About hardcoe Mode...

Post » Fri Oct 22, 2010 7:14 pm

While I am really looking forward to the new hardcoe Mode, I would like to know just how frequently you have to eat/sleep in order to avoid stat penalties. I mean, it's not like 24 ingame hours actually last 24 real hours, I think that for FO3 an ingame day lasted about 45min. It would be quite annoying to have to eat/sleep every 45min in the game.

I think it would be better if you have to drink once a day and eat/sleep every two days.

Some might argue that that's the point to a hardcoe mode, but if you wanna be really hardcoe than why not just make the player eat but also make them eat healthy and have them sleep at least 5-6 hours in the game. This would also be realistic yet incredibly boring. Stimpaks healing over time and needing a doctor's bag or high enough medicine skill to heal crippled limbs, and ammo having weight are all great things to make the game more challenging. And this was also so in FO1&2, but you have to be careful not to make these new drink/eat/sleep requirements too harsh because having to do all three things every 45min in game will become very annoying very fast.

I hope that we can get some clarification from a dev on this real soon :)
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Micah Judaeah
 
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Post » Fri Oct 22, 2010 9:48 pm

While I am really looking forward to the new hardcoe Mode, I would like to know just how frequently you have to eat/sleep in order to avoid stat penalties. I mean, it's not like 24 ingame hours actually last 24 real hours, I think that for FO3 an ingame day lasted about 45min. It would be quite annoying to have to eat/sleep every 45min in the game.

I think it would be better if you have to drink once a day and eat/sleep every two days.

Some might argue that that's the point to a hardcoe mode, but if you wanna be really hardcoe than why not just make the player eat but also make them eat healthy and have them sleep at least 5-6 hours in the game. This would also be realistic yet incredibly boring. Stimpaks healing over time and needing a doctor's bag or high enough medicine skill to heal crippled limbs, and ammo having weight are all great things to make the game more challenging. And this was also so in FO1&2, but you have to be careful not to make these new drink/eat/sleep requirements too harsh because having to do all three things every 45min in game will become very annoying very fast.

I hope that we can get some clarification from a dev on this real soon :)

nobody knows
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Richard
 
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Post » Fri Oct 22, 2010 6:20 pm

Which is why I made this thread :mellow:

Hopefully a dev will answer these questions.
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roxxii lenaghan
 
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Post » Fri Oct 22, 2010 8:49 pm

Solution: Slow down time; make food and drink rarer.

This way you can make eating 2-3 times a day, drinking 4-5, sleeping once.*

*without it getting annoying
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stevie critchley
 
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Post » Fri Oct 22, 2010 4:15 pm

I don't think it will be annoying

I did it in FO3
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Latisha Fry
 
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Post » Fri Oct 22, 2010 4:36 pm

Every 45min doesn't sound that frequent to me. I mean, unless you play 12 hours a day, that's quite often, but what person with a life does that? :P And I'm sure sleeping or eating won't waste more than a few seconds of your precious game time. It doesn't in Fallout 3... only that you don't need it, nothing a stimpak can do.
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Claire
 
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Post » Sat Oct 23, 2010 1:31 am

I hope not, I don't mind having to eat/drink/sleep in the game, as long as you don't have to do it every half hour!

EDIT: No, eating and sleeping doesn't take much time, but if you can't find a bed without a half hour trek through the wasteland it gets annoying real fast. And I don't play these games twelve hours on end, but I do play them for several hours a day when I have the time, I'm not starting up an RPG to play it for a mere 15min!
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Angela
 
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Post » Fri Oct 22, 2010 9:37 pm

i more whonder weather hardcoe mode will be part of the dificulty slider or if it will be a selectable option. id rather it just add the hardcoe aspects and not be a dificulty setting thats above very hard so all the mobs hit like a semi and become bullet sponges.
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Nims
 
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Post » Sat Oct 23, 2010 1:16 am

hardcoe mode is separate from the difficulty slider.
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Lily Evans
 
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Post » Fri Oct 22, 2010 3:06 pm

Wait for the game to come out and find out for yourself.

Jesus.
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Jessica Stokes
 
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Post » Sat Oct 23, 2010 4:03 am

While there's surely going to be repercussions for not sleeping daily, death doesn't become a consequence until you've gone without sleep for two weeks (11 hours 12 minutes realtime).
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joseluis perez
 
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Post » Sat Oct 23, 2010 2:08 am

I think we should drink every 5 game hours, eat 3 times in 1 game day, sleep every 1 game day,
brush teeth 3 times in a game day, shower once in a game day, piss 2 times in a game day, and crap once in a game day.
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Janine Rose
 
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Post » Sat Oct 23, 2010 5:38 am

I wouldn't mind doing it once an hour (gameplay), I'm more curious as to how many stages of dehydration/hunger/fatigue there will be, and what kind of penalties you start incurring as they increase. If it's anything like rads in 3, you can probably play comfortably while maintaining a minor level of all three guages.
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Steph
 
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Post » Fri Oct 22, 2010 5:14 pm

I'm not sure, but I think you can set that kind of stuff even on consoles. If I ever actually play on hardcoe it's probably going to be my fourth playthrough if I decide to go that far (First Energy Weapons/some Guns, second Melee, third Evil, then maybe fourth hardcoe).
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Jah Allen
 
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Post » Sat Oct 23, 2010 1:56 am



EDIT: No, eating and sleeping doesn't take much time, but if you can't find a bed without a half hour trek through the wasteland it gets annoying real fast



im sure you can get a sleeping bag.
fo3 had a mod that gave you a sleeping bag, to use anywhere you want.
wanders edition mod made you eat sleep and drink, and it was cool. not annoying....

so don't worry :)
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Talitha Kukk
 
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Post » Fri Oct 22, 2010 5:36 pm

also i think hardcoe is a trait
you get to pick two in the beginning of the game,
traits are not required, but add to the game.
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DAVId MArtInez
 
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Post » Sat Oct 23, 2010 5:19 am

Nah, it's not a trait. Just one more choice while creating your character in the beginning of the game.. though I think I've read that you can switch back and forth between normal & hardcoe. Just not sure how that'd work.
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Miss K
 
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Post » Fri Oct 22, 2010 11:02 pm

Nah, it's not a trait. Just one more choice while creating your character in the beginning of the game.. though I think I've read that you can switch back and forth between normal & hardcoe. Just not sure how that'd work.


You can switch it to normal once, but you cannot switch back to hardcoe. I think in one of the previews it said that you pick hardcoe mode once you leave Doc Mitchell's house, not from the options menu.
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Bitter End
 
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Post » Fri Oct 22, 2010 7:05 pm

I hope not, I don't mind having to eat/drink/sleep in the game, as long as you don't have to do it every half hour!

EDIT: No, eating and sleeping doesn't take much time, but if you can't find a bed without a half hour trek through the wasteland it gets annoying real fast. And I don't play these games twelve hours on end, but I do play them for several hours a day when I have the time, I'm not starting up an RPG to play it for a mere 15min!


I'm not so concerned with the frequency, I'm sure they'll pick something reasonable. (knocks on wood)

I think what is more important is the how the player interacts with eat/drink mechanic. Do you just open pip boy and select food / water. Maybe we get a "player need" wheel to see our supplies and consume what we need. Will we track our needs with a H.U.D. or through the pip boy? Will the game give us a message sayin "you feel weak, better eat/drink soon." Who knows?

My fear is that the interface is through the pip boy and there are no animations. I really doubt animations will happen, but I'd like to see my character eat, not just a status bar go plus / minus.

I don't want to pause the game to manage needs, sorting through inventory finding food, checking need levels on a different screen. I want the challenge to be finding and maintaining supplies, not consumption mechanic. Hopefully they'll find a way to implement the eat/drink mechanic in a satisfying and streamlined way.

Also I hope the effects of no sleep/eat/drink scale with time. It would be silly if just because your an hour late to eat you automatically get -2 strength.
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Project
 
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Post » Sat Oct 23, 2010 5:26 am

If the rate is going to be realistic (in respect to in-game time rate) then it will become extremely tedious to constantly eat, drink and sleep. Much like being a vampire in Oblivion, the feeding eventually becomes an annoyance to the point you just cure yourself. Constant notifications would also be a poor choice for me personally. I dont want a pop up every X minutes saying time to eat/drink/sleep.
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lucile
 
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Post » Sat Oct 23, 2010 12:24 am

Wait for the game to come out and find out for yourself.

Jesus.

That really wasn't necessary.
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Jordyn Youngman
 
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Post » Fri Oct 22, 2010 3:55 pm

I think all you have to do is eat one item of food and one drink for 45 minutes it won't bother me cause I will just carry the food/drinks with me and sleep when I find a bed
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naome duncan
 
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Post » Sat Oct 23, 2010 12:26 am

That really wasn't necessary.


He has a point tho, either we endlessly speculate or wait and see!

However, If your goal is to kill time ...

I'm pretty damn sure they'll have playtested the timescale and arrived at a game mechanic that works for most people.
Safe bet, right?
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He got the
 
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Post » Sat Oct 23, 2010 4:24 am

Yeah.. and I really don't see why people would be complaining about having to eat/drink/sleep (though I doubt they'll all be scaled the same way) once every hour of gameplay and would rather every 3-5 hours and stuff like that..

Srsly.. do you want a mild challenge or a super easy experience? Make up your damn minds.
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Marcin Tomkow
 
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Post » Sat Oct 23, 2010 7:34 am

I imagine it will be like the radiation level messages. So it will say something like, "Your hunger level has increased." As for the frequency of eating, drinking and sleeping, I do hope it's based on the timescale setting, since I'm on PC and I like to play with the timescale set to 10. Though with the default timescale of 30, one day is 48 minutes, so it could be annoying depending on the food, drink and sleep requirements.

I doubt we'll have to eat 3 meals and sleep 8 hours a day, that is just what is recommended for normal lifestyle. For pure survival, you can go much longer without eating and drinking, and can get by with a 2-4 hour nap. If the minimum intake requirements were something like one food, 2 bottles of water and 4 hours of sleep per game day, even with the default 48 minute day it wouldn't be that bad.
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koumba
 
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