i remember that i post this here recently, but i can't find it now i don't know why, so i decided post again.
i remember that player's companion always will keep to search any hostile creature for you in Fallout 3 or Fallout: New Vegas, if any hostile creature closed you he/she/it will warn you by speak or play battle music(robot)....
but they won't do this in Fallout 4....what the hell, i saw a feral ghoul was rushing to me just close in about 3 meters and my Dogmeat still looking at me like some kind of idiot. almost every time my character or Dogmeat got hit then it began to attack....
all i want to say this is not only happen on Dogmeat, include Codsworth, and this is a BIG problem! developers need to fix it!!
Dogmeat is a dog, a healthy dog should has effective sense of smell, it should faster notice enemies than me.
Codsworth is a robot, it has sensor model and scan ability, it also should faster notice enemies than me(i am only human!!).
is that reason you developers design to suffer players? i think you own us a honest answer.
another question. why cancel companion's command circle in Fallout 4 from Fallout 3? replaced a simplified 4 topic selections another sub 4 topic selections....many good command for companion gone missing....WHY?
for example:
i can't order my companion to change the follow range, it/he/she always stand too close me and often block my exit, hard to pull it/he/she back.
i can't change it's/his/her aggressive level, make it/he/she more actively to attack enemies or wait player attack first(if you want to keep sneaking stats).
recently i read another player complained "you should not design this game first for video game platforms, this should to be a PC game" i found that i completed agree his opinion.