What settings are you using in RealisticFatigue.ini, and can you post it?
Haven't done the tests yet, but here's my entire RF ini file:
; RealisticFatigue.ini
; ====================
;
; Version: 2.03
; Author: Donovan Baarda (abo@minkirri.apana.org.au)
; Home: http://www.tesnexus.com/downloads/file.php?id=13879
;
; The descriptions of these settings refer to base fatigueLevel, healthLevel,
; encumbLevel, and tripLevel values that are scaled and limited between 0->1;
;
; fatigueLevel = 1.0 - fatigue/fatigueBase
; healthLevel = 1.0 - health/healthBase
; encumbLevel = encumbrance / encumberanceMax
; tripLevel = (fatigueLevel^2 + isMovingBackwards +
; 0.5*(isRunning + isMovingSidewards) - (agility + luckModifier)/100) / 2.5
; Indicator Settings
; ------------------
;
; These settings control the blur/pant effect intensities.
; This sets the visual blur intensity. Higher values mean blur starts sooner
; for low fatigue/health. Setting these to 0.0 will turn off the blur effect.
set aaRFIndicator.fatigueBlurGain to 0.5 ; recommended 0.5
set aaRFIndicator.healthBlurGain to 1.0 ; recommended 1.0
; This sets the player panting intensity. Higher values mean panting starts
; sooner for low fatigue. Setting this to 0.0 will turn off player panting.
set aaRFIndicator.fatiguePantGain to 1.0 ; recommended 1.0
; This sets the NPC panting intensity. Higher values mean NPC's start panting
; sooner for low fatigue. Setting this to 0.0 will turn off NPC panting.
set aaRealisticFatigue.npcPantGain to 1.0 ; recommended 1.0
; SKill Advancement Settings
; --------------------------
;
; These control how much experience strength, endurance, and acrobatics skills
; get for for high encumbrance, low fatigue, and tripping chances.
; This sets how much experience strength skills get for high encumbrance.
; experience = encumbLevel^2 * fSkillStrengthEncumb * dt
set aaRealisticFatigue.fSkillStrengthEncumb to 0.0 ; recommended 0.01
; This sets how much experience endurance skills get for low fatigue.
; experience = fatigueLevel^2 * fSkillEnduranceFatigue * dt
set aaRealisticFatigue.fSkillEnduranceFatigue to 0.0 ; recommended 0.01
; This sets how much experience the acrobatics skill gets for trip chances.
; experience = tripLevel * fSkillAgilityTrip
set aaRealisticFatigue.fSkillAgilityTrip to 0.0 ; recommended 0.01
; Simple Fatigue Settings
; -----------------------
;
; These settings are high level settings that users may want to adjust. When
; running in mode 1 they will be used to automatically calculate and set
; fatigue related game settings. When running in mode 0 game settings will
; not be automatically set, and can be set manually in the Advanced Fatigue
; Settings section below or they can be left unset to use the default
; settings or settings from other mods.
; Set the RealisticLeveling operating mode. The possible values are;
; 0 = manual game settings, 1 = automatic game settings
set aaRealisticFatigue.mode to 1 ; recommended = 1
; These controls how much fatigue affects things like attacking. Setting this
; to 0.0 will mean fatigue has no effect. Setting this to 1.0 means attacking
; with zero fatigue will cause no damage.
setGS fFatigueMult 0.8 ; vanilla = 0.5
; This sets the encumbrance limit in feathers per unit strength. Note that
; for clutter 1Kg ~= 2feathers, but for weapons and armour 1Kg ~= 4feathers.
; I recommend setting this to 5.0 x encumbMult unless you are using a mod that
; changes weapon and armour weights significantly.
setGS fActorStrengthEncumbranceMult 8.0 ; vanilla = 5.0
; This is the number of times your own body weight lifted when at 100%
; encumbrance. The higher this is set the more effect encumbrance will have
; on fatigue. Setting this to 0.0 will turn off encumbrance fatigue burns.
set aaRealisticFatigue.encumbMult to 1.6 ; recommended = 1.6
; This is the base "rate of fatigue recovery" with endurance 100. The higher
; this is set the faster fatigue will recover.
set aaRealisticFatigue.fatigueReturn to 8.0 ; recommended = 8.0
; This is the base "rate of fatigue burn" when running unencumbered. The
; higher this is set the faster fatigue will be burned.
set aaRealisticFatigue.fatigueBurn to 4.0 ; recommended = 4.0
; This is the multiplier for fatigue burned standing per bodyweight of
; encumbrance^2 relative to running.
set aaRealisticFatigue.standMult to 1.0 ; recommended = 1.0
; This is the multiplier for fatigue burned walking relative to running.
set aaRealisticFatigue.walkMult to 0.25 ; recommended = 0.25
; This is the multiplier for fatigue burned jumping relative to running.
set aaRealisticFatigue.jumpMult to 2.0 ; recommended = 2.0
; This is the multiplier for fatigue burned climbing relative to running.
set aaRealisticFatigue.climbMult to 1.5 ; recommended = 1.5
; This is the multiplier for fatigue burned for combat relative to running.
set aaRealisticFatigue.combatMult to 1.0 ; recommended = 1.0
; This is the multiplier for fatigue drained by low health. Setting this
; slightly higher than 1.0 means actors will collapse just before they die.
; fatigueHealthDrain = healthDrainGain * healthLevel^2 * fatigueMax
set aaRealisticFatigue.healthDrainGain to 1.05 ; recommended = 1.05
; This is the multiplier for fatigue drained by encumbrance.
; fatigueEncumbDrain = encumbDrainGain * encumbLevel^2 * fatigueMax
set aaRealisticFatigue.encumbDrainGain to 1.0 ; recommended = 1.0
; This sets the maximum trip chance for for moving with low fatigue. It is
; the max probability of trip/sec when running backwards with zero fatigue.
; tripChance = tripGain * tripLevel
set aaRealisticFatigue.tripGain to 0.01 ; recommended 0.05
; This sets the maximum stagger chance for moving with low fatigue. It is
; the max probability of stagger/sec when running backwards with zero fatigue.
; staggerChance = staggerGain * tripLevel
set aaRealisticFatigue.staggerGain to 0.05 ; recommended 0.25
; This sets the maximum fatigue drained by tripping. It affects how long
; it takes to stand after tripping.
; tripFatigueDrain = -fatigue - fatigueLevel2 * tripFatigueDamage
set aaRealisticFatigue.tripFatigueDamage to 16 ; recommended 16
; This is the multiplier for horse fatigue. It scales rider and equipment
; weights for fatigue effects to account for horse's larger body sizes.
; encumb = horseEncumbMult * (encumb + riderEncumb + rider.GetScale * riderWeight)
set aaRealisticFatigue.horseEncumbMult to 0.2 ; recommended 0.2
; Advanced Fatigue Settings
; -------------------------
;
; These are advanced settings for tweaking fine details when running in
; mode 0. DO NOT LOOK AT THESE! If you look you will get confused, and there
; is no need... just set the Simple settings above and use mode 1. Changes to
; most of these settings will be ignored when running in mode 1.
;
; If you use other mods that also change these settings using an *.ini file,
; make sure they set them to the right values. You can comment out these
; settings if you prefer to use another mod to manage any of these settings.
; The formula used in mode 1 to calculate these settings is shown for each
; setting that is autocalculated. Not all settings are autocalculated.
;
; Details of these and other game settings can be found at;
;
; http://cs.elderscrolls.com/constwiki/index.php/Fatigue_Game_Settings
; These control how fast fatigue regenerates.
; fFatigueReturnBase = fatigueReturn * 0.25
; fFatigueReturnMult = fatigueReturn * 0.0075
setGS fFatigueReturnBase 2.0 ; vanilla = 10.0
setGS fFatigueReturnMult 0.06 ; vanilla = 0.0
; These control how fast fatigue is burned when standing. Note that they are
; not game settings but RealisticFatigue quest variables.
; fFatigueStandBase = 0.0
; fFatigueStandMult = standMult * encumbMult * fatigueBurn
set aaRealisticFatigue.fFatigueStandBase to 0.0
set aaRealisticFatigue.fFatigueStandMult to 6.4
; These control how fast fatigue is burned when walking. Note that they are
; not game settings but RealisticFatigue quest variables.
; fFatigueWalkBase = walkMult * fatigueBurn
; fFatigueWalkMult = walkMult * 0.7 * encumbMult * fatigueBurn
set aaRealisticFatigue.fFatigueWalkBase to 1.0
set aaRealisticFatigue.fFatigueWalkMult to 1.12
; These control how fast fatigue is burned when running.
; fFatigueRunBase = fatigueBurn
; fFatigueRunMult = 0.85 * encumbMult * fatigueBurn
setGS fFatigueRunBase 4.0 ; vanilla = 8.0
setGS fFatigueRunMult 5.44 ; vanilla = 0.0
; These control how much fatigue is burned when jumping.
; fFatigueJumpBase = jumpMult * fatigueBurn
; fFatigueJumpMult = jumpMult * encumbMult * fatigueBurn
setGS fFatigueJumpBase 8.0 ; vanilla = 30.0
setGS fFatigueJumpMult 12.8 ; vanilla = 0.0
; These control how much fatigue is burned when climbing uphill. Note that
; they are not game settings but RealisticFatigue quest variables.
; fFatigueClimbBase = climbMult * fatigueBurn
; fFatigueClimbMult = climbMult * encumbMult * fatigueBurn
set aaRealisticFatigue.fFatigueClimbBase to 4.0
set aaRealisticFatigue.fFatigueClimbMult to 6.4
; These control how much fatigue is burned when attacking.
; fFatigueAttackWeaponBase = combatMult * fatigueBurn
; fFatigueAttackWeaponMult = combatMult * 0.01 * encumbMult * fatigueBurn
setGS fFatigueAttackWeaponBase 4.0 ; vanilla = 7.0
setGS fFatigueAttackWeaponMult 0.08 ; vanilla = 0.1
; These control how much fatigue is burned when blocking.
; fFatigueBlockBase = 0.0
; fFatigueBlockMult = 0.0
; fFatigueBlockSkillBase = combatMult * 3.0 * fatigueBurn
; fFatigueBlockSkillMult = combatMult * -0.06 * fatigueBurn
setGS fFatigueBlockBase 0.0 ; vanilla = 0.0
setGS fFatigueBlockMult 0.0 ; vanilla = 1.0
setGS fFatigueBlockSkillBase 12.0 ; vanilla = 20.0
setGS fFatigueBlockSkillMult -0.24 ; vanilla = 0.0
; These control how much fatigue is burned when firing missiles.
; fMarksmanFatigueBurnPerShot = combatMult * fatigueBurn
; fMarksmanFatigueBurnPerSecond = combatMult * 2.0 * fatigueBurn
setGS fMarksmanFatigueBurnPerShot 4.0 ; vanilla = 5.0
setGS fMarksmanFatigueBurnPerSecond 8.0 ; vanilla = 15.0
; These makes the Apprentice/Journeyman/Expert/Master Athletics and Acrobatics
; fatigue perks less overpowering.
setGS fPerkAthleticsNoviceFatigueMult 1.00 ; vanilla = 1.00
setGS fPerkAthleticsApprenticeFatigueMult 0.95 ; vanilla = 0.75
setGS fPerkAthleticsJourneymanFatigueMult 0.90 ; vanilla = 0.50
setGS fPerkAthleticsixpertFatigueMult 0.85 ; vanilla = 0.25
setGS fPerkAthleticsMasterFatigueMult 0.80 ; vanilla = 0.00
setGS fPerkJumpFatigueExpertMult 0.80 ; vanilla = 0.50
; This controls how much encumbrance a rider adds to a horse. Note that
; this is not a game settings but RealisticFatigue quest variable.
; riderWeight = 100.0 * fActorStrengthEncumbranceMult/encumbMult
set aaRealisticFatigue.riderWeight to 500.0
; Advanced Movement Settings
; --------------------------
;
; These are advanced settings that control movement speeds and jumping heights.
; These should not need adjusting from the settings provided below.
;
; If you use other mods that also change these settings using an *.ini file,
; make sure they set them to the right values. You can comment out these
; settings if you prefer vanilla defaults or use another mod to manage any of
; these settings.
;
; Details of these and other game settings can be found at;
;
; http://cs.elderscrolls.com/constwiki/index.php/Movement_Game_Settings
; These settings control how high you jump. Note that 1m ~= 71units, so
; jumping 164units is 2.3m.
setGS fJumpHeightMin 64.0 ; vanilla = 64.0
setGS fJumpHeightMax 164.0 ; vanilla = 164.0
; These settings control how fast you walk and run. Note that 1m ~= 71units,
; so walking 160units/sec is 2.25m/s.
setGS fMoveCharWalkMin 107.0 ; vanilla = 90.0
setGS fMoveCharWalkMax 160.0 ; vanilla = 130.0
setGS fMoveCreatureWalkMin 5.0 ; vanilla = 5.0
setGS fMoveCreatureWalkMax 300.0 ; vanilla = 300.0
setGS fMoveRunMult 3.0 ; vanilla = 3.0
setGS fMoveRunAthleticsMult 1.0 ; vanilla = 1.0
setGS fMoveSneakMult 0.6 ; vanilla = 0.6
setGS fMoveNoWeaponMult 1.1 ; vanilla = 1.1
; These control how much equiped armour/weapons and burden/feather change
; movement speeds.
setGS fMoveWeightMin 0.0 ; vanilla = 0.0
setGS fMoveWeightMax 250.0 ; vanilla = 150.0
setGS fMoveEncumEffect 0.5 ; vanilla = 0.4
setGS fMoveEncumEffectNoWea 0.4 ; vanilla = 0.3
; These makes the Apprentice/Journeyman/Expert/Master Armour movement perks
; less overpowering.
setGS fPerkLightArmorExpertSpeedMult 0.80 ; vanilla = 0.00
setGS fPerkHeavyArmorExpertSpeedMult 0.80 ; vanilla = 0.50
setGS fPerkHeavyArmorMasterSpeedMult 0.60 ; vanilla = 0.00
; Stop MOBS NoRunBackwards quest.
;stopQuest aaNoRunBackwardsStartup
; Advanced AI Settings
; --------------------
;
; These are advanced settings that control actor AI behaviour in combat.
; These should not need adjusting from the settings provided below.
;
; If you use other mods that also change these settings using an *.ini file,
; make sure they set them to the right values. You can comment out these
; settings if you prefer vanilla defaults or use another mod to manage any of
; these settings.
;
; Details of these and other game settings can be found at;
;
; http://cs.elderscrolls.com/constwiki/index.php/Combat_Style
; These modify the chance of dodging based on encumbered walking speed.
; fAIDefaultDodgeSpeedBase = -(fMoveCharWalkMin + fMoveCharWalkMax) / 2
; fAIDefaultDodgeSpeedMult = (fMoveCharWalkMax - fMoveCharWalkMin) / 40
setGS fAIDefaultDodgeSpeedBase -133.0 ; vanilla = -110.0
setGS fAIDefaultDodgeSpeedMult 0.75 ; vanilla = 1.0
; These modify the chance of dodging and power attacking based on fatigue.
setGS fAIDefaultDodgeFatigueBase 0.0 ; vanilla = 0.0
setGS fAIDefaultDodgeFatigueMult -30.0 ; vanilla = -20.0
setGS fAIDefaultPowerAttackFatigueBase 5.0 ; vanilla = 5.0
setGS fAIDefaultPowerAttackFatigueMult -15.0 ; vanilla = -10.0
setGS fAIPowerAttackFatigueBase 15.0 ; vanilla = 15.0
setGS fAIPowerAttackFatigueMult -30.0 ; vanilla = -15.0
; This is probably the fatigue percentage at which to start restoring fatigue.
setGS iAICombatRestoreFatiguePercentage 30 ; vanilla = 30