Ability/buff cap!

Post » Sat May 28, 2011 2:24 am

Morrowind had no potion caps and it certainly didn't get boring fast. In fact, having to live with the symptoms of super potions was very fun, especially when they began to mess up your character's original attributes. That kept my mage entertained for a while.
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Roberto Gaeta
 
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Post » Sat May 28, 2011 7:41 am

100% absorb, reflect, and chameleon are ridiculously stupid, yet so very easy to obtain through enchants. (and spells at times)

You may as well type ~"tgm" in console for godmode.


Why does it need to be balanced? It's a single player game.


I doubt they want their game to be a trivial easymode fest, they spent 5+ years on it.
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Stephanie Kemp
 
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Post » Sat May 28, 2011 8:39 am

From a strict roleplaying perspective:

Given: It is a known fact in lore that potions can be stacked.
Given: There is no limit to this effect by the game
Therefore, a character might know about this fact.
Therefore, a character might use it.

It is intelligent to use it, because it makes your character stronger.

Logically, any intelligent character who has this information or experimented with it, would be able to perform said action.

It would be logical for me as a role player to let my character do it. It would be illogical for my character not to do it, in fact, given s/he knows about this or found out on his/her own.

Finding this out is very well possible in-game.
It is not a bug, because it appears in lore, so actually using it after finding it out is not abusing a game mechanic.

I conclude: If I want to correctly play an intelligent mage who knows a bit about alchemy, I'd almost certainly exploit this by following simple logic without ever using out-of-character-thoughts. Not doing it would be an out-of-character decision, which I, as a roleplayer, want to avoid.

That is why I want this fixed.
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meg knight
 
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