So theoretically, I can slip out of harm's way and run all over the gameworld and enter as much caves as I can, at level 1, so the whole of Skyrim locks to level 1. Then, I level up, get strong, and the whole world is level 1 forever. Therefore, I gimped the game.
Thoughts?
It works like Morrowind. When a Cell loads, and the enemies load, they don't reload when you leave and return to the cell. But when you kill them, they are open to reload once more as something different, as scripted in the spawn list.
In Oblivion, the enemies were generated each time you entered the cell. If you had seen a Minotaur there one minute, you can leave and come back, and the same monster may be a totally different one.
If you spend any time in the TES Construction kite for Morrowind, you'll quickly understand what they're talking about, and why they're doing good work. The only problem with Morrowind's scaling, is it was a 1-70 game, scaled against 1-20. So there's 50 levels there of no challenge (Excluding expansions). Skyrim is a 1-70 game scaled as a 1-50. This pleases me.
Fallout 3 was a 1-20 game scaled for 1-15. So I'm anticipating a similar difficulty curve, IE Progression without loss of fun/challenge.