Okay . . . so now I'm pretty sure something is broken. I've played more, raised more skills, and my newlevel is still pretty much the same . . . it's gone
down by .02 or so.
Then I discovered that it's possible to scroll back through console output with the page up/down keys, so I looked more at the numbers output from sqv aaRealisticLeveling. Mostly they're meaningless to me, but some of them (most of the exp values) are so high that it's hard to believe they're meaningful (although I don't know the formulas being used, so maybe they make sense). The output of sqv aaRealisticLeveling:
advAcrobatics = 14advAthletics = 10advLightArmor = 30advMarksman = 11advSecurity = 19advSneak = 21advAlchemy = 29advConjuration = 35advMysticism = 32advAlteration = 20advDestruction = 32advRestoration = 32advIllusion = 35advMercantile = 10advSpeech = 28advLevel = 1advFame = 1advInfamy = 4expStrength = 3310.5435expIntelligence = 17569.7402expWillpower = 13374.0918expAgility = 3995.7900expSpeed = 5979.0957expEndurance = 553.1488expPersonality = 11711.9629expLuck = 18.0000expLevel = 56493.3672baseStrength = 40baseIntelligence = 35baseWillpower = 40baseAgility = 40baseSpeed = 40baseEndurance = 35basePersonality = 50baseLuck = 50baseHealth = 0newStrength = 42.8006newWillpower = 45.8667newAgility = 40.8270newSpeed = 40.4928newEndurance = 33.0691newPersonality = 55.5257newLuck = 50.6362newLevel = 1.8046newHealth = 0.0000Running: YesCurrent Stage: 0Priority: 90
Basically, skills seem to increase fine (governed by Progress) and attributes seem to increase fine (governed by Realistic Leveling). But my level hovers right around 1.8, which seems like a problem. Here's my load order:
Active Mod Files:00 Oblivion.esm01 ScreenEffects.esm02 All Natural Base.esm [Version 0.9.3]03 Francesco's Leveled Creatures-Items Mod.esm04 Francesco's Optional New Items Add-On.esm05 Jog_X_Mod.esm06 Cobl Main.esm [Version 1.69]07 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]08 Mart's Monster Mod.esm [Version 3.7b1]09 TamrielTravellers.esm [Version 1.39c]0A FCOM_Convergence.esm [Version 0.9.9a7]0B Better Cities Resources.esm0C Progress.esm [Version 2.0]0D HorseCombatMaster.esm** Cobl Races TNR.esp [Version 1.53]** Cobl Races TNR SI.esp [Version 1.53]0E Unofficial Oblivion Patch.esp [Version 3.2.0]0F UOP Vampire Aging & Face Fix.esp [Version 1.0.0]10 DLCShiveringIsles.esp11 Unofficial Shivering Isles Patch.esp [Version 1.4.0]12 SM Plugin Refurbish - SI.esp [Version 1.05]++ Shivering OOO.esp13 Oblivion.esp14 Francesco's Optional Leveled Quests-SI only.esp15 Francesco's Optional Chance of Stronger Bosses.esp16 Francesco's Optional Chance of Stronger Enemies.esp17 Francesco's Optional Chance of More Enemies.esp18 Francesco's Optional Leveled Guards.esp++ Francesco's Dark Seducer Weapons Patch.esp++ FCOM_Francescos.esp [Version 0.9.9]++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]19 FCOM_FrancescosNamedBosses.esp [Version 0.9.9]1A Fran Armor Add-on.esp1B Atmospheric Loading Screens - Original Text.esp** LoadingScreens.esp** LoadingScreensAddOn.esp** LoadingScreensSI.esp1C Natural_Habitat_by_Max_Tael.esp1D All Natural.esp [Version 0.9.3]++ All Natural - EW + AWS.esp [Version 0.9.2]1E All Natural - Enhanced Seasons.esp [Version 0.9.2]1F Enhanced Water v2.0 HD.esp++ Enhanced Water v2.0 HD - SI Addon.esp [Version 0.1]++ ln.esp20 AmbientTownSounds.esp21 MIS Low Wind.esp22 MIS New Sounds Optional Part.esp23 Atmospheric Oblivion.esp++ Drum_Fix.esp24 Storms & Sound.esp25 WindowLightingSystem.esp26 AliveWaters.esp27 AliveWaters - Slaughterfish Addon.esp28 Book Jackets Oblivion.esp29 Book Jackets DLC.esp2A 7lbsBedrolls-OBSE.esp2B Ayleid Loot EXtension.esp++ BrighterTorches_v1.2.esp++ Item interchange - Extraction.esp [Version 0.71]2C Lyn-StoriesFromTheSeaMod.esp2D Musical Immersion 1.0.esp2E QZ Easy Menus.esp2F RAEVWD Cities.esp [Version 1.4]30 RAEVWD New Sheoth.esp [Version 1.3.3]31 RAEVWD Imperial City.esp [Version 1.4]32 ReneersNotesMod.esp++ VA_BetterGold.esp33 Living Economy.esp34 Living Economy - Items.esp35 Cutthroat Merchants.esp36 Choices and Consequences.esp37 C&C - The Blackwood Company.esp38 Improved Hotkeys.esp [Version 1.1]39 DLCHorseArmor.esp3A DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5]3B SM Plugin Refurbish - HorseArmor.esp [Version 1.11]3C DLCOrrery.esp3D DLCOrrery - Unofficial Patch.esp [Version 1.0.3]3E SM Plugin Refurbish - Orrery.esp [Version 1.11]3F Choices and Consequences - SM Plugin Refurbish - Orrery.esp [Version 0.1]40 DLCVileLair.esp41 DLCVileLair - Unofficial Patch.esp [Version 1.0.5]42 SM Plugin Refurbish - VileLair.esp [Version 1.11]43 DLCMehrunesRazor.esp44 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4]45 DLCSpellTomes.esp++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]46 SM Plugin Refurbish - MehrunesRazor.esp [Version 1.11]47 EVE_ShiveringIslesEasterEggs.esp++ EVE_KhajiitFix.esp++ FCOM_MOECaptainRenaultArmor.esp48 PersuasionOverhaul.esp [Version 1.4]49 Colourwheels sixy SI Armor & Clothing Replacer.esp4A DLCThievesDen.esp4B DLCThievesDen - Unofficial Patch.esp [Version 1.0.5]4C DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4]4D SM Plugin Refurbish - ThievesDen.esp [Version 1.2]4E ExnemRuneskulls.esp++ FCOM_ExnemRuneskulls.esp [Version 0.9.9]4F Cobl Glue.esp [Version 1.69]50 Cobl Si.esp [Version 1.63]51 OOO 1.32-Cobl.esp [Version 1.69]++ FCOM_Cobl.esp [Version 0.9.9]52 Bob's Armory Oblivion.esp53 FCOM_BobsArmory.esp [Version 0.9.9]54 Loth's Blunt Weapons for Npcs.esp++ FCOM_LothsBluntWeapons.esp [Version 0.9.9]55 Oblivion WarCry EV.esp56 FCOM_WarCry.esp [Version 0.9.9]57 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]++ OOO-Water_Weeds.esp [Version 1.33]58 Choices and Consequences - OOO.esp [Version 0.2]59 FCOM_Convergence.esp [Version 0.9.9]5A Choices and Consequences - MMM.esp [Version 0.2]++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2]5B FCOM_RealSwords.esp [Version 0.9.9]++ FCOM_SpawnRatesStronger.esp [Version 0.9.9]5C Mart's Monster Mod - More Wilderness Life No Gates.esp [Version 3.7b1]++ FCOM_SaferRoads.esp [Version 0.9.9]++ FCOM_LessRats.esp [Version 0.9.9]++ FCOM_LessReaversInGates.esp [Version 0.9.9]++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b1]++ Mart's Monster Mod - No Uberhulks.esp [Version 3.7b1]++ Mart's Monster Mod - Less Bone Loot.esp [Version 3.7b1]5D Mart's Monster Mod - Vindasel.esp [Version 3.7b1]5E Mart's Monster Mod - Foxes.esp [Version 3.7b1]5F Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b1]60 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b2]61 Mart's Monster Mod - Farm Animals.esp [Version 3.7b2]62 TamrielTravellers4OOO.esp [Version 1.39c]63 TamrielTravellersItemsNPC.esp [Version 1.39c]64 ShiveringIsleTravellers.esp [Version 1.39c]++ FCOM_TamrielTravelers.esp [Version 0.9.9]++ FCOM_DiverseGuardUnity.esp [Version 0.9.9]++ FCOM_BobsGuardUnity.esp [Version 0.9.9]++ FCOM_HungersUnitySI.esp [Version 0.9.9]65 Mart's Monster Mod - Shivering Isles.esp [Version 0.18]++ Atmospheric Oblivion - MMM Patch.esp++ Atmospheric Oblivion - OOO Patch.esp++ Fransfemale.esp++ PersuasionOverhaul_OOO.esp [Version 1.2]++ PersuasionOverhaul_MMM.esp [Version 1.2]++ EVE_StockEquipmentReplacer4FCOM.esp66 C&C - The Blackwood Company - OOO.esp67 Geomancy & Gem Dust OOO (No Spell Change).esp68 OOO-WaterFish.esp [Version 1.34]++ MMM-Cobl.esp [Version 1.69]69 300 Regal Imperial City 2.esp6A BD&R - Laughing Maw.esp6B BD&R - Deepgrave.esp6C DBSRebuiltComplete.esp6D LetThePeopleDrink.esp [Version 2.5]6E MountainShack.esp6F Region Revive - Lake Rumare.esp70 sunk ships.esp71 TempleOfZealotsV2.esp72 The Ayleid Steps.esp [Version 2.5.2]73 The Siren's Deception.esp74 thievery.esp75 za_bankmod.esp76 DLCBattlehornCastle.esp77 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4]78 SM Plugin Refurbish - Battlehorn.esp [Version 1.2]79 DLCFrostcrag.esp7A DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4]7B SM Plugin Refurbish - Frostcrag.esp [Version 1.2]7C Knights.esp7D Knights - Unofficial Patch.esp [Version 1.0.9]++ EVE_KnightsoftheNine.esp++ SM Plugin Refurbish - Knights.esp [Version 1.06]++ Mart's Monster Mod - Knights.esp [Version 3.7b1]++ KotN Wayshrine Fix.esp7E The Lost Spires.esp7F Ungarion1TheWelkyndSword.esp [Version 1.4]80 Shadowcrest_Vineyard_COBL.esp++ FCOM_Knights.esp [Version 0.9.9]81 xuldarkforest.esp [Version 1.0.2]82 xulStendarrValley.esp83 xulTheHeath.esp84 XulEntiusGorge.esp85 xulFallenleafEverglade.esp [Version 1.3]86 LostSpires-Everglade patch.esp87 xulColovianHighlands_EV.esp88 xulChorrolHinterland.esp89 xulBeachesOfCyrodiilLostCoast.esp8A xulBravilBarrowfields.esp [Version 1.3]8B xulLushWoodlands.esp8C xulAncientYews.esp8D xulAncientRedwoods.esp8E xulCloudtopMountains.esp8F xulArriusCreek.esp90 xulPatch_AY_AC.esp [Version 1.1]91 xulRollingHills_EV_withoutWheat.esp92 MMMMWL-RollingHills patch.esp93 xulPantherRiver.esp94 xulRiverEthe.esp95 xulBrenaRiverRavine.esp [Version 1.0.1]96 xulImperialIsle.esp [Version 1.6.1]97 MTCThievesGrotto.esp98 LostSpires-DarkForest patch.esp99 Better Cities .esp9A Better Cities Full.esp9B BCBravil-Barrowfields patch.esp9C BCChorrol-ChorrolHinterland fix.esp9D Better Cities - Thievery.esp9E Better Cities - COBL.esp [Version 0]9F RR - LTPDPatch.esp++ FCOM_UnofficialFranArmorAddon.esp [Version 0.9.9]A0 NPC new clothes V2.6.esp++ FCOM_NewNPCClothes.espA1 Harvest [Flora].esp [Version 3.0.0]++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]A2 Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]A3 BloodSpray.espA4 CT-YABM - No Idle.espA5 DropLitTorchOBSE.esp [Version 2.1]A6 Dungeon Actors Have Torches 1.6 DT.espA7 Exterior Actors Have Torches 1.3 DT.espA8 kuerteeInventoryIsABackpack.espA9 Kyoma's Journal Mod.esp [Version 3.2.0]AA Leviathan Soulgems.espAB kuerteeGoldIsAnInventoryItem.espAC Enhanced Vegetation [125%].espAD Storms & Sound - Bank of Cyrodiil.espAE Storms & Sound - The Lost Spires.espAF Storms & Sound - Better Cities.espB0 Toggleable Quantity Prompt.esp [Version 3.1.1]B1 Enhanced Quest Roleplaying.esp++ Enhanced Quest Roleplaying - OOO.esp++ Enhanced Quest Roleplaying - FCOM.espB2 Real Hunger, Cobl.esp [Version 1.6.1]B3 RealisticHealth.espB4 bgBalancingEVCore.esp [Version 10.5EV-D]B5 Disenchant.esp++ GrimbotsSpellTomes.espB6 AgarMoreVariedSpellEffects.espB7 bgMagicEV.esp [Version 1.69EV]++ bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV]++ bgMagicItemSigil.esp [Version 1.68EV]++ bgMagicEVStartspells.esp [Version 1.68EV]B8 bgMagicBonus.esp [Version 1.62EV]++ bgMagicEVAddEnVar.esp [Version 1.68EV]B9 bgMagicEVPaperChase.esp [Version 1.68EV]BA bgMagicAlchemy.esp [Version 1.57]BB bgMagicPotionNumberSoulGemValue.esp [Version 1.68UV]BC StealthOverhaul.espBD RenGuardOverhaul.espBE RenGuardOverhaulShiveringIsles.espBF Deadly Reflex 5 - Timed block and 150% damage.espC0 DeadlyReflex 5 - Combat Moves.espC1 Enhanced Mercantile Progress.esp [Version 1.0a]C2 ProgressMBSP.esp [Version 1.0]C3 ProgressSBSP.esp [Version 1.0]C4 RealisticLeveling.esp++ SW01Plus.espC5 Let There Be Darkness - Knights.espC6 Let There Be Darkness - Mehrunes Razor.espC7 Let There Be Darkness - Shivering Isles.esp++ Item interchange - Placement for FCOM.esp [Version 0.71]C8 bgMagicEVShader.esp [Version 1.68EV]++ bgMagicShaderLifeDetect.esp [Version 1.68]C9 bgMagicLightningbolt.espCA Get Wet - just droplets.esp++ Real Lava 1.3.esp++ bgBalancingEVOptionalMoreEyes.esp [Version 10]** bgBalancingEVOptionalNPCDiversity, TNR Merge.esp [Version 10.0EV-D]++ bgBalancingEVOptionalFCOMAdditions.esp [Version 10.]CB bgBalancingEVLAMEAddition.esp [Version 10.0EV-D]++ bgBalancingEVLAMEGlue.esp [Version 10.0EV-D1.62EV]** bgBalancingEVOptionalNPCDiversityLAME.esp [Version 10.0EV-D]CC bgIntegrationEV.esp [Version 0.87]++ bgIntegrationEV - Unique Clothes.esp++ Cobl Filter Late MERGE ONLY.esp [Version 1.53]CD Better Imperial City.espCE Bashed Patch, 0.esp++ Duke Patricks - BASIC Script Effect Silencer.espCF Streamline 3.1.esp
And here's my RealisticLeveling.ini file:
; RealisticLeveling.ini; =====================;; Version: 1.12; Author: Donovan Baarda (abo@minkirri.apana.org.au); Home: [src="http://forums.bethsoft.com/index.php?/topic/969750-abos-mods/http://www.tesnexus.com/downloads/file.php?id=13879"]http://www.tesnexus.com/downloads/file.php?id=13879[/url]; RealisticLeveling Settings; --------------------------;; Set the RealisticLeveling operating mode. The possible values are;; 0 = do nothing, just calculate values for debugging.; 1 = attributes only, use vanilla major skill count style leveling.; 2 = silent levelup, levelup silently with no notification.; 3 = verbose levelup, levelups will show the levelup menu.; 4 = sleep levelup, levelup after being notified by sleeping.set aaRealisticLeveling.mode to 3 ; default = 3; Set max level an attributes reached when all skills have reached 100. These; affect how far and fast your level and attributes advance. If you are using; a skill uncapper that allows skills to exceed 100, then your level and; attributes will also exceed these values.set aaRealisticLeveling.levelMax to ; default = 65set aaRealisticLeveling.attrMax to 100 ; default = 100; Set luck advancement rate multiplier. This affects how far and fast your luck; advances. Your total luck advances are calculated as;; luckMult * sqrt(level^2 + fame^2 + infamy^2)set aaRealisticLeveling.luckMult to 0.1500 ; default = 0.2; Set the wheel primary, secondary, and tertiary related skill contributions.; Small values mean less contributions from those skills, and they should all; add up to 1.0. To turn off related attribute advancement set these to; 1.0/0.0/0.0.set aaRealisticLeveling.WheelMult1 to 0.6667 ; default = 0.6667set aaRealisticLeveling.WheelMult2 to 0.2222 ; default = 0.2222set aaRealisticLeveling.WheelMult3 to 0.1111 ; default = 0.1111; Set the experience skill curve exponent. This is used to calculate how much ; experience was required to reach a particular skill level. It should be set; to fSkillUseExp+1 for attributes and levels to advance accurately based on; total skill experience. Setting this lower will mean your level and; attributes will advance slightly faster if you generalise. Setting this; higher will mean your level and attributes advance faster if you specialise.set aaRealisticLeveling.expPow to 2.5 ; default = 2.5; Game Settings; -------------;; If you use other mods like Progress that also change these settings, make; sure they set them to the right values. You can comment out these settings; if you prefer to use another mod to manage any of these settings.; Set the major skill advances required per level for vanilla leveling. In; modes 2, 3, and 4 this setting will be forced to 100 to make the levelup; progress meter show progress with 1% resolution. If you want to use vanilla; leveling together with RealisticLeveling for advancing attributes, set the; mode to 1, set this to 10, and read the ReadMe for details on how to reset; your major skill advance count.;setGS iLevelUpSkillCount 10; Set how many times you can train per level. You can set this to something; lower if you prefer some sort of limit.setGS iTrainingSkills 10 ; default = 5; Optional Settings; -----------------;; These following settings can be used to provide basic adjustments to how; health and skills advance. They are not set by default to allow other mods; to adjust health and skill advancement.; Set how much base health you have. The baseHealth part of total health will; change in response to endurance fortify/drain effects. Increasing either of; these settings will increase your starting health.; baseHealth = endurance * fPCBaseHealthMult * fStatsHealthStartMult;setGS fPCBaseHealthMult 2.0;setGS fStatsHealthStartMult 1.0; Set how much extra health you gain each level. This will not change for; endurance fortify/drain effects, and will be calculated from your average; endurance since you started. Increasing this will increase how much your; health goes up each level.; levelHealth = fStatsHealthLevelMult*(level - 1)*(baseEndurance + endurance)/2;setGS fStatsHealthLevelMult 0.1; Set how the skill progression rate slows down as skills get higher. The; experience required to advance a skill is proportional to skill^fSkillUseExp.; Larger values mean higher skills will advance more slowly. ;setGS fSkillUseExp 1.5; Set the overall skill progression rate. The progression rate is proportional; to fSkillUseFactor^fSkillUseExp. Larger values mean skills will advance; slower. For the default fSkillUseExp=1.5, the slowdown factors are;; 1x = 0.35, 2x = 0.56, 3x = 0.73, 4x = 0.88, 5x = 1.02, 10x = 1.62;setGS fSkillUseFactor 0.35; Set the major/minor/specialty skill experience multipliers. The experience; required to advance a skill is multiplied by the relevant settings. Larger; values mean relevant skills will advance slower.;setGS fSkillUseMajorMult 0.75;setGS fSkillUseMinorMult 1.25;setGS fSkillUseSpecMult 0.75; Set the training cost multiplier. The base gold cost to train a skill is; skill*TrainingCostMult. Larger values mean training costs more.;setGS fTrainingCostMult 10.0
And, just in case it's relevant, here's my Progress.ini file:
; Progress.ini; ------------; Version 2.0;; BOFRA'S -; This file contains settings which approximate Bofra's Level Rates Modified.; Bofra's settings are used by both Francesco's Leveled Creatures/Items and; Oscuro's Oblivion Overhaul.; Bofra's x2, x3, x4 and x5 mods are not entirely consistent with each other.; This file defaults to a hypothetical Bofra's x1, using my best guess as to; the intended base values.;; Basic Slowdown; --------------; The usual method of slowing down progression is to increase the value of; fSkillUseFactor. This will add a fixed multiplier to your skill advancement.; However, because of the exponent involved, the amount of increase is not; linear. Here are approximate values for some specific multipliers:;; 1x - 0.35 2x - 0.56 3x - 0.73 4x - 0.88 5x - 1.0set Progress.fSkillUseFactor to 1.00; Global Settings; ---------------; These settings, including fSkillUseFactor above, affect the overall rate of; skill and level advancement. They directly control Oblivion settings with the; same names, which would otherwise need to be edited in the Construction Set.;; - fSkillUse* -; The formula used to determine how much "use" you need to advance a skill is:;; ( fSkillUseFactor * skillValue ) ^ fSkillUseExp;; skillValue is the skill rank you are working toward (not your current rank),; and the ^ symbol represents an exponent. The value yielded by this formula is; multiplied by fSkillUseMajorMult if it's a class skill, or fSkillUseMinorMult; otherwise. Finally, if it's part of your class specialization (Combat, Magic; or Stealth), it is multiplied by fSkillUseSpecMult.;; - iLevelUpskillCount -; This is the number of skill increases you need to advance one level.;; - iTrainingSkills -; Sets how many times you can train per level.;; - fTrainingCostMult -; The gold cost to train a skill is your rank in that skill multiplied by this.set Progress.fSkillUseExp to 1.5set Progress.fSkillUseMajorMult to 0.75set Progress.fSkillUseMinorMult to 1.25set Progress.fSkillUseSpecMult to 0.75set Progress.iLevelUpSkillCount to 100set Progress.iTrainingSkills to 10set Progress.fTrainingCostMult to 25.0; Skill Use Rates; ---------------; Here you can configure how much experience you receive for performing various; actions with your skills. Like the Global group, these directly mirror; settings in the Construction Set. Most of them have straightforward names,; but I've provided notes where there might be confusion.set Progress.fSkillArmorerRepair to 1.15 ; Per "hit" with hammerset Progress.fSkillAthleticsRun to 0.02 ; Per secondset Progress.fSkillAthleticsSwim to 0.045 ; Run and Swim stack!set Progress.fSkillBladeHit to 0.45set Progress.fSkillBlockHit to 1.15set Progress.fSkillBluntHit to 0.45set Progress.fSkillHandToHandHit to 0.6set Progress.fSkillHeavyArmorHit to 1.15set Progress.fSkillAlchemyCreation to 2.0 ; Per potion madeset Progress.fSkillAlchemyWortcraft to 0.2 ; Per ingredient eatenset Progress.fSkillAlterationCast to 0.5set Progress.fSkillAlterationHit to 5.0set Progress.fSkillConjurationCast to 0.5set Progress.fSkillConjurationHit to 5.0set Progress.fSkillDestructionCast to 0.5set Progress.fSkillDestructionHit to 1.1set Progress.fSkillIllusionCast to 0.5set Progress.fSkillIllusionHit to 3.88set Progress.fSkillMysticismCast to 0.5set Progress.fSkillMysticismHit to 5.75set Progress.fSkillRestorationCast to 0.5set Progress.fSkillRestorationHit to 1.0set Progress.fSkillAcrobaticsJump to 0.388set Progress.fSkillAcrobaticsFall to 2.88 ; Per 10 damage takenset Progress.fSkillLightArmorHit to 2.15set Progress.fSkillMarksmanHit to 0.75set Progress.fSkillMercantileBarter to 0.8 ; Per transactionset Progress.fSkillSecurityPickLock to 4.50 ; Per tumblerset Progress.fSkillSneakAvoidNotice to 0.65 ; Per second of motionset Progress.fSkillSneakPickPocket to 4.00set Progress.fSkillSpeechcraftPersuade to 3.75 ; Per turn of minigame
I'm using the most current versions of pretty much all of my mods, including Realistic Leveling. I do have OBSE enabled. I haven't noticed any other problems with my game, beyond the occasional CTD on loading an area every couple of hours that seems inevitable with as many mods as I'm using. Actually, that's not totally true -- I'm using Living Economy, and the prices occasionally get messed up, so that I need to enter its setting menu and manually tell it to recalculate prices. Can't imagine how that could be related to this, though . . .