6v6 Multiplayer...The Death Of PC Clans and Crysis ?

Post » Thu Jan 06, 2011 2:32 pm

If Sandbox3 and mods are allowed on PC version, you should see 64 players on custom maps after 2 months release
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cosmo valerga
 
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Post » Thu Jan 06, 2011 9:32 am

I think the only 'clans' most developers think of are those things that are actually just 'parties' of friends playing on the xbox.

However, as said before, mods and sandboxes will solve that.
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liz barnes
 
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Post » Thu Jan 06, 2011 8:54 pm

also, there are still 3 unannounced Gamemodes, there's a very small possibility that Power Struggle is one of them, i hope so :(

anyway, I hope that Sandbox 3 lets us makes our own gamemodes and server mods, then we could port or create power struggle maps and add vehicles
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Louise Dennis
 
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Post » Thu Jan 06, 2011 6:58 pm

I dont know how clear its been, and its been PRETTY **** clear, that the console is not the REASON why its like this.
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Austin England
 
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Post » Thu Jan 06, 2011 3:41 pm

It's not Console Fault I Agree, the Multiplayer part was designed by Crytek UK, who have designed Timesplitters series (my favorite local multiplayer games on Gamecube and PS2) they want to make mutliplayer Team-based, on normal 32 player servers, you just spawn and begging attacking the enemy, without having a lot of time to plan a strategy because there are enemies everywhere, but by making the game 6vs6, look it like this, why aren't there 32 players on L4D? because everyone would run around shooting everything, but when the number is reduced, every player is valuable, and they act as a team, thats what Crytek UK wants, to give players a Team-Based experience, however, it would be nice if there was a Free for fall 32 player ADDITIONAL gamemode, who both, Team-based players and Deathmatch players would enjoy the game
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Sheeva
 
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Post » Thu Jan 06, 2011 2:44 pm

I've no doubt that 6v6 will be better to play for us non-clan folk. But it'd be nice for crytek to have one or two gamemodes that are a bit larger. But then again, if mods can solve it, they'll make their own to their liking :)

To be honest i'd rather crytek focus on completing their vision of their multiplayer to their liking and let clans create theirs using mods.

However, the whole idea that many developers (although if crysis do allow for team size modification in the sandbox, that would mean they did think about it) no longer really care about real clans now is pretty much spot on ^^
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evelina c
 
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Post » Thu Jan 06, 2011 11:23 am

How come you guys still believe that mod and edit tool will solve everything??
If a game is designed for 12 players it will be almost impossible to get a good performance and lag free server that has twice or more of that number of players, most probably it will just be crashing all day long
and even if you can do it im sure you wont be able to use the stats on a moded server like that which will ruin most of the game
also if they keep saying its not a console limitation then why not making some game modes where you can get 32 players in??
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Dawn Porter
 
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Post » Thu Jan 06, 2011 9:19 am

How come you guys still believe that mod and edit tool will solve everything??
If a game is designed for 12 players it will be almost impossible to get a good performance and lag free server that has twice or more of that number of players, most probably it will just be crashing all day long
and even if you can do it im sure you wont be able to use the stats on a moded server like that which will ruin most of the game
also if they keep saying its not a console limitation then why not making some game modes where you can get 32 players in??

Because why would they?

The game is designed for tactical play. The player count was selected specifically. It wasn't something that they "had to do". It's something they specifically chose to do. It was for a reason. A very good one, one that you get absolutely no say in and shouldn't in the first place.

If this decision was specifically done to make the game better, then you best just accept it or if you don't like it, don't buy it/play it. That simple.

If you want to play a game that rewards you for running around like a headless chicken, go play Black Ops.
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Rich O'Brien
 
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Post » Thu Jan 06, 2011 8:30 pm

How come you guys still believe that mod and edit tool will solve everything??
If a game is designed for 12 players it will be almost impossible to get a good performance and lag free server that has twice or more of that number of players, most probably it will just be crashing all day long
and even if you can do it im sure you wont be able to use the stats on a moded server like that which will ruin most of the game
also if they keep saying its not a console limitation then why not making some game modes where you can get 32 players in??

I doubt that'll matter, it think they'd rather just be able to play with all of their clan :)

The modtools will allow them to create the maps they need and sort the playercount to make a 'new multiplayer' for crysis 2 alongside the standard. It can only really be good for crytek if it draws more people in. The only issue is keeping pirates off multiplayer while giving out server code, since not giving it out is a sure fire way to keep them away (bc2 and black ops for example).

Ah well, hope it gets fixed for clan guys somehow, but i do like the idea of 6v6 as opposed to zerg versus zerg. I find the game has to be built up from the beginning to have large numbers work properly (like battlefield).
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Roanne Bardsley
 
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Post » Thu Jan 06, 2011 3:14 pm

Im starting to believe that Crytec wont give us the sandbox3...
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DarkGypsy
 
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Post » Thu Jan 06, 2011 10:11 pm

eh, probably not. Although if crytek release it separately for about $10 it'd probably sell pretty well.
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Haley Cooper
 
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Post » Thu Jan 06, 2011 11:39 am

No clans with 6v6? ahahaha

I'm with Crytek, because 6 players is critical size for team, because you simply can't coordinate with all these people. Maybe 8v8 is possible, but this is another level of teamplay...much lower...

Baderporm, The Comfy Chair, why not? Do you know some new info about it or that?


P.S. I'm looking how people getting mad by "perfect" PR... It's sad. Damn Crytek, where's new info?...
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Nancy RIP
 
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Post » Thu Jan 06, 2011 12:17 pm

I'd like to take the pessimist view on that feature (sandbox) for now :) Saves disappointment.
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Lewis Morel
 
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Post » Thu Jan 06, 2011 11:04 am

Well, I have been thinking about it for a quite a bit, but [760] has taken hard hittings the past 7 months, and we have slowly but surely downsized from 25 members or more to only 8. Even despite this downsizing, we will not be able to fit all our members on a single team for Crysis 2..

I very well know a couple of clans from Crysis Wars that are simply not getting into Crysis 2 because they cannot all play together for the multiplayer. Downsizing from 32 players to 12 is very hard to a clan to do without some kind of internal turmoil. This is a bigger issue than most of you seem to think it is, and I hope that Crytek really considers raising the limit to accomodate the larger populations of organized gaming.

After all, dedicated servers are bought by clans, and many clans are not participating in Crysis 2 because of the player limit. I think that Crysis 2 will experience a huge shortage of servers shortly after release. :(
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Amy Cooper
 
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Post » Thu Jan 06, 2011 7:58 pm

Depends really, as most cs:s clan games are 5v5 and that does pretty well :D

It'll all hinge on if crysis 2 mp is really that good.
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Angelina Mayo
 
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Post » Thu Jan 06, 2011 9:18 am

Depends really, as most cs:s clan games are 5v5 and that does pretty well :D

It'll all hinge on if crysis 2 mp is really that good.

But did the CS series move from 32 player slots on a massive battlefield to 12 on a corridor shooter? No, it did not.
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Chloe Botham
 
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Post » Thu Jan 06, 2011 7:43 am

6v6 is fine for me.

Its not like I am going to have a huge 12 Plus clan.

Also IF we do exceed the limits of 12 (Yeah right) then cant we just split it up into Squads or into branches?

Say you have A play B or some **** like that.
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Ross Zombie
 
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Post » Thu Jan 06, 2011 6:52 pm

Depends really, as most cs:s clan games are 5v5 and that does pretty well :D

It'll all hinge on if crysis 2 mp is really that good.

But did the CS series move from 32 player slots on a massive battlefield to 12 on a corridor shooter? No, it did not.
Does it matter? There could EASILY be huge maps in this game. 6v6 on a big map is not really frantic but it could be done.

Also Crysis was not being made with a bigger audience in mind with addition of platforms, also its an experiment.

Crysis 3 will, ofcourse, probably be the day where the "Peanut Butter" meets the "Chocolate".
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Tanika O'Connell
 
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Post » Thu Jan 06, 2011 9:24 pm

Depends really, as most cs:s clan games are 5v5 and that does pretty well :D

It'll all hinge on if crysis 2 mp is really that good.

But did the CS series move from 32 player slots on a massive battlefield to 12 on a corridor shooter? No, it did not.
Does it matter? There could EASILY be huge maps in this game. 6v6 on a big map is not really frantic but it could be done.

Also Crysis was not being made with a bigger audience in mind with addition of platforms, also its an experiment.

Crysis 3 will, ofcourse, probably be the day where the "Peanut Butter" meets the "Chocolate".

So screw over the clans that bought and managed servers and pumped thousands of dollars into Crysis, and grew to 32 or more members because the servers could and would accomodate that?

You can not expect clans to just at the drop of a hat, tell their clan mates, "sorry, Crysis 2 only supports 12 players now, the other 24 of you will need to play in a different server". No, instead they will find a different game to play that accomodates their needs. How are clan admins supposed to suddenly go from buying and supporting 3 servers in Crysis Wars, to having NINE SERVERS just to accomodate the same number of players? That is an insane hurdle that most other clans I know, are not going to take and are opting out on Crysis 2 because of it. Why buy a game for multiplayer when you cannot play with all your friends, yet the past two games have? You scream **** when that happens and move onto the next game where you can all play in peace.

Crysis 2 will work for clans just being made for that game, but clans moving over from Crysis & Crysis Wars to Crysis 2 are having huge hurdle that will need to be undertaken, and the ones I know have opted out of taking that hurdle and have decided to play a different game that can actually accomodate their needs. So Crytek is essentially telling people that have happily spent thousands of dollars in server fees, maintaining those servers, admining those servers, and enjoying the game to pretty much **** off now? Way to support your avid fans for the past three years, Crytek, most of them have walked out the door already to such a thick-headed decision.. Have fun playing Crysis 2 Multiplayer when most clans will not buy servers and a severe shortage erupts from that.
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Isabella X
 
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Post » Thu Jan 06, 2011 6:56 pm

excuse me mr pc elitest nerd but consoles are perfectly fine at handleing 32 players even 200 players(mag) so dont blame consoles becouse you guys cant have 32 players heres a small list of some games onconsoles that can have more then 12 and some arnt even big team(halo/cod/mgs/uncharted) so here bad company has 24 homefront will have 32 halo can have 16 cod can have 18 mgs4 16 UP to 200 players in mag so dont say a console cant handle alot of players
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JUan Martinez
 
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Post » Thu Jan 06, 2011 6:48 am

But did the CS series move from 32 player slots on a massive battlefield to 12 on a corridor shooter? No, it did not.
Does it matter? There could EASILY be huge maps in this game. 6v6 on a big map is not really frantic but it could be done.

Also Crysis was not being made with a bigger audience in mind with addition of platforms, also its an experiment.

Crysis 3 will, ofcourse, probably be the day where the "Peanut Butter" meets the "Chocolate".

So screw over the clans that bought and managed servers and pumped thousands of dollars into Crysis, and grew to 32 or more members because the servers could and would accomodate that?

You can not expect clans to just at the drop of a hat, tell their clan mates, "sorry, Crysis 2 only supports 12 players now, the other 24 of you will need to play in a different server". No, instead they will find a different game to play that accomodates their needs. How are clan admins supposed to suddenly go from buying and supporting 3 servers in Crysis Wars, to having NINE SERVERS just to accomodate the same number of players? That is an insane hurdle that most other clans I know, are not going to take and are opting out on Crysis 2 because of it. Why buy a game for multiplayer when you cannot play with all your friends, yet the past two games have? You scream **** when that happens and move onto the next game where you can all play in peace.

Crysis 2 will work for clans just being made for that game, but clans moving over from Crysis & Crysis Wars to Crysis 2 are having huge hurdle that will need to be undertaken, and the ones I know have opted out of taking that hurdle and have decided to play a different game that can actually accomodate their needs. So Crytek is essentially telling people that have happily spent thousands of dollars in server fees, maintaining those servers, admining those servers, and enjoying the game to pretty much **** off now? Way to support your avid fans for the past three years, Crytek, most of them have walked out the door already to such a thick-headed decision.. Have fun playing Crysis 2 Multiplayer when most clans will not buy servers and a severe shortage erupts from that.
Im sorry but becoming a bigger company is bad?

Do you not want Crysis as a series to be more well known?

Also if they hate the 6v6 then why not just stay where the game was, at the start and at Crysis Wars.

Also nothing against you, and you seem to REALLY love this series seeing how fuming your rant was about the dedicated servers and Crytek slapping PC users in the face.

But again I think this is mainly to make the PC series become known on the Xbox and PS3.

Crysis 2 is obvious a game that was made with Consoles in mind since CE3 makes up everything with all three in mind.

I dont in any means try to offend those but maybe Crytek is trying to bring the graphical prowess it brought the PC's in 2007 to the Consoles now.

Also I think its that Crytek also wanted to make the Single Player as great as possible while giving the growing Crytek UK some chance to expand the game with a MP orientated mainly like the Timesplitters MP was.

Lastly Talon, are you getting this game? From what I hear from you is Negative Negative Negative.
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Joanne Crump
 
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Post » Thu Jan 06, 2011 9:59 pm

excuse me mr pc elitest nerd but consoles are perfectly fine at handleing 32 players even 200 players(mag) so dont blame consoles becouse you guys cant have 32 players heres a small list of some games onconsoles that can have more then 12 and some arnt even big team(halo/cod/mgs/uncharted) so here bad company has 24 homefront will have 32 halo can have 16 cod can have 18 mgs4 16 UP to 200 players in mag so dont say a console cant handle alot of players
Hey no flaming! All of us who are gamers not fanboys know that 6v6 was not because of Consoles.
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~Sylvia~
 
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Post » Thu Jan 06, 2011 9:48 am

excuse me mr pc elitest nerd but consoles are perfectly fine at handleing 32 players even 200 players(mag) so dont blame consoles becouse you guys cant have 32 players heres a small list of some games onconsoles that can have more then 12 and some arnt even big team(halo/cod/mgs/uncharted) so here bad company has 24 homefront will have 32 halo can have 16 cod can have 18 mgs4 16 UP to 200 players in mag so dont say a console cant handle alot of players

He never blamed consoles for the low player limit; he blamed Crytek. In fact, I didn't even find the word 'console' in Talon's post.

So excuse me mr console elitest nerd, but PCs need more special attention, especially when it comes to multiplayer. The whole decision to have a lower limit because of team-based gameplay was a poor one. You can have team gameplay with 32 players. It's called Powerstruggle.

Which is why if the PC is getting some sort of special attention, whether it is MP balancing or an increased player limit; Crytek needs to release some info on the matter soon. All this negativity is only hurting the games reputation, and ultimately, its sales. See Crytek? You are losing money! Better act fast!
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Dean
 
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Post » Thu Jan 06, 2011 7:12 am

excuse me mr pc elitest nerd but consoles are perfectly fine at handleing 32 players even 200 players(mag) so dont blame consoles becouse you guys cant have 32 players heres a small list of some games onconsoles that can have more then 12 and some arnt even big team(halo/cod/mgs/uncharted) so here bad company has 24 homefront will have 32 halo can have 16 cod can have 18 mgs4 16 UP to 200 players in mag so dont say a console cant handle alot of players
Hey no flaming! All of us who are gamers not fanboys know that 6v6 was not because of Consoles.sorry sorry its just im tired of most pc gamers bashing console gamers EDIT: i love crysis and everything about it getting it for my ps3 cant wait for it i have played the first one at my friends house
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OTTO
 
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Post » Thu Jan 06, 2011 9:32 am

So screw over the clans that bought and managed servers and pumped thousands of dollars into Crysis, and grew to 32 or more members because the servers could and would accomodate that?

You can not expect clans to just at the drop of a hat, tell their clan mates, "sorry, Crysis 2 only supports 12 players now, the other 24 of you will need to play in a different server". No, instead they will find a different game to play that accomodates their needs. How are clan admins supposed to suddenly go from buying and supporting 3 servers in Crysis Wars, to having NINE SERVERS just to accomodate the same number of players? That is an insane hurdle that most other clans I know, are not going to take and are opting out on Crysis 2 because of it. Why buy a game for multiplayer when you cannot play with all your friends, yet the past two games have? You scream **** when that happens and move onto the next game where you can all play in peace.

Crysis 2 will work for clans just being made for that game, but clans moving over from Crysis & Crysis Wars to Crysis 2 are having huge hurdle that will need to be undertaken, and the ones I know have opted out of taking that hurdle and have decided to play a different game that can actually accomodate their needs. So Crytek is essentially telling people that have happily spent thousands of dollars in server fees, maintaining those servers, admining those servers, and enjoying the game to pretty much **** off now? Way to support your avid fans for the past three years, Crytek, most of them have walked out the door already to such a thick-headed decision.. Have fun playing Crysis 2 Multiplayer when most clans will not buy servers and a severe shortage erupts from that.
Im sorry but becoming a bigger company is bad?

Do you not want Crysis as a series to be more well known?

Also if they hate the 6v6 then why not just stay where the game was, at the start and at Crysis Wars.

Also nothing against you, and you seem to REALLY love this series seeing how fuming your rant was about the dedicated servers and Crytek slapping PC users in the face.

But again I think this is mainly to make the PC series become known on the Xbox and PS3.

Crysis 2 is obvious a game that was made with Consoles in mind since CE3 makes up everything with all three in mind.

I dont in any means try to offend those but maybe Crytek is trying to bring the graphical prowess it brought the PC's in 2007 to the Consoles now.

Also I think its that Crytek also wanted to make the Single Player as great as possible while giving the growing Crytek UK some chance to expand the game with a MP orientated mainly like the Timesplitters MP was.

Lastly Talon, are you getting this game? From what I hear from you is Negative Negative Negative.

You obviously dont understand. I could not give two **** about Crytek's vision, I want me and all my friends to be able to play together and enjoy a game. Clans do not give two **** about the "company vision", if that is conflicting with their needs to function correctly. Is that too much to ask from people that have spent thousands of dollars on past titles? I do not give a **** if the game is more popular to other people, me and my friends want to be able to play the game with each other and not be handicapped by some stupid number restriction.

It seems like you have never been in a true clan before, so you really do not seem to understand the severe issues 6on6 has on these groups. :|
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Ash
 
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