Be able to grow crops?

Post » Mon Feb 14, 2011 9:55 pm

Imagine planting some seeds and growing food from them?

Outside of the log cabin you single handedly built from wood you chopped.

I really want TES:Skyrim to focus on survival/sustenance/self sufficiency concepts, living off the land and fighting the elements.

I always like playing a hermit in TES games. I demand the mods send this thread to Todd howard in an email marked 'urgent'.
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clelia vega
 
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Post » Tue Feb 15, 2011 7:47 am

I say Yes. It could be fun and it could help make some gold.
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Eric Hayes
 
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Post » Tue Feb 15, 2011 1:52 am

I suppose it could work, if you were going for a character who wanted to live a normal life, or you just wanted to make some side loot as a hero. Either way if the Devs are going for a more realistic feel to the game, then yes I could see it working, but to be honest I doubt they would do it...
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Andrea P
 
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Post » Tue Feb 15, 2011 2:34 am

I see too many people focusing on what they want. Remember the game has limits, and some thigns just wont make it.
But I would love to see farming implemented in the game, especially if you could sell crops for profit.
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Benji
 
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Post » Tue Feb 15, 2011 7:14 am

I have no particular interest in farming. I gotta say it, "This isn't Farmville."
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Kelsey Hall
 
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Post » Tue Feb 15, 2011 5:00 am

I have no particular interest in farming. I gotta say it, "This isn't Farmville."


No but it is a roleplaying game, which means if you don't want to fight you don't have to, skip the dragons! I mean why not live with your character in a cottage, farming or hunting/fishing for food? Buy some goats and create milk/cheese which you can sell at the market.

And then at the end of the day you get slayed by robbers on your way home. (just because you choose not to fight)

Thats what i call roleplaying...
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Kayla Keizer
 
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Post » Mon Feb 14, 2011 5:12 pm

"Live another life, in another world"

Yes put farming in it!
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Alycia Leann grace
 
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Post » Mon Feb 14, 2011 6:17 pm

OMG, Harvest Were-Moon!

... In all seriousness, this would be a pretty sweet idea, especially if Bethesda includes a hardcoe mode. An endless supply of food for those with the wisdom to start their own little farmstead would be a nice treat.
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Skivs
 
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Post » Tue Feb 15, 2011 5:36 am

Harvest Moon: Skyrim
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Zosia Cetnar
 
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Post » Mon Feb 14, 2011 11:35 pm

No but it is a roleplaying game, which means if you don't want to fight you don't have to, skip the dragons! I mean why not live with your character in a cottage, farming or hunting/fishing for food? Buy some goats and create milk/cheese which you can sell at the market.

And then at the end of the day you get slayed by robbers on your way home. (just because you choose not to fight)

Thats what i call roleplaying...



Sounds like something the modding community can do..oh wait they have, for Oblivion. I owned a vineyard in oblivion, I aged wine and sold it on the market. I also baked bread and made cheese, again selling it on the market.
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Amber Ably
 
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Post » Tue Feb 15, 2011 6:56 am

I figure its safe to ask for watever we want at this point since none of us have any clue what the limitations are on the new engine. I would much rather aim high and get something close then aim low and not use the potential of the new engine.

OT Sure, the more we can do in the game the better i think. I wouldent mind being able to use some of those farm tools as weapons too.
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Kira! :)))
 
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Post » Tue Feb 15, 2011 12:05 am

I see too many people focusing on what they want. Remember the game has limits, and some thigns just wont make it.


We don't even know what is in it. Till then, we will have these discussions.
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Emily Jeffs
 
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Post » Mon Feb 14, 2011 5:03 pm

I am all for it I love the idea + a real live economy.
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quinnnn
 
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Post » Tue Feb 15, 2011 8:15 am

Add a voting thing
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Dan Stevens
 
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Post » Mon Feb 14, 2011 5:05 pm

It's hardly a critical feature, obviously, but farming would be an awesome extra.
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Joe Alvarado
 
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Post » Tue Feb 15, 2011 3:16 am

It sounds more of a mod idea (which it is, in Morrowind there's a farming mod, very well done).

Sure, if Bethesda wants to make it, fine. But I could really care less.
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Dewayne Quattlebaum
 
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Post » Tue Feb 15, 2011 2:53 am

I wouldn't mind having a garden like in Frostcrag that would grow whatever I planted, but I don't know if I need a whole farm. Maybe you could buy an estate that included servants that grew crops for you, but then again, what kind of farms will they have in Skyrim?
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tegan fiamengo
 
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Post » Mon Feb 14, 2011 9:38 pm

i would grow a ridiculously big farm, the whole map would be my farmland AND THE PEOPLE OF SKYRIM WILL BE MINE TO COMMAND MUAHAHAHAH

but in reality, yeah i would like that for RP, last time i RPd a farmer was in morrowind, long time ago
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Cayal
 
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Post » Tue Feb 15, 2011 1:36 am

TES 5 : Harvest Bloodmoon
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Cody Banks
 
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Post » Tue Feb 15, 2011 3:51 am

sure why not
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Aman Bhattal
 
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Post » Tue Feb 15, 2011 1:46 am

That sounds like a job for modders.
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Nicole M
 
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Post » Tue Feb 15, 2011 1:05 am

That sounds like a job for modders.


Except that you can't use mods on a 360 or PS3.
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Steph
 
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Post » Mon Feb 14, 2011 11:12 pm

Except that you can't use mods on a 360 or PS3.



Then if they have time to implement it and it doesn't interfere with the rest of the game, I'm fine with it, and I'm sure 360/PS3 users would also be.
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Shae Munro
 
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Post » Tue Feb 15, 2011 1:50 am

Then if they have time to implement it and it doesn't interfere with the rest of the game, I'm fine with it, and I'm sure 360/PS3 users would also be.


Which I think is probably the best stance for it.

Honestly, given the setting hunting and fishing are more appropriate in any case.
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Cash n Class
 
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Post » Tue Feb 15, 2011 6:24 am

People are inevitably going to give the usual "too much development effort for a minor thing" complaints, but it really wouldn't be. I think we can assume that the game is already going to include plants, including harvestable ones for alchemy, and among them food type plants, like the tomatoes and graqes and so on we already saw on farms in Oblivion. They will probably replenish themselves after a time, like in Oblivion. It would take virtually no effort to make a seed item that starts the process, so that instead of the plant replenishing it appears for the first time in that spot. Presumably the game will also already have farmland in it, like the past games have; since it would probably lead to a lot of clipping weirdness and what have you to sprinkle seeds all over the place, you could just make these properties up for sale. Now the player can plant their seeds in the designated seed-accepting land, tend their plants, and harvest/sell them if they like for a very minimal development effort.

You could also add conditions for what plants like to grow in, along with a chance for them to die before reaching advlthood and bearing fruit/flowering/whatever, and again, it's not a complicated thing. We're not talking about something with a lot of models, animations, scripting, or so on. Temperature, light, how often it's watered, and so on, are simple number formulas that would add together for the plants' survival odds. It would be as simple as something like editing a creature's hitpoints. It has 100 by default? There, now it's 110. Those environmental factors, like the existence of plants, are also something we can hopefully expect to already be there in some form. Light? Well obviously there will be a day/night schedule, and with improved technology and stealth, the same factors that determine how "in the light" your character is when hiding could be applied to how much light a plant is getting in a particular spot. Weather factors and placement (indoors, outdoors, basemant) can change temperature. People could spend a lot of time on farming if they wanted to, without its presence sapping anything from the rest of the game.

I personally probably wouldn't do a lot with it, but as someone who frequently uses Alchemy, I would LOVE to apply this stuff to alchemical ingredients. Another simple item to make; a dirt-filled flower pot that you can use as a placeable object. I could convert my house into an alchemy produce station, growing plants on the sunny roof, and mushrooms in the stanky basemant. If I found some rare plant and managed to reproduce it at home I'd be the envy of alchemists everywhere. That could even be part of alchemical knowledge alongside formulas, is finding out what conditions rare plants need to grow.
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Ann Church
 
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