About the Robot mods in Automatron

Post » Sun Mar 27, 2016 9:03 pm

I appreciate the new dlc, especially regarding modding our robots. But there is one thing that leaves me in doubt.

Because we could not even have upgrades related to RobCo or even the same institute?

Ok, it's fun to go around killing enemies with Ada, Jezebell, Curie and Codsworth. But I wonder, why not enhance their appearance, not only make threatening, like a raider would like. But something more "professional" intelligent and evolved, which improves performance but with a choice of more elegant design.

For example RobCo would provide prototypes and various mods from their pre-war catalog; as well as the elegance and refinement of the creations of Mr.House. While the Institute would use them as "watchdogs" further increasing their capabilities in combat, perhaps mixing some components with synths of first and second generation. Or with new robotic parts, specially created by the Institute, as an evolution of the previous models.

Why we have only the raider style?

And also, why we coudn't unlock also a unique variation of Liberty Prime, as a tiny liberty prime, big like a sentry bot, but still lethal like a fat man
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rheanna bruining
 
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Post » Mon Mar 28, 2016 3:55 am

Can you give an example of what the 'improved' robots would be... I'm having a hard time figuring out what you're idea is.
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Liv Brown
 
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Post » Mon Mar 28, 2016 3:10 am

well what ideas do you have for parts. I mean Securitron parts would be cool.

As for integrating the institute into the dlc in a massive way that would be asking for a lot from the Devs.
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Dean Brown
 
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Post » Mon Mar 28, 2016 7:29 am

you mean sketches? In that case i'll try :V

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Nicholas C
 
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Post » Sun Mar 27, 2016 10:44 pm

Wouldn't using a mini-Liberty Prime depopulate a settlement? Settlers go down like companions when at a loss for health, but I think they'll outright die if hit with splash damage...which a Mini-nuke provides in abundance.

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Marion Geneste
 
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Post » Mon Mar 28, 2016 7:31 am

That's the funny thing... or modding him with gatling machine guns!

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SHAWNNA-KAY
 
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Post » Mon Mar 28, 2016 12:50 am

I get what you mean.



I was wondering if I could get a sleek upgrades too, but there are only sharpy and rusty upgrades.



That's why I stick to the normal shells, unless I want it to be scary.

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Alada Vaginah
 
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Post » Sun Mar 27, 2016 10:30 pm

I wanted to make a Shiskabob swinging Mister Handy with Flamer Arms :flamethrower:

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Charlotte Buckley
 
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Post » Mon Mar 28, 2016 2:31 am

Also why we can't have the synth gen 1 and 2? Imagine to mod them and make more like a real terminator

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Harry-James Payne
 
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