ABILITY TO BREAK

Post » Thu Jan 20, 2011 2:35 am

I can't understand why all characters should be good lockpickers to open doors or chests. I can't think of an orc trying to use a tiny lockpick using his huge hands while his gigantic warhammer lies on the ground unused. I mean if I were an orc I would just break the door/chest with a hammer or by kicking. This ability is lacking and needed in TES. What do you think?
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Steven Hardman
 
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Post » Thu Jan 20, 2011 9:25 am

Agreed, but wasnt there a thread about this already?
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Avril Churchill
 
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Post » Thu Jan 20, 2011 5:17 am

Agreed, but wasnt there a thread about this already?


I couldn't find one but if there was, I'm sorry about that
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Angus Poole
 
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Post » Thu Jan 20, 2011 6:18 am

I disagree. If breaking doors and containers doesn't make noise that can alert and attract enemies, then I don't want it. Also, if breaking open containers doesn't risk damaging or destroying fragile contents, then I don't want it.
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Klaire
 
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Post » Thu Jan 20, 2011 3:36 am

There needs to be a downside - for example, only wooden doors and chests can be reasonably broken, breaking chests damages the contents, and so on.
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Lilit Ager
 
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Post » Thu Jan 20, 2011 1:22 pm

Not really into the idea. To hack-n-slash everything you see with no effort or thought is less rewarding for me. Do you play on 360? Because sounds to me like something a console player would suggest to get around the already minimal eye-hand coordination/motor skills required to pick a lock.
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Katie Samuel
 
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Post » Thu Jan 20, 2011 10:07 am

Not really into the idea. To hack-n-slash everything you see with no effort or thought is less rewarding for me. Do you play on 360? Because sounds to me like something a console player would suggest to get around the already minimal eye-hand coordination/motor skills required to pick a lock.

Two Worlds 2 allows you to bash in locks, though there is a chance your weapons would bust. Lack of durability means they go bye-bye forever though. Lost a damn good sword that way on accident.
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Harry Hearing
 
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Post » Thu Jan 20, 2011 9:55 am

i like this idea dowside its not stealthy at all people instantly alerted if around and loot can be damaged or destroyed

EDIT: if your charcter has high enough strength just like so much magic skill to open harder locks
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Dawn Farrell
 
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Post » Thu Jan 20, 2011 3:57 am

Just seems like something a player would do in a game like Gears of War or Duke Nukem, not an RPG of any merit. e.g, TES or Deus Ex.
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Ezekiel Macallister
 
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Post » Thu Jan 20, 2011 8:24 am

Two Worlds 2 allows you to bash in locks, though there is a chance your weapons would bust. Lack of durability means they go bye-bye forever though. Lost a damn good sword that way on accident.

Haven't played that one but I like this feature, I'd love it in Tes. Having a warrior upgrade his lockpicking to get some loot is bad for RP'ing.
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Ellie English
 
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Post » Thu Jan 20, 2011 2:26 pm

Just seems like something a player would do in a game like Gears of War or Duke Nukem, not an RPG of any merit. e.g, TES or Deus Ex.

Not that its a killer for me personally, but I can understand peoples desire for such a feature. In TES, a place where you are who you want to be, why are warrior classes, no matter how ruthless, forced to be law abiding citizens when it comes to locked doors or containers? Seems kinda counter-TES to me.
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JLG
 
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Post » Thu Jan 20, 2011 4:40 am

Having a warrior upgrade his lockpicking to get some loot is bad for RP'ing.

How is lockpicking bad for RP'ing? Not all warriors are mindless brutes. In fact, the most successful warriors employ quite a bit of strategy.
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Queen
 
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Post » Thu Jan 20, 2011 3:48 am

Just seems like something a player would do in a game like Gears of War or Duke Nukem, not an RPG of any merit. e.g, TES or Deus Ex.


I've played the elder scrolls series since Morrowind and I see nothing wrong with this suggestion. Warrior-type class has always needed to resort to magic or thieving to open locks so allowing warrior-type characters to open locks this way(with the downside being chance of taking durability damage on weapon, much like rogue losing his lockpicks or mage losing his mana) would only be logical to me.
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Nina Mccormick
 
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Post » Thu Jan 20, 2011 11:14 am

How is lockpicking bad for RP'ing? Not all warriors are mindless brutes. In fact, the most successful warriors employ quite a bit of strategy.

I'm rather thinking from my viewpoint, not my character's. He may be as clever as he wants, but I want roleplaying with the warrior to feel different than the thief.

Edit: besides, with all this perk customization, maybe my warrior won't be willing to spend them on thieving perks, instead of strength related ones (which will help him both in combat and breaking locks) :shrug:
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^_^
 
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Post » Thu Jan 20, 2011 1:24 am

I'm rather thinking from my viewpoint, not my character's. He may be as clever as he wants, but I want roleplaying with the warrior to feel different than the thief.

Then I suggest something like breaking the lock with a sword, axe or hammer. Not blind raging the whole container.
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Rhysa Hughes
 
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Post » Thu Jan 20, 2011 7:12 am

And there would be instances where a door is not made of a material and strength that can be kicked down. You will be left picking the lock regardless.
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Trevi
 
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Post » Thu Jan 20, 2011 3:08 am

This would be a good idea as long as it attracts alot of attention, and wakes up sleeping people.
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Anna Watts
 
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Post » Thu Jan 20, 2011 5:11 am

Sticking to Todd's "Be who you want to be and do what you want" this concept would fit fine in TES if bashing the container/lock had obvious repercussions (noise, damage to your equipment, and damage to the equipment inside). It makes sense for someone RPing a barbarian or character of reckless abandon.
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TWITTER.COM
 
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Post » Thu Jan 20, 2011 4:41 am

It should be possible, but as with magic (I mean how it should be, not how it is) opening locks should be harder unless you're the type who has a whole skill for it, and also have other disadvantages.
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Laura Samson
 
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Post » Thu Jan 20, 2011 1:06 am

I agree, but it shouldn't apply to all doors and chests, only the most brittle ones. You try smashing through a 4-inch thick iron-reinforced door. See where that gets you.
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Sasha Brown
 
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Post » Thu Jan 20, 2011 2:11 am

How is playing an Orc warrior, with a warhammer, who smashes chests open, bad for role playing. Sounds like someone doesn't want things in the game that don't fit in with THEIR idea of role playing.
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Karen anwyn Green
 
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Post » Thu Jan 20, 2011 7:26 am

I'm all for smashing things. Smashing containers is even better. The noise penalty makes sense, but I doubt there will be anyone still alive to hear the sound :) after all I broke the door, then every living skull in the house, and finally the chest :)
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Javier Borjas
 
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Post » Thu Jan 20, 2011 7:50 am

Not really into the idea. To hack-n-slash everything you see with no effort or thought is less rewarding for me. Do you play on 360? Because sounds to me like something a console player would suggest to get around the already minimal eye-hand coordination/motor skills required to pick a lock.



Just seems like something a player would do in a game like Gears of War or Duke Nukem, not an RPG of any merit. e.g, TES or Deus Ex.


If you don't agree someone's idea, please just tell that and do not flame. I can't believe how every suggestion ends up bashing console players or arguing that who is a true RPGer and who is just a dumb shooter. To your knowledge: I am not a console player and have been playing RPGs on PC for quite a long time. Besides, if what I offered was implemented, I would still use magic or lockpicking instead of breaking. HOWEVER, in my opinion, forcing someone to use only one method and not letting to do something that is possible breaks immersion. There is a wooden door in front of you, you have a huge axe and you are trying to lock the pick just for the sake of your "eye-hand coordination/motor skills".

AND: Some people can play the games on consoles, because they cannot afford buying a PC. They may not be rich enough like you, but that does not make them dumbs or idiots. Please show respect.
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Big mike
 
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Post » Thu Jan 20, 2011 2:57 am

Then I suggest something like breaking the lock with a sword, axe or hammer.


That's a good suggestion
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Rozlyn Robinson
 
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Post » Thu Jan 20, 2011 5:24 pm

Agreed, but wasnt there a thread about this already?


there were a couple
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Vickytoria Vasquez
 
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