But in the last few years I guess they must have patched it because now it works great! Finally it feels like I'm back home.
I love Oblivion, but give me Morrowind any day
Created a Barbarian because I can't even remember what to do, and I remember all I did before was create master thieves. Will be interesting to plunder a few forts and mines.
Oblivion's scenery is beautiful, it's dungeons very atmospheric, it's landscapes lush and vibrant. But there's just no feeling there. Morrowind feels like a landscape with people that live there, and there is character. I feel like I actually care about the people in Morrowind whereas I can't say the same for Oblivion.
And one final point. I ***love*** that Morrowind gives the roleplayer in me a choice. What I mean is, in Morrowind I start as some guy who's been randomy released from prison and has been told to hand his papers in etc to a port where he will be given further instruction. There's no expectation on me to fulfil my end of the bargain. I can do what the hell I like. But even if I dont want to play a renegade, I can get to Caius and not long down the line he gives the opportunity to "blend in and get to know people, guilds etc" which gives me the perfect chance to play the rest of the game content that isn't the main questline.
Oblivion doesnt offer me the same. In Oblivion, whilst they meant for the more familiar Elder Scrolls players to be able to do what they wanted without feeling tied down to a story (the manual and even the tutorial message says you can do what you like), the actual game and story itself does not. I know this does not matter to most people, but the roleplayer inside me just cant physically do it. I can't in any good conscience abandon that main storyline and forget I have the amulet of kings. The Emperor has been assassinated in front of my eyes, and for even the most nihilistic of psycopaths, it's still a major massive event with even more weighty warnings of world plight attached.
It wouldn't be so bad if when you started the main quest line it gave you the opportunity at some point to check out other guilds and towns etc. To spend some time exploring dungeons and the like. But it doesnt. Everything is immediate and "right now":
omg, the emperor is dead and we're all gonna die. To Jauffre at once!
holy crap, find his long lost son or we're all doomed!
aaargh, we must get you to safety or the assassins will get you too
yikes!!! daedra everywhere and even more and more and more, quick we must stop them.
etc etc etc.
If you actually roleplay a realistic person who reacts accordingly, you're going to have to help them out. And you get through the entire quest line without a break to do your own thing. See, I can't in good conscience decide to go plundering a fort when Martin is in danger. I can't go and kill the rats in the basemant in Anvil when there are major Oblivion gates outside the cities.
Erm, so this is meant to be a Morrowind post and not Oblivion, and it really is. Because all of the above is what Oblivion gets wrong but Morrowind gets *right*. And that's why I love it and that's why it's good to be back!