ABILITY TO BREAK

Post » Thu Jan 20, 2011 2:59 pm

Agreed, but wasnt there a thread about this already?

Yes, a lot.

On thread, Yes, a million times yes.
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Bird
 
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Post » Thu Jan 20, 2011 6:30 pm

trapped chests should destroy ALL items regardless

maybe not ALL. tough things shouldnt break. i mean if you were wearing daedric armor and a trap exploded in your face it wouldnt be destroyed why should it be when inside the chest. maybe damage everything inside though, with less durable things being destroyed like you said
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Hayley Bristow
 
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Post » Thu Jan 20, 2011 10:07 am

I disagree. If breaking doors and containers doesn't make noise that can alert and attract enemies, then I don't want it. Also, if breaking open containers doesn't risk damaging or destroying fragile contents, then I don't want it.

Yeah. It should be implemented but there would be a give such as unwanted attention. Also they'd have to make door types and factor in each weapon/ the players strength in breaking down the door. And if you even make a dent there should be a chance the sound, if any made, also cause attention. It's a good idea but these other variables have to be added to make it work. Its one of those small but complex details. Question is if Bethesda will go through the trouble. Sometimes ideas are easier to come up with then actually making it true in reality(Or digitally.). Case in point, Hoverboard. Make it happen. Now
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FoReVeR_Me_N
 
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Post » Thu Jan 20, 2011 10:33 pm

Not really into the idea. To hack-n-slash everything you see with no effort or thought is less rewarding for me. Do you play on 360? Because sounds to me like something a console player would suggest to get around the already minimal eye-hand coordination/motor skills required to pick a lock.

wow.. u just had to fin da way to make this a pc gamer vs console player thing didnt u... console players r no less intelligent. its just video games. and u sound insulting... btw i understand what your saying but i play almost only console i would not like to bash open every crate becuz the i would not have to work to get things anymore.
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Daniel Holgate
 
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Post » Thu Jan 20, 2011 1:36 pm

I think breaking doors shoud be possible, but not chests or whatnot, and it should depend on your strength attribute, because if you broke a chest, you would probably smash everything inside.
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Ella Loapaga
 
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Post » Thu Jan 20, 2011 4:04 pm

This has been made a lot before.

We always agree almost in complete collusion.

We want this feature.

gamesas either put it in Skyrim or did not.

There is nothing new to add to this idea.
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josh evans
 
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Post » Thu Jan 20, 2011 9:03 pm

wow.. u just had to fin da way to make this a pc gamer vs console player thing didnt u... console players r no less intelligent. its just video games. and u sound insulting... btw i understand what your saying but i play almost only console i would not like to bash open every crate becuz the i would not have to work to get things anymore.

You are clearly telling the truth here, with your "R"s and "U"s and nonexistent words in this run-on catastrophe with zero punctuation you call a sentence.
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Zach Hunter
 
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Post » Thu Jan 20, 2011 11:28 am

Not really into the idea. To hack-n-slash everything you see with no effort or thought is less rewarding for me. Do you play on 360? Because sounds to me like something a console player would suggest to get around the already minimal eye-hand coordination/motor skills required to pick a lock.


You sound like a really nice person.

I think this could be a good idea, but not one that can be implemented into skyrim as inside and outside are still separate cells
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Sarah Edmunds
 
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Post » Thu Jan 20, 2011 11:46 am

You sound like a really nice person.

I think this could be a good idea, but not one that can be implemented into skyrim as inside and outside are still separate cells

And you sound like a person that does not know me and is therefore not qualified to comment on whether or not I am "nice"
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SexyPimpAss
 
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Post » Thu Jan 20, 2011 9:22 pm

In the end, chests should be opened by either a single method (stealth, magic or strength) or a combination of 2 or more or restricted to one particular method (stealth, magic, strength).

I do not see the big deal with being able to bash locks - some locks can be bashed with no damages to the contents; whereby some locks can be bashed with damages to the contents. Lockpicks should open majoirty of locks, but some locks have traps set on them which will damage the contents and the player. Magic should open majority of locks; whereby some have magic resistance an can only be open by either stealth or strength.

Simple - everyone wins!
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Rik Douglas
 
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Post » Thu Jan 20, 2011 2:50 pm

And you sound like a person that does not know me and is therefore not qualified to comment on whether or not I am "nice"


Well, I can judge based on your pretentiousness and ridiculous obsession with quoting nuances, this is clearly a valid idea as it is realistic, regardless of the difference in "intelligence" needed to lockpick over breaking a lock. See what I did there? Not fun when someone picks at everything you say, and no forum wants someone to cause an argument over nothing, so this, therefore is my last statement.

EDIT: it's not who you are which defines you, but how you act, which is what gives me grounds to judge and counteract.
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Cheryl Rice
 
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Post » Fri Jan 21, 2011 12:58 am

I agree. Magic users and stealth characters both have a way to open locks. Seems that combat orientated characters have been a bit neglected.
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Marilú
 
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Post » Fri Jan 21, 2011 2:11 am

Well, I can judge based on your pretentiousness and ridiculous obsession with quoting nuances, this is clearly a valid idea as it is realistic, regardless of the difference in "intelligence" needed to lockpick over breaking a lock. See what I did there? Not fun when someone picks at everything you say, and no forum wants someone to cause an argument over nothing, so this, therefore is my last statement.

EDIT: it's not who you are which defines you, but how you act, which is what gives me grounds to judge and counteract.

Well, fact of the matter is you are not in a position to judge me, or concede that I am "pretentious" and "obsessed". So, speak for yourself.
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naana
 
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Post » Thu Jan 20, 2011 6:00 pm

Not really into the idea. To hack-n-slash everything you see with no effort or thought is less rewarding for me. Do you play on 360? Because sounds to me like something a console player would suggest to get around the already minimal eye-hand coordination/motor skills required to pick a lock.

1. I play games on a 360
2. Nothing wrong with my hand/eye coordination, I make my living as a musician
3. I was playing Dungeons and Dragons 10 years before you were born, but prefer the complexity of Rolemaster

You deny others the right to judge you, after judging a whole group of people with a stereotype
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Nicole Coucopoulos
 
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Post » Fri Jan 21, 2011 12:54 am

Door bashing was in daggerfall so was door opening spells and lock picking. Obviously we could add a new aspect to it like breaking locks with weapon alerts the environment greatly with sound and damages your weapon, opening locks with magic alerts the surrounding with light and depletes some magicka(particularly at night) and lockpicking is the least noticeable of them all(being a skill thats focused on that).
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D IV
 
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Post » Fri Jan 21, 2011 5:33 am

I never judged anyone, I simply stated that "it seems to me..." Key words: SEEMS and ME. What about that is not crystal clear?

If I had said something like "360 players svck at lock picking" that would be different. But that's not what I said. You all got your feelings hurt, so now you are attacking me.
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Motionsharp
 
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Post » Thu Jan 20, 2011 11:14 pm

I agree and to solve the "cell" problem you could break the door and get teleported inside and a message says "you broke the door" or no message just a cool braking sound and bam ur inside. :P
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Peter P Canning
 
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Post » Thu Jan 20, 2011 10:05 pm

Yes, YES.


I think depending on the locks level, you should need to be of a certain strength to break it. some 7 foot tall orc of astounding strength wouldn't need lockpicks to open a door.

Also, breaking locks would not be quiet, so obviously it would be well suited to thieves...
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Katharine Newton
 
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Post » Thu Jan 20, 2011 5:16 pm

Eh, maybe. It does seem wierd rushing forward in full suit of armor, caring not at all for personal safety, slaughtering every person in the room, then doing a little minigame where you have to be careful or you'll lose your last lockpick.

Hope SOME items inside can get damaged and maybe have a minimum lockpicking level like Fallout so you won't be able to pick every pickable lock from the get-go.
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Alyce Argabright
 
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Post » Fri Jan 21, 2011 12:57 am

Eh, maybe. It does seem wierd rushing forward in full suit of armor, caring not at all for personal safety, slaughtering every person in the room, then doing a little minigame where you have to be careful or you'll lose your last lockpick.

Hope SOME items inside can get damaged and maybe have a minimum lockpicking level like Fallout so you won't be able to pick every pickable lock from the get-go.


LEROY JENKINS
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Ronald
 
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Post » Thu Jan 20, 2011 7:35 pm

Eh.


I don't really care, but I'm more inclined to say no. Because it'd turn into Mafia 2, where I kick open every door.
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Imy Davies
 
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Post » Thu Jan 20, 2011 5:19 pm

Agreed, if this feature was in Daggerfall, then I suppose that it fits in TES.

Ive always wanted variouse possibilities to do stuff in TES, and adding lock-bash would add another possiblility, wich is good for roleplaying!

While were at it, add magic traps on some of the locks, like Morrowind!!
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Nadia Nad
 
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Post » Fri Jan 21, 2011 2:00 am

Not really into the idea. To hack-n-slash everything you see with no effort or thought is less rewarding for me. Do you play on 360? Because sounds to me like something a console player would suggest to get around the already minimal eye-hand coordination/motor skills required to pick a lock.


Generalisations aren't fun. I'm a console player, and have been all my life, and I would much rather have this only if there is a chance of failure and it damages contents of chests.

EDIT: Besides, it could lead to some interesting choices. "Hmm... Should I conserve my few lockpicks for the boss chest, which is more likely to contain better treasure, and risk breaking a valuable piece of equipment, or should I hedge my bets and hope I pick it on the first try?"
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Alberto Aguilera
 
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Post » Fri Jan 21, 2011 4:21 am

I never judged anyone, I simply stated that "it seems to me..." Key words: SEEMS and ME. What about that is not crystal clear?

If I had said something like "360 players svck at lock picking" that would be different. But that's not what I said. You all got your feelings hurt, so now you are attacking me.

Sorry to double post, but I had to point out the flaw in this. First of all, you state that, because you were talking in terms of your opinion, that makes it okay. There are numerous problems with this already (e.g it was Hitler's opinion that Jews svcked ass, and where did that lead us?), but you then hypocritically tell us that our 'feelings' are 'hurt', so now we are 'attacking me [you].' Our feelings were not hurt, we just saw that you made a generalisation about console players and felt that we should respond to show you the error of your ways. You then insulted us and so we, again, responded in turn. If anyone's to blame, it's you.
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Chris Johnston
 
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Post » Thu Jan 20, 2011 3:40 pm

Sorry to double post, but I had to point out the flaw in this. First of all, you state that, because you were talking in terms of your opinion, that makes it okay. There are numerous problems with this already (e.g it was Hitler's opinion that Jews svcked ass, and where did that lead us?), but you then hypocritically tell us that our 'feelings' are 'hurt', so now we are 'attacking me [you].' Our feelings were not hurt, we just saw that you made a generalisation about console players and felt that we should respond to show you the error of your ways. You then insulted us and so we, again, responded in turn. If anyone's to blame, it's you.


This.
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Jose ordaz
 
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