ABOs mods

Post » Mon Jul 19, 2010 9:41 am

Thanks; will DL and test.

About Carry Sacks (which I used in the past if my memory serves correctly); Tekuromoto has done the mod http://www.gamesas.com/bgsforums/index.php?showtopic=1000447&hl= that I use now. Either you can get some ideas/solutions from that or decide to mod something else.

Realistic fatigue.... A godsend! :goodjob:
User avatar
Anthony Santillan
 
Posts: 3461
Joined: Sun Jul 01, 2007 6:42 am

Post » Mon Jul 19, 2010 10:18 pm

Thanks for the quick response, ABO. It turns out my PCMajorSkillUps stat was set to -2147483648, probably from some other leveling mod I had used on the same save file. That value is treated as positive infinity, so it was breaking a lot of the math in RL. I set it to 0 and saved, and now RL vanilla mode works perfectly.

It would be nice to detect this problem and fix it automatically. I tried adding
if (getPCMajorSkillUps > 999999999999)	setPCMajorSkillUps 0endif
to the initialization of aaRealisticLevelingScript, and it appears to auto-correct broken save files now.

Update: I guess it also works to just add that code to RealisticLeveling.ini

Looking at the code again, I can't see how this would not be repaired by Realistic Leveling unless you were running in mode 1 (attributes only)... if you switched to any other mode it would have fixed itself. Can you please confirm that you were using mode 1? It makes a small difference to how I would fix it...
User avatar
Inol Wakhid
 
Posts: 3403
Joined: Wed Jun 27, 2007 5:47 am

Post » Mon Jul 19, 2010 10:56 am

Hey ABO,
I'm using Realistic Health - thank you for it - and I'm trying to figure out the ini so I can tone down the light given off from the disease effect. The problem is that I'm using a Darker Night mod and when I get a disease the night gets as light day (pulsing only of course) and I really want my nights dark.
Btw I love the disease effects from this mod.
User avatar
Big Homie
 
Posts: 3479
Joined: Sun Sep 16, 2007 3:31 pm

Post » Mon Jul 19, 2010 4:46 pm

Looking at the code again, I can't see how this would not be repaired by Realistic Leveling unless you were running in mode 1 (attributes only)... if you switched to any other mode it would have fixed itself. Can you please confirm that you were using mode 1? It makes a small difference to how I would fix it...


Yes, it was only happening in mode 1, which I was calling vanilla mode. I tried changing to mode 4 and back to mode 1 ingame, which fixed my issue but also left me at the wrong level.
User avatar
Jeff Turner
 
Posts: 3458
Joined: Tue Sep 04, 2007 5:35 pm

Post » Mon Jul 19, 2010 10:29 pm

Yes, it was only happening in mode 1, which I was calling vanilla mode. I tried changing to mode 4 and back to mode 1 ingame, which fixed my issue but also left me at the wrong level.

In that case it's a little tricky what the best fix is... mode 1 is the "attributes only" mode and totally avoids changing PCMajorSkillUps. This allows you to use something else to control leveling only, which might have it's own ideas about how PCMajorSkillUps should work. If you want to use vanilla major skill count leveling, then there are a bunch of PCMajorSkillUps values that are likely to be invalid and you would want to fix, including large negative numbers that other leveling mods will typically leave behind.

I think maybe the following would be best;

  if getPCMajorSkillUps < 0 || getPCMajorSkillUps > 999999999	setPCMajorSkillUps 0  endif

User avatar
Alexis Acevedo
 
Posts: 3330
Joined: Sat Oct 27, 2007 8:58 pm

Post » Mon Jul 19, 2010 7:20 pm

Eventually got some time to play last night and did some horse riding with the update RF installed.
I found the horse trips were far less frequent, and when they did occur, were more like a stumble than the fall and rider flying through the air thing.

So thanks!
User avatar
dean Cutler
 
Posts: 3411
Joined: Wed Jul 18, 2007 7:29 am

Post » Mon Jul 19, 2010 11:26 pm

Is the realistic health shader supposed to be merged into the Oblivion shaders by the OMOD script, or is it just placed in the shaders directory?

I used BAIN to install it because I couldn't see anything in the OMOD script that merged the shader, and the file ended up in the Shaders directory as expected. However, with RH activated, my entire screen, including menus, looks like hell. There's almost a double image of everything quite close together that makes it all look very blocky, and some textures have dark patches.

This is on an ATI 4870 with current drivers.
User avatar
Andrew
 
Posts: 3521
Joined: Tue May 08, 2007 1:44 am

Post » Tue Jul 20, 2010 1:55 am

I grabbed some screenshots to show the issue I'm having in the hopes that someone has a solution.

Downloadable full resolution bitmaps:
Without Realistic Health: http://www.4shared.com/file/150198802/689b1398/ScreenShot1.html
With Realistic Health: http://www.4shared.com/file/150199231/6f94f352/ScreenShot2.html
Some obvious problems highlighted: http://www.4shared.com/file/150199023/9b057751/ScreenShot2_-_Copy.html

View online:
Without Realistic Health: http://i38.tinypic.com/2vdnx5l.jpg
With Realistic Health: http://i36.tinypic.com/9sfrc6.jpg
Some obvious problems highlighted: http://i36.tinypic.com/14wzub4.jpg


My Load Order
Active Mod Files:00  Oblivion.esm01  Francesco's Leveled Creatures-Items Mod.esm02  Francesco's Optional New Items Add-On.esm03  Cobl Main.esm  [Version 1.72]04  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34alpha8]05  Mart's Monster Mod.esm  [Version 3.7b3p3]06  FCOM_Convergence.esm  [Version 0.9.9MB3]07  Unofficial Oblivion Patch.esp  [Version 3.2.0]08  Oblivion Citadel Door Fix.esp09  DLCShiveringIsles.esp0A  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]0B  Francesco's Optional Chance of Stronger Bosses.esp0C  Francesco's Optional Chance of Stronger Enemies.esp0D  Francesco's Optional Chance of More Enemies.esp0E  Francesco's Optional Leveled Quests-SI only.esp0F  Francesco's Optional Leveled Guards.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]10  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]11  Ayleid Loot EXtension.esp12  FOV Modifier.esp13  marksman_challenge.esp14  Medic!.esp15  Enhanced Economy.esp  [Version 3.1]16  Map Marker Overhaul.esp  [Version 3.0.2]17  Map Marker Overhaul - SI additions.esp  [Version 3.0.2]18  DLCHorseArmor.esp19  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]1A  DLCOrrery.esp1B  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]1C  DLCVileLair.esp1D  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]1E  DLCMehrunesRazor.esp1F  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]20  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]++  MaleBodyReplacerV4.esp21  Collectible T-Shirts V1.1.esp22  Collectible T-Shirts V2.1.esp23  Collectable Miniature Daedric Shrines.esp24  HiddenSkulls.esp25  DLCThievesDen.esp26  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]27  Cobl Glue.esp  [Version 1.72]28  Cobl Si.esp  [Version 1.63]29  OOO 1.32-Cobl.esp  [Version 1.72]++  FCOM_Cobl.esp  [Version 0.9.9]2A  Bob's Armory Oblivion.esp2B  FCOM_BobsArmory.esp  [Version 0.9.9]2C  Loth's Blunt Weapons for Npcs.esp++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]2D  Oblivion WarCry EV.esp2E  FCOM_WarCry.esp  [Version 0.9.9MB3]2F  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34alpha8]30  RealitySpectreStars2HeavenBetterPotionsOOOEffects.esp31  FCOM_Convergence.esp  [Version 0.9.9Mb3]32  FCOM_RealSwords.esp  [Version 0.9.9]33  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]34  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]++  FCOM_SaferRoads.esp  [Version 0.9.9]++  FCOM_LessRats.esp  [Version 0.9.9]++  FCOM_LessReaversInGates.esp  [Version 0.9.9]35  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Less Reavers.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Less Bone Loot.esp  [Version 3.7b3p3]36  Mart's Monster Mod - Zombies for Body Meshes.esp  [Version 3.7b3p3]37  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b3p3]38  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]39  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]3A  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]3B  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Diverse Runeskulls Loot.esp  [Version 3.7b3p3]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]++  FCOM_Archery.esp  [Version 0.9.9]++  FCOM_FriendlierFactions.esp  [Version 0.9.9]3C  FCOM_MoreRandomSpawns.esp  [Version 0.9.9]3D  FCOM_MoreRandomItems.esp  [Version 0.9.9]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  Fransfemale.esp3E  OOO-WaterFish.esp  [Version 1.34]++  MMM-Cobl.esp  [Version 1.69]++  EVE_StockEquipmentReplacer4FCOM.esp3F  BHC_Expanded.esp  [Version 1.2]40  Museum.esp41  DLCBattlehornCastle.esp**  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]42  DLCFrostcrag.esp43  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]++  DLCFrostcrag_MysticEmporiumPatch.esp44  Knights.esp45  Knights - Unofficial Patch.esp  [Version 1.0.9]++  EVE_KnightsoftheNine.esp46  SM Plugin Refurbish(Merged).esp  [Version 1.21]++  KotN Wayshrine Fix.esp++  FCOM_Knights.esp  [Version 0.9.9Mb3]47  EVE_ShiveringIslesEasterEggs.esp48  Kyoma's Journal Mod.esp  [Version 3.2.0]49  kuerteeInventoryIsABackpack.esp4A  P1DkeyChain.esp  [Version 5.00]4B  Salmo the Baker, Cobl.esp  [Version 3.08]4C  talkwithyourhands2.esp4D  Toggleable Quantity Prompt.esp  [Version 3.1.1]4E  RealisticFatigue.esp4F  RealisticHealth.esp50  RealisticForceMedium.esp51  RealSleepExtended.esp  [Version 2.3.4]52  ConduitMagic.esp53  Lightweight Potions.esp  [Version 1.1]54  kuerteeClothingMatters.esp55  Enhanced Grabbing.esp  [Version 0.4]56  kuerteeBattleFatigueAndInjuries.esp57  Duke Patricks - Near Miss Magic And Arrow Shots Alert The Target.esp58  Duke Patricks - Fresh Kills Now Alert The NPCs.esp59  Oblivion XP.esp  [Version 4.1.5]5A  Oblivion XP - OOO.esp5B  Cobl Races.esp  [Version 1.52]**  Cobl Races TNR.esp  [Version 1.53]**  Cobl Races TNR SI.esp  [Version 1.53]++  Cobl Races - Balanced.esp  [Version 1.52]++  EVE_KhajiitFix.esp5C  DS Flaming Arrows.esp  [Version 1.2]5D  Conjuration Mastery.esp5E  DID3_DoubleTrouble.esp5F  Bashed Patch, 0.esp60  Duke Patricks - BASIC Script Effect Silencer.esp61  FormID Finder4.esp

User avatar
Chloe Botham
 
Posts: 3537
Joined: Wed Aug 30, 2006 12:11 am

Post » Tue Jul 20, 2010 2:18 am

I can confirm that I've seen the same problem - stopped using RH because of it. Shows up mostly for me on the world map. Its very slight but once I noticed it, you just can't look past it. I don't think that its a mod problem, I still had the errors with no mods loaded, I do think that it is a problem with the RealisticHealth.fx shader. I should add that I have an Nvidia 260, while Showler has an ATI 4870, so its not card related.

Someday soon I'll write about how great ABO's mods are in my current setup!
User avatar
Hussnein Amin
 
Posts: 3557
Joined: Sun Aug 05, 2007 2:15 am

Post » Mon Jul 19, 2010 3:43 pm

Aha!!! I think I figured it out. I was using an OBGE debugged dll from TESNexus: http://www.tesnexus.com/downloads/file.php?id=25912

I just switched to the original on Timeslip's site and it seems to have fixed the problem.

New oddity, though. I have subtitles turned on, and when the guards come to the prison their dialogue subtitles keep getting overridden with "A ha A ha". I think one of them must be fatigued, possibly as a result of MMM's messing around with their stats. Is there a way to fix this, or to at least remove the subtitles from their panting?

I don't want to remove the fatigue effects from them.

edit: Poor Glenroy: GetActorValue: Fatigue >> 0.85

Emperor must be working him to exhaustion.
User avatar
Kahli St Dennis
 
Posts: 3517
Joined: Tue Jun 13, 2006 1:57 am

Post » Mon Jul 19, 2010 10:17 am

Yeah, OBGE debugged, unfortunately I have to use or else I get transition crashes with the original.
User avatar
Jade Barnes-Mackey
 
Posts: 3418
Joined: Thu Jul 13, 2006 7:29 am

Post » Mon Jul 19, 2010 5:52 pm

showler: Realistic Health's shader is an OBGE shader, so it should not be "merged into the Oblivion shaders", whatever that means, it should be just placed in the shaders directory. I've not used OBGE debugged, and didn't even know it existed. If you don't install/activate the RealisticHealth.esp then the shader never even gets turned on.

The artefacts you showed are not likely to be directly caused by the RH shader. The RH shader is a very simple whole-screen shader that only touches individual pixel's hue, saturation, and contrast without using any context from adjacent pixels. This means it might change the brightness, contrast or tint, but these will always affect the whole screen evenly with at most a radial "tunnel" pattern. It should never interfere with the rendering of textures or blur things.

However, even though the RH shader is very lightweight, all shaders involve scary amounts of processing inside the video card. Fortunately video cards have scary amounts of processing power to spare, so I was surprised when writing the RH shader that I could not measure any performance difference at all, even on a crappy laptop. However, every piece of work you stack onto the video card adds up, and eventually it can add up to more than the video card can comfortably handle. At that point you can get things like crashes, degraded framerates, degraded visuals, or god knows what. The line between "works fine" and "doesn't work at all" can be really fine... it either has the pipelines/registers/shaders/whatever to do the work, or it doesn't. So even though the RH shader is really really light-weight, it might be the straw that breaks the camels back.

Your problem might be symptoms of hitting this one-too-many-shaders limit. Are you running other shaders? Other OBGE shaders? Note that RH does not need ScreenEffects, and if you installed it then you've added another shader which is quite heavyweight. I suspect that turning off any one of the shaders you have installed will fix the problem. Note that RH uses both it's own shader together with the default Oblivion blur hitshader. The blur hitshader is much more heavyweight than the RH shader, so setting healthBlurGain to 0.0 in RealisticHealth.ini so it doesn't trigger the blur shader might also help. The difference with OBGE Debugged might be because it adds a tiny bit of extra overhead to each shader which also pushes your card over its limits.

In RF the panting is done as lip-synced speech, which requires subtitle text to generate the lipsync animations. You can turn off subtitles in your option to turn off the text. You are the second person who has encountered an actor with a max fatigue of only 1, and it's not clear what is responsible... whatever it is should stop it unless the intention is to make the actor so feeble they are nearly dead, even without RF installed.
User avatar
brenden casey
 
Posts: 3400
Joined: Mon Sep 17, 2007 9:58 pm

Post » Mon Jul 19, 2010 9:14 pm

Hey Abo, some explanation:
The original OBGE has been found to cause transition crashes, mostly when moving through doors from exterior to interiors. This was thought to primarily affect users of Pluggy with Nvidia graphics cards. I get crashes both with and without Pluggy. There were a few threads about this and one day someone posted a "hacked" version of OBGE, he wasn't sure what he had done and only posted a few times, but it worked like magic. I have never had a transition crash while using it.

Sjors Boomschors posted a copy of it to the nexus here: http://www.tesnexus.com/downloads/file.php?id=25912

I've had the same problem as Showler with Realistic Health, a blocky, tight double image graphical error. So to test, I switched out the hacked OBGE with the original and reinstalled RH, and the graphical glitches were gone. Then I ran around to test and promptly crashed while going through my second doorway. Unfortunately my game is extremely stable with the hacked OBGE, so....

Perhaps you could take a look at the hacked OBGE and try to figure out the conflict, RH is the only mod that I've found to have a problem. You should note that there is a thread discussing a sort of new version http://www.gamesas.com/bgsforums/index.php?showtopic=1050580.
User avatar
naana
 
Posts: 3362
Joined: Fri Dec 08, 2006 2:00 pm

Post » Mon Jul 19, 2010 11:32 am

It definitely seems to be a conflict between the RH shader and that debugged dll. Using the original one from Timeslip works fine for me now. Fortunately, as an ATI user, the transition bug should bypass me.

I doubt it was pushing my card too far since a 4870 is practically the latest generation and has oodles of power for shader operations.

I'll have to FormID Finder poor Glenroy to see what's affecting him. Of course, the poor man is only there to die dramatically at the end anyway....

By "merged into the Oblivion shaders" I was referring to the ability of OBMM to edit the Oblivion shader packages in order to change things like the Nighteye shader and the hit shaders.
User avatar
LuCY sCoTT
 
Posts: 3410
Joined: Sun Feb 04, 2007 8:29 am

Post » Mon Jul 19, 2010 9:37 pm

well, I just HAD to drop by and just state that your mods are Awesome. Realistic Leveling+Progress+Realistic Health+Realistic Fatigue+Running Revised make the game SOOOO much better! yes, I know that two of those are not by you, but they play so well together that they have to be mentioned together. :D

only problem? choosing between nGCD and Realistic Leveling gives people headaches :P
User avatar
Stacey Mason
 
Posts: 3350
Joined: Wed Nov 08, 2006 6:18 am

Post » Tue Jul 20, 2010 1:55 am

I'm trying to debug a couple of weird screen effects and I was wondering if turning off the blur and shader effects in the ini for Realistic Health would mean you can run it without OBGE installed?
User avatar
kevin ball
 
Posts: 3399
Joined: Fri Jun 08, 2007 10:02 pm

Post » Mon Jul 19, 2010 11:57 pm

I wonder too if Realistic Health could be made to not require OBGE. I really like the disease additions and such but I get many CTDs when using OBGE so I can't use Realistic Health... :(
User avatar
Cameron Garrod
 
Posts: 3427
Joined: Sat Jun 30, 2007 7:46 am

Post » Mon Jul 19, 2010 11:30 pm

oops double post.
User avatar
Tiff Clark
 
Posts: 3297
Joined: Wed Aug 09, 2006 2:23 am

Post » Tue Jul 20, 2010 12:04 am

I should have come back and mentioned that my problems don't seem to be related to Realistic Health or OBGE.

My AF seems to be acting up, where at times I have a nice sharp image, while most of the time it gets really fuzzy just a short distance away from my character.
User avatar
Amy Gibson
 
Posts: 3540
Joined: Wed Oct 04, 2006 2:11 pm

Post » Mon Jul 19, 2010 4:47 pm

I think RF is an outstanding mod. It is a must-have for me and doesn't merely add to the game, it multiplies the fun! I also appreciate your dedication towards improving and up-dating your work.

I am also hoping someone can help me pin-point a conflict I am having. My character cannot recover from a collapse after being paralyzed or burdened. No matter how much time passes, he remains stuck in a crumpled heap. If I load a game saved in that state, the game crashes.

Any ideas?

Here is my load order:
Active Mod Files:?  00 Oblivion.esm ?  01 Jog_X_Mod.esm ?  02 All Natural Base.esm [Version 0.9.7] ?  03 Cobl Main.esm [Version 1.71] ?  04 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] ?  05 TamrielTravellers.esm [Version 1.39c] ?  06 CM Partners.esm ?  07 HorseCombatMaster.esm ?  ? ? TNR ALL RACES FINAL.esp ?  08 Unofficial Oblivion Patch.esp [Version 3.2.3a] ?  09 UOP Vampire Aging & Face Fix.esp [Version 1.0.0] ?  0A Oblivion Citadel Door Fix.esp ?  0B All Natural - Real Lights.esp [Version 0.9.7] ?  0C All Natural.esp [Version 0.9.7] ?  ++ All Natural - EW + NW + AWS.esp [Version 0.9.6] ?  ++ Symphony of Violence.esp ?  0D MIS.esp ?  0E MIS New Sounds Optional Part.esp ?  0F OBSE-Storms & Sound.esp ?  10 Cities Alive At Night.esp ?  11 WindowLightingSystem.esp ?  12 ChaseCameraMod.esp ?  ++ Item interchange - Extraction.esp [Version 0.74] ?  13 personality_idles_custom.esp ?  14 P1DseeYouSleep.esp ?  15 Portable Campsite - Quickstart.esp ?  16 P1DseeYouSleep - Portable Campsite - Quickstart.esp ?  17 RAEVWD Cities.esp [Version 1.4] ?  18 RAEVWD Imperial City.esp [Version 1.4] ?  ++ VA_BetterGold.esp ?  19 Living Economy.esp ?  1A Living Economy - Items.esp ?  1B Cutthroat Merchants.esp ?  1C Crowded Roads.esp [Version 2.0] ?  1D Duke Patricks - Friendship Ring For Companion Detection.esp ?  1E HotkeyCasting.esp ?  1F sr_super_hotkeys.esp ?  ? ? EVE_StockEquipmentReplacer.esp ?  20 LKF_EY_Vampirehunter.esp ?  21 Ruby Rose Armor.esp ?  22 DesuChan's Indigo Armor Recoloured.esp ?  23 ShaiyaOutfit.esp ?  24 Slof's Horses Base.esp ?  25 Dude Wheres My Horse.esp ?  26 ExnemRuneskulls.esp ?  27 Cobl Glue.esp [Version 1.69] ?  28 OOO 1.32-Cobl.esp [Version 1.69] ?  ++ Cobl Tweaks.esp [Version 1.44] ?  29 Oscuro's_Oblivion_Overhaul.esp [Version 1.34] ?  ++ TamrielTravellerAdvscript.esp [Version 1.39c] ?  2A TamrielTravellers4OOO.esp [Version 1.39c] ?  2B TamrielTravellersItemsnpc.esp [Version 1.39c] ?  2C TamrielTravellersItemsCobl.esp [Version 1.39c] ?  ++ EVE_StockEquipmentReplacer for OOO.esp ?  2D BHC_Expanded.esp [Version 1.2] ?  2E Naughty_Joana_01.esp ?  2F PrincessImperialCityApartment.esp ?  30 Jeral View Chalet.esp ?  31 BeldaMansion.esp ?  32 thievery.esp ?  33 Cyrodiil Travel Services.esp [Version 1.3] ?  34 za_bankmod.esp ?  35 road+bridges.esp [Version 4.4.4] ?  36 Faregyl.esp [Version 1.0.8] ?  37 Harvest [Flora].esp [Version 3.0.0] ?  38 DropLitTorchOBSE.esp [Version 2.1] ?  39 Dungeon Actors Have Torches 1.6 DT.esp ?  3A Kyoma's Journal Mod.esp [Version 3.2.0] ?  3B Leviathan Soulgems.esp ?  3C kuerteeGoldIsAnInventoryItem.esp ?  3D Salmo the Baker, Cobl.esp [Version 3.08] ?  3E FriendsAndLovers.esp ?  3F Storms & Sound - Bank of Cyrodiil.esp ?  40 Storms & Sounds - Belda.esp ?  41 Toggleable Quantity Prompt.esp [Version 3.1.1] ?  42 Alternative Start by Robert Evrae.esp ?  43 Real Hunger, Cobl.esp [Version 1.6.1] ?  44 RealisticFatigue.esp ?  45 Ronyns_Realistic_and_Fun_Acrobatics-8494.esp ?  46 RealSleepExtended.esp [Version 2.0] ?  47 Syc_AtHomeAlchemy.esp ?  48 Syc_AtHomeAlchemy_No_Bounty_v2.esp ?  49 Advanced Magecraft.esp ?  4A kuerteeAttributeAndSkillBasedDamageModifiers.esp ?  4B Duke Patricks - Near Miss Magic And Arrow Shots Alert The Target.esp ?  4C Duke Patricks - NPC MAGIC and Arrows Can Miss Now.esp ?  4D Duke Patricks - Fresh Kills Now Alert The NPCs.esp ?  4E Duke Patricks - Basic Combat Geometry.esp ?  4F Wrye Leveling.esp [Version 07] ?  ++ Item interchange - Placement.esp [Version 0.74] ?  ? ? Let There Be Darkness - Cyrodiil.esp ?  50 Elves Of Lineage II.esp ?  51 CM Partners.esp ?  52 DABrinn.esp ?  53 DAValeriaCuteElf.esp ?  54 DAFeria.esp ?  55 AmidalaSaramHair.esp ?  56 RavenCM2.esp ?  57 Companion Neeshka.esp ?  58 RhiannaII.esp ?  ? ? Cobl Races TNR.esp [Version 1.53] ?  59 Cobl Races.esp [Version 1.52] ?  ++ bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV] ?  ++ bgMagicItemSigil.esp [Version 1.68EV] ?  ++ bgMagicEVStartspells.esp [Version 1.68EV] ?  5A bgMagicEV.esp [Version 1.7EV] ?  5B bgMagicBonus.esp [Version 1.7EV] ?  5C bgMagicAlchemy.esp [Version 1.57] ?  ++ bgMagicEVAddEnVarNoSI.esp [Version 1.51EV] ?  5D bgMagicPotionNumberSoulGemValue.esp [Version 1.68UV] ?  ++ EVE_KhajiitFix.esp ?  ++ [GFX]_Initial_Glow-all.esp ?  ++ bgMagicShaderLifeDetect.esp [Version 1.68] ?  5E Cobl Races - Balanced.esp [Version 1.52] ?  5F bgMagicLightningbolt.esp ?  ++ bgMagicEVNoSpellLight.esp [Version 1.63EV] ?  ++ bgMagicEVNoSummonGlow.esp [Version 1.62EV] ?  60 Get Wet - just droplets.esp ?  61 Viconia.esp ?  ++ Cobl Filter Late MERGE ONLY.esp [Version 1.53] ?  62 NRB4 Standard Road Record.esp ?  63 Cobl Silent Equip Misc.esp [Version 01] ?  64 Active_Inventory_Spell_1.2.esp ?  65 NPCsVanilla.esp ?  66 Bashed Patch, 0.esp ?  67 DeadlyReflex 5 - Combat Moves.esp ?  68 Duke Patricks - BASIC Script Effect Silencer.esp ?  69 Streamline 3.1.esp 

User avatar
Max Van Morrison
 
Posts: 3503
Joined: Sat Jul 07, 2007 4:48 pm

Post » Mon Jul 19, 2010 5:48 pm

:)

I figured it out. It was Personality Idles Custom causing the conflict. When I deactivate it, RF works as it should.

Cheers
User avatar
Chris Ellis
 
Posts: 3447
Joined: Thu Jul 26, 2007 10:00 am

Post » Mon Jul 19, 2010 6:16 pm

Smoke Eater: That conflict sounds strange... I'm not familiar with "Personality Idles Custom" but assume it ads custom idle animations. The only reason I can think it might conflict is the "stand up" animation is a special idle and maybe that mod breaks it... if that's the case then any collapse, RF or not, would be unrecoverable. You should probably report that as a bug to the author of that mod.

showler: AF? AutoFocus? For the record turning the blurGain and shaderGain values down to zero will stop triggering the hitshader and turn off the brightness/contrast/saturation of the RH shader, but the shader will still be loaded so you will still need OBGE. I may change it in the next version so that the shader is not even loaded if you turn the shaderGains to zero. This would allow non-OBGE operation... but I haven't looked at this code for a while so I dunno how easy it will be...

Mercer Meka: see above... your request is another reason for me to try and make this work. Note that without OBGE the hitshader part will still work, so you will still get some visual indication of near-death and/or disease, but not as nice. I'm also interested in some of the new OBGE developments... someone released a new OBGE that supposedly fixes many CTD problems, but reports here indicate that for some strange reason the RH shader doesn't like it much... I'd like to try and figure out why and fix it. I suspect it's something to do with when shaders are loaded/unloaded but I dunno.
User avatar
Kelsey Anna Farley
 
Posts: 3433
Joined: Fri Jun 30, 2006 10:33 pm

Post » Mon Jul 19, 2010 5:42 pm

showler: AF? AutoFocus?

Anisotropic Filtering. Needs more testing to see if it's something ATI did to their drivers.
User avatar
SUck MYdIck
 
Posts: 3378
Joined: Fri Nov 30, 2007 6:43 am

Post » Mon Jul 19, 2010 11:52 pm

I think I'm having problems with realistic fatigue, I installed it using OBMM and used the recommended values.
But when playing the game, my fatigue immediately drops to 3/4 of the bar and only reduces when I jump,
but that doesn't matter because it recovers in less than 2 seconds to 3/4 of the bar.
Is this a known problem? Or is it something I caused?
I first thought is was one of my other mods causing this somehow, but now I only have the unofficial patches
and a couple of performance enhancers running...

Ps with this mod running, do I then still need to install Running Revised since this was somewhat based on it?
User avatar
Wanda Maximoff
 
Posts: 3493
Joined: Mon Jun 12, 2006 7:05 am

Post » Mon Jul 19, 2010 7:37 pm

Good people of Cyrodil,

do you know if ABO's Realistic Levelling is compatible with OOO 1.33/1.34 beta 5? Because OOO incorporates slower level rates by Bofra, as I understand. Thus my slight hesitation to use ABO's. So if anybody could shed a little light on it, I would be very grateful. Thanks!
User avatar
rebecca moody
 
Posts: 3430
Joined: Mon Mar 05, 2007 3:01 pm

PreviousNext

Return to IV - Oblivion