While the entire modding community is expecting the GECK to be released by Bethesda sometime in the near future I have my doubts and I'm looking for some kind of conformation. I need this confirmation because unlike previous titles like Skyrim, Fallout NV, etc Fallout 4 has been subjected to some rather draconian measures to prevent mods from functioning in the game such as purging the plugin.txt file on game launch and the keywords/FormID cap that disrupts and removes build icons from the game menus.
So the idea that Bethesda would release a Creation Kit that would circumvent their own policies and actions appears to be highly unlikely and yet the modding community still believes that when Bethesda said that the game would support mods they weren't referring to the weapon and armor attachments that they have called mods. And, since many of the bugs and problems with the game like food that goes inactive, NPCs that cease performing their farming animations, a complete lack of settler management tools, and some of the worst AI pathing I have ever encountered in a BETH game will never be addressed by Bethesda themselves our only option is to wait for a "script extender" and the unofficial patches.
For the life of me I cannot understand so much within the Fallout 4 world. I can ignore the mysterious appearance of barrels filled with nuclear material everywhere I go. They dropped BOMBS and not barrels in the great war right? And, I laugh at the fact that the post traumatic distress which would have paralyzed people into a state of mind where small tribes would raid, scavenge and try to survive would have been replaced by much larger tribes who would protect their farmers, value the settlers for their growth and conscription potentials and solidify and expand their power by imposing strict law and order mandates some 180 years ago. I can even ignore the fact that given the toxicity of the environment those rusty vehicles would have turned to dust 140 years ago. What I can't ignore is my own backstory. For me, I was sleeping in clean sheets with manicured lawns only days before and as I say to Piper, "You are all living in rusty shacks and killing each other." So as a player it is clear that my mission is to bring order and peace to the world. It is to build settlements for the undefended to give them a safe, secure lifestyle and to do all I can to bring the world back to clean sheets and manicured lawns.
And here is where my immersion is completely sabotaged. I chop down trees, collect yarn, and melt down wrenches and metal, and then build beds with stained mattresses? I put people back in MORE rusty shacks? I craft a set of drawers that are broken? When I build a metal roof at a workbench, why am I making an airplane wing? And, the worst most immersion breaking of all is when I stand back from my power armor, spray can in hand with the paint fumes still in the air and see an aged, rusty, faded, and scratched paint job and think, "how in blazes did I achieve that?" So, which is it? The story and mechanics of the game say that I am building new things from raw resources but the results say I am dragging back mattresses, broken cupboards and rusty sheets of iron from the ruins and garbage heaps that litter the world. Surely, the Lone Wanderer meant what he said to Piper?
So was this rather severe limit and inconsistency with settlement building merely a means to discourage the builders of castles, cities and empires? Why would we fill our homes with furniture that was designed as a component with the bugs and the gore to evoke a reaction of repulsion and "yuk"? With no actual concrete walls for perimeters within the vanilla build menu and the assortment of furnishings that really need to be burned to stop the spread of disease rather than be sat upon or slept in, it seems obvious that the intent was to discourage players from hitting the settlement size limit before they had a functioning settlement.
While I am enjoying this game, me and most other PC users can handle more. I do understand the policy of an even playing field for all platforms and hardware investments and the even playing field IS the vanilla game. However, by enforcing conformity on those of us with high end machines by purging our "plugin.txt", and creating a keyword cap that is causing a crisis in the modding community Bethesda has installed a Stalinist policy - all players will be equal and all games will perform to the lowest hardware specifications on the market. So, my questions are: Will Bethesda's Fallout 4 become mod-friendly and when? And, how long until a Creation Kit is released so that the modding community can fix the bugs, expand and repair NPC behaviour, and give the community their choices of what they want?