika Jett
 
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Post » Thu Jan 06, 2011 1:25 pm

If anything, I think this will enable a lot more competition within clans. A clan of 20+ members will be looking at finding their best six players to represent them, from there they will work out B and C teams.

Either way, the Crysis 2 MP experience is awesome with 12 players, once you guys get your hands on it, you won't be dissapointed.

i think its pretty obvious that even big clans usually have a scrim team with only 10-12 players, but if you want to have fun with all or most of your team mates that wont be possible anymore, i remember in the beginning of crysis wars we would have trainings with almost 24 players and sometimes more and its not that hard to manage a team of twelve when you use ts or ventrillo, i wouldnt mind much if the game was just for 24 but half of that is really bad


If you want to play a game that rewards you for running around like a headless chicken, go play Black Ops.

have you ever played powerstruggle?
cause the way crysis 2 is heading looks much more like 'running around like a headless chicken' than a usual game of powerstuggle, in PS if you have to capture a bunch of strategic point to win the game and form what i've seen from C2 the easiest way is just running around shooting everything that moves, much like cod where most ppl dont give a **** if the headquarter needs to be captured or the bomb needs to be defused cause they just want to press the mouse button and get some kills

i do still believe that C2 will be some good fun, but i would rather if i could have fun with more of my friends and if i didnt have to be always kicking someone for VIP slot cause most prob 6x6 servers will be full most of the time
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Charlotte Lloyd-Jones
 
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Post » Thu Jan 06, 2011 6:54 am

i do still believe that C2 will be some good fun, but i would rather if i could have fun with more of my friends and if i didnt have to be always kicking someone for VIP slot cause mot prob 6x6 servers will be full most of the time

It's all about decisions, If Crytek don't give a **** about PC gamers, Crysis 2 will have no matchmaking lobbies or same stuff to form your own team on server. Black Ops easly goes to brainless **** on PC, because you can't play with your friends in one team. Shame on Treyarch for that!
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I love YOu
 
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Post » Thu Jan 06, 2011 5:16 pm

Cell_666, look at Battle.Net - where's your "console stuff". People, when you start thinking?! If it works fine that's problem? Modern game design is not about dedicated servers system from 90'. Why Battle.Net system works fine on Xbox 1, but still not supported as well on PC?... OK, DICE have their solution with squads in BF:BC2. Why Crytek can't make it right? If solutions is already found?
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Mark Hepworth
 
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Post » Thu Jan 06, 2011 6:30 am

I feel myself forced to answer on this:
I play Crysis Wars now from the beginning and I loved it from the beginning and the main thing I loved it was that you can do whatever you want to do whenever. So you can play with 32 people on a server with heavy machines and stuff but you also can play aimmapv2 with 12 players. I have to admit that I love aimmapv2 but one thing I love even stronger is powerstruggle mode with 32 players in it necause I′m getting fastly annoyed by some super pro on aimmap whereas you can go away from him at a bigger map. So the main point in this is that you can easily go on a server with only 12 people but it is problematic to go to a 32 slot server where is none. And as Likon said before a game that isn′t made for 32 players will be difficult to play with 32 players. Take the Noobhunter server as an example that stays in Germany (as I do) and it lags like hell but it isn′t my internet connection. So things show that you can reduce but you can′t perfectly increase it.
I′m really sad about everything I′ve heard about C2.
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Johnny
 
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Post » Thu Jan 06, 2011 11:36 am

I talking about solutions how make it right without 32 players limit.

It makes no sense right now, because we don't know how Crytek will do:

Oh well guess another franchise lost to consoles :(

And about this:

dedi server for rent, minimum 24 slots 32 would be better, 64 would be tremendous!

Whatever, more server slots can be available(two for TDM, two for CTF, for example). Where's no problem. ;)
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Cool Man Sam
 
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Post » Thu Jan 06, 2011 11:11 am


If you want to play a game that rewards you for running around like a headless chicken, go play Black Ops.

have you ever played powerstruggle?
cause the way crysis 2 is heading looks much more like 'running around like a headless chicken' than a usual game of powerstuggle, in PS if you have to capture a bunch of strategic point to win the game and form what i've seen from C2 the easiest way is just running around shooting everything that moves, much like cod where most ppl dont give a **** if the headquarter needs to be captured or the bomb needs to be defused cause they just want to press the mouse button and get some kills

i do still believe that C2 will be some good fun, but i would rather if i could have fun with more of my friends and if i didnt have to be always kicking someone for VIP slot cause most prob 6x6 servers will be full most of the time

When did this become about C1? I thought we were talking about player count? And no, it's not the same. 6vs6 is much more quiet. Hence, you need tactics to overcome your enemies, because otherwise other players will just outsmart you. And also, the fighting itself is far more tactical than most other games. There's armor, there's stealth, there's speed, there's strength and then there's the weapons and the suit modules and the environment and... OK, you get the idea.

Crysis 1 MP and Crysis Wars... I hate to say it, but it svcked. Power Struggle was boring. It was just simply boring. Get to point A, kill player X kill player Y. Get to point B, kill player X, kill player Y. Get to point C, kill player X, kill player Y. Then, the other team captures A, then B and then C and you have to do the same thing again. That's just to incredibly boring.

And then there were the FFA and TDM modes. Basically, the guy who had the best spawn spot and got a SCAR with laser/reflex sight wins. Everyone else just has to run around, hoping to find a good weapon somewhere.

It was all just bad. The atmosphere was terrible. It honestly just disgusted me. That's why I quit playing it after the first week. And that's precisely why it's dead.

I'm sorry, but that's the truth.
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Crystal Clarke
 
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Post » Thu Jan 06, 2011 8:55 am

WELL SAID,Iceman.Within a week after i got Crysis i got spawn killed 15 times by a guy who was hovering above me!Damn Hackers!!
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An Lor
 
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Post » Thu Jan 06, 2011 4:47 pm

If anything, I think this will enable a lot more competition within clans. A clan of 20+ members will be looking at finding their best six players to represent them, from there they will work out B and C teams.

Either way, the Crysis 2 MP experience is awesome with 12 players, once you guys get your hands on it, you won't be dissapointed.

Even then, there still should at least be an option to allow a larger amount of players, flexibility would be a much more suitable option for PC.
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Lil'.KiiDD
 
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Post » Thu Jan 06, 2011 9:44 pm

Crysis 1 MP wasn't good. It had less substance then other games. It reminded me a bit of Half-Life 2 Deathmatch, but with the difference, that it wasn't balanced well.

BUT this is off-topic. To get back ON topic:

All the clans on all the games... I never thought it was a good idea to join one, but I did. It was less the "I know you well so we can be a good team"-feeling I had with my best buddies. Also we have to look at maps and modes for the playercount. Crash Site as the best example: imagine 6 people of one team sitting in, on or next to the alien pod. Did? Now imagine 12 players of one team sitting next to the pod. Do you think it would make fun? 6vs6 isn't bad. Because in certain games it's mass over quality (M.A.G... ) but in Halo, for example, in ffa, there are only 6 players. In normal Team-Slayer only 8 (4vs4), but still, it makes a lot of fun.
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glot
 
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Post » Thu Jan 06, 2011 7:07 pm

@ExildMan and that was Cryteks fault for not listening to server admins who were battling to save their own game from cheaters. I even sent them a copy of the most popular hack which they were going to patch...never happened even though we were promised it was getting addressed.

@Dj-iceman So if you've not played Crysis or Wars since after week one how can you make constructive argument ? If that's how you was playing powerstruggle then no wonder you got bored. Yes we KNOW about the suit modes, weapons etc, that's why we are so passionate about Crytek getting this RIGHT this time round.
As I said in my previous post, the main reason why Wars died is because of the patches with things nobody wanted, plus Crytek dropped support after only a few months in reality.

I've played my fair share of Crysis 1 MP and Crysis Wars. That is Power Struggle. I mean, that's it. That's basically what PS is all about, though in simplified manner, yes.

How can you possibly say that 6vs6 is wrong? How? There is absolutely no way you could know that it is wrong. Even if it was wrong, for that matter. And it's probably not.

Also, Crysis Wars didn't die because of the lack of support. It died because it was crap. That's why it died. It had no long-lasting appeal. It wasn't well though out. Next to none of its potential was used. That is why it died. NOT because it did or didn't have patches. The base game itself was fundamentally flawed to begin with. It was never a serious MP game. That is why.

People who believe otherwise are only fooling themselves.
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Ria dell
 
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Post » Thu Jan 06, 2011 12:33 pm

I've never even loaded up crysis wars.
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Lindsay Dunn
 
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