» Sat Feb 19, 2011 6:34 am
Take the following example.
8 players join a game on the same team.
Everyone goes Operative and only does side objectives.
They're meant to be defending, and the enemies aren't idiots.
For some strange reason, their lack of defense on the primary objective results in the enemies winning almost unopposed.
If they're on offense, great. They go for side objectives instead of the main objective, the enemies all camp the main objective with the "defend" option selected in the objective wheel, earning a constant stream of XP while the Operatives rush about trying to beat one another to the handful of side objectives, many of which require them to change classes (which they won't do, because they all want to be Operatives). So two of them get to capture CPs, and if the team is REALLY lucky, another two will firewall the captured CPs so more than just the first two players earn XP. Maybe one more gets to hack something and unlock a side route somewhere in the map. Awesome. They still lose before completing the first objective.