Abilities anolysis and updates

Post » Sat Feb 19, 2011 7:49 am

Think you need to interact with the body.

k good, id rather it be that way :)
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Jessica Phoenix
 
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Post » Sat Feb 19, 2011 1:18 pm

Great work! I would say that for the long run it would be better to get all that info into the http://brink.wikia.com/wiki/Main_Page. Rather than having a wiki that everyone can edit as well as a compendium.

Another interesting easter egg / bit of trivia: http://www.slideshare.net/thrmoptc/gdc2011-level-design-the-design-conduit

Slide 21 of 75: The message "WE EAT CoD" is graffiti'd onto a wall. :lmao:


They are more than welcome to borrow my work.
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[ becca ]
 
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Post » Sat Feb 19, 2011 2:52 am

There are 5 ranks:

R1: lvl 1-4
R2: lvl 5-9
R3: lvl 10-14
R4: lvl 15-19
R5: lvl 20

http://www.youtube.com/watch?v=AGUv0MoP5Qs

http://www.facebook.com/?ref=logo#!/photo.php?fbid=10150149447144843&set=a.10150149447139843.310536.94712919842&type=1&theater

Rank 1.

Grenade shooting: you can shoot your own frag grenades out of mid arir

Battled hardened: One extra pip of health

Supply boost: Gives one extra supply pip

Combat Intuition: You know when an enemy has you in their sights

Sprinting grenade : you can cook and throw a grenade while sprinting

Sprinting Reload: Reload while sprinting

Sense of Perspective: Third person view when completing objectives, you can watch your own back

Rank 3.

Unsure

Rank 4.

Silent running: Footsteps and clothes make no noise. Sprinting and use SMART near enemies will not cause you to appear on radar

Rank 5.

Downed fire: Can use secondary weapon while incapped but have much less health while incapped.

Engineer abilities: Shown at 42 secs on the new vid.

Rank 1.

Standard Engineer kit: Ability to repair objectives and buff teammate weapons. (Also looks like they may gets mines with the kit)

Rank 2.

Kevlar plate: increased armor buff

Gearhead: (unsure)

Nerves of Steel: Quicker disarms

Turret 1: First turret

Rank 3.

Upgrade command post: doubles command posts effect for team

Turret 2: Second more powerful turret

Rank 4.

Increased mine capacity (unsure)

Improved weapon buff: you can't use the improved buff on yourself

Rank 5.

Gattling turret: level 3 turret and most powerful

Medic abilities: Shown at 1:01 in the new vid (looks like lots of new buffs, pity we aren't shown what is what)

Rank 1.

Standard medic kit: ability to buff teammates health and toss revive syringes.

Rank 2.

Adrenaline: temporary invincibility buff, but you take all damage at the end. can't self apply

Transfer supplies: gives one of your supplies to a teammate (unsure)

Rank 3.

Supplies buff: makes your supplies regen quicker (unsure)

Fleet of Foot: boosts sprint speed

Rank 4.

Improved life buff, cannot be used on yourself

Self Resurrection: revive yourself when incapacitated with long cool down

Rank 5.

Lazarus grenade: AOE revive grenade

Operative abilities: Shown at 24 secs and 52 sec (because apparently everyone loves operatives :ninja: )

Rank 1.

Standard Operatives kit: Allows you to hack and disguise yourself.

Rank 2:

Firewall: allows you to firewall CP's which makes it harder for enemies to take it back.

Homing beacon: allows you to track an enemy (unsure)

Comms Hack: gain intel from downed enemies, makes enemies appear on teams radar for a short time

Sticky nade: A grenade that sticks to the enemy and they only get 5 secs to get a teammate to remove it or boom, replaces standard nade

Rank 3.

Caltrops: Releases smoke and caltrops that will damage any enemy that attempts to move through it (round grenade)

Hack turret: reprograms turret to be friendly, more effective when done from behind :spotted owl: (turret wit operative mask)

Rank 4.

Control turret: allows you to take control of friendly turret and use it in a first person mode (remote control)

Cortex bomb: allows you to self destruct when incapacitated (exploding head)

Rank 5.

EMP grenade: slows HE charge, disables turrets (EMP nade)

Soldier abilities: seen at 10 secs (lots of unknowns as well)


Rank 1.

Standard Solider Kit: uses HE charge, resupply ammo, and access to molotov

Rank 2.

Armor piecing ammo (possibly): ammo supplied is more damaging (shield with bullets)

Flashbang grenade: temporarily will blind the enemy

Increased grenade cooldown: (unsure)

Scavenger: allows you to resupply supplies from dead enemies (bird claw)

Rank 3.


Kelvar armor: self armor buff (unsure)

Incendiary ammo: Hand out incendiary ammo to teammates

Rank 4:

Increased explosive range (unsure)

Increased explosive damage (unsure)

Rank 5.

Satchel charge: Like c4 can deploy up to 3 charges that can be remotely detonated.

Edit: This is the update with new abilities added and better layout.
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Danger Mouse
 
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Post » Sat Feb 19, 2011 1:29 pm

It's nice to see a better version of the list. Thanks for the update Wraith
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Nadia Nad
 
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Post » Sat Feb 19, 2011 7:09 am

It's nice to see a better version of the list. Thanks for the update Wraith


No problem.
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GEo LIme
 
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Post » Sat Feb 19, 2011 4:10 am

So after all the research we know most the the supposed 58 abilities in Brink.

We are missing:

Rank 3 universal, no idea what this is

Rank 2 Engineer, A couple of gears, faster build times maybe

Rank 4 Engineer, its likely you can lay more mines

Rank 2 Medic: 2 of these

Rank 3 Medic:

Rank 2 Operative: could possibly be the homing beacon

Rank 2 Soldier: could possibly be a quicker cooldown on grenades

Rank 3 Soldier: both unsure likely kevlar armor and incendiary ammo. We don't know how this armor ability differs from the Engineers,

Rank 4 Soldier: 2 more unsure but could be increased explosive damage and radius

So we are unsure of 13 of the 58 abilities. Hopefully SD will continue to reveal them on facebook.
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Spaceman
 
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Post » Fri Feb 18, 2011 11:51 pm

So after all the research we know most the the supposed 58 abilities in Brink.

We are missing:
Rank 2 Engineer, A couple of gears, faster build times maybe


So we are unsure of 13 of the 58 abilities. Hopefully SD will continue to reveal them on facebook.


Yeah, it is most likely faster repair/build in one ability.
And to be honest, I think the rest should stay secret. I like finding stuff out on my own later on in the game.
I'm waiting for the community Q&A to come out. Theres a lot of good questions to be answered.
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Cheville Thompson
 
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Post » Fri Feb 18, 2011 9:51 pm

Yeah, it is most likely faster repair/build in one ability.
And to be honest, I think the rest should stay secret. I like finding stuff out on my own later on in the game.
I'm waiting for the community Q&A to come out. Theres a lot of good questions to be answered.


Is the Q&A going to be on facebook?
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Rachel Hall
 
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Post » Sat Feb 19, 2011 10:08 am

Rank 3 universal, no idea what this is


Could be starting with additional reserve magazines, like Bandolier in Call of Duty 4 or the ammo perk in Bad Company 2.

Second guess would be shorter cooldown on grenades.
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Imy Davies
 
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Post » Sat Feb 19, 2011 7:02 am

Could be starting with additional reserve magazines, like Bandolier in Call of Duty 4 or the ammo perk in Bad Company 2.

Second guess would be shorter cooldown on grenades.


I was hoping for a quicker regen on supply pips.
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Milagros Osorio
 
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Post » Sat Feb 19, 2011 12:30 am

I was hoping for a quicker regen on supply pips.


It's a possibility, but having two supply-centric universal abilities just seems like a bit much. The gap between those using them and those not using them would probably be too large.
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Michelle Serenity Boss
 
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Post » Sat Feb 19, 2011 10:52 am

It's a possibility, but having two supply-centric universal abilities just seems like a bit much. The gap between those using them and those not using them would probably be too large.


Well not really since one is low ranked and the other is mid ranked.
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Rob Smith
 
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Post » Sat Feb 19, 2011 12:06 am

Great stuff, did they release a new ability for today at all?
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Lance Vannortwick
 
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Post » Sat Feb 19, 2011 5:12 am

Is the Q&A going to be on facebook?


Sorry I took a bit to answer this but, yes. Its already on facebook I think. Just waiting until they decide to release answers.
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dean Cutler
 
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Post » Sat Feb 19, 2011 4:47 am

Ha even after 3 weeks your posts keep coming to the top Wraith
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Reanan-Marie Olsen
 
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Post » Sat Feb 19, 2011 2:31 am

Ha even after 3 weeks your posts keep coming to the top Wraith


Well my posts generally are insightful and informative. Unlike some just sayin. :wink_smile:
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Matt Terry
 
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Post » Sat Feb 19, 2011 10:23 am

People keep asking about abilities.
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{Richies Mommy}
 
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Post » Fri Feb 18, 2011 10:41 pm

So we are unsure of 13 of the 58 abilities. Hopefully SD will continue to reveal them on facebook.



I would wager Splash Damage are including the default class abilities (like molotov grenades for assault) in their total count. In the Ready and Able video there are 52 abilities in total, including default class abilities. From your list we don't know what all 52 abilities do; additionally, there are hopefully at least six more abilities than those included in the video.
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Kate Schofield
 
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Post » Sat Feb 19, 2011 12:43 pm

I would wager Splash Damage are including the default class abilities (like molotov grenades for assault) in their total count. In the Ready and Able video there are 52 abilities in total, including default class abilities. From your list we don't know what all 52 abilities do; additionally, there are hopefully at least six more abilities than those included in the video.


Yea each class has a basic kit. I used all known info to compile this list. I want to know the rest.
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Sanctum
 
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Post » Sat Feb 19, 2011 6:10 am

Was hoping for even MORE grenade related abilities for soldier, but I guess unlimited grenade spam will forever be just another dream. *sigh*
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ladyflames
 
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Post » Sat Feb 19, 2011 7:38 am

Yea each class has a basic kit. I used all known info to compile this list. I want to know the rest.


Me too! Personally I am hoping there are additional Universal abilities. We must choose four before we can begin choosing class-specific abilities, and I am not particularly impressed with more than two-to-three of them.
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Curveballs On Phoenix
 
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Post » Sat Feb 19, 2011 4:08 am

Me too! Personally I am hoping there are additional Universal abilities. We must choose four before we can begin choosing class-specific abilities, and I am not particularly impressed with more than two-to-three of them.


Especially since there are 2-3 that everyone should get.
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Michael Russ
 
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Post » Sat Feb 19, 2011 7:38 am

Especially since there are 2-3 that everyone should get.

And those that everyone WILL get, unless they are complete fools who would deny themselves cheap and effective advantages.

(By this, I mean Battle Hardened and Supply Max Increase.)
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Manuela Ribeiro Pereira
 
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Post » Sat Feb 19, 2011 5:07 am

And those that everyone WILL get, unless they are complete fools who would deny themselves cheap and effective advantages.

(By this, I mean Battle Hardened and Supply Max Increase.)


Yes really should be the first two abilities anyone gets. Still begs the question if you can save those points.
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Taylor Tifany
 
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Post » Sat Feb 19, 2011 8:33 am

Yes really should be the first two abilities anyone gets. Still begs the question if you can save those points.

Certainly will be those veterans who will seek to play successful without "being handheld" as Richard Ham puts it. For the challenge of it.
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George PUluse
 
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