First, I have BSA Browser, and I have found it to be great for browsing BSA files and unpacking them. I don't have any idea how efficient it might be at packing a working BSA file, but I've noted a couple of people have started threads regarding issues with it. Is it a good app for the job?
Second, I notice that there are no internal folders in the BSA files when I browse them. Meshes and textures. I see that a path is laid out like "meshes\a\bearpart.nif" and what I'm wondering is if it's possible to have a mod folder as part of the path, like "Meshes\Myfolder\bearpart.nif" and if it is possible, is it a good idea?
Third, is partially connected to the last question... If I have textures that are in a mod folder but without drive paths like "Textures\MyFolder\ Tx_myBearparts" rather than something like "C:\"Textures\MyFolder\ Tx_myBearparts" will it pack and be found properly?
Last, is having mod textures and meshes in a BSA file slower for playing than in regular data files folders? Does it effect FPS?
Thanks in advance...