About mods coming to the consoles...

Post » Wed Jul 20, 2011 2:12 am

What do you think? Do you think they can manage with the way bungie did it with halo? or Bethesda's picks? Surely, the list cant go on forever... I mean who wants to download a crap mod?
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SiLa
 
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Post » Wed Jul 20, 2011 7:53 am

Maybe they only pick the ones that make it into The Hall of Fame.
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Daniel Holgate
 
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Post » Tue Jul 19, 2011 11:45 pm

Maybe they'll end up coming out with something similar to Gameshark or Codebreaker that would have a list that automatically updates or something...It seems very unlikely to me at this point, simply because the whole area is a mess because someone in the equation is gonna want money, and as soon as money is involved the whole idea goes to hell.
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Ashley Hill
 
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Post » Wed Jul 20, 2011 8:47 am

I play Halo: Reach right now :lmao:
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Yama Pi
 
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Post » Wed Jul 20, 2011 2:51 pm

I play Halo: Reach right now :lmao:

And?


I think Todd said somewhere they wouldn't be converting fan made mods into DLC
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RaeAnne
 
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Post » Wed Jul 20, 2011 10:01 am

Todd said you "could" just save them on a flash drive and put em on your game. It might ruin you game/system though.

He said you could even do this with MW on Xbox.
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Adrian Morales
 
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Post » Wed Jul 20, 2011 4:22 am

Todd said you "could" just save them on a flash drive and put em on your game. It might ruin you game/system though.

He said you could even do this with MW on Xbox.


And where did he say that? Source?

Since you can't activate the mods on consoles without a datafile option (Not present on consoles) and since it breaks the EULA to mod on consoles when it's not permitted, then I sincerely doubt he said such a thing.
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Nienna garcia
 
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Post » Wed Jul 20, 2011 12:55 pm

I think There will be no money involved. Community developed content is not professional content, so nobody gets paid. either that, or bethesda uses you to get money... that scares me.
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hannah sillery
 
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Post » Wed Jul 20, 2011 12:06 pm

Todd said you "could" just save them on a flash drive and put em on your game. It might ruin you game/system though.

He said you could even do this with MW on Xbox.


He said you could do that DEV consoles, which are very different from home consoles as these have all the scripting compilers and all that.
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u gone see
 
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Post » Wed Jul 20, 2011 2:02 pm

And where did he say that? Source?

Since you can't activate the mods on consoles without a datafile option (Not present on consoles) and since it breaks the EULA to mod on consoles when it's not permitted, then I sincerely doubt he said such a thing.


Yeah he's wrong, Todd said that he could use an xbox 360 dev kit and put them in his xbox via a flash drive.
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Chavala
 
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Post » Wed Jul 20, 2011 6:58 am

I think There will be no money involved. Community developed content is not professional content, so nobody gets paid. either that, or bethesda uses you to get money... that scares me.


Problem with that theory is.....

Bethesda would have to find some way of vetting the mods (Making sure appropriate content doesn't get through), testing them, bug fixing, testing again and packaging them. They can't do that for free.

Also they cannot just pick the best mods as someone suggested because A)Not everyone shares opinions on the best mods B)Some of the best mods require third party tools which modify the exe slightly (Wouldn't be allowed on consoles) C)Picking the best mods leaves them open to favoritism. ie: Why'd they pick this mod instead of this one that does the same thing?
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Eibe Novy
 
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Post » Tue Jul 19, 2011 11:57 pm

EDIT: nvm...
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Darian Ennels
 
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Post » Wed Jul 20, 2011 10:13 am

Yeah he's wrong, Todd said that he could use an xbox 360 dev kit and put them in his xbox via a flash drive.


Pretty sure he said Original Xbox, and he did say something about a dev kit. but w/e

:flame: haha "Yeah he's wrong" guess some people need to say they're right. Time to go in all the other threads now?

It was in some video interview though.
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мistrєss
 
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Post » Wed Jul 20, 2011 4:46 am

Pretty sure he said Original Xbox, and he did say something about a dev kit. but w/e

:flame: haha "Yeah he's wrong" guess some people need to say they're right. Time to go in all the other threads now?

It was in some video interview though.

No, actually he did say it was on a dev console


And correcting people isn't a crime
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lucy chadwick
 
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Post » Wed Jul 20, 2011 12:28 am

Pretty sure he said Original Xbox, and he did say something about a dev kit. but w/e

:flame: haha "Yeah he's wrong" guess some people need to say they're right. Time to go in all the other threads now?

It was in some video interview though.


Unless you can provide said interview, then I'm sorry your claim is pretty weak.

Doubt you'll provide the interview as it'll actually prove that he did say dev-console.
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Myles
 
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Post » Wed Jul 20, 2011 11:52 am

Pretty sure he said Original Xbox, and he did say something about a dev kit. but w/e

:flame: haha "Yeah he's wrong" guess some people need to say they're right. Time to go in all the other threads now?

It was in some video interview though.


Yeah, it was using to dev kits to allow the Xbox/360 to read the plugin files that needed to active so you could play the Mods. (one could also achieve this effect with a hacked console but let's not go there)
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Elisabete Gaspar
 
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Post » Wed Jul 20, 2011 8:19 am

No, actually he did say it was on a dev console

And correcting people isn't a crime

Never said you didn't need a dev kit/console.

Starting off with "he's wrong" is never a good thing.

Unless you can provide said interview, then I'm sorry your claim is pretty weak.

Doubt you'll provide the interview as it'll actually prove that he did say dev-console.

Feel free to ask someone that knows more about the issue. Or look through the Todd Interview videos, it seems you missed some things and might want to catch up on them. :thumbsup: There's a good guide on here that lists a bunch of things supposedly confirmed.

- -I don't archive any of these videos, I usually think people that are into TES would know more than me. I've only played OB. .

- - - However it was a pretty recent interview, if that helps. Was released in the past couple weeks i'd say.
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lexy
 
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Post » Wed Jul 20, 2011 4:15 am

Feel free to ask someone that knows more about the issue.


Not you obviously.


Or look through the Todd Interview videos, it seems you missed some things and might want to catch up on them. :thumbsup: There's a good guide on here that lists a bunch of things supposedly confirmed.


Modding on consoles = Not confirmed. Not in the slightest. Not even supoosedly. The entire idea is spun off a single comment Todd made about using the dev-consoles/kits. No mention of the original Xbox and he would have not have said anything that would have been seen as some that it was ok to mod the consoles.
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Johanna Van Drunick
 
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Post » Wed Jul 20, 2011 12:33 pm

Well the most popular mods should be free downloads on XBL/PSN, and anything else would be nice to copy over on flash drives. I mean really, how hard can it be, we can already transfer content from storage devices so the structure should already be there.
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Loane
 
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Post » Wed Jul 20, 2011 2:37 am

Not you obviously.




Modding on consoles = Not confirmed. Not in the slightest. Not even supoosedly. The entire idea is spun off a single comment Todd made about using the dev-consoles/kits. No mention of the original Xbox and he would have not have said anything that would have been seen as some that it was ok to mod the consoles.

Several times Todd has mentioned his attempts to have Sony and Microsoft let them have mods on the consoles. Along the lines of they can't get it for Skyrim but they can try for TES VI
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NAkeshIa BENNETT
 
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Post » Wed Jul 20, 2011 8:28 am

And where did he say that? Source?

Since you can't activate the mods on consoles without a datafile option (Not present on consoles) and since it breaks the EULA to mod on consoles when it's not permitted, then I sincerely doubt he said such a thing.


http://www.youtube.com/watch?v=vEidmpMluvM&feature=channel_video_title

There you go, you can look through the thing and find it yourself, you probably missed other stuff anyways. It's right in there

- -You guys need some coffee or something. .
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Clea Jamerson
 
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Post » Wed Jul 20, 2011 12:48 pm

Well the most popular mods should be free downloads on XBL/PSN, and anything else would be nice to copy over on flash drives. I mean really, how hard can it be, we can already transfer content from storage devices so the structure should already be there.


Harder than you'd think actually.

Because the mods for games like Skyrim are intergrated into the main world and not a standalone map or whatever (Like Halo or UT3), there's a greater risk of something messing up.

Because of that potential for things going wrong, Microsoft and Sony won't pass off on modding a game like Skyrim on the consoles. The only way they'd allow it currently is if mods are screened before being made availiable for download. ie: they are checked for content, that they won't overtax the hardware (Remember both consoles pack a lot less ram than the averge PC), they they aren't so buggy as to cause problems and that they don't require third party tools.

Bethesda, Ms or Sony are the only ones that would be permitted to screen them and MS would definitely charge for the privilige of having done so.
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Siobhan Wallis-McRobert
 
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Post » Wed Jul 20, 2011 6:59 am

Do you think they can manage with the way bungie did it with halo?


From what I understand Halo just had a map editor. Yes, unfortunately, I do think if they are dead set on getting mods to consoles that is the way they will end up doing it. Pruning the CK of functionality until the only mods that can be created are ones that are basically pre-approved to work on consoles.

Edit: Obviously this won't be for Skyrim but FO:4 and beyond who knows.
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dean Cutler
 
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Post » Tue Jul 19, 2011 11:19 pm

http://www.youtube.com/watch?v=vEidmpMluvM&feature=channel_video_title

There you go, you can look through the thing and find it yourself, you probably missed other stuff anyways. It's right in there

- -You guys need some coffee or something. .


I'll conceed he did say it I missed the Morrowind comment...................he did however say 'IF YOU HAVE A DEV KIT........'

As has already been pointed out to you
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Kahli St Dennis
 
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Post » Wed Jul 20, 2011 3:25 am

I'll conceed he did say it I missed the Morrowind comment...................he did however say 'IF YOU HAVE A DEV KIT........'

As has already been pointed out to you


Sorry, I don't know what that really means, as I've said I don't know much about this.

Xbox + Dev kit, Todd/interviewer made it sound like it was no big deal. And since I don't know about dev kits/mods etc it didn't seem too big. - -Though I never denied needing a Dev kit, as I've said before

Sorry if I got a couple people's hopes up. .Though I thought people knew how to do it and new a lot about MW or Mod'n, it seems "everybody" played that game; Thought almost anyone would know what I was talking about and expand on it with more knowledge, which 1 or 2 people tried, I believe
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Jennifer May
 
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