Ability speculations: My guesses

Post » Sat May 14, 2011 1:02 am

Are we talking about "seeing the enemy" or "actively pointing out the enemy" when talking about "spotting"?

We're talking about both. As I said, in W:ET, When Covert Ops would spot mines, it would automatically flag them for teammates (literally placed a little flag where landmines were) And the ability to spot enemy Covert Ops, placed an icon above disguised Ops, but I think only for the player.

In Brink, I do not know how it will operate. Spotting could point out and mark both Ops and mines for teammates.
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Undisclosed Desires
 
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Post » Fri May 13, 2011 5:13 pm

Is it possible to choose others ? (Just for example) Like in WoW, where you can relocate your talent tree, will there be such a feature for Brink ? Because I would hate to have misplaced a skill and then to have to start all over again.

There are no skill trees in this game. There is a list of skills that you can take, and some of them have level requirements. You don't ever need to take one skill before you can get another.

There is a system to remove a skill point and use it for another skill. The first 24 hours after you take the skill, removing it is free, after that there will be a penalty.
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Lisa
 
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Post » Fri May 13, 2011 6:13 pm

We're talking about both. As I said, in W:ET, When Covert Ops would spot mines, it would automatically flag them for teammates (literally placed a little flag where landmines were) And the ability to spot enemy Covert Ops, placed an icon above disguised Ops, but I think only for the player.

In Brink, I do not know how it will operate. Spotting could point out and mark both Ops and mines for teammates.

I think we're talking past each other.

The way I understand you the mines/Covert Ops just have to be in your field of vision for a moment and be flagged without further ado.

What I was trying to say is, that you have to mark them by at least pointing at them with your crosshairs (and perhaps pressing a button, like in Bad Company 2).
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Pumpkin
 
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Post » Fri May 13, 2011 10:52 am

24 hours sure seems like a [censored]-ton of time, if it's real-time, why not make it 2-3 matches? o_O
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Nienna garcia
 
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Post » Fri May 13, 2011 7:37 pm

I think we're talking past each other.

The way I understand you the mines/Covert Ops just have to be in your field of vision for a moment and be flagged without further ado.

What I was trying to say is, that you have to mark them by at least pointing at them with your crosshairs (and perhaps pressing a button, like in Bad Company 2).
yes. In W:ET, covert ops (operative in Brink) could see the landmines, but he had to stare at them with his binocs to really spot them for other players.
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Joey Bel
 
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Post » Fri May 13, 2011 10:38 am

yes. In W:ET, covert ops (operative in Brink) could see the landmines, but he had to stare at them with his binocs to really spot them for other players.

Yes, which is why I said this:

8. Picture of binoculars is most likely Spot mines and/or Operatives.

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benjamin corsini
 
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Post » Sat May 14, 2011 1:03 am

good job
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Samantha Mitchell
 
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Post » Fri May 13, 2011 12:21 pm

yes. In W:ET, covert ops (operative in Brink) could see the landmines, but he had to stare at them with his binocs to really spot them for other players.

So it is indeed something you actively have to do.

Good thing we've got this settled. :lol:
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Christie Mitchell
 
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Post » Fri May 13, 2011 1:41 pm

Finally have access to a computer with decent internet speed to check this out.

Universal abilities are mostly correct or good guesses.
Soldier pictures are too vague to discuss. You already covered the ones that are clear.
Medic:
2. Seems like an extra medkit to heal someone (Perhaps decreasing pip cost for some abilities) or more heal per usage?
3. Based on your description, my guess is increased resistance against bullets. It doesn't really make sense imho, so it's probably a fail guess.
4. Definetely is fleet of foot.
5. Unclear.
6. Perhaps self-buff?
7. Laz nade
8. I think you're right on this one.
9. Same thought as you, looks to similar to 2.
10. Based on medics in W:ET my guess would be increaded health or health regen of some sort. (Just a guess)

Engineer:
1. Buff weapon damage
3. Faster construction perhaps? Or what you said. Why are there sooo many possibilities? xD
5. Weapon damage buff as well? (note the x on the right side) Maybe the ability to use it on yourself.
6. I don't think it's mines 1, because it's available from the start, atleast that's how I understood. Perhaps an increase in the damage of mines?
9. Don't know, I don't think it's the medium turret, because they already said that there's a heavy one to, and it's not in the list. It's certainly an upgrade to turrets in one or another way.

Operative: nothing to add.
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Sista Sila
 
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Post » Fri May 13, 2011 11:51 am

5. Weapon damage buff as well? (note the x on the right side) Maybe the ability to use it on yourself.

That "x" is part of the background - They move around. You can see them in all the pictures.

6. I don't think it's mines 1, because it's available from the start, atleast that's how I understood. Perhaps an increase in the damage of mines?

Mines and turrets must be purchased to use.
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willow
 
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Post » Fri May 13, 2011 2:41 pm

Yeah, I'm pretty confused. I do remember one of them saying in a commentary or interview there are light, medium and heavy turrets, but in H0RSE's compendium it does say that you need to buy the ability to use turrets but there are only 2 turret abilities by the look of it. :S
And it does say that turrets are the main deployables for engineers. Doesn't seem too main to be the 7th engineer ability.
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Big Homie
 
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Post » Fri May 13, 2011 9:39 pm

Yeah, I'm pretty confused. I do remember one of them saying in a commentary or interview there are light, medium and heavy turrets, but in H0RSE's compendium it does say that you need to buy the ability to use turrets but there are only 2 turret abilities by the look of it. :S
And it does say that turrets are the main deployables for engineers. Doesn't seem too main to be the 7th engineer ability.

You were informed correctly: There are Light, Medium and Heavy turrets, but I think you can upgrade it. In this case, one of the pictures covers all 3 turrets.
Turrets are the main deployable, but they are not "main" to an engineer. The main kit includes, repairing, buffing afaik. You need to but the other abilities, like turrets.
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Quick Draw
 
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Post » Fri May 13, 2011 11:54 pm

#7 is called "Light Turret," so that definitely sounds like the first turret available.
#9 is definitely a turret upgrade of some kind.
#5 looks like an upgraded version of the #1, and is also one of the last abilities available in the tree (high level ability) The final turret upgrade could be included in this ability.
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Franko AlVarado
 
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Post » Fri May 13, 2011 8:54 pm

the only other explanation I can see, is that Engineers can gt turrets from the start - but then the "Light Turret" skill doesn't seem to make sense - whatever, more details will be revealed eventually.


Also, for Operative skill #5, I change my guess to Self Destruct, based off this quote -

"We have other things like with the spy character, they have the ability to blow themselves up when they’re dead so if you’re going to finish them off and you hear a *beep**beep**beep**beep* your reaction will be “oh [censored]…”
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Lindsay Dunn
 
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Post » Fri May 13, 2011 8:28 pm

Well operatives don't have a backstab. I wonder what 5 for the operative is now?
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Marguerite Dabrin
 
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Post » Fri May 13, 2011 10:06 pm

Well operatives don't have a backstab.

Did I miss something?
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kelly thomson
 
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Post » Fri May 13, 2011 4:55 pm

Did I miss something?


http://www.splashdamage.com/forums/showthread.php?t=23194&page=2

Unfortunately, there are many cases where backstabbing is used where there is no particular misconduct on the part of the victim. If insta-kill backstabs can be used in open combat, it opens up a large jar of worms. Two people trying to manoeuvre behind one another at high speed can just feel a bit weird and disorienting. Weird-and-disorienting followed up by instant death is pretty svcky. You need to understand why you've been killed, or it feels like an act of God.

We did try some other things early on (essentially an anti-camper melee kill, where you have to remain in the "shadow" of the oblivious opponent before you're allowed to instant kill), but it's kind of over-working the principle: being behind someone who is standing still and focussed in the wrong direction is practically already a kill for free. You don't really need an extra move for it. We just like the idea that even in that situation, there's a bit of fight-back for the victim - a slim chance that they might get out of the situation they've offered up to would-be assassins..
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Hannah Barnard
 
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Post » Fri May 13, 2011 9:05 pm

5. A bust of player with an impact or damage indicator on the head. This is possibly Backstab.


This is false because Splash Damage official confirmed that there are no backstabs in Brink

Linky for proof

http://www.splashdamage.com/forums/showpost.php?p=259561&postcount=36
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Elina
 
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Post » Sat May 14, 2011 1:44 am

This is false because Splash Damage official confirmed that there are no backstabs in Brink

Linky for proof

http://www.splashdamage.com/forums/showpost.php?p=259561&postcount=36

You obviously missed this post - http://www.gamesas.com/index.php?/topic/1162721-ability-speculations-my-guesses/page__view__findpost__p__17107713

I already knew about no backstab - I frequent the SD forums.
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Tikarma Vodicka-McPherson
 
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Post » Fri May 13, 2011 1:42 pm

You obviously missed this post - http://www.gamesas.com/index.php?/topic/1162721-ability-speculations-my-guesses/page__view__findpost__p__17107713

I already knew about no backstab - I frequent the SD forums.

Well in that post he just said there isn't a backstab... no proof from that post.
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Elizabeth Davis
 
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Post » Sat May 14, 2011 2:06 am

http://www.splashdamage.com/forums/showthread.php?t=23194&page=2

:sad:
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Laura Tempel
 
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Post » Fri May 13, 2011 12:25 pm

While I understand their reasoning, I'm still going to miss it.
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Cccurly
 
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Post » Fri May 13, 2011 1:49 pm

Well in that post he just said there isn't a backstab... no proof from that post.


Yea it was just the next post or 2 down. :spotted owl:

While I understand their reasoning, I'm still going to miss it.


As am I. :cryvaultboy:
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City Swagga
 
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Post » Fri May 13, 2011 1:06 pm

While I understand their reasoning, I'm still going to miss it.

I'm going to miss the dual blades used to do it. :cry:
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Andrew
 
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Post » Fri May 13, 2011 6:05 pm

Guess 5 could be Cortex bomb now.
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Talitha Kukk
 
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