About mods coming to the consoles...

Post » Wed Jul 20, 2011 9:24 am

Loooooool I said "yeah he's wrong" because he was incorrect. Owww mind [censored].
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lauraa
 
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Post » Wed Jul 20, 2011 12:59 am

Loooooool I said "yeah he's wrong" because he was incorrect. Owww mind [censored].


LAAAAAAAAAAAWWWWWWWWWWWWLLLLLLLLL :rofl:

That was a good one buddy. :mohawk:

Owww mind [censored]


tee-hee, like a little school girl :rock:

Besides that though, no not really. :cheat:
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Emilie Joseph
 
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Post » Wed Jul 20, 2011 2:43 pm

I mean who wants to download a crap mod?


I smell trouble...

Anyways, there won't be mods for consoles, so leave all the crap mods for us PC players :) We'll suffer for you.
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tegan fiamengo
 
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Post » Wed Jul 20, 2011 9:25 am

User mods will never make it to the consoles. EVER.

There are too many things that can go wrong and Microsoft/Sony isn't going to take any chances.
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SamanthaLove
 
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Post » Tue Jul 19, 2011 11:10 pm

It would be nice to be able to mod things, but I imagine you'd have to pay for the privilege of downloading them if it was made possible. But from what I hear it's very complicated to put them on consoles, would it be possible to put them online (like the PSN or XBL) and then release a patch so they can be easily integrated into the system? (Pardon my ignorance I don't exactly know how these things work)
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Nicole Kraus
 
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Post » Wed Jul 20, 2011 3:32 am

There are too many things that can go wrong and Microsoft/Sony isn't going to take any chances.


Dat^

MS probably won't do it unless they won't get blamed for anything & if they get some kind of profit.

It most likely won't happen anytime soon, so Skyrim is most likely not even a real thought for this any more.

Could be sold as some kind of DLC, but MS has problems with DLC anyways. . .
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Tamara Dost
 
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Post » Wed Jul 20, 2011 9:17 am

Seen as though Sony give free Internet access to PS3 users and Microsoft don't. In my opinion it's more likely that Sony would be more willing to allow mods than Microsoft would(in the case of free of charge mods)
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Rudy Paint fingers
 
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Post » Wed Jul 20, 2011 1:13 pm

If they can get them on sony, and not xbox. Then in that aftermath I think microsoft would be more happy to oblige.
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..xX Vin Xx..
 
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Post » Tue Jul 19, 2011 10:35 pm

User mods will never make it to the consoles. EVER.

There are too many things that can go wrong and Microsoft/Sony isn't going to take any chances.

i wouldn't make blanket statements like that. i would imagine it wouldn't be too hard for beth to take a user mod, give it to the dev team to polish it up and then release it. voila, instant DLC that they can charge everyone $4.99 for. :celebration:
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Sam Parker
 
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Post » Wed Jul 20, 2011 10:27 am

Bungie way would be my favorite way to get mods but the real problem is if they gety sony and microsoft to agree with this and how to implant mods generated on PC to consoles
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Miss Hayley
 
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Post » Tue Jul 19, 2011 11:22 pm

i wouldn't make blanket statements like that. i would imagine it wouldn't be too hard for beth to take a user mod, give it to the dev team to polish it up and then release it. voila, instant DLC that they can charge everyone $4.99 for. :celebration:


And you think modders will be OK with Sony/Microsoft making money from their job? (regardless of the mods technically being propierty of Bethesda). You're delirious...

That'd likely destroy the modding community, so NO, thanks.
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Stephy Beck
 
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Post » Wed Jul 20, 2011 11:04 am

I'd be happy to just get the console on consoles. That way I can fix broken quests and things. Playing OB right now and have a few completed quests that are still showing up as incompleted (i.e. for the Fort Grief quest, and Finger of the Mountain II quest... probably my fault as I gave an item to the wrong person, swiped it back and gave it to the right person...)
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JeSsy ArEllano
 
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Post » Wed Jul 20, 2011 2:15 am

They won't have mods on console because
A) They will either have to police which mods get put on the console, and most likely take revenue which will piss modders off
B) If they don't police it, Sony/Bethesda will get sued by some concerned mother or a current affair program for trafficking a porm game
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sally R
 
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Post » Wed Jul 20, 2011 3:57 am

Are mods technically possible on consoles? Yes.

Are mods feasible on consoles? Not really.

If mods ever wind up on consoles it will be a paid service (as in, you have to buy the mods).
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naana
 
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Post » Wed Jul 20, 2011 1:11 am

As stated before, the Dev Kit version of the 360 (which is really a PC that runs/looks like a 360) is the only way to bring a mod into the game on that platform. Since that is not available to the public, we can not run mods on the 360 for this or any other game from Bethesda.

It has already been stated, by Todd, that we will not have community mods ported to the console. While it is technically possible to add mods to the game, there are too many issues to make this happen at this time. Most of those issues have to do with legal, licensing and compatibility issues. As it stands right now, without a full fledged PC to manage, edit, and recompile mods (including merged mods, mod lists, mod loading order to name a few) there is no way I would put a mod on the game on a console. I can't tell you how many mods I have tried that seem good but either just do not work, or break other mods, or the mods get broken by patches that come out later.
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Robert Jr
 
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Post » Wed Jul 20, 2011 1:31 am

Could Beth steal the player made mods? Due to the gaming agreement isn't everything made using the game engine and toolkit property of Beth anyway? Not saying they would do this but it seems like they could. If this was possible (and they would do it) they could just make free DLC's of popular player mods.
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Darlene DIllow
 
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Post » Wed Jul 20, 2011 10:50 am

I suppose legally they could... if they wanted to see the mod community go completely underground and have sites like Nexus dry up over night, sure...

Folks familiar with the mod community have seen popular mod'ers pull all their work from the net and quit mod'ing over a lot less than that. :pinch:
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Albert Wesker
 
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Post » Wed Jul 20, 2011 2:32 am

Apparently the moderators here are quite touchy on this subject and any criticism of consoles is shut down.

The truth is, there are clear differences between PC's and consoles and discussing those differences should be allowed. Even if that means declaring that the differences prove on is superior to the other.

We are no more attacking people by criticizing consoles than we are attacking people when we complain that X spell is overpowered/etc.
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Amber Hubbard
 
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Post » Wed Jul 20, 2011 2:21 pm

As stated before, the Dev Kit version of the 360 (which is really a PC that runs/looks like a 360) is the only way to bring a mod into the game on that platform. Since that is not available to the public, we can not run mods on the 360 for this or any other game from Bethesda.

It has already been stated, by Todd, that we will not have community mods ported to the console. While it is technically possible to add mods to the game, there are too many issues to make this happen at this time. Most of those issues have to do with legal, licensing and compatibility issues. As it stands right now, without a full fledged PC to manage, edit, and recompile mods (including merged mods, mod lists, mod loading order to name a few) there is no way I would put a mod on the game on a console. I can't tell you how many mods I have tried that seem good but either just do not work, or break other mods, or the mods get broken by patches that come out later.


Like the man said, it just isn't feasible for this to happen right now. It is technically possible, but all the legal issues combined with the ridiculous amount of compatibility problems with mods it just won't work right now. I honestly don't see it happening at least until the next-gen consoles, and probably not even then.
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Kirsty Wood
 
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Post » Wed Jul 20, 2011 4:53 am

I'll conceed he did say it I missed the Morrowind comment...................he did however say 'IF YOU HAVE A DEV KIT........'

As has already been pointed out to you



As stated before, the Dev Kit version of the 360 (which is really a PC that runs/looks like a 360) is the only way to bring a mod into the game on that platform. Since that is not available to the public, we can not run mods on the 360 for this or any other game from Bethesda.

It has already been stated, by Todd, that we will not have community mods ported to the console. While it is technically possible to add mods to the game, there are too many issues to make this happen at this time. Most of those issues have to do with legal, licensing and compatibility issues. As it stands right now, without a full fledged PC to manage, edit, and recompile mods (including merged mods, mod lists, mod loading order to name a few) there is no way I would put a mod on the game on a console. I can't tell you how many mods I have tried that seem good but either just do not work, or break other mods, or the mods get broken by patches that come out later.

As I understand it, technically there is no issue. DLC, after all, can be distributed to console can't it? And what is different between DLC and mods? Basically, the DLC has its art assets packaged into a BSA file, and uses an ESM file instead of an ESP file. There are third party tools to pack art assets into BSA files and to convert ESP files into ESM files.

However, I agree that this isn't happening for all the non-technical reasons (quality, reliability, compatibility and resource hogging issues) that other posters have mentioned. Even if no art assets could be distributed (thus removing issues of nudity or inappropriate animations - while greatly limiting what mods could do), mods would still have to be screened for language (racist, sixist or religious hatred, extreme profanity etc.) Also, voice acting would almost certainly have to be re-done: or done in the first place.

In fact the only way this could possibly happen, realistically, is if Bethesda somehow got Microsoft and Sony to agree to unmonitored mods, on a 'downloader beware' basis - and I really don't see that happening.
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Rachyroo
 
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Post » Wed Jul 20, 2011 12:09 am

As I understand it, technically there is no issue. DLC, after all, can be distributed to console can't it? And what is different between DLC and mods? Basically, the DLC has its art assets packaged into a BSA file, and uses an ESM file instead of an ESP file. There are third party tools to pack art assets into BSA files and to convert ESP files into ESM files.


Mods = DLC's, indeed. But DLC's are (like the game) created with console limitations in mind. Mods aren't. At least, not necessarely.

Plus, there can be tons of conflicts when using mods, like the ones editing the same cells or NPC's, that only careful load orders and 3rd-party tools can solve. Those apps should run on consoles, too, which they can't due to lack of public SDK.

Not to mention that Sony/Microsoft would want to make profit for it, something that (I'm pretty sure) most modders wouldn't agree with it (me included), so it'd inflict severe damage to the whole modding community.

In the end, and IMO, it's not worth the trouble. It'd be such a complicated process that it's just more worth to directly buy a Skyrim-capable PC and play Skyrim with mods the right way :)
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Nany Smith
 
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Post » Wed Jul 20, 2011 2:04 am

I smell trouble...

Anyways, there won't be mods for consoles, so leave all the crap mods for us PC players :) We'll suffer for you.

How can you be so sure? If Todd mentioned it, then that means he will have to do it, or that means serious disapointment.
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Amysaurusrex
 
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Post » Tue Jul 19, 2011 11:14 pm

How can you be so sure? If Todd mentioned it, then that means he will have to do it, or that means serious disapointment.


There's a moderator post somewhere in this thread which confirms it. Also other mods confirmed it long ago, and they say Todd himself said so. So, it's pretty much 100% sure.

IMO, the issue itself shouldn't have seen the light. I knew there wouldn't be mods for consoles. Bringing it on has only created a lot of useless hype...
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Alisha Clarke
 
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Post » Wed Jul 20, 2011 2:49 pm

There's a moderator post somewhere in this thread which confirms it. Also other mods confirmed it long ago, and they say Todd himself said so.

So, it's pretty much 100% sure.


For Skryim, anyways. I wouldn't realistically expect to see mods until the next console gen.
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Tanika O'Connell
 
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Post » Wed Jul 20, 2011 11:32 am

For Skryim, anyways. I wouldn't realistically expect to see mods until the next console gen.


Are you sure? I mean, there's still the issue of Sony/Microsoft wanting to make money out of them, which I'm pretty sure they'll WANT.

As a modder yourself, would you want for those 2 companies to do money from your hard work? I certainly not.
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Jinx Sykes
 
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