ABILITY TO BREAK

Post » Thu Jan 20, 2011 8:39 pm

I think this is needed soley on the grounds that my Orc Barbarian would look silly crouching at a chest with his huge warhammer, picking a lock.
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sas
 
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Post » Thu Jan 20, 2011 5:39 pm

maybe not ALL. tough things shouldnt break. i mean if you were wearing daedric armor and a trap exploded in your face it wouldnt be destroyed why should it be when inside the chest. maybe damage everything inside though, with less durable things being destroyed like you said



i was thinking that could be a alternate use for a trap on a chest.... the mentality that i dont want anybody to get my stuff, no matter the cost. but i get you point that could be a little harsh. maybe damage them to certain degree's and then on the strongest traps they could be destroyed.
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Alexander Horton
 
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Post » Thu Jan 20, 2011 11:00 pm

I don't agree because what would be the point in being a stealthy thief? When you can just bash any lock you see why bother going through the hassle, really? Its a bit selfish if this feature is in the game in my opinion : ) *equips flame shield + 100* bring it on.
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Erin S
 
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Post » Fri Jan 21, 2011 3:48 am

Kicking doors open based on your strength - YES
Opening locks by smashing them with your hammers, based on your blade/blunt whatever skill - YES! Actually, it might be a little bit difficult to perform with a blade, but they should allow it regardless in the name of gameplay.

Failed lock results in durability damage, failed kick maybe health damage(?)
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Max Van Morrison
 
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Post » Fri Jan 21, 2011 7:32 am

Sorry to double post, but I had to point out the flaw in this. First of all, you state that, because you were talking in terms of your opinion, that makes it okay. There are numerous problems with this already (e.g it was Hitler's opinion that Jews svcked ass, and where did that lead us?), but you then hypocritically tell us that our 'feelings' are 'hurt', so now we are 'attacking me [you].' Our feelings were not hurt, we just saw that you made a generalisation about console players and felt that we should respond to show you the error of your ways. You then insulted us and so we, again, responded in turn. If anyone's to blame, it's you.

I never said it was "okay," but simply that it was my opinion. You would compare me to Hitler, then continue to lecture on about the "error" of generalization? Way to stab yourself in the foot. And that's not all, you also try to make yourself and others to be martyrs by doltishly drawing correlation between my comment and a man whose hatred is responsible for the systematic exterminating of millions of Jews and their families. You speak of hypocrisy, but your post is bursting with it.
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Dean Brown
 
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Post » Fri Jan 21, 2011 1:24 am

Seems perfectly sensible if potions are automatically destroyed ( lose that potion of reflection? Should have paid attention at stealth school ), jewelry and weapons have a chance to be destroyed, and armour and surviving weapons are damaged. Never hit a scroll with a hammer, so open to suggestions.
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Lavender Brown
 
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Post » Fri Jan 21, 2011 1:18 am

And you sound like a person that does not know me and is therefore not qualified to comment on whether or not I am "nice"
Someone didn't get the sarcasm :facepalm:

I support 100%. Found it annoying that I'd have to level Alteration or Lockpicking just to open an +Apprentice level locks.
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CArlos BArrera
 
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Post » Thu Jan 20, 2011 10:52 pm

I don't see an issue with breaking locks with a weapon or tool. What I have a problem with is making it so that a player can just run around destroying entire containers and not focus on the lock itself.

IMO it should be made so the player has to aim their weapon at the lock and strike the most vulnerable areas of the lock.
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Killah Bee
 
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Post » Thu Jan 20, 2011 5:02 pm

I don't see an issue with breaking locks with a weapon or tool. What I have a problem with is making it so that a player can just run around destroying entire containers and not focus on the lock itself.

IMO it should be made so the player has to aim their weapon at the lock and strike the most vulnerable areas of the lock.


Breaking the locks is a good idea and can also be implemented for metal chests and doors
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natalie mccormick
 
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Post » Fri Jan 21, 2011 8:41 am

I don't agree because what would be the point in being a stealthy thief? When you can just bash any lock you see why bother going through the hassle, really? Its a bit selfish if this feature is in the game in my opinion : ) *equips flame shield + 100* bring it on.


I think the idea is that it wouldn't be required to break the lock. You could pick or break it. Therefore, if you have the choice, it's not selfish to want to have it in the game. You can be a stealthy thief, and the next person can be a hulking warrior. Unless you're saying you would then lack the control to pick the lock when you have the option of bashing it, but that's another issue entirely. :tongue:
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daniel royle
 
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Post » Thu Jan 20, 2011 7:02 pm

I think the idea is that it wouldn't be required to break the lock. You could pick or break it. Therefore, if you have the choice, it's not selfish to want to have it in the game. You can be a stealthy thief, and the next person can be a hulking warrior. Unless you're saying you would then lack the control to pick the lock when you have the option of bashing it, but that's another issue entirely. :tongue:

The issue the person is reffering to is the balance, because it's kind of unfair if the class which is supposed to be the master of that sort of thing and has an entire skill dedicated to it can be replaced by any other class.
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Gill Mackin
 
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Post » Fri Jan 21, 2011 9:59 am

Do you play on 360? Because sounds to me like something a console player would suggest to get around the already minimal eye-hand coordination/motor skills required to pick a lock.


OH pleaaaase Mr know it all. I humbly suggest you spare us the condescending comments and that you revise the basics before you start patronizing the console players. Daggerfall had that feature you could open locked doors with your weapon and this is typically a game that I wouldnt call a console game.. Dungeon Master had that too before it... What's more you seem to imply console players do not enjoy videogames that requires skill. I personally hate console games because I found tedious repetitive and too action based. I remember trying to play crash bandicoot a long time ago and giving up thinking I would go back to my pc and a play a good fps rather than waste my time trying to jump on a silly platform.
As for the interactive picking locks sequence.. that for me is typically console-ish. Adding personal skill to player skill same as for combat where player skill is far more important than say a Bioware game.
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Milagros Osorio
 
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Post » Fri Jan 21, 2011 2:58 am

This is often used a mechanic to reward those who work on lockpicking. Like in Fallout. (kindof) You hit some treasure behind a locked door/safe, and if you can pick in you get it as a reward. However you can force locks in Fallout... which is weird. I never understood that. Trying to force a lock would simply destroy it...
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Charlotte Henderson
 
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Post » Thu Jan 20, 2011 10:32 pm

I think being able to bash locks on some doors or chests is a good one, provided it creates a ruckus. I don't think all locks should be bashable. Skill in lockpicking and alteration should be rewarded. I'd also like to see some puzzle locks where you have to solve a riddle or something similar to gain access.
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Alessandra Botham
 
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Post » Thu Jan 20, 2011 8:11 pm

Just seems like something a player would do in a game like Gears of War or Duke Nukem, not an RPG of any merit. e.g, TES or Deus Ex.


I disagree with you completely.

If someone wants to get in a chest you either need the key, pick it, or smash the bloody thing open.

The latter would require strength and sacrifices being stealthy but then thats not neccessary if you find a random chest in the wilderness. If the person smashing the chest isn't too worried about being noticed then there's no problem. Everyone wants some form of realism int he game anyway. I can't see why someone would want to disagree with this idea.
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Svenja Hedrich
 
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Post » Fri Jan 21, 2011 3:39 am

It's a great idea, in Morrowind and Oblivion my good non-magic characters had to use the "unlock" console command to simulate lock bashing/breaking
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Nathan Risch
 
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Post » Fri Jan 21, 2011 3:43 am

Frankly, I don't care. I think there are other things Bethesda could spend their time on to make the game more immersible than breaking locks, but I'm not the person that goes around voting down concepts just because I'd prefer multiplayer over them instead. That being said, I know Bethesda used Level 100 lock doors in order to control where players went in quests in Oblivion and what have you- breaking down those doors might be disruptive to how the game functions, if Bethesda continued to use that concept in Skyrim. Just some food for thought.
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sarah
 
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Post » Fri Jan 21, 2011 4:17 am

This is a great idea. But it should be balanced somehow or it may make lockpicking ability totally useless. May be there can be a breaking skill for warrior class players?
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Laura Tempel
 
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Post » Fri Jan 21, 2011 4:48 am

Like in Lockbreaking/Oscuros mod? Hell yes. Puny doors and chests are nothing to my mighty warhammer!
As long as there's no traps, I hate traps! (on containers that is)
Keep the traps to the big (and awesome) traps in dungeons.
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Kaylee Campbell
 
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Post » Thu Jan 20, 2011 8:27 pm

It should be a perk, because otherwise there's no point to lockpicking, apart from RPing. And, if there are requirements for perks like in Fallout, it should be a high weapon skill with whatever weapon your going to use.
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Astargoth Rockin' Design
 
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Post » Thu Jan 20, 2011 7:21 pm

I remember seeing a TV program that explained that the whole "kick the door in" thing is largely just a TV thing and that most doors are FAR too strong to be easily kicked open like that.

I think lock picking should have some kind of advantage. I don't think you should just be able to bash through it. Magic or skill should be required in my opinion.
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Benji
 
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Post » Fri Jan 21, 2011 9:19 am

Loving this feature in Daggerfall.

"Locked door in my way?" *whack* *whack* *whack* Presto!
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Annick Charron
 
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Post » Fri Jan 21, 2011 4:31 am

I remember seeing a TV program that explained that the whole "kick the door in" thing is largely just a TV thing and that most doors are FAR too strong to be easily kicked open like that.

I think lock picking should have some kind of advantage. I don't think you should just be able to bash through it. Magic or skill should be required in my opinion.

"Heeere's Johnny!" No one said smashing a door in is quick or quiet, that is the advantage of lockpicking or magic.
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GLOW...
 
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Post » Fri Jan 21, 2011 5:25 am

My daedric warhammer-wielding, 100 Strength, lycanthropic Nord definitely would return to her lands of Skyrim with the inclusion of this Daggerfallian feature... considering how that's where she was created (and currently retired).

No puny, frequently wooden, door is going to stand in front of me, declaring "This lock has nothing to fear from you," and not get my ebony-plated boot through its frame. That'll teach that slab of dead tree-husk to not open immediately at my command!

So, yes. Breakables are very nice, balanced by much noise and possible destruction of valuables. Should be based on strength and efficacy of weapon used (daggers opposed to hammers), versus material and location of strikes. Of course, a destruction mage should be able to explode a door too, if they want.

Side-note: Magical locks could never be bashed down, so areas that require keys that don't exist are assumed to be these. "The door is magically reinforced beyond your ability to force it open, warded against simple spells, and the lock is too complex for you to pick."
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Gaelle Courant
 
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Post » Fri Jan 21, 2011 11:28 am

YES! YES! YES! But only.. if there's a sacrifice. What I mean is, that if you decide to open a chest with your warhammer then some of the loot inside will get destroyed. That way, lockpicking is still a valuable skill to learn.
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Jack
 
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