about Fallout 4 companion's AI

Post » Sun Nov 29, 2015 5:11 pm

i remember that i post this here recently, but i can't find it now i don't know why, so i decided post again.

i remember that player's companion always will keep to search any hostile creature for you in Fallout 3 or Fallout: New Vegas, if any hostile creature closed you he/she/it will warn you by speak or play battle music(robot)....

but they won't do this in Fallout 4....what the hell, i saw a feral ghoul was rushing to me just close in about 3 meters and my Dogmeat still looking at me like some kind of idiot. almost every time my character or Dogmeat got hit then it began to attack....

all i want to say this is not only happen on Dogmeat, include Codsworth, and this is a BIG problem! developers need to fix it!!

Dogmeat is a dog, a healthy dog should has effective sense of smell, it should faster notice enemies than me.

Codsworth is a robot, it has sensor model and scan ability, it also should faster notice enemies than me(i am only human!!).

is that reason you developers design to suffer players? i think you own us a honest answer.

another question. why cancel companion's command circle in Fallout 4 from Fallout 3? replaced a simplified 4 topic selections another sub 4 topic selections....many good command for companion gone missing....WHY?

for example:

i can't order my companion to change the follow range, it/he/she always stand too close me and often block my exit, hard to pull it/he/she back.

i can't change it's/his/her aggressive level, make it/he/she more actively to attack enemies or wait player attack first(if you want to keep sneaking stats).

recently i read another player complained "you should not design this game first for video game platforms, this should to be a PC game" i found that i completed agree his opinion.

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WTW
 
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Post » Sun Nov 29, 2015 6:50 pm

Personally I found that the AI is quite improved. It is not perfect but a major improvement over past games (fo3/nv/skyrim). It only happened to me once that Dogmeat didn't attack _as soon_ as I entered combat. Just for clarification, were you crouched/sneaking when the ghoul charged? If you were, did you shoot at least once to enter combat? A companion should never start a fight if you are crouching.

While I'm a _very_ vocal hater of the consolization of games nowadays, nothing you just spoke about has to do with it.

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Chloe Botham
 
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Post » Sun Nov 29, 2015 2:40 pm

I found companion AI to be bad, especially when sneaking. A lot of the time the just site out in the open and get spotted starting a fight, don't get me started on the amount of times a grenade lands near me or they activate a mine and when I try and run they are blocking my path...
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Paul Rice
 
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Post » Sun Nov 29, 2015 5:07 pm

i noticed that basic battle AI is improved, they know how to find cover and hide from gunfire. but player's companion acted like a blind dog even enemy came to it's melee range it still stared me, wait for enemy to hit it first. i must to say this is a terrible debuff on them.

maybe you misunderstanding my meaning. i mean i think player's companion at least should actively attack enemies at once when we got their notice and charge to us whatever we were sneaking or not.

plz this need read by FO4 developers, i found another serious problem about enemy ability....

i noticed that you made much good new elements for FO4, player's character now can sprint and people can do melee attack when they held a gun on hands.

a lot of equipments now can be modify with many materials if you have required perks, this is a big improve even though this is from Skyrim i know...

but....

i don't care they can shoot you with no ammo spending but this....this is too overpower that they even can throw unlimited grenades on you like they just launch a bombarment without any cost(if one of them carried just one grenade).

i can't believed that developers truely played FO3, because no one can throw you grenade without spend these things in FO3.

what the hell....what did they think? just make players suffer like this? to maltreat players for fun? they just cheat too much.

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Sxc-Mary
 
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Post » Sun Nov 29, 2015 7:23 pm

I've had the dog notice enemies before I did but he doesn't attack until you do, he's not feral and he's actually a rather well trained attack dog. waiting for your command (and you can command him to attack when you aren't) or for you to be attacked before attacking.

As for the infinite grenades they don't have the option of stocking up at diamond city. It'd be cool if they could have an ammo cache to restock at and have to use it for prolonged firefights and that's something I'd like to see in future games but as it is if they run out of ammo or grenades then it just becomes a war of attrition, you can just hide behind cover and wait for them to run out and that's just boring. It's not like the enemies are laying down a constant stream of artillery, it's just the occasional grenade.

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Becky Cox
 
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Post » Sun Nov 29, 2015 7:55 pm

waiting for my attack first? what about i didn't notice enemies were running to us? didn't this happen to you? oh come on, i never believed this.

this is not a proof it got well training, it only prove it is a old blind dog(even lost it's smell).

about infinite grenades....yes it only for grenades i complained. i didn't say that they should not have infinite ammo in battle. but infinite grenades? are you kidding me? if you can throw infinite grenades in any battle i believe that will turely bore than they lose infinite ammo.

and i noticed that you never play FO1 or FO2 right? in these previous games all enemies has limited ammo and grenades to fight your character and your companions just like you and your friends, so if they run out ammo they will change to use melee weapons and sprint to you(some critical miss also cause this happen early, clip dropped and gone).

never forgot this, enemy numbers always more than you, so they have limited ammo is your only benefit on tactic.

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jodie
 
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Post » Sun Nov 29, 2015 10:17 pm

I'm glad someone else recognized this too. To make matters worse, I have seen countless mobs run right past my companion to attack me. I've stood 8 feet from an unaware enemy (not in sneak mode, just out of LOS), thinking my companion would draw fire for me to move in.... and they just stand there like "hey, check out that mutant right in front of us. Oh... he's running right at you... oh no, he struck you! To battle!" By which time I have already dispatched said fiend.

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Kevin S
 
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Post » Sun Nov 29, 2015 9:09 pm

the AI is brilliant iv found, piper usually attacks anything that notices us, but i do wonder why beth stripped out some of the great concepts added in NV

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Sara Johanna Scenariste
 
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