Skyrim's gamejam video showed fat characters as being a possiblity once they added in verlet physics, which they did in Skyrim's Dawnguard DLC.
So we MIGHT see it in Fo4.
Skyrim's gamejam video showed fat characters as being a possiblity once they added in verlet physics, which they did in Skyrim's Dawnguard DLC.
So we MIGHT see it in Fo4.
Elder scrolls online allows fat characters, it also allows plenty of body changes like briast size, hip size, muscularity even overall size of character.
Yes its an different engine but at least they have the tools.
Sure, but it helps if you start at the top of a hill.
Remember enemies on Oblivion rolling down hills and me running after to loot them.
Some people in Oblivion had fun paralyzing bears in rugged terrain, because of their round body they rolled well and usually died of fall damage
I loved the blade skill mastery perk attack that paralyzed enemies. that combined with the acrobatics perk that allowed you to do a backflip. paralyzing stab, backflip /dealwithit/
Long pigs are not fattening, they are just Mother Nature's version of stimpaks.
I don't have problem playing a fat/skinny/small character if my playthrough is a pacificist run.
It isn't necessary but it gives some flavor to its reluctance to fight some athletic opponements. They have more stamina and confidence in their physical abilities.
Although that doesn't mean they are actually more physically competents, but appearance can mean a lot when you are about to draw your gun or launch your holy grenade.
Different bodytypes would be nice, but I think they should also serve a tangible gameplay function. Say make body type a trait. Small characters might be faster and more agile than others, and they might fit through tighter spaces where others do not; but they are also quite a bit less strong and much more more frail than others; fat/big characters might have more resistance to a beating and generally look more intimidative when wanting to which might fool certain enemies into leaving them alone, but they won't be outrunning anyone, ever, and might need more provisions to heal the same amount as others. Normal body type is normal; no bonuses nor defects, not a trait. Stuff like that.
That's for the player. NPC variety is another thing... a recommendable one.
Actually, I should point this out, they wouldn't have to remodel clothes for fatter/skinnier characters. At least not unless they let us adjust our proportions to cartoonish levels. Apparel models can take a little bit of stretching and pulling before they start looking distorted and weird; Skyrim had a weight slider (that governed muscle more than fat, appearance-wise) and there were height differences between all of the different races. Some mods for Skyrim and http://www.nexusmods.com/oblivion/mods/29853/? even show how much gut you can add to the character model before it just looks weird.
probably one of the main reasons why this hasn't been done already in their previous games. it would cause a lot of extra work for a feature that they feel most people probably wouldn't use.
Yes to more RP and character creation options. Doesn't ESO have a fat slider?
Yes, sorta kinda, but that is an entirely different environment.
I am not saying it can't be done, it CAN be done.
I am not even saying it would be hard to do, I don't know how easy it would be.
But ESO is a MMO, which means a lot of the game assets are stored on the servers and a lot of the calculations are done on the servers. With a game like Fallout everything is local, there are no servers. Also ESO uses a different engine, so what is easy on one may not be easy on the other. Basically, whether ESO has it or not, is not relevant.
But even if it is real easy to do and even if it doesn't require any additional in-game assets, we won't see it in Fallout 4 unless the development team decided to do it back in the design phase. It simply won't be added now.
People are diffirent, some might eat well and can still be fat. Some eat whatever and are skinny.
I Think there should be fat people and others in the game.
Where the data is stored has no relevance at all. If body weight data can be stored on a server it can be stored on our computers too.
We've seen morphing technology in Oblivion and Skyrim with hair and face deformation. So we know it is possible. If they haven't done body morphing it is probably because they felt it wasn't cost-effective.
Cost-effective or not, I very much hope we will see at least one weight slider or preset in Fallout 4.
In the very least, I doubt they'll go backwards and take out the weight slider they had for Skyrim. We'll at least get a spectrum between emaciated and buff.
I still want to make a Rambo character with a Chris Farley body, though. Maybe one day.
I would like a see a fat kingpin slaver boss who can fight.
ESO has plenty of body sliders, hip, briasts, torso, limb size, fatness, muscularity and overall size
Works well with model except in the most extreme cases like making an character as fat as possible clips belt so only the hasp is visible.
Yes its another engine however Skyrim and even Oblivion mods shows its possible.
Not sure if cost effective is the problem for Skyrim, rather memory use, every npc would need more data who would increase memory use.
I'd love for Bethesda to incorporate height and weight sliders, particularly weight sliders that weren't "toned, muscular build to the Incredible Hulk!" but actually letting me play fat or scrawny characters. Muscle mass should be something other than "weight."
And I think that if these are incorporated, they should be divorced from gameplay, or at best, have a marginal effect you won't notice unless you test it.