Abandoned forts?

Post » Thu Oct 14, 2010 2:12 am

A friend of mine wants to know why the forts in Oblivion (the game) are all abandoned. I remember there being a reason behind it, but I can't remember what it was. Wasn't it about... a war or something?
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The Time Car
 
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Post » Wed Oct 13, 2010 4:01 pm

There better be a good explanation for this.....
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Nauty
 
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Post » Wed Oct 13, 2010 1:21 pm

I think they were staging points in tiber's conquest and since he now took over everything the imperials don't really need them in their own province.
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GRAEME
 
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Post » Wed Oct 13, 2010 1:32 pm

Then where do all the Legions that are in Cyrodiil stay?
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Jaylene Brower
 
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Post » Wed Oct 13, 2010 8:11 pm

Then where do all the Legions that are in Cyrodiil stay?


Well if anything the legions should mostly be in other provinces with a small portion staying so I would think they are in imperial city and possibly some of the other towns.
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Britta Gronkowski
 
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Post » Wed Oct 13, 2010 11:57 am

Technically, the remaining forces in Cyrodiil should be based in the Imperial City, as well as garrisoned at smaller towns for the purpose of patrol.
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jesse villaneda
 
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Post » Thu Oct 14, 2010 1:50 am

as well as garrisoned at smaller towns for the purpose of patrol.


Exactly. That's what my good friend is talking about. At least some of the forts should be used by small garrisons. One in each region would have sufficed.
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Vera Maslar
 
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Post » Wed Oct 13, 2010 11:47 pm

It's puzzling that the forts just outside the city isle are filled with bandits or undead. Same is true for the Ayleid ruins. One'd think that the Legion would at least keep these clean of filth for the safety of travellers fro and to the Imperial City.
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Lucky Girl
 
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Post » Thu Oct 14, 2010 2:08 am

Because they decided not having many factions nor many choices and replaced the legion forts with underground dungeons, maybe? :shakehead:
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Krystal Wilson
 
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Post » Wed Oct 13, 2010 11:31 am

This is all a matter of gameplay variations. Bethesda simply needed some different dungeons so they made ruined forts all over the place. Not very logical nor realistic.
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Gaelle Courant
 
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Post » Wed Oct 13, 2010 4:56 pm

Not logical or realistic unless they put in a good back story to explain it all .... which they didnt :P
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Beast Attire
 
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Post » Wed Oct 13, 2010 9:01 pm

Because they decided not having many factions nor many choices and replaced the legion forts with underground dungeons, maybe? :shakehead:


i would put my money on this.

and lazyness.
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Sarah Bishop
 
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Post » Thu Oct 14, 2010 3:24 am

Paw-Prints once posted a brilliant rant about this, but the essence of it is they wanted a generic undrground tileset that wasn't a cave or an ayleid ruin, so they made the fort tileset and used it for whatever they wanted, usually without good explanation, and any such explanation would be fanmade. I theorised they were Reman era defenses, but as Paw-Prints pointed out, that theory is as baseless as all the others.
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Hannah Whitlock
 
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Post » Wed Oct 13, 2010 2:45 pm

My friends,

There was a thread from about a year ago asking the same question. The thread was "http://www.gamesas.com/bgsforums/index.php?s=&showtopic=846081&view=findpost&p=12313959"

I will repost http://www.gamesas.com/bgsforums/index.php?s=&showtopic=846081&view=findpost&p=12314906 on the fate of the forts herein for your convenience, for my thoughts on the subject have not changed.

Before just simply assuming that the various fort ruins were and are gaffs on the part of gamesas, let us explore another, more lore-friendly, explanation.

First, we must remember that Cyrodiil itself is a mesh of two culturally distinct regions, Colovia and Nibenay, each of which had their own governments and dislike of the other. In fact, the two regions had warred with one another on more than one occasion.

Colovia, in particular, was known as "The Colovian Estates", which was a patchwork of petty kings. (Yes, I know that there are similar fort ruins in the Nibenay region, but just hear me out on this end.) In fact, Cuhlecain, Emperor Zero, was one of these petty kings. One can assume that each king, warring with his neighbors, especially during the dark times between the Second and Third Empire, known as The Interregnum, would lead one to believe that forts such as those found in ruins now would have been popular.

Now that we have explained how the ruins could have likely come about, now we must explain why they lie in ruin and not in upkeep. For this explanation, I will point to High Rock and how the Septim Empire dealt with their forts.

"This bucolic landscape is marred by the grim fortifications that perch atop every hill and crag, a reminder of the constant warfare that has been the scourge of the province. In the past, each petty lord, secure in his castle, enriched himself with tribute from all who traversed his domain, a circumstance clearly incompatible with the free flow of commerce. Now Tiber Septim has begun a program of demolition of these myriad fortresses, a wise policy that should facilitate prosperity while removing a potential refuge for subversives." (PGE 1st ed.: High Rock)

Now couple the quote above with this statement regarding a certain action taken by Tiber Septim during his initial conquest of Tamriel: "After the complete and total defeat of all his opponents, Septim began using Numidium to crush the neutral royal families of Tamriel so that he could enthrone only persons he knew to be loyal." (The Story of Daggerfall: The Numidium)

I would, therefore, conclude that the reason that the forts lie in ruins is due to their being controlled by the various royal households that made up the Colovian Estates and the Nibenay Region during the Interregnum and Septim Conquest. Tiber Septim had them destroyed to remove them as refuges for his enemies, encourage free trade throughout his new Empire, enthrone new people for the regions that he could trust, forbidding their resurrection and/or upkeep to prevent the same from rising in the future.



Yours in the Scrolls,


___The Word Merchant of Julianos

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brenden casey
 
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Post » Wed Oct 13, 2010 8:02 pm

didnt go that well then, since now every fort is filled with "enemies" of the empire ala undead and bandits.

but atleast 4-5 forts could have been in use by the Legion.
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Add Meeh
 
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Post » Wed Oct 13, 2010 9:54 pm

I think it is kind of anologous to what has happened here in America. Our government has shut down a lot of our military bases in the country after the main threat to our nation has ended, ie the Soviet Union. Coupled with this, we have expanded our military into the parts of the world that we need to go to in order to protect our nations interests. It only makes sense to me that the Empire would have more troops stationed abroad than in Cyrodiil, they would be stationed in places like Vvvardenfell or Elswery where there is a greater chance of rebellion. You don't need the military itself to act as a police force, the local town guards and militia could perform that function since there is no perceived threat of invasion. The problem with this strategy is shown in Oblivion when the Gates opened and there was nothing but what I believe to be the Cyrodiilic equivalent of the National Guard left to protect the empire.
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Chrissie Pillinger
 
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Post » Wed Oct 13, 2010 11:59 pm

Which of the cyrodiilic empires are the forts from?
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Miss Hayley
 
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Post » Wed Oct 13, 2010 9:38 pm

Which of the cyrodiilic empires are the forts from?


I believe (and I have never claimed to be infallible, even with the blessing(s) of JHUNAL) that the forts arose either during the time before Reman I, of which it has been said

"And in those days the empire of the Cyrodiils was dead, save in memory only, for through war and slug famine and iniquitous rulers, the west split from the east and Colovia's estrangment lasted some four hundreds of years. And the earth was sick with this sundering. Once-worthy western kings, of Anvil and Sarchal, of Falkreath and Delodiil, became through pride and habit as like thief-barons and forgot covenant. In the heartland things were no better..." (http://www.imperial-library.info/obbooks/remanada.shtml)

or during the "Interregnum", which occurred during those 456 years between the assassination of Savirien-Chorak, the last Akaviri Potentate in 2E 430 and the beginning of the Septim Empire in 2E 896 / 3E 1. That period of time has been described as follows:

"Before the rule of Tiber Septim, all Tamriel was in chaos. The poet Tracizis called that period of continuous unrest "days and nights of blood and venom." The kings were a petty lot of grasping tyrants..." (http://www.imperial-library.info/obbooks/brief_history_empire.shtml#1)

Yours in the Scrolls,


___The Word Merchant of Julianos
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Glu Glu
 
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Post » Wed Oct 13, 2010 6:26 pm

I will repost http://www.gamesas.com/bgsforums/index.php?s=&showtopic=846081&view=findpost&p=12314906 on the fate of the forts herein for your convenience, for my thoughts on the subject have not changed.

I like it. In fact, I believe my mind will be pretty much at peace now regarding this detail.

However, the lack of Legion fortifications in Cyrodiil remains absurd. With all the insinuations about how unstable the Empire really is and the seriousness of military presence we witnessed in Morrowind (and can extrapolate to Black Marsh and possibly other "problematic" provinces), Cyrodiil would house Legion reserves at least. Consider that only six years prior to the Oblivion Crisis there was an acute threat from the rise of Dagoth Ur.

So fine - let the old forts fall into disrepair. But having at least some fortifications functional would make the whole deal a lot more believable.
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Mari martnez Martinez
 
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Post » Thu Oct 14, 2010 2:26 am

Thanks for the info, everyone. :)
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Bad News Rogers
 
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Post » Wed Oct 13, 2010 3:54 pm

I like it. In fact, I believe my mind will be pretty much at peace now regarding this detail.


I am humbled by your kind words, my lady. May Julianos, who incants the damned equation, be praised for our meeting of the minds.

So fine - let the old forts fall into disrepair. But having at least some fortifications functional would make the whole deal a lot more believable.


I wholeheartedly agree with you, sera. There are many things that I wish had manifested in TES IV.

Thanks for the info, everyone. :)


Serjo redsrock, it is a pleasure, my friend, as always. May you follow the law, for the law is holy. So sayeth JHUNAL!

I remain...


___The Word Merchant of Julianos
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Justin
 
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Post » Wed Oct 13, 2010 3:30 pm

I like it. In fact, I believe my mind will be pretty much at peace now regarding this detail.

However, the lack of Legion fortifications in Cyrodiil remains absurd. With all the insinuations about how unstable the Empire really is and the seriousness of military presence we witnessed in Morrowind (and can extrapolate to Black Marsh and possibly other "problematic" provinces), Cyrodiil would house Legion reserves at least. Consider that only six years prior to the Oblivion Crisis there was an acute threat from the rise of Dagoth Ur.

So fine - let the old forts fall into disrepair. But having at least some fortifications functional would make the whole deal a lot more believable.


and besides, didnt we heard troughout Morrowind that the Legion was recalled to Cyrodiil because of unrest? Beth forgot about their own lore.
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Mr. Ray
 
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Post » Wed Oct 13, 2010 12:12 pm

and besides, didnt we heard troughout Morrowind that the Legion was recalled to Cyrodiil because of unrest? Beth forgot about their own lore.

It was a rumour that they may be recalled. Nothing definite, and not from particularly reliable sources either.

Really though, those rumours only had validity when people expected the Emperor to drop dead. Apparently he got better before he died, so it all became moot.
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jasminε
 
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Post » Wed Oct 13, 2010 5:58 pm

Sutch would have had an active fort had the city not been cancelled, the only clue to its existence in game being a dialogue error in the fighters guild and an old map. Bizarrely, the quest where a group of imperial legionaires ask you to defend the fort remains, despite the fact that it is now a ruin filled with marauders who would do a better job of defense than the legion anyway.
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Chad Holloway
 
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Post » Wed Oct 13, 2010 7:48 pm

Sutch would have had an active fort had the city not been cancelled, the only clue to its existence in game being a dialogue error in the fighters guild and an old map. Bizarrely, the quest where a group of imperial legionaires ask you to defend the fort remains, despite the fact that it is now a ruin filled with marauders who would do a better job of defense than the legion anyway.


Serjo turns-the-page,

Sutch has been the topic of quite a bit of controversy in the past, mainly due to old maps of Cyrodiil showing Sutch as being a city, not just a simple fortress, but you have addressed this issue supra. Additionally, I concur with your assessment of the "Sutch situation".

Fort Sutch appears to have been one of the few forts that was likely still operational and in use immediately prior to the Oblivion Crisis. Its appearance as being "ruined", I believe, is due to the scorching and other events that correspond with the daedric siege.

Nonetheless, we have no direct evidence of the aforementioned conclusion and must proceed based upon our logical progression and deduction, not upon objective "finish line viewing". But such is the weight of our endeavors, and may JHUNAL illuminate your searches, for I remain...


Yours in the Scrolls,


___The Word Merchant of Julianos
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Mel E
 
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