ABILITY TO BREAK

Post » Thu Jan 20, 2011 5:23 pm

Kretos in Skyrim!
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Ebou Suso
 
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Post » Thu Jan 20, 2011 10:31 am

I'm totally in for this, and the downside suggestions. Also, opening locks with brute force could add to your lockpick skill.. "I'm an expert in opening locks, said the Orc warrior to the bosmer thief. Let me show you. *grabs his warhammer* **CHONK**, there you go. Lockpick increased". :)
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Franko AlVarado
 
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Post » Thu Jan 20, 2011 12:48 pm

You can smash open doors in Daggerfall
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Silvia Gil
 
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Post » Thu Jan 20, 2011 3:40 pm

Not really into the idea. To hack-n-slash everything you see with no effort or thought is less rewarding for me. Do you play on 360? Because sounds to me like something a console player would suggest to get around the already minimal eye-hand coordination/motor skills required to pick a lock.


True, but some do like that way of playing.
If done well, this could actually be pretty good idea.

For example.
Lockpicking will allow you to stay undetected and will allow you to disarm traps on locks (gonna make thread about returning traps on locks) and will be used more by stealth characters.

Bashing doors and chests could also depend on how strong you are (or something since we don't have attributes anymore), but would give away your position and traps would activate in case you break door or chest.


Hmmm... still, shouldn't mages then be able to blast away doors if their spells are strong enough?
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matt
 
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Post » Thu Jan 20, 2011 6:35 pm

I like this idea, I'd like to see it handled more tastefully than just "bash the [censored] out of that til it opens" though. :brokencomputer:
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..xX Vin Xx..
 
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Post » Thu Jan 20, 2011 12:33 pm

I use
Lock Bash Omega
http://tesnexus.com/downloads/file.php?id=25040
In my modoblivion thats mod great handle bashing of locked doors and containers.
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lauraa
 
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Post » Thu Jan 20, 2011 1:44 pm

Said his many times on many sub forums yes it would be nice.

Oddly the most simple form of opening something that is available to anyone no matter skill or build, is the one that has been cut.
Considering it's usually the stuff that requires thought or adds to the game that is cut for simplicity, it's somewhat of a paradox or rhetorical oxymoron.
Maybe if it had a mini game or you could duel wield two sledgehammers to gain a bonus it would have been focused on.
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Siobhan Wallis-McRobert
 
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Post » Thu Jan 20, 2011 1:20 pm

Not really into the idea. To hack-n-slash everything you see with no effort or thought is less rewarding for me. Do you play on 360? Because sounds to me like something a console player would suggest to get around the already minimal eye-hand coordination/motor skills required to pick a lock.


it adds to realism, as i cant imagine a huge yolked orc trying to lockpick a simple wooden door

of course not all locks should be breakable, some would require a master lockpicker as rewards for being a high lvl thief

and by your reasoning there shouldnt even be open lock spells
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Judy Lynch
 
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Post » Thu Jan 20, 2011 10:49 am

Not really into the idea. To hack-n-slash everything you see with no effort or thought is less rewarding for me. Do you play on 360? Because sounds to me like something a console player would suggest to get around the already minimal eye-hand coordination/motor skills required to pick a lock.

Or something someone would require to spot the ridiculously stupid skill breakers minigames that doesn t belong to RPG, but to wannabe RPG action games.
If there was something ridiculous in Oblivion the minigames where the thing.
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Alexandra Louise Taylor
 
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Post » Thu Jan 20, 2011 2:00 pm

I like this idea, I'd like to see it handled more tastefully than just "bash the [censored] out of that til it opens" though. :brokencomputer:


Well thats usually it...why do you think war hammer and maces exist ? To bash the can until it open.
Just like eating crabs.
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Damien Mulvenna
 
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Post » Thu Jan 20, 2011 5:40 am

If there was something ridiculous in Oblivion the minigames where the thing.


Agreed, especially the lock picking one. Didn't take very long before I used the CS to just drop a skeleton key outside the sewer. I love OB but the lock picking mini-game has to go in favor of something better.

On topic, I agree with the smashing of locks and doors. Warrior types are the only ones without a themed lock pick skill (mages have open lock spells). Have the act of smashing down a door or busting a lock alert nearby enemies. That would be great.
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Verity Hurding
 
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Post » Thu Jan 20, 2011 10:13 am

SSSSSHHHHH! Hulk listen to tumblers falling.
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louise tagg
 
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Post » Thu Jan 20, 2011 10:42 am

I completely agree that wooden doors and chests should provide very little protection from lumbering, war-hammer-wielding brutes. Obviously, one should not be able to silently transform a door into toothpicks, but I'm guessing subtlety is not the would-be chest-smashers forte. Also, I can't imagine why a fireball wouldn't blast a wooden door to smoldering ruins as well. Or chests, for that matter. Pity about all those scrolls you just ashed, though.
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LuBiE LoU
 
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Post » Thu Jan 20, 2011 2:45 pm

Not really into the idea. To hack-n-slash everything you see with no effort or thought is less rewarding for me. Do you play on 360? Because sounds to me like something a console player would suggest to get around the already minimal eye-hand coordination/motor skills required to pick a lock.


Is bashing console players the trendy thing to do here, or what? :facepalm: Bow to the almighty archmage, who has the most hand-eye coordination :violin:

I play on console, but I don't really care about having this option or not. Even if we did have the option I would still pick the locks as it's more my style. But I do agree that it would be more realistic for a warrior character to break the lock as opposed to picking it.
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BRIANNA
 
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Post » Thu Jan 20, 2011 9:56 pm

I think if you smash open a chest some items inside should be destroyed. Otherwise it would make Lockpicking worthless
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His Bella
 
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Post » Thu Jan 20, 2011 6:37 am

Yes, but not for EVERY chest. And it should have repercussions, like the chest does not respawn, like it would if it had been picked.
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emma sweeney
 
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Post » Thu Jan 20, 2011 6:18 pm

Someone mentioned the ability to bash might make the ability to pick locks worthless. I disagree. While a wooden chest or door makes perfect sense to be "bash-able", iron or steel reinforced doors or chests would, I believe, still require finesse as apposed to brute strength. Now, I play a thief. So lock picking is my bread and butter. But it doesn't make sense to me that a giant, seven-foot-of-ugly, war-hammer-wielding brute would come up to a rickety wooden locked door, and either go "oh well", or proceed to take out a set of picks!
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Kevin Jay
 
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Post » Thu Jan 20, 2011 3:03 pm

I can't understand why all characters should be good lockpickers to open doors or chests. I can't think of an orc trying to use a tiny lockpick using his huge hands while his gigantic warhammer lies on the ground unused. I mean if I were an orc I would just break the door/chest with a hammer or by kicking. This ability is lacking and needed in TES. What do you think?


I agree, with rules and things. Firstly, breaking down the doors/chests should alert enemies of your presence if they're near enough to hear it. Secondly, breaking chests should have a chance to damage/destroy the objects inside of it. Skills and Attributes will factor into successful breakage as well as chance for damaging items, such as having enough strength to break the very hard door open, etc. Also if you're too weak to break down a door (for example if it's made entirely of iron and you don't have the skill/strength factor to break it down), general repercussions such as having your weapon damaged, or hurting yourself in the attempt.
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Amber Hubbard
 
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Post » Thu Jan 20, 2011 12:51 pm

Sure you should be able to force a lock open somehow. No this isn't some new console player thing, its been around in rpgs for quite a while. In both Arena and Daggerfall you could bash open a door, though damaged your weapon quite a bit. Several D&D crpgs had this mechanic as well, if your strength was high enough.
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Victor Oropeza
 
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Post » Thu Jan 20, 2011 7:32 pm

Yes, but it should have its downsides and maybe some doors and such have traps againts bashing.
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NeverStopThe
 
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Post » Thu Jan 20, 2011 5:45 pm

There was an excellent mod for this in Morrowind.
Breaking inn makes noise, and if you are discovered you get a fine. It also damages your weapon.

However adding this would mean there's 3 ways of opening doors... Ok, enough though, as long as it damages the weapon enough for it to be balanced with the others. More variety yay
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Charles Mckinna
 
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Post » Thu Jan 20, 2011 3:23 pm

Just seems like something a player would do in a game like Gears of War or Duke Nukem, not an RPG of any merit. e.g, TES or Deus Ex.

Why would it be weird for a warrior to pry open a lock with a sword, or smash a chest open with a mace or war hammer? That seems perfectly in character to me.

The idea behind RPGs (good ones like TES games anyway) is to be able to play the role of your character (mostly however you want). The primary goal of the game design team should be to give us the tools to RP our characters how we'd like to. Giving us a dynamic open world is the best way to do that. In most worlds it would make perfect sense for a giant hammer to break a wooden chest, so for characters who would want to do that, it should be possible. *shrugs*

IMO, Oblivion was one of the most open games, as far as character development and the ability to make meaningful character choices, that I've played on the PC/Console. I have high hopes that Beth will deliver an equally (hopefully even more) satisfying experience with Skyrim.
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Minako
 
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Post » Thu Jan 20, 2011 11:57 am

Two Worlds 2 allows you to bash in locks, though there is a chance your weapons would bust. Lack of durability means they go bye-bye forever though. Lost a damn good sword that way on accident.

OH please! Like you simple can't go to the nearest town and have your way with a couple guards and then go back and repeat process. :wink_smile:
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Ezekiel Macallister
 
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Post » Thu Jan 20, 2011 3:15 pm

iirc, this was in Daggerfall and Arena. You could bash down locked doors with your weapon, but it'd create a lot of noise and alert pretty much all the nearby enemies. This is balanced though. A big beefy warrior will just bust down doors, and take out anyone who comes his way. A sneaky assassin will silently sneak their way through doors and no-one will ever know.
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ashleigh bryden
 
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Post » Fri Jan 21, 2011 12:46 am

i would like to see it but of course there must be a balance.

doors and chests should have a strength requirement to to successfully break it. if you do not meat the requirement you can attempt but will damage health

there should be a chance that you can damage items in the chest. chance of damage should range depending on the item. breakable items like plates, vases, etc should
have a high chance to break while things like stronger aromors and weapons have little chance.

trapped chests should destroy ALL items regardless

trapped doors should explode causing massive damage, shock you with a lot of electrical magic, or freeze you. shocking or freezing will not destroy the door.

of course bashing anything is noisy and should alert any hostile/guard figures near by
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Joe Alvarado
 
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