About the Dragon Break

Post » Tue Nov 23, 2010 11:17 pm

Can someone plz explain the dragon break to me, i dont understand how time can just stop. If it just stopped how did people know how it happened?
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Joanne
 
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Post » Tue Nov 23, 2010 9:20 pm

Time didn't stop. Short version:

Gods control time.

Multiple gods control time differently.

So people experience things differently from each other.

When gods are done messing about, the Jills, Akatosh little helpers try to put everything back together.

People then are confused because suddenly nobody can agree what meat was served at the inn yesterday.

Various officials proceed to write books about it.
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jadie kell
 
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Post » Tue Nov 23, 2010 8:54 pm

If you break Akatosh, you can get away with so much.
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Oceavision
 
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Post » Tue Nov 23, 2010 9:31 pm

And Red Mountain erupts and a bunch of freaky stars go careening around messing up the constellations.


Akatosh regulates time on Mundus, and when a new god suddenly appears, it messes up the arrangement and instead of there being a single linear timeline, time becomes a series of anarchic, paradoxical threads that are never alike. Akatosh has to splice everything back together as neatly as possible, but it's an impossible task.
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Damien Mulvenna
 
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Post » Tue Nov 23, 2010 2:15 pm

Oh right i think i understand now, i just thought that everybody stood still like statues for 1008 years :)
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Lauren Graves
 
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Post » Tue Nov 23, 2010 3:17 pm

The most famous Dragon Break occurred at the end of Daggerfall's events, with all the possible endings being correct.
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Jessica White
 
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Post » Tue Nov 23, 2010 3:47 pm

Oh right i think i understand now, i just thought that everybody stood still like statues for 1008 years :)


Actually, in game this is the most famous Dragon Break, seeing as how it messed 1008 years, creating many many different options. In our meta-discussion, the Warp in the West is the most famous.
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Teghan Harris
 
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Post » Tue Nov 23, 2010 3:11 pm

Yeah, as of Oblivion's timeframe (3E 433, I believe), the Warp in the West had only recently been declassified with a http://www.imperial-library.info/obbooks/warp_west.shtml released to the general public.

The most famous one is the one Dagon mentioned, which you can read about http://www.imperial-library.info/obscure_text/complete_dragonbroke.shtml.

"See, there was this big frat party, and there was some Tower-Dancing and we all got wasted and I woke up in the morning in bed with my cat, who was giving birth to my grandfather."
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neen
 
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Post » Tue Nov 23, 2010 9:20 pm

Now, if you want to experience the Warp for yourself, this period has been recently http://www.elderscrolls.com/downloads/downloads_games.htm by the Council. :celebration:
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Haley Merkley
 
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Post » Tue Nov 23, 2010 5:01 pm

Yeah, but so far its funner to just talk about it...
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Mariaa EM.
 
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Post » Tue Nov 23, 2010 10:06 am

Now, if you want to experience the Warp for yourself, this period has been recently http://www.elderscrolls.com/downloads/downloads_games.htm by the Council. :celebration:

They made up the Warp afterwards to cover the endings of Daggerfall.
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Adam Baumgartner
 
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Post » Tue Nov 23, 2010 4:41 pm

Can someone plz explain the dragon break to me, i dont understand how time can just stop. If it just stopped how did people know how it happened?


Time stops but maybe the people didn't stop...
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Nick Pryce
 
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Post » Tue Nov 23, 2010 11:14 am

Second question:
These "eight stars", are they the current Towers (like Golden Tower, Snow Throat etc.)?
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Hot
 
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Post » Tue Nov 23, 2010 9:56 am

Second question:
These "eight stars", are they the current Towers (like Golden Tower, Snow Throat etc.)?

You mean the new constellations that appear during every warp?

Those are Mnemolia, unknown spirits from outside Mundus who are able to enter during the anarchy, without anyone worshiping them.
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Rebecca Dosch
 
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Post » Tue Nov 23, 2010 8:36 pm

I don't believe so. There is only one star called Mnemoli. The Eight falling stars are the eight spokes / god planets / Aedra returning to Mundus. That's what the Hurling Disk metaphor is about. At first the world is an empty vessel kept in place by the spokes. Once some one takes up it's place the wheel breaks and it becomes the hurling disk (for reaching heaven by violence).

edit:

The whirling school has a more elaborate explanation.
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Beth Belcher
 
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Post » Wed Nov 24, 2010 2:00 am

Basically, Daggerfall had multiple endings. I don't want to spoil the story to all of our new Daggerfall recruits, so I'm going to word this very ambiguously. In essence, the Iliac Bay (the gulf shared by the southwestern edge of High Rock and the northern side of Hammerfell) was governed by three major powers: Daggerfall, Wayrest, and Sentinel. These three vied for control of the area, along with lesser powers such as the original King of Worms and Gortwog of Orsinium - the city state of the Orcs prior to their inception into the Empire as respected citizens.

In the end, one of multiple endings could occur, in each one of the major powers conquering its rivals and taking full control over the Iliac. Other notable possible outcomes include the Orcs becoming recognized citizens of the Empire and the King of Worms
Spoiler
ascending to Godhood
. All of these events had happened simultaneously, causing a paradox. A dragon break was created in order to correct this and make time linear (and come up with a lore-correct ending to carry over into Morrowind :P ). All these outcomes happened, and yet they did not. Each event happened, but they also cancelled one another out.

You could see the outcome of Daggerfall, Wayrest, and Sentinel all simultaneously conquering the Iliac Bay much like you could imagine making three wine stains on different sections of a map. Each stain (each kingdom's influence) spread simultaneously, albeit stopping when encountering the other. The result? All the lesser kingdoms where simultaneously conquered by Daggerfall, Wayrest, and Sentinel, while at the same time these three major powers continued to exist. Similar occurrences led to things such as the existence of a duplicate King of Worms in Oblivion.

It's complicated and I probably contradicted myself, but that's basically how it goes.
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FirDaus LOVe farhana
 
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Post » Tue Nov 23, 2010 5:18 pm

They made up the Warp afterwards to cover the endings of Daggerfall.


Well, yes; but it helps to have a close idea what the different possible endings were to get an idea of why the Warp was necessary in the first place.

Basically, Daggerfall had multiple endings. I don't want to spoil the story to all of our new Daggerfall recruits, so I'm going to word this very ambiguously. In essence, the Iliac Bay (the gulf shared by the southwestern edge of High Rock and the northern side of Hammerfell) was governed by three major powers: Daggerfall, Wayrest, and Sentinel. These three vied for control of the area, along with lesser powers such as the original King of Worms and Gortwog of Orsinium - the city state of the Orcs prior to their inception into the Empire as respected citizens.


Actually, this is more like it is today, after the Warp. Before the Warp, Daggerfall, Sentinel, and Wayrest were but the three marginally more powerful among an anarchy of relative equals. Daggerfall and Sentinel had just fought a war over a tiny island: Betony. That was kind of the whole point: the complete lack of order among the petty states of the Illiac Bay region. Orsinium was only just barely recognized, and far from a great power in the province. The King of Worms and the Underking were just two players in a game of magic and shadows.
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Bigze Stacks
 
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Post » Tue Nov 23, 2010 10:41 am

Is Daggerfall another game like Morrowind or something? :blink:
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A Boy called Marilyn
 
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Post » Tue Nov 23, 2010 1:54 pm

Is Daggerfall another game like Morrowind or something? :blink:


http://www.uesp.net/wiki/Daggerfall

Ever wonderred what 1 and 2 looked like eh?
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Céline Rémy
 
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Post » Wed Nov 24, 2010 2:28 am

Is Daggerfall another game like Morrowind or something? :blink:


Yes, it was the 2nd in the ES series - it was a lot bigger (with a landmass about the size of the UK) and about equally confusing (a bunch of different endings with entirely different outcomes, all equally valid.)
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Spaceman
 
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Post » Tue Nov 23, 2010 10:52 pm

The Dragon Break was the Tes Devs mentos moment. ;)
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Astargoth Rockin' Design
 
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Post » Tue Nov 23, 2010 7:13 pm

The Dragon Break was the Tes Devs mentos moment. ;)

mentalos, the freshmaker!
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Stephanie Nieves
 
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Post » Tue Nov 23, 2010 11:20 pm

Lore's get out of jail free card
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Louise Andrew
 
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