A few people have asked about a starting a general thread for discussing mods I've developed. In the past I've just let discussion about them happen where it happens... but sometimes the discussion gets a bit too detailed and probably starts to look like thread-hijacking. I'll still follow up on discussion threads wherever they happen, but if you feel you have a question about my mods that is too specific to clutter up another thread with, feel free to ask here. For the record, my mods are;
http://www.tesnexus.com/downloads/file.php?id=12801 - This is my personal collection of OMODs I have created for mods that don't have omods or omod data available. I find OBMM's OMODS to be the easiest way to distribute, install, and manage mods. However many excellent mods are not distributed as OMODs or with omod conversion data. After spending hours of reading mod installation instructions and creating omods, I figured others could benefit from my efforts.
http://www.tesnexus.com/downloads/file.php?id=13879 - This mod changes leveling and attribute advances to be more realistic and provide better game play. Level and attributes will increase naturally as your skills improve, without the need to micromanage them or worry about what skills to use to optimise your advancement.
http://www.tesnexus.com/downloads/file.php?id=10925 - Tweaks all fatigue/encumbrance/movement settings to be more realistic and provide better gameplay. Adds immersive blur/pant fatigue warnings. Adds to all actors fatigue drains for health/encumbrance, fatigue burns for standing/walking/climbing, fatigue/movement based chance of stagger/trip, and NPC/creature panting/grunting. Includes repair fatigue utility.
http://www.tesnexus.com/downloads/file.php?id=21424 - Adds immersive indicators for low health and disease. Adds blur and tunnel-vision-fade low health warnings. Adds blur and peripheral-vision-colors disease warnings. Adds slow fatigue and health burns for disease.
http://www.tesnexus.com/downloads/file.php?id=10901 - This is a modification for Elderscrolls:Oblivion that removes the ability to run backwards continuously. It allows you to quickly dodge backwards for a step, then forces you to walk.
http://www.tesnexus.com/downloads/file.php?id=21661 - This is a modification for Elderscrolls:Oblivion that makes most sacks in the game carryable. Crouch and activate to look at the contents, stand and activate to take the sack. Sacks can be put into other sacks. All Items except for items within other sacks weigh half as much when carried in a sack.